Add new stone, wood, and leaves types for Natures Spirit and Quark in everycomp-entries.toml; update Jade plugin and sort order for Dynamic Trees; expand allowed sounds for Sound Physics Remastered.
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# ═════════════════════════ Attention ═════════════════════════
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# Don't use this if you don't know what you are doing
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# REASON:
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# This file is a conditional registration. This is harmless in Singleplayer World,
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# but harmful in SERVER because you won't able to join.
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#
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# ══════════════════════════ Detail ═══════════════════════════
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# This file allow you to exclude StoneTypes, MudType, EntrySet
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# 1) You can find their names for StoneTypes, MudType, or EntrySet in `everycomp-entries.toml`
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# 2) Leave a value empty to disable that rule.
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#
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# Module - is a Supported Mod, just a modId is sufficient.
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# EntrySet - is a FurnitureType or DecorativeType that Stone-Zone is supporting via the mod. it is either block or item.
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#
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# NOTE: blacklisting a Module will be applied to Wood-Good, Stone-Zone, Gems-Realm - if you want to blacklist, then use everycomp-hazardous.toml
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#
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[stonetype]
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#Exclude StoneType from all of Modules
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# EXAMPLE: blacklist = [
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# "forestry:.*fireproof.*", COMMENT: .* is an RegEx, it exclude all of StoneType containing "fireproof" from Forestry
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# "biomesoplenty:.*", COMMENT: .* is an RegEx, it exclude all of StoneType from Wood Mod for any Module
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# "biomesoplenty:redwood" COMMENT: exclude redwood from Stone Mod for any module
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# ]
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#
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blacklist = []
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[mudtype]
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#Exclude MudType from all of Modules
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# The example is same as StoneType's
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blacklist = []
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[entryset]
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#Exclude EntrySet from the module for All of StoneType or MudType
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# This is only applied to Stone-Zone.
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# EXAMPLE: blacklist = [
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# "chipped:checkered_trapdoor", COMMENT: chipped:checkered_oak_trapdoor without "oak"
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# "variantvanillablocks:chest", COMMENT: variantvanillablocks:oak_chest without "oak"
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# "chipped:.*" COMMENT: .* is an regex which will exclude all of EntrySets from one Module
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# ]
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#
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blacklist = []
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