Update .gitignore to include sync-mods-from-client.ps1 for better management of server scripts and update Minecraft instance configuration to reflect the latest mod loader details.

This commit is contained in:
Leonid Pershin
2026-05-08 01:44:09 +03:00
parent e7177f5024
commit 1031beedd0
14 changed files with 181 additions and 1 deletions
+1
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@@ -31,6 +31,7 @@
!/Server/install_java.sh !/Server/install_java.sh
!/Server/start.bat !/Server/start.bat
!/Server/start.ps1 !/Server/start.ps1
!/Server/sync-mods-from-client.ps1
!/Server/start.sh !/Server/start.sh
!/Server/variables.txt !/Server/variables.txt
!/Server/manifest.json !/Server/manifest.json
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{
// Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.
"enableUpdateChecker": true,
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}
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{
// Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
"enableRecursiveOpening": true,
// How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
// min: 1, max: 64
"recursiveOpeningMaxBlocksDistance": 10,
// When enables, the mod works with double doors.
"enableDoors": true,
// When enables, the mod works with double fence gates.
"enableFenceGates": false,
// When enables, the mod works with double trapdoors.
"enableTrapdoors": false,
// Checks if there are other mods loaded with double door functionality, such as Quark. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.
"enableModIncompatibilityCheck": true
}
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#!/usr/bin/env pwsh
# Копирует *.jar из ../mods в ./mods (тот же инстанс).
# Не копирует jar, если имя совпадает с одним из шаблонов ниже (только клиент).
# Шаблоны — как в PowerShell -like: * и ? (регистр не важен).
# Выключенные NeoForge (*.jar.disabled) фильтром *.jar не подхватываются.
# Односторонняя синхронизация: клиент -> сервер. Лишние jar на сервере не удаляются.
param(
[switch] $DryRun
)
$ErrorActionPreference = "Stop"
# Дополняй при установке новых клиентских модов.
$ClientOnlyJarLikePatterns = @(
'BadOptimizations-*'
'BetterF3-*'
'BHMenu-*'
'catalogue-*'
'clientcrafting-*'
'Controlling-*'
'defaultoptions-*'
'dynamic-fps-*'
'entity_model_features_*'
'entity_texture_features_*'
'entityculling-*'
'fast-ip-ping-*'
'fancymenu_*'
'gpumemleakfix-*'
'ImmediatelyFast-*'
'iris-*'
'konkrete_*'
'loadingbackgrounds-*'
'mace3d-*'
'melody_*'
'MouseTweaks-*'
'reeses-sodium-options-*'
'sodium-neoforge-*'
'sodiumextras-*'
'sodiumoptionsapi-*'
'time_on_display-*'
'ToastControl-*'
)
function Test-ClientOnlyJarName([string] $fileName) {
foreach ($pattern in $ClientOnlyJarLikePatterns) {
if ($fileName -like $pattern) {
return $true
}
}
return $false
}
$instanceRoot = Split-Path $PSScriptRoot -Parent
$src = Join-Path $instanceRoot "mods"
$dst = Join-Path $PSScriptRoot "mods"
if (-not (Test-Path -LiteralPath $src)) {
Write-Error "Клиентские моды не найдены: $src"
}
if (-not (Test-Path -LiteralPath $dst)) {
if ($DryRun) {
Write-Host "[dry-run] Создал бы папку: $dst"
} else {
New-Item -ItemType Directory -Path $dst -Force | Out-Null
}
}
$copied = [System.Collections.Generic.List[string]]::new()
$skippedClient = 0
foreach ($jar in Get-ChildItem -LiteralPath $src -File -Filter "*.jar") {
if (Test-ClientOnlyJarName $jar.Name) {
$skippedClient++
if ($DryRun) {
Write-Host "[dry-run] пропуск (клиент): $($jar.Name)"
}
continue
}
$destPath = Join-Path $dst $jar.Name
$copied.Add($jar.Name) | Out-Null
if ($DryRun) {
Write-Host "[dry-run] $($jar.FullName) -> $destPath"
continue
}
Copy-Item -LiteralPath $jar.FullName -Destination $destPath -Force
}
Write-Host ("Синхронизировано {0} jar: клиент -> Server/mods." -f $copied.Count)
if ($skippedClient -gt 0) {
Write-Host ("Пропущено клиентских (по списку в скрипте): {0}" -f $skippedClient)
}
if ($copied.Count -gt 0 -and $VerbosePreference -eq "Continue") {
$copied | Sort-Object | ForEach-Object { Write-Host " $_" }
}
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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
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{
// Whether Collective should show a message in the console if a dependent mod has an update available. Update checks are optional and async.
"enableUpdateChecker": true,
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}
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{
// Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
"enableRecursiveOpening": true,
// How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
// min: 1, max: 64
"recursiveOpeningMaxBlocksDistance": 10,
// When enables, the mod works with double doors.
"enableDoors": true,
// When enables, the mod works with double fence gates.
"enableFenceGates": false,
// When enables, the mod works with double trapdoors.
"enableTrapdoors": false,
// Checks if there are other mods loaded with double door functionality, such as Quark. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.
"enableModIncompatibilityCheck": true
}
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