Update Minecraft instance configuration and enhance Quark mod settings; add new tweaks and features while removing obsolete mods for improved gameplay experience.
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@@ -0,0 +1,7 @@
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[tweaks]
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"Double Door Opening" = false
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[tweaks.double_door_opening]
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"Enable Doors" = false
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"Enable Fence Gates" = false
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"Ignore Anti Overlap" = false
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@@ -1645,6 +1645,8 @@
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#Allows placing variant blocks automatically via a selector menu triggered from a keybind
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"Variant Selector" = false
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"Villager Rerolling Rework" = false
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#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
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"Vanilla Stone Clusters" = false
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[experimental.adjustable_chat]
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"Horizontal Shift" = 0
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@@ -1771,6 +1773,96 @@
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#If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock.
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"Reroll Even If Not Out Of Stock" = false
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#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
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[experimental.vanilla_stone_clusters]
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[experimental.vanilla_stone_clusters.granite]
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Enabled = true
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#Allowed values: [0,)
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Rarity = 4
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"Min Y Level" = 20
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"Max Y Level" = 80
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#Allowed values: [0,)
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"Horizontal Size" = 14
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#Allowed values: [0,)
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"Vertical Size" = 14
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#Allowed values: [0,)
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"Horizontal Variation" = 9
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#Allowed values: [0,)
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"Vertical Variation" = 9
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[experimental.vanilla_stone_clusters.granite.dimensions]
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"Is Blacklist" = false
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Dimensions = ["minecraft:overworld"]
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#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
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[experimental.vanilla_stone_clusters.granite.biomes.tags]
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"Biome Tags" = ["minecraft:is_mountain"]
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"Is Blacklist" = false
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#Biome names this should spawn in. Must match both this and 'types' to spawn.
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[experimental.vanilla_stone_clusters.granite.biomes.biomes]
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Biomes = []
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"Is Blacklist" = true
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[experimental.vanilla_stone_clusters.diorite]
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Enabled = true
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#Allowed values: [0,)
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Rarity = 4
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"Min Y Level" = 20
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"Max Y Level" = 80
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#Allowed values: [0,)
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"Horizontal Size" = 14
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#Allowed values: [0,)
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"Vertical Size" = 14
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#Allowed values: [0,)
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"Horizontal Variation" = 9
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#Allowed values: [0,)
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"Vertical Variation" = 9
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[experimental.vanilla_stone_clusters.diorite.dimensions]
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"Is Blacklist" = false
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Dimensions = ["minecraft:overworld"]
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#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
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[experimental.vanilla_stone_clusters.diorite.biomes.tags]
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"Biome Tags" = ["c:is_savanna", "c:is_jungle", "c:is_mushroom"]
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"Is Blacklist" = false
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#Biome names this should spawn in. Must match both this and 'types' to spawn.
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[experimental.vanilla_stone_clusters.diorite.biomes.biomes]
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Biomes = []
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"Is Blacklist" = true
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[experimental.vanilla_stone_clusters.andesite]
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Enabled = true
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#Allowed values: [0,)
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Rarity = 4
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"Min Y Level" = 20
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"Max Y Level" = 80
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#Allowed values: [0,)
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"Horizontal Size" = 14
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#Allowed values: [0,)
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"Vertical Size" = 14
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#Allowed values: [0,)
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"Horizontal Variation" = 9
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#Allowed values: [0,)
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"Vertical Variation" = 9
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[experimental.vanilla_stone_clusters.andesite.dimensions]
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"Is Blacklist" = false
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Dimensions = ["minecraft:overworld"]
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#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
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[experimental.vanilla_stone_clusters.andesite.biomes.tags]
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"Biome Tags" = ["minecraft:is_forest"]
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"Is Blacklist" = false
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#Biome names this should spawn in. Must match both this and 'types' to spawn.
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[experimental.vanilla_stone_clusters.andesite.biomes.biomes]
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Biomes = []
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"Is Blacklist" = true
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[oddities]
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Backpack = true
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Crate = true
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