Add new stone, wood, and leaves types for Natures Spirit and Quark in everycomp-entries.toml; update Jade plugin and sort order for Dynamic Trees; expand allowed sounds for Sound Physics Remastered.
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# SPARTAN CATACLYSM CONFIG
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#
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["Material Modifiers"]
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# Attack Damage Modifier for Ancient Metal weapons. Requires restart.
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# Default: 3
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# Range: -10000 ~ 10000
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ancientMetalDamageModifier = 3
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# Attack Speed Modifier for Ancient Metal weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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ancientMetalSpeedModifier = 0
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# Attack Damage Modifier for Black Steel weapons. Requires restart.
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# Default: 3
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# Range: -10000 ~ 10000
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blackSteelDamageModifier = 3
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# Attack Speed Modifier for Black Steel weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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blackSteelSpeedModifier = 0
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# Attack Damage Modifier for Cursium weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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cursiumDamageModifier = 0
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# Attack Speed Modifier for Cursium weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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cursiumSpeedModifier = 0
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# Attack Damage Modifier for Ignitium weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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ignitiumDamageModifier = 0
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# Attack Speed Modifier for Ignitium weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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ignitiumSpeedModifier = 0
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# Attack Damage Modifier for Witherite weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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witheriteDamageModifier = 0
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# Attack Speed Modifier for Witherite weapons. Requires restart.
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# Default: 0
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# Range: -10000 ~ 10000
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witheriteSpeedModifier = 0
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["Accursed Rage Options"]
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# Chance on hit for Cursium weapons to stack the Accursed Rage effect on the user. Set to 0 to disable.
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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accursedRageChance = 0.5
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# Additional damage attackers do with Cursium weapons per level of Accursed Rage.
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# Default: 1.0
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# Range: 0.0 ~ 1.7976931348623157E308
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accursedRageExtraDamage = 1.0
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# Duration (ticks) of the Accursed Rage effect granted by Cursium weapons.
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# Default: 110
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# Range: > 0
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accursedRageDuration = 110
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# Maximum amplifier the Accursed Rage effect can reach using Cursium weapons.
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# Default: 4
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# Range: > 0
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accursedRageMaxAmplifier = 4
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["Blazing Brand Options"]
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# Chance on hit for Ignitium weapons to stack the Blazing Brand effect onto attacked entities. Set to 0 to disable.
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# Default: 0.75
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# Range: 0.0 ~ 1.0
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blazingBrandChance = 0.75
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# Chance on hit for Ignitium weapons to grant lifesteal to the user. Blazing Brand trait must have hit successfully - for example, if blazingBrandChance is 0 then lifesteal will never be given. Set to 0 to disable.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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blazingBrandLifestealChance = 1.0
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# Lifesteal multiplier for Ignitium weapons. Lifesteal amount depends on attack speed, so rate should correlates with DPS. Set to 0 to disable lifesteal.
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# Default: 1.25
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# Range: 0.0 ~ 1.7976931348623157E308
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lifestealMultiplier = 1.25
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# Duration (ticks) of the Blazing Brand effect inflicted by Ignitium weapons. Default is identical to Ignis' abilities.
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# Default: 240
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# Range: > 0
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blazingBrandDuration = 240
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# Maximum amplifier the Blazing Brand effect can reach using Ignitium weapons. Default is identical to Ignis' abilities.
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# Default: 4
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# Range: > 0
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blazingBrandMaxAmplifier = 4
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# Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor attribute reduced by. Default is identical to Ignis' abilities. Requires restart.
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# Default: 0.2
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# Range: 0.0 ~ 1.0
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blazingBrandArmorMultiplier = 0.2
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# Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor Toughness attribute reduced by. Default is identical to Ignis' abilities. Requires restart.
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# Default: 0.2
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# Range: 0.0 ~ 1.0
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blazingBrandArmorToughnessMultiplier = 0.2
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["Mecha Pulse Options"]
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# Chance on hit for Witherite weapons to stack the Pulse Charge effect on the user. Set to 0 to disable.
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# Default: 0.75
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# Range: 0.0 ~ 1.0
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mechaPulseChargeChance = 0.75
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# Duration (ticks) of the Pulse Charge effect granted by Witherite weapons.
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# Default: 140
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# Range: > 0
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mechaPulseEffectDuration = 140
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# Amplifier of the Pulse Charge effect at which a shockwave is released, stunning the target.
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# Default: 9
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# Range: > 0
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mechaPulseStunThreshold = 9
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# Duration (ticks) of the Pulse Cooldown effect inflicted upon Witherite weapons releasing a shockwave. Pulse Charge cannot accumulate while this effect is active.
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# Default: 800
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# Range: > 0
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mechaPulseCooldown = 800
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# Stun duration (ticks) inflicted by Witherite weapons when a shockwave is released.
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# Default: 200
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# Range: > 0
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mechaPulseStunDuration = 200
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# Additional damage a shockwave does when released.
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# Default: 4.0
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# Range: 0.0 ~ 1.7976931348623157E308
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mechaPulseStunDamage = 4.0
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["Mecha Smite Options"]
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# Chance on hit for Witherite weapons to set the target on fire and apply Wither. Set to 0 to disable.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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mechaSmiteHarmfulEffectsChance = 1.0
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# Duration (seconds) of the Fire applied by Witherite weapons. Set to 0 to disable.
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# Default: 5
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# Range: > 0
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mechaSmiteFireDuration = 5
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# Duration (ticks) of the Wither effect applied to the target by Witherite weapons. Set to 0 to disable.
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# Default: 100
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# Range: > 0
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mechaSmiteWitherDuration = 100
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# Amplifier of the Wither effect applied to the target by Witherite weapons.
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# Default: 1
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# Range: > 0
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mechaSmiteWitherAmplifier = 1
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# Chance on hit for Witherite weapons apply regeneration to the user when under health threshold. Set to 0 to disable.
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# Default: 0.5
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# Range: 0.0 ~ 1.7976931348623157E308
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mechaSmiteRegenChance = 0.5
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# Whether Witherite weapons should apply Regeneration to the user at a certain health percentage (true), or at a defined health amount (false).
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mechaSmiteRegenUsesPercentage = true
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# If mechaSmiteRegenUsesPercentage is true, Witherite weapons will apply Regeneration to the user when under this percentage of health. Set to 0 to disable.
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# Default: 0.5
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# Range: 0.0 ~ 1.7976931348623157E308
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mechaSmiteRegenPercentage = 0.5
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# If mechaSmiteRegenUsesPercentage is false, Witherite weapons will apply Regeneration to the user when under this amount of health. Set to 0 to disable.
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# Default: 10
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# Range: > 0
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mechaSmiteRegenThreshold = 10
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# Duration (ticks) of the Regeneration effect applied to the user by Witherite weapons.
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# Default: 100
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# Range: > 0
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mechaSmiteRegenDuration = 100
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# Amplifier of the Regeneration effect applied to the user by Witherite weapons.
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# Default: 1
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# Range: > 0
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mechaSmiteRegenAmplifier = 1
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["Miscellaneous Options"]
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# Enable/Disable Ignitium, Cursium, and Witherite weapons making custom sounds when attacking.
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customWeaponSounds = true
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# Pitch variation from 1.0 for custom weapon attack sounds. For example: Set to 0.1, pitch will be random between 0.9 and 1.1. Set to 0.0 for no variation.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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customWeaponSoundsPitchVariation = 0.1
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