Update Minecraft instance configuration and enhance Quark mod settings; add new tweaks and features while removing obsolete mods for improved gameplay experience.

This commit is contained in:
Leonid Pershin
2026-05-08 11:27:33 +03:00
parent f8693b498a
commit 53835bf84d
15 changed files with 4008 additions and 13 deletions
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[tweaks]
"Double Door Opening" = false
[tweaks.double_door_opening]
"Enable Doors" = false
"Enable Fence Gates" = false
"Ignore Anti Overlap" = false
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@@ -1645,6 +1645,8 @@
#Allows placing variant blocks automatically via a selector menu triggered from a keybind #Allows placing variant blocks automatically via a selector menu triggered from a keybind
"Variant Selector" = false "Variant Selector" = false
"Villager Rerolling Rework" = false "Villager Rerolling Rework" = false
#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
"Vanilla Stone Clusters" = false
[experimental.adjustable_chat] [experimental.adjustable_chat]
"Horizontal Shift" = 0 "Horizontal Shift" = 0
@@ -1771,6 +1773,96 @@
#If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock.
"Reroll Even If Not Out Of Stock" = false "Reroll Even If Not Out Of Stock" = false
#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
[experimental.vanilla_stone_clusters]
[experimental.vanilla_stone_clusters.granite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.granite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.granite.biomes.tags]
"Biome Tags" = ["minecraft:is_mountain"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.granite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[experimental.vanilla_stone_clusters.diorite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.diorite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.diorite.biomes.tags]
"Biome Tags" = ["c:is_savanna", "c:is_jungle", "c:is_mushroom"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.diorite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[experimental.vanilla_stone_clusters.andesite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.andesite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.andesite.biomes.tags]
"Biome Tags" = ["minecraft:is_forest"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.andesite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[oddities] [oddities]
Backpack = true Backpack = true
Crate = true Crate = true
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[tweaks]
"Double Door Opening" = false
[tweaks.double_door_opening]
"Enable Doors" = false
"Enable Fence Gates" = false
"Ignore Anti Overlap" = false
+92
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@@ -1648,6 +1648,8 @@
#Allows placing variant blocks automatically via a selector menu triggered from a keybind #Allows placing variant blocks automatically via a selector menu triggered from a keybind
"Variant Selector" = false "Variant Selector" = false
"Villager Rerolling Rework" = false "Villager Rerolling Rework" = false
#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
"Vanilla Stone Clusters" = false
[experimental.adjustable_chat] [experimental.adjustable_chat]
"Horizontal Shift" = 0 "Horizontal Shift" = 0
@@ -1774,6 +1776,96 @@
#If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock.
"Reroll Even If Not Out Of Stock" = false "Reroll Even If Not Out Of Stock" = false
#Big Stone Clusters for Granite, Diorite, and Andesite, like Quark pre-1.18
[experimental.vanilla_stone_clusters]
[experimental.vanilla_stone_clusters.granite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.granite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.granite.biomes.tags]
"Biome Tags" = ["minecraft:is_mountain"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.granite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[experimental.vanilla_stone_clusters.diorite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.diorite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.diorite.biomes.tags]
"Biome Tags" = ["c:is_savanna", "c:is_jungle", "c:is_mushroom"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.diorite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[experimental.vanilla_stone_clusters.andesite]
Enabled = true
#Allowed values: [0,)
Rarity = 4
"Min Y Level" = 20
"Max Y Level" = 80
#Allowed values: [0,)
"Horizontal Size" = 14
#Allowed values: [0,)
"Vertical Size" = 14
#Allowed values: [0,)
"Horizontal Variation" = 9
#Allowed values: [0,)
"Vertical Variation" = 9
[experimental.vanilla_stone_clusters.andesite.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[experimental.vanilla_stone_clusters.andesite.biomes.tags]
"Biome Tags" = ["minecraft:is_forest"]
"Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[experimental.vanilla_stone_clusters.andesite.biomes.biomes]
Biomes = []
"Is Blacklist" = true
[oddities] [oddities]
Backpack = true Backpack = true
Crate = true Crate = true
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