Add new metal, wood, stone, and leaves types for various mods including BetterEnd, Natures Spirit, and Quark; enhance configuration clarity and organization across multiple files.
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@@ -0,0 +1,98 @@
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{
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"school_weaknesses": {
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"spell_power:fire": [
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{
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"impact_type": "DAMAGE",
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"weakness": {
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"all_required": false,
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"conditions": [
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{
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"health_percent_above": 0.0,
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"health_percent_below": 1.0,
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"entity_type": "#spell_engine:vulnerability/weak_to_fire"
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}
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],
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"execute": "PASS",
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"modifier": {
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"power_multiplier": 0.0,
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"critical_chance_bonus": 0.3,
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"critical_damage_bonus": 0.0
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}
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}
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}
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],
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"spell_power:frost": [
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{
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"weakness": {
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"all_required": false,
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"conditions": [
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{
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"health_percent_above": 0.0,
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"health_percent_below": 1.0,
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"entity_type": "#spell_engine:vulnerability/weak_to_frost"
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}
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],
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"execute": "PASS",
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"modifier": {
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"power_multiplier": 0.3,
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"critical_chance_bonus": 0.0,
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"critical_damage_bonus": 0.0
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}
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}
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},
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{
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"weakness": {
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"all_required": false,
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"conditions": [
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{
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"health_percent_above": 0.0,
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"health_percent_below": 1.0,
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"entity_type": "#spell_engine:vulnerability/resistant_to_frost"
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}
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],
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"execute": "PASS",
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"modifier": {
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"power_multiplier": -0.3,
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"critical_chance_bonus": 0.0,
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"critical_damage_bonus": 0.0
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}
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}
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}
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],
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"spell_power:healing": [
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{
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"impact_type": "HEAL",
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"weakness": {
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"all_required": false,
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"conditions": [
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{
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"health_percent_above": 0.0,
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"health_percent_below": 1.0,
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"entity_type": "#spell_engine:mechanical"
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}
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],
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"execute": "DENY"
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}
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},
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{
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"impact_type": "DAMAGE",
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"weakness": {
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"all_required": false,
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"conditions": [
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{
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"health_percent_above": 0.0,
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"health_percent_below": 1.0,
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"entity_type": "#spell_engine:vulnerability/weak_to_healing"
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}
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],
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"execute": "PASS",
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"modifier": {
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"power_multiplier": 0.0,
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"critical_chance_bonus": 1.0,
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"critical_damage_bonus": 0.0
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}
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}
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}
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]
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}
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}
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