fix: write and read audio with soundfile instead of torchaudio

torchaudio 2.11 routes torchaudio.save()/load() through TorchCodec and
ignores the `backend` argument, so every generation died at the save
step with "ImportError: TorchCodec is required for save_with_torchcodec"
after the diffusion had already finished. Reference-audio loading
(audio2audio, repaint, extend) and the training dataset loader hit the
same wall.

soundfile is already a required dependency and covers all four output
formats the UI offers, so use it directly rather than pulling in
TorchCodec and its native FFmpeg stack:

- pipeline_ace_step.save_wav_file(): sf.write(), transposing
  (channels, samples) -> (samples, channels); drops the now-unused
  torchaudio import
- MusicDCAE.load_audio() and text2music_dataset: sf.read(dtype=float32,
  always_2d=True), transposed back to (channels, samples)

torchaudio is still used for Resample/MelScale transforms, which are
unaffected.

Verified end to end: 10s generation on an RTX 3060 in 9.7s, output is
valid non-silent 48kHz stereo; load_audio round-trips it; wav/mp3/ogg/
flac all write and read back.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-09-08 19:03:29 +03:00
co-authored by Claude Opus 5
parent 6e3273d049
commit 0584397884
3 changed files with 26 additions and 12 deletions
+5 -1
View File
@@ -7,6 +7,7 @@ from loguru import logger
import time
import traceback
import torchaudio
import soundfile as sf
from pathlib import Path
import re
from acestep.language_segmentation import LangSegment
@@ -398,7 +399,10 @@ class Text2MusicDataset(Dataset):
filename = item["filename"]
sr = 48000
try:
audio, sr = torchaudio.load(filename)
# soundfile instead of torchaudio.load(): torchaudio 2.11 routes
# I/O through TorchCodec, an extra native dependency.
_data, sr = sf.read(filename, dtype="float32", always_2d=True)
audio = torch.from_numpy(_data.T)
except Exception as e:
logger.error(f"Failed to load audio {item}: {e}")
return None