Update .gitignore to include sync-mods-from-client.ps1 for better management of server scripts and update Minecraft instance configuration to reflect the latest mod loader details.
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[client]
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#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
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showFoodValuesInTooltip = true
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#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
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showFoodValuesInTooltipAlways = true
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#If true, shows your current saturation level overlayed on the hunger bar
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showSaturationHudOverlay = true
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#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
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showFoodValuesHudOverlay = true
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#If true, enables the hunger/saturation/health overlays for food in your off-hand
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showFoodValuesHudOverlayWhenOffhand = true
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#If true, shows your food exhaustion as a progress bar behind the hunger bars
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showFoodExhaustionHudUnderlay = true
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#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
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showFoodStatsInDebugOverlay = true
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#If true, shows estimated health restored by food on the health bar
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showFoodHealthHudOverlay = true
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#If true, health/hunger overlay will shake to match Minecraft's icon animations
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showVanillaAnimationsOverlay = true
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#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
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# Default: 0.65
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# Range: 0.0 ~ 1.0
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maxHudOverlayFlashAlpha = 0.65
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{
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// Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.
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"enableUpdateChecker": true,
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// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
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"transferItemsBetweenReplacedEntities": true,
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// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
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// min: 1, max: 500
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"loopsAmountUsedToGetAllEntityDrops": 100,
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// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
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// min: 0, max: 3600000
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"findABlockCheckAroundEntitiesDelayMs": 30000,
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// Enables pets for Patrons. Will be added in a future release.
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"enablePatronPets": true
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}
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{
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// Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
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"enableRecursiveOpening": true,
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// How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
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// min: 1, max: 64
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"recursiveOpeningMaxBlocksDistance": 10,
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// When enables, the mod works with double doors.
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"enableDoors": true,
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// When enables, the mod works with double fence gates.
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"enableFenceGates": false,
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// When enables, the mod works with double trapdoors.
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"enableTrapdoors": false,
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// Checks if there are other mods loaded with double door functionality, such as Quark. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.
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"enableModIncompatibilityCheck": true
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}
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