Add AmbientSounds mod to client-only jar patterns in sync-mods-from-client.ps1
This commit is contained in:
@@ -0,0 +1,19 @@
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[basic_options]
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"Enable weight for fish? Useful for fishing competitions" = false
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# Default: 29
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# Range: 0 ~ 255
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"Amount of Message In A Bottle messages - Used to add additional custom messages" = 29
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"Enable debug mode? (Enables additional logging)" = false
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"Show Fillet recipes in JEI?" = true
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# Default: 13
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# Range: 0 ~ 63
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"How many blocks below sea level Aquaculture fish can spawn" = 13
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[neptunium_options]
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"Enable recipes for Neptunium items?" = true
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"Enable recipes for Neptunium armor?" = true
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#Should Neptune's bounty be added as fishing loot? Very rare.
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"Add Neptune's Bounty as loot?" = true
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# Default: 1
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# Range: 1 ~ 100
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"Neptunium loot table weight - For reference; Fish loot table weight: 85, Junk loot table weight: 10" = 1
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -512.0,
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"value": -512.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 512.0,
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"value": 512.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -100.0,
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"value": -100.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 512.0,
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"value": 512.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -100.0,
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"value": -100.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 100.0,
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"value": 100.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -256.0,
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"value": -256.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1024.0,
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"value": 1024.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": true,
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"value": true
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1000000.0,
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"value": 1000000.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": true,
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"value": true
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1000000.0,
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"value": 1000000.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": true,
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"value": true
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1000000.0,
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"value": 1000000.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": true,
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"value": true
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1000000.0,
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"value": 1000000.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1024.0,
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"value": 1024.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1024.0,
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"value": 1024.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1.0,
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"value": 1.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 100.0,
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"value": 100.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1024.0,
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"value": 1024.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 2048.0,
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"value": 2048.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -1.0,
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"value": -1.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1.0,
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"value": 1.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 32.0,
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"value": 32.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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||||
},
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"min": {
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||||
"//": "The lowest possible value for the attribute.",
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||||
"//default": 0.0,
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"value": 0.0
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||||
},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 1.0,
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"value": 1.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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||||
"modify_range": {
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||||
"//": "Determines if the range for the attribute should be modified or not.",
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||||
"//default": false,
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"value": false
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||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
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||||
"//default": -1024.0,
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||||
"value": -1024.0
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||||
},
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||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
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||||
"//default": 1024.0,
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||||
"value": 1024.0
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||||
}
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}
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@@ -0,0 +1,17 @@
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||||
{
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||||
"modify_range": {
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||||
"//": "Determines if the range for the attribute should be modified or not.",
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||||
"//default": false,
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||||
"value": false
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||||
},
|
||||
"min": {
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||||
"//": "The lowest possible value for the attribute.",
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||||
"//default": 0.0,
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||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 2048.0,
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||||
"value": 2048.0
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||||
}
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||||
}
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||||
@@ -0,0 +1,17 @@
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||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": true,
|
||||
"value": true
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1000000.0,
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||||
"value": 1000000.0
|
||||
}
|
||||
}
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@@ -0,0 +1,17 @@
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||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
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||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": -1024.0,
|
||||
"value": -1024.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0625,
|
||||
"value": 0.0625
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 16.0,
|
||||
"value": 16.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 10.0,
|
||||
"value": 10.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 64.0,
|
||||
"value": 64.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 64.0,
|
||||
"value": 64.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 20.0,
|
||||
"value": 20.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1.0,
|
||||
"value": 1.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 64.0,
|
||||
"value": 64.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 1024.0,
|
||||
"value": 1024.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 10.0,
|
||||
"value": 10.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 10000.0,
|
||||
"value": 10000.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"modify_range": {
|
||||
"//": "Determines if the range for the attribute should be modified or not.",
|
||||
"//default": false,
|
||||
"value": false
|
||||
},
|
||||
"min": {
|
||||
"//": "The lowest possible value for the attribute.",
|
||||
"//default": 0.0,
|
||||
"value": 0.0
|
||||
},
|
||||
"max": {
|
||||
"//": "The highest possible value for the attribute.",
|
||||
"//default": 10000.0,
|
||||
"value": 10000.0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
remove_creative_tab_tooltip = true
|
||||
remove_component_count_tooltip = true
|
||||
fuel_tooltip = true
|
||||
tag_tooltip = true
|
||||
component_tooltip = true
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"isHoldToAttackEnabled": true,
|
||||
"isMiningWithWeaponsEnabled": true,
|
||||
"isSwingThruGrassEnabled": true,
|
||||
"isSwingThruGrassSmart": true,
|
||||
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
|
||||
"isHighlightCrosshairEnabled": true,
|
||||
"hudHighlightColor": 16711680,
|
||||
"isShowingWeaponTrails": true,
|
||||
"isShowingArmsInFirstPerson": false,
|
||||
"isShowingOtherHandFirstPerson": true,
|
||||
"isSweepingParticleEnabled": false,
|
||||
"isTooltipAttackRangeEnabled": true,
|
||||
"isTooltipAttackRangeReformat": true,
|
||||
"weaponSwingSoundVolume": 100,
|
||||
"isDebugOBBEnabled": true,
|
||||
"swingThruGrassBlacklist": "farmersdelight",
|
||||
"mineWithWeaponBlacklist": "",
|
||||
"mineWithWeaponWhitelist": "",
|
||||
"firstPersonAnimations": "AUTO",
|
||||
"legAnimationThreshold": 0.0
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"schema_version": 1,
|
||||
"blacklist_item_id_regex": "pickaxe",
|
||||
"fallback_compatibility": [
|
||||
{
|
||||
"item_id_regex": "claymore|great_sword|greatsword",
|
||||
"weapon_attributes": "bettercombat:claymore"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
|
||||
"weapon_attributes": "bettercombat:hammer"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
|
||||
"weapon_attributes": "bettercombat:double_axe"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "scythe",
|
||||
"weapon_attributes": "bettercombat:scythe"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "halberd",
|
||||
"weapon_attributes": "bettercombat:halberd"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "glaive",
|
||||
"weapon_attributes": "bettercombat:glaive"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "spear",
|
||||
"weapon_attributes": "bettercombat:spear"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "lance",
|
||||
"weapon_attributes": "bettercombat:lance"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "anchor",
|
||||
"weapon_attributes": "bettercombat:anchor"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "battlestaff|battle_staff",
|
||||
"weapon_attributes": "bettercombat:battlestaff"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "claw",
|
||||
"weapon_attributes": "bettercombat:claw"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "fist|gauntlet",
|
||||
"weapon_attributes": "bettercombat:fist"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "trident|javelin|impaled",
|
||||
"weapon_attributes": "bettercombat:trident"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "katana",
|
||||
"weapon_attributes": "bettercombat:katana"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "rapier",
|
||||
"weapon_attributes": "bettercombat:rapier"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "sickle",
|
||||
"weapon_attributes": "bettercombat:sickle"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "soul_knife",
|
||||
"weapon_attributes": "bettercombat:soul_knife"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "dagger|knife",
|
||||
"weapon_attributes": "bettercombat:dagger"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "staff|wand|sceptre|stave|rod",
|
||||
"weapon_attributes": "bettercombat:wand"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "mace|hammer|flail",
|
||||
"weapon_attributes": "bettercombat:mace"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "axe",
|
||||
"weapon_attributes": "bettercombat:axe"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "coral_blade",
|
||||
"weapon_attributes": "bettercombat:coral_blade"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "twin_blade|twinblade",
|
||||
"weapon_attributes": "bettercombat:twin_blade"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "cutlass|scimitar|machete",
|
||||
"weapon_attributes": "bettercombat:cutlass"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "sword|blade",
|
||||
"weapon_attributes": "bettercombat:sword"
|
||||
}
|
||||
],
|
||||
"ranged_weapons": [
|
||||
{
|
||||
"item_id_regex": "two_handed_crossbow",
|
||||
"weapon_attributes": "bettercombat:crossbow_two_handed_heavy"
|
||||
},
|
||||
{
|
||||
"item_id_regex": "two_handed_bow",
|
||||
"weapon_attributes": "bettercombat:bow_two_handed_heavy"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
{
|
||||
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
|
||||
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
|
||||
This config allows you to change upswing duration.
|
||||
Example values:
|
||||
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
|
||||
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
|
||||
*/
|
||||
"upswing_multiplier": 0.5,
|
||||
// Bypass damage receive throttling of LivingEntity from player attacks.
|
||||
"allow_fast_attacks": true,
|
||||
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
|
||||
"allow_attacking_mount": false,
|
||||
// The minimum number of ticks between two attacks
|
||||
"attack_interval_cap": 2,
|
||||
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
|
||||
Classical example is an alexsmobs:crocodile attempting a death spin.
|
||||
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
|
||||
*/
|
||||
"hostile_player_vehicles": [
|
||||
"alexsmobs:crocodile"
|
||||
],
|
||||
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
|
||||
"allow_vanilla_sweeping": false,
|
||||
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
|
||||
"allow_reworked_sweeping": true,
|
||||
/* The more additional targets a weapon swing hits, the weaker it will get.
|
||||
Entities struck (+1) in a swing more than this, won't get weakened any further.
|
||||
*/
|
||||
"reworked_sweeping_extra_target_count": 4,
|
||||
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
|
||||
Example values:
|
||||
- `0.5` -50% damage
|
||||
*/
|
||||
"reworked_sweeping_maximum_damage_penalty": 0.5,
|
||||
"reworked_sweeping_plays_sound": true,
|
||||
"reworked_sweeping_emits_particles": true,
|
||||
"reworked_sweeping_sound_and_particles_only_for_swords": true,
|
||||
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
|
||||
"allow_attacking_thru_walls": false,
|
||||
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
|
||||
"movement_speed_while_attacking": 0.5,
|
||||
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
|
||||
"movement_speed_applied_smoothly": true,
|
||||
// Determines whether or not to apply movement speed reduction while attacking mounted
|
||||
"movement_speed_effected_while_mounting": false,
|
||||
// Attacks faster than a vanilla threshold will do smaller knockback, proportionally.
|
||||
"knockback_reduced_for_fast_attacks": true,
|
||||
// Attack cooldown in ticks, below which knockback will be reduced
|
||||
"knockback_reduction_threshold": 12.5,
|
||||
// Knockback reduction curve. Options: LINEAR, SQUARE, HALF_SQUARE
|
||||
"knockback_reduction_curve": "HALF_SQUARE",
|
||||
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
|
||||
"combo_reset_rate": 3.0,
|
||||
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
|
||||
"target_search_range_multiplier": 2.0,
|
||||
// Determines if the server should validate the target range. (If the target is within the range of the weapon)
|
||||
"server_target_range_validation": false,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_main_hand_damage_multiplier": 1.0,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_off_hand_damage_multiplier": 1.0,
|
||||
/* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
|
||||
- `FRIENDLY` - The target can never be damaged by the player.
|
||||
- `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
|
||||
- `HOSTILE` - The target can be damaged if located within the weapon swing area.
|
||||
(NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
|
||||
|
||||
The various relation related configs are being checked in the following order:
|
||||
- `player_relations`
|
||||
- `player_relation_to_passives`
|
||||
- `player_relation_to_hostiles`
|
||||
- `player_relation_to_other`
|
||||
(The first relation to be found for the target will be applied.)
|
||||
*/
|
||||
"player_relations": {
|
||||
"minecraft:player": "NEUTRAL",
|
||||
"minecraft:villager": "NEUTRAL",
|
||||
"minecraft:iron_golem": "NEUTRAL",
|
||||
"guardvillagers:guard": "NEUTRAL"
|
||||
},
|
||||
"player_relation_tags": {
|
||||
"minecraft:undead": "HOSTILE"
|
||||
},
|
||||
// Relation to self, and self owned pets (tamed entities), changing this to `FRIENDLY` will make it impossible to hit pets with weapons
|
||||
"player_relation_to_self_and_pets": "NEUTRAL",
|
||||
// Relation to teammates (entities in the same team), changing this to `FRIENDLY` will automatically disable friendly fire for all teams
|
||||
"player_relation_to_teammates": "NEUTRAL",
|
||||
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
|
||||
"player_relation_to_passives": "HOSTILE",
|
||||
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
|
||||
"player_relation_to_hostiles": "HOSTILE",
|
||||
// Fallback relation
|
||||
"player_relation_to_other": "HOSTILE",
|
||||
// Try to guess and apply a preset for items without weapon attributes data file
|
||||
"fallback_compatibility_enabled": true,
|
||||
// Allow printing the content of weapon attributes registry
|
||||
"weapon_registry_logging": false,
|
||||
// Compress the weapon attributes registry for transmission
|
||||
"weapon_registry_compression": true
|
||||
}
|
||||
@@ -0,0 +1,297 @@
|
||||
{
|
||||
"trail_appearance": {
|
||||
"default_appearance": {
|
||||
"primary": {
|
||||
"color_rgba": 4294967193,
|
||||
"glows": false
|
||||
},
|
||||
"secondary": {
|
||||
"color_rgba": 2576980326,
|
||||
"glows": false
|
||||
}
|
||||
},
|
||||
"conditional": {
|
||||
"is_enchanted": {
|
||||
"primary": {
|
||||
"color_rgba": 1725562777,
|
||||
"glows": true
|
||||
},
|
||||
"secondary": {
|
||||
"color_rgba": 2582052684,
|
||||
"glows": true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"animation_based": {
|
||||
"bettercombat:one_handed_slash_horizontal_right": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_slash_horizontal_left": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 180.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_uppercut_right": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 75.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_swipe_horizontal_right": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -0.1
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_slam": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.05,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 45.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -85.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_stab": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.13,
|
||||
"z_addition": 0.2,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_stab_mounted": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": 0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_punch": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.15,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:dual_handed_slash_cross": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.2,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -120.0
|
||||
},
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": -0.2,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -60.0
|
||||
}
|
||||
],
|
||||
"bettercombat:dual_handed_slash_uncross": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.2,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 240.0
|
||||
},
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": -0.2,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 300.0
|
||||
}
|
||||
],
|
||||
"bettercombat:dual_handed_stab": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.4,
|
||||
"y_addition": -0.3,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
},
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": -0.4,
|
||||
"y_addition": -0.3,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_stab_left": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_stab_right": [
|
||||
{
|
||||
"particle_type": "stab",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.15,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slash_horizontal_right": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -5.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slash_horizontal_left": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 180.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_slash_switch_blade_right": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 0.0
|
||||
}
|
||||
],
|
||||
"bettercombat:one_handed_slash_switch_blade_left": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 180.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_spin": [
|
||||
{
|
||||
"particle_type": "slash360",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 0.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": 180.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slash_vertical_right": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 45.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -80.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slash_vertical_left": [
|
||||
{
|
||||
"particle_type": "slash90",
|
||||
"x_addition": 0.0,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 45.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -100.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slam": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.1,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 45.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -86.0
|
||||
}
|
||||
],
|
||||
"bettercombat:two_handed_slam_heavy": [
|
||||
{
|
||||
"particle_type": "slash180",
|
||||
"x_addition": 0.1,
|
||||
"y_addition": -0.1,
|
||||
"z_addition": 0.0,
|
||||
"local_yaw": 45.0,
|
||||
"pitch_addition": 0.0,
|
||||
"roll_set": -86.0
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
{
|
||||
"aspen_glade_enabled": true,
|
||||
"auroral_garden_enabled": true,
|
||||
"bayou_enabled": true,
|
||||
"bog_enabled": true,
|
||||
"cold_desert_enabled": true,
|
||||
"coniferous_forest_enabled": true,
|
||||
"crag_enabled": true,
|
||||
"crystalline_chasm_enabled": true,
|
||||
"dead_forest_enabled": true,
|
||||
"dryland_enabled": true,
|
||||
"dune_beach_enabled": true,
|
||||
"end_corruption_enabled": true,
|
||||
"end_reef_enabled": true,
|
||||
"end_wilds_enabled": true,
|
||||
"erupting_inferno_enabled": true,
|
||||
"field_enabled": true,
|
||||
"fir_clearing_enabled": true,
|
||||
"floodplain_enabled": true,
|
||||
"forested_field_enabled": true,
|
||||
"fungal_jungle_enabled": true,
|
||||
"glowing_grotto_enabled": true,
|
||||
"grassland_enabled": true,
|
||||
"gravel_beach_enabled": true,
|
||||
"highland_enabled": true,
|
||||
"hot_springs_enabled": true,
|
||||
"jacaranda_glade_enabled": true,
|
||||
"jade_cliffs_enabled": true,
|
||||
"lavender_field_enabled": true,
|
||||
"lush_desert_enabled": true,
|
||||
"lush_savanna_enabled": true,
|
||||
"maple_woods_enabled": true,
|
||||
"marsh_enabled": true,
|
||||
"mediterranean_forest_enabled": true,
|
||||
"moor_enabled": true,
|
||||
"muskeg_enabled": true,
|
||||
"mystic_grove_enabled": true,
|
||||
"old_growth_dead_forest_enabled": true,
|
||||
"old_growth_woodland_enabled": true,
|
||||
"ominous_woods_enabled": true,
|
||||
"orchard_enabled": true,
|
||||
"origin_valley_enabled": true,
|
||||
"overgrown_greens_enabled": true,
|
||||
"pasture_enabled": true,
|
||||
"prairie_enabled": true,
|
||||
"pumpkin_patch_enabled": true,
|
||||
"rainforest_enabled": true,
|
||||
"redwood_forest_enabled": true,
|
||||
"rocky_rainforest_enabled": true,
|
||||
"rocky_shrubland_enabled": true,
|
||||
"scrubland_enabled": true,
|
||||
"seasonal_forest_enabled": true,
|
||||
"shrubland_enabled": true,
|
||||
"snowblossom_grove_enabled": true,
|
||||
"snowy_coniferous_forest_enabled": true,
|
||||
"snowy_fir_clearing_enabled": true,
|
||||
"snowy_maple_woods_enabled": true,
|
||||
"spider_nest_enabled": true,
|
||||
"tropics_enabled": true,
|
||||
"tundra_enabled": true,
|
||||
"undergrowth_enabled": true,
|
||||
"visceral_heap_enabled": true,
|
||||
"volcanic_plains_enabled": true,
|
||||
"volcano_enabled": true,
|
||||
"wasteland_enabled": true,
|
||||
"wasteland_steppe_enabled": true,
|
||||
"wetland_enabled": true,
|
||||
"wintry_origin_valley_enabled": true,
|
||||
"withered_abyss_enabled": true,
|
||||
"woodland_enabled": true
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
[general]
|
||||
#Add various BOP resources to the Wandering Trader trade pool.
|
||||
wandering_trader_trades = true
|
||||
@@ -0,0 +1,13 @@
|
||||
[nether]
|
||||
#The weighting of bop biome regions in the nether.
|
||||
bop_nether_region_weight = 13
|
||||
#The weighting of rare bop biome regions in the nether.
|
||||
bop_nether_rare_region_weight = 2
|
||||
|
||||
[overworld]
|
||||
#The weighting of primary bop biome regions in the overworld.
|
||||
bop_primary_overworld_region_weight = 10
|
||||
#The weighting of rare bop biome regions in the overworld.
|
||||
bop_overworld_rare_region_weight = 2
|
||||
#The weighting of secondary bop biome regions in the overworld.
|
||||
bop_secondary_overworld_region_weight = 8
|
||||
@@ -0,0 +1,6 @@
|
||||
#If the front of the Tile Entities should face the player or should face outward
|
||||
facePlayer = false
|
||||
#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)
|
||||
renderArms = true
|
||||
#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config
|
||||
modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"]
|
||||
@@ -0,0 +1,85 @@
|
||||
[settings]
|
||||
#General Settings
|
||||
#Maximum distance from where Blocks and Entities can be picked up
|
||||
# Default: 2.5
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
maxDistance = 2.5
|
||||
#Max width of entities that can be picked up in survival mode
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 10.0
|
||||
maxEntityWidth = 1.5
|
||||
#Max height of entities that can be picked up in survival mode
|
||||
# Default: 2.5
|
||||
# Range: 0.0 ~ 10.0
|
||||
maxEntityHeight = 2.5
|
||||
#Slowness multiplier for blocks
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
blockSlownessMultiplier = 1.0
|
||||
#Slowness multiplier for entities
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
entitySlownessMultiplier = 1.0
|
||||
#Maximum stack limit for entities
|
||||
# Default: 10
|
||||
# Range: > 1
|
||||
maxEntityStackLimit = 10
|
||||
#More complex Tile Entities slow down the player more
|
||||
heavyTiles = true
|
||||
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
|
||||
pickupAllBlocks = false
|
||||
#Whether Blocks and Entities slow the creative player down when carried
|
||||
slownessInCreative = true
|
||||
#Whether hostile mobs should be able to picked up in survival mode
|
||||
pickupHostileMobs = false
|
||||
#Larger Entities slow down the player more
|
||||
heavyEntities = true
|
||||
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
|
||||
allowBabies = false
|
||||
#Use Whitelist instead of Blacklist for Blocks
|
||||
useWhitelistBlocks = false
|
||||
#Use Whitelist instead of Blacklist for Entities
|
||||
useWhitelistEntities = false
|
||||
#Use Whitelist instead of Blacklist for Stacking
|
||||
useWhitelistStacking = false
|
||||
#Whether the player can hit blocks and entities while carrying or not
|
||||
hitWhileCarrying = false
|
||||
#Whether the player drops the carried object when hit or not
|
||||
dropCarriedWhenHit = false
|
||||
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
|
||||
useScripts = false
|
||||
#Allows entities to be stacked on top of each other
|
||||
stackableEntities = true
|
||||
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
|
||||
entitySizeMattersStacking = true
|
||||
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
|
||||
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
|
||||
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
|
||||
pickupPlayers = true
|
||||
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
|
||||
pickupUnbreakableBlocks = false
|
||||
|
||||
[whitelist]
|
||||
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Entities that CAN be picked up (useWhitelistEntities must be true)
|
||||
allowedEntities = []
|
||||
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
|
||||
allowedBlocks = []
|
||||
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
|
||||
allowedStacking = []
|
||||
|
||||
[blacklist]
|
||||
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Blocks that cannot be picked up
|
||||
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*", "littletiles:*", "butchersdelight:*", "irons_spellbooks:*", "extended_drawers:*", "functionalstorage:*", "sophisticatedstorage:*", "farmersdelight:*", "modern_industrialization:*_cable", "modern_industrialization:item_pipe", "modern_industrialization:*_item_pipe", "modern_industrialization:fluid_pipe", "modern_industrialization:*_fluid_pipe", "snowrealmagic:*"]
|
||||
#Entities that cannot be picked up
|
||||
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:fireball", "minecraft:small_fireball", "minecraft:whither_skull", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:whither_skull_dangerous", "minecraft:dragon_fireball", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "minecraft:evoker_fangs", "minecraft:glow_item_frame", "minecraft:tnt", "minecraft:trident", "minecraft:arrow", "minecraft:spectral_arrow", "minecraft:interaction", "minecraft:marker", "minecraft:block_display", "minecraft:item_display", "minecraft:text_display", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "littletiles:*"]
|
||||
#Entities that cannot have other entities stacked on top of them
|
||||
forbiddenStacking = ["minecraft:horse"]
|
||||
|
||||
[customPickupConditions]
|
||||
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
|
||||
#Custom Pickup Conditions for Blocks
|
||||
customPickupConditionsBlocks = []
|
||||
#Custom Pickup Conditions for Entities
|
||||
customPickupConditionsEntities = []
|
||||
@@ -0,0 +1,17 @@
|
||||
[client]
|
||||
#Off the Custom Rendering
|
||||
shadersCompat = false
|
||||
#ScreenShake(on/off)
|
||||
"ScreenShake(on/off)" = true
|
||||
#Forced viewpoint change when hit by a grab attack
|
||||
"setThirdPerson(on/off)" = true
|
||||
#Forced viewpoint change when hit by a grab attack
|
||||
"setFirstPerson(on/off)" = true
|
||||
#custombossbar(on/off)
|
||||
"custombossbar(on/off)" = true
|
||||
#custombossbar(on/off)
|
||||
"BossMusic(on/off)" = true
|
||||
#BossMusicVolume
|
||||
# Default: 1
|
||||
# Range: 1 ~ 100
|
||||
BossMusicVolume = 1
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,147 @@
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
# Default: 10.0
|
||||
# Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 2
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
#.
|
||||
#Disable to prevent being rotated while seated on a Moving Contraption
|
||||
rotateWhenSeated = true
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 0
|
||||
# Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: -267386864
|
||||
# Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1347420415
|
||||
# Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1344798847
|
||||
# Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Mod Integration and Recipe Viewer
|
||||
[client.recipeViewerIntegration]
|
||||
#.
|
||||
#How Recipe Viewer search should interact with Stock Keepers
|
||||
#Allowed Values: SYNC_BOTH, SYNC_FROM_JEI, SYNC_FROM_STOCK_KEEPER, NONE
|
||||
syncRecipeViewerSearch = "SYNC_BOTH"
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
#.
|
||||
#Display Track Networks and Trains on supported map mods
|
||||
showTrainMapOverlay = true
|
||||
#.
|
||||
#Track Network Color on maps
|
||||
#Allowed Values: RED, GREY, WHITE
|
||||
trainMapColorTheme = "RED"
|
||||
@@ -0,0 +1,7 @@
|
||||
#.
|
||||
#Modify Create's impact on your terrain
|
||||
[worldgen]
|
||||
#.
|
||||
#.
|
||||
#Prevents all worldgen added by Create from taking effect
|
||||
disableWorldGen = false
|
||||
@@ -0,0 +1,10 @@
|
||||
#.
|
||||
#The vision range through Dye Fluids will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 256.0
|
||||
dyeVisionMultiplier = 1.0
|
||||
#.
|
||||
#The vision range through Dragon's Breath Fluid will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 256.0
|
||||
dragonBreathVisionMultiplier = 1.0
|
||||
@@ -0,0 +1,49 @@
|
||||
#.
|
||||
#Enable/Disable features of Create: Dragons Plus
|
||||
#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored
|
||||
#[@cui:RequiresReload:both]
|
||||
[features]
|
||||
|
||||
#.
|
||||
#.
|
||||
#Fluid Feature Elements
|
||||
[features.fluid]
|
||||
#.
|
||||
#If Dye Fluids should be enabled
|
||||
"fluid/dye" = true
|
||||
#.
|
||||
#If Dragon's Breath Fluid should be enabled
|
||||
"fluid/dragon_breath" = true
|
||||
#.
|
||||
#If colored concrete should be generated when Dye Fluid meets Lava
|
||||
"fluid/dye/lava_interaction_generate_colored_concrete" = true
|
||||
|
||||
#.
|
||||
#Block Feature Elements
|
||||
[features.block]
|
||||
#.
|
||||
#If Fluid Hatch should be enabled
|
||||
"block/fluid_hatch" = true
|
||||
|
||||
#.
|
||||
#Item Feature Elements
|
||||
[features.item]
|
||||
#.
|
||||
#If Blaze Upgrade Smithing Template should be enabled
|
||||
"item/blaze_upgrade_smithing_template" = false
|
||||
|
||||
#.
|
||||
#Recipe Feature Elements
|
||||
[features.recipe]
|
||||
#.
|
||||
#If Automated Brewing Recipes for Dragon's Breath Fluid should be generated
|
||||
"recipe/automatic_brewing/dragon_breath" = true
|
||||
#.
|
||||
#If Sand Paper Polishing Recipes for Polished Blocks should be generated
|
||||
"recipe/sand_paper_polishing/polished_blocks" = true
|
||||
#.
|
||||
#If Sand Paper Polishing Recipes for Oxidized Blocks should be generated
|
||||
"recipe/sand_paper_polishing/oxidized_blocks" = true
|
||||
#.
|
||||
#If Sand Paper Polishing Recipes for Waxed Blocks should be generated
|
||||
"recipe/sand_paper_polishing/waxed_blocks" = true
|
||||
@@ -0,0 +1,5 @@
|
||||
#.
|
||||
#The vision range through Liquid Experience will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 256.0
|
||||
experienceVisionMultiplier = 1.0
|
||||
@@ -0,0 +1,25 @@
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#Set to true to enable the Curios GUI button
|
||||
enableButton = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
@@ -0,0 +1,4 @@
|
||||
#List of slots to create or modify.
|
||||
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
|
||||
#
|
||||
slots = []
|
||||
@@ -0,0 +1,6 @@
|
||||
#If enabled, a gilded overlay will be shown over the food meter when the player has the Nourishment effect.
|
||||
enableNourishmentHungerOverlay = true
|
||||
#If enabled, a scrolling overlay will be shown over the health meter when the player has the Comfort effect.
|
||||
enableComfortHealthOverlay = true
|
||||
#If enabled, food items will display tooltips showing which effects they grant when eaten, if any. Applies to foods from both Minecraft and this mod.
|
||||
enableFoodEffectTooltip = true
|
||||
@@ -0,0 +1,60 @@
|
||||
[settings]
|
||||
#If enabled, Novice and Apprentice Farmer villagers will have a chance to buy crops from this mod.
|
||||
enableFarmerFDTrades = true
|
||||
#If enabled, the Wandering Trader will have a chance to sell seeds and plantables from this mod.
|
||||
enableWanderingTraderFDTrades = true
|
||||
#If enabled, players will be able to reel back rope, bottom to top, when sneak-using with an empty hand on them.
|
||||
enableRopeReeling = true
|
||||
#A list of dye colors that, when used as the background color of a Canvas Sign, should default to white text when placed.
|
||||
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
|
||||
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
|
||||
|
||||
[farming]
|
||||
#The chance (in decimal percentage) of Rich Soil providing a bone meal boost to a crop planted on it. Set to 0.0 to disable.
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.0
|
||||
richSoilBoostChance = 0.2
|
||||
#If enabled, tomato crops will be able to climb any rope tagged as farmersdelight:ropes. If disabled, this will be restricted to this mod's rope only.
|
||||
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
|
||||
enableTomatoVineClimbingTaggedRopes = true
|
||||
#Which rope should Tomato Vines leave behind when broken?
|
||||
defaultTomatoVineRope = "farmersdelight:rope"
|
||||
|
||||
[crafting]
|
||||
#If enabled, the Cooking Pot will provide a Recipe Book on its interface, similar to the one on Crafting Tables and Furnaces.
|
||||
enableCookingPotRecipeBook = true
|
||||
#If enabled, storage crates (3x3) for vanilla crops (similar to Quark and Thermal Cultivation) will become craftable.
|
||||
enableVanillaCropCrates = true
|
||||
#How much (in decimal percentage) should each level of Fortune increase the odds of obtaining rare results on the Cutting Board? Set to 0.0 to disable.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
cuttingBoardFortuneBonus = 0.1
|
||||
|
||||
[overrides]
|
||||
#If enabled, soups and stews from Minecraft will grant Nourishment when eaten, similar to meals from this mod.
|
||||
enableVanillaSoupExtraEffects = true
|
||||
#If enabled, Rabbit Stew will be given improved food stats, to match its crafting cost.
|
||||
enableRabbitStewBuff = true
|
||||
#If enabled, Pumpkin Pie will require the user to sneak to place it down as a block.
|
||||
enablePumpkinPieSneakToPlace = false
|
||||
#If enabled, the Dispenser will be able to operate a Cutting Board in front of itself, using stored items as cutting tools.
|
||||
enableCuttingBoardDispenserBehavior = true
|
||||
|
||||
[overrides.stack_size]
|
||||
#If enabled, any BowlFoodItem in the following list will become stackable to 16, much like Farmer's Delight's meals.
|
||||
enableStackableSoupItems = true
|
||||
#List of targeted food items. They must extend the BowlFoodItem class in code to be affected. Defaults to vanilla soups and stews.
|
||||
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
|
||||
|
||||
[world]
|
||||
#If enabled, new loot pools will be added to chest loot across the game, containing items from this mod (ropes, crops, tools etc).
|
||||
generateFDChestLoot = true
|
||||
#If enabled, Compost Heaps (structures containing Organic Compost piles) will sometimes generate across Villages.
|
||||
generateVillageCompostHeaps = true
|
||||
#If enabled, crops from Farmer's Delight will sometimes replace standard crops in village farm plots.
|
||||
generateFDCropsOnVillageFarms = true
|
||||
|
||||
[debug]
|
||||
#Tomato crops hanging on rope will force-place a Rope block when broken. Due to technical limitations, this affects things such as commands, making them fail to 'setblock' at first.
|
||||
#Disable this if this block is preventing you from editing a region in creative or with commands. For normal gameplay, I recommend leaving this enabled.
|
||||
enableTomatoRopePermanence = true
|
||||
@@ -0,0 +1,14 @@
|
||||
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
|
||||
backend = "DEFAULT"
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
|
||||
# Default: -1
|
||||
# Range: -1 ~ 12
|
||||
workerThreads = -1
|
||||
|
||||
#Config options for Flywheel's built-in backends.
|
||||
[flw_backends]
|
||||
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
|
||||
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
|
||||
lightSmoothness = "SMOOTH"
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
|
||||
"values": [
|
||||
"barrier"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
|
||||
"values": [
|
||||
"area_effect_cloud",
|
||||
"firework_rocket",
|
||||
"interaction",
|
||||
"text_display",
|
||||
"lightning_bolt"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"general": {
|
||||
"itemModNameTooltip": true,
|
||||
"bossBarOverlapMode": "PUSH_DOWN",
|
||||
"builtinCamouflage": true,
|
||||
"hideFromTabList": true,
|
||||
"hideFromGUIs": true,
|
||||
"accessibilityModMemory": false,
|
||||
"enableAccessibilityPlugin": false,
|
||||
"fluidMode": "ANY",
|
||||
"perspectiveMode": "CAMERA",
|
||||
"extendedReach": 0.0,
|
||||
"debug": false,
|
||||
"displayBosses": true,
|
||||
"displayMode": "TOGGLE",
|
||||
"enableTextToSpeech": false,
|
||||
"ttsMode": "PRESS",
|
||||
"previewOverlay": true,
|
||||
"displayTooltip": true,
|
||||
"displayBlocks": true,
|
||||
"displayEntities": true
|
||||
},
|
||||
"overlay": {
|
||||
"alpha": 0.7,
|
||||
"iconMode": "TOP",
|
||||
"animation": true,
|
||||
"disappearingDelay": 0.0,
|
||||
"overlaySquare": false,
|
||||
"flipMainHand": false,
|
||||
"autoScaleThreshold": 0.4,
|
||||
"overlayScale": 1.0,
|
||||
"overlayAnchorX": 0.5,
|
||||
"overlayAnchorY": 0.0,
|
||||
"activeTheme": "jade:dark",
|
||||
"overlayPosX": 0.5,
|
||||
"overlayPosY": 1.0
|
||||
},
|
||||
"formatting": {
|
||||
"itemModNameStyle": {
|
||||
"italic": true,
|
||||
"color": "blue"
|
||||
}
|
||||
},
|
||||
"history": {
|
||||
"themesHash": -328442023
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
{
|
||||
"minecraft": {
|
||||
"item_storage.show_name_amount": 5,
|
||||
"furnace": true,
|
||||
"harvest_tool.show_unbreakable": false,
|
||||
"animal_owner": true,
|
||||
"harvest_tool.effective_tool": true,
|
||||
"energy_storage.style": "PROGRESS_BAR",
|
||||
"item_storage.normal_amount": 9,
|
||||
"item_storage": true,
|
||||
"harvest_tool": true,
|
||||
"armor_stand": true,
|
||||
"fluid_storage.detailed": false,
|
||||
"next_entity_drop": true,
|
||||
"energy_storage": true,
|
||||
"entity_armor.max_for_render": 20,
|
||||
"breaking_progress": true,
|
||||
"tnt_stability": true,
|
||||
"item_storage.items_per_line": 9,
|
||||
"item_frame": true,
|
||||
"crop_progress": true,
|
||||
"command_block": true,
|
||||
"mob_growth": true,
|
||||
"waxed": true,
|
||||
"harvest_tool.new_line": false,
|
||||
"entity_health.max_for_render": 40,
|
||||
"entity_health.show_fractions": false,
|
||||
"mob_spawner": true,
|
||||
"redstone": true,
|
||||
"fluid_storage": true,
|
||||
"jukebox": true,
|
||||
"brewing_stand": true,
|
||||
"energy_storage.detailed": false,
|
||||
"note_block": true,
|
||||
"fluid_storage.style": "PROGRESS_BAR",
|
||||
"beehive": true,
|
||||
"item_storage.detailed_amount": 54,
|
||||
"player_head": true,
|
||||
"lectern": true,
|
||||
"entity_armor": true,
|
||||
"harvest_tool.creative": false,
|
||||
"horse_stats": true,
|
||||
"item_tooltip": true,
|
||||
"entity_health": true,
|
||||
"enchantment_power": true,
|
||||
"zombie_villager": true,
|
||||
"villager_profession": true,
|
||||
"mob_breeding": true,
|
||||
"entity_health.icons_per_line": 10,
|
||||
"total_enchantment_power": true,
|
||||
"potion_effects": true,
|
||||
"painting": true,
|
||||
"chiseled_bookshelf": true
|
||||
},
|
||||
"jade_access": {
|
||||
"held_item": true,
|
||||
"sign": true,
|
||||
"block": true,
|
||||
"entity": true,
|
||||
"entity_variant": true
|
||||
},
|
||||
"supplementaries": {
|
||||
"hat_stand": true
|
||||
},
|
||||
"jade": {
|
||||
"coordinates.rel": false,
|
||||
"registry_name.special": false,
|
||||
"block_states": false,
|
||||
"distance": false,
|
||||
"block_face": false,
|
||||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"block_properties": false,
|
||||
"mod_name": true
|
||||
},
|
||||
"waystones": {
|
||||
"waystone": true
|
||||
},
|
||||
"balm": {
|
||||
"jade": true
|
||||
},
|
||||
"storagedrawers": {
|
||||
"display.stacklimit": true,
|
||||
"main": true,
|
||||
"display.content": true,
|
||||
"display.status": true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"balm:jade": null,
|
||||
"jade:block_face": null,
|
||||
"jade:block_properties": null,
|
||||
"jade:block_states": null,
|
||||
"jade:distance": null,
|
||||
"jade:mod_name": null,
|
||||
"jade:object_name": null,
|
||||
"jade:registry_name": null,
|
||||
"jade_access:block": null,
|
||||
"jade_access:block_amount": null,
|
||||
"jade_access:block_body": null,
|
||||
"jade_access:entity": null,
|
||||
"jade_access:entity_body": null,
|
||||
"jade_access:entity_variant": null,
|
||||
"jade_access:held_item": null,
|
||||
"jade_access:sign": null,
|
||||
"minecraft:animal_owner": null,
|
||||
"minecraft:armor_stand": null,
|
||||
"minecraft:beehive": null,
|
||||
"minecraft:block_display": null,
|
||||
"minecraft:brewing_stand": null,
|
||||
"minecraft:campfire": null,
|
||||
"minecraft:chiseled_bookshelf": null,
|
||||
"minecraft:command_block": null,
|
||||
"minecraft:crop_progress": null,
|
||||
"minecraft:enchantment_power": null,
|
||||
"minecraft:energy_storage": null,
|
||||
"minecraft:energy_storage.default": null,
|
||||
"minecraft:entity_armor": null,
|
||||
"minecraft:entity_health": null,
|
||||
"minecraft:falling_block": null,
|
||||
"minecraft:fluid_storage": null,
|
||||
"minecraft:fluid_storage.default": null,
|
||||
"minecraft:furnace": null,
|
||||
"minecraft:harvest_tool": null,
|
||||
"minecraft:hopper_lock": null,
|
||||
"minecraft:horse_stats": null,
|
||||
"minecraft:item_ber": null,
|
||||
"minecraft:item_display": null,
|
||||
"minecraft:item_frame": null,
|
||||
"minecraft:item_storage": null,
|
||||
"minecraft:item_storage.default": null,
|
||||
"minecraft:item_tooltip": null,
|
||||
"minecraft:jukebox": null,
|
||||
"minecraft:lectern": null,
|
||||
"minecraft:mob_breeding": null,
|
||||
"minecraft:mob_growth": null,
|
||||
"minecraft:mob_spawner": null,
|
||||
"minecraft:mob_spawner.cooldown": null,
|
||||
"minecraft:next_entity_drop": null,
|
||||
"minecraft:note_block": null,
|
||||
"minecraft:painting": null,
|
||||
"minecraft:player_head": null,
|
||||
"minecraft:potion_effects": null,
|
||||
"minecraft:progress": null,
|
||||
"minecraft:redstone": null,
|
||||
"minecraft:tnt_stability": null,
|
||||
"minecraft:total_enchantment_power": null,
|
||||
"minecraft:villager_profession": null,
|
||||
"minecraft:waxed": null,
|
||||
"minecraft:zombie_villager": null,
|
||||
"storagedrawers:main": null,
|
||||
"supplementaries:hat_stand": null,
|
||||
"supplementaries:present": null,
|
||||
"supplementaries:safe": null,
|
||||
"waystones:waystone": null
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"showcontainerloottable": {
|
||||
"desc:": "Set to true to print containers loottable to chat on first open: default:false",
|
||||
"showcontainerloottable": false
|
||||
},
|
||||
"skipMapItems": {
|
||||
"desc:": "Skips map items during additional item generation, to avoid structure search lag (maps in the original chest still exist): default:true",
|
||||
"skipMapItems": true
|
||||
},
|
||||
"skipExistingItems": {
|
||||
"desc:": "Skips adding items already present in the loot, to avoid stacking additional items. Note that this increases the chance for modded loot aswell. default:false",
|
||||
"skipExistingItems": false
|
||||
},
|
||||
"moddedItemWeight": {
|
||||
"desc:": "Add additional weight to modded items (e.g. 10 = 10 times more likely), making them more likely to be chosen default:3, minimum:0",
|
||||
"moddedItemWeight": 3
|
||||
},
|
||||
"debugOutput": {
|
||||
"desc:": "Shows the added loot in the log if enabled: default:false",
|
||||
"debugOutput": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
[textures]
|
||||
#configuration options for textures
|
||||
#set to true to use vanilla textures instead of Lootr special textures. Note: this will prevent previously opened chests from rendering differently
|
||||
vanilla_textures = false
|
||||
#set to true to use the new Lootr textures
|
||||
new_textures = true
|
||||
|
||||
[particles]
|
||||
#configuration options for particles
|
||||
#set to true to enable 'unopened particles' to spawn from containers that the player has not yet opened
|
||||
unopened_particles = true
|
||||
@@ -0,0 +1,127 @@
|
||||
[conversion]
|
||||
#configuration options for the conversion of chests
|
||||
#if true, no chests will be converted
|
||||
disable = false
|
||||
#determines when lootr saves data files for containers. 'always' will always save them, which may result in more files than expected; 'when_opened' will only save them the first time they have been opened; 'smart' defaults to 'always' but switches to 'when_opened' for aternos and exaroton
|
||||
#Allowed Values: ALWAYS, SMART, WHEN_OPENED
|
||||
save_mode = "SMART"
|
||||
#determine whether or not loot generated is the same for all players using the provided seed, or randomised per player
|
||||
randomise_seed = true
|
||||
#the maximum age for containers; entries above this age will be discarded [default: 60 * 20 * 15, fifteen minutes] [note: the value 6000 will be corrected to 18000. if you wish to use 6000, please use 6001 or 5999.]
|
||||
# Default: 18000
|
||||
# Range: > 0
|
||||
max_age = 18000
|
||||
#if true, accessing a Lootr container will bypass spawn protection
|
||||
bypass_spawn_protection = true
|
||||
#whether or not mineshaft chest minecarts should be converted to standard loot chests
|
||||
convert_mineshafts = true
|
||||
#whether or not the Elytra item frame should be converted into a standard loot chest with a guaranteed elytra
|
||||
convert_elytras_to_chests = false
|
||||
#whether or not the Elytra item frame should be converted into a Lootr item frame with an elytra inside
|
||||
convert_elytras_to_item_frames = true
|
||||
#whether or not item frames with items in them generated by structures should be converted into Lootr item frames
|
||||
convert_item_frames = true
|
||||
#whether or not to output a warning to the log when a suitable block entity has no loot table and is skipped during conversion
|
||||
skip_logging_no_loot_table_at_generation = true
|
||||
#lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers.
|
||||
report_unresolved_tables = false
|
||||
#disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client
|
||||
check_world_border = false
|
||||
#checks structure pieces as well as structure starts when determining if a structure contains a position, more accurate but may cause lag (default true)
|
||||
perform_piecewise_check = true
|
||||
|
||||
[whitelist]
|
||||
#configuration for specific whitelisting and blacklisting of dimensions, loot tables and modids
|
||||
#list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"])
|
||||
dimension_whitelist = []
|
||||
#list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"])
|
||||
dimension_blacklist = []
|
||||
#list of dimensions by modid that loot chests should not be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
|
||||
#othermod"])
|
||||
modid_dimension_blacklist = []
|
||||
#list of dimensions by modid that loot chest should be replaced in (default: blank, allowing all modids, format e.g., ["minecraft
|
||||
#othermod"])
|
||||
modid_dimension_whitelist = []
|
||||
#list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
|
||||
loot_table_blacklist = []
|
||||
#list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"])
|
||||
loot_modid_blacklist = []
|
||||
#list of loot tables whose conversion causes problems (in the same format as `loot_table_blacklist`)
|
||||
problematic_loot_tables = ["twilightforest:structures/stronghold_boss", "atum:chests/pharaoh"]
|
||||
|
||||
[breaking]
|
||||
#configuration options for breaking containers
|
||||
#prevent the destruction of Lootr chests except while sneaking in creative mode
|
||||
disable_break = false
|
||||
#allow the destruction of Lootr chests regardless. overrides `disable_break`
|
||||
enable_break = false
|
||||
#allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players
|
||||
enable_fake_player_break = false
|
||||
#lootr chests cannot be destroyed by creeper or TNT explosions
|
||||
blast_resistant = false
|
||||
#lootr chests cannot be destroyed by any explosion
|
||||
blast_immune = false
|
||||
#lootr brushable blocks will not fall if the blocks under them are broken
|
||||
brushables_self_support = false
|
||||
#lootr item frames will not break if the blocks they are attached to are broken
|
||||
item_frames_self_support = false
|
||||
#lootr chests will drop the contents of the player-specific inventory (generated when not generated) when broken
|
||||
should_drop_player_loot = false
|
||||
|
||||
[power]
|
||||
#configuration options for comparators and redstone power
|
||||
#when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0
|
||||
power_comparators = true
|
||||
#when true, custom inventories will act like trapped chests when opened
|
||||
trapped_custom = false
|
||||
|
||||
[notifications]
|
||||
#configuration options for notifications
|
||||
#prevent notifications of decaying or refreshed chests
|
||||
disable_notifications = false
|
||||
#maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay)
|
||||
# Default: 600
|
||||
# Range: > -1
|
||||
notification_delay = 600
|
||||
#disables styling of breaking, decaying and refreshing messages sent to players
|
||||
disable_message_styles = false
|
||||
|
||||
[decay]
|
||||
#configuration options for decaying containers
|
||||
#how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20)
|
||||
# Default: 6000
|
||||
# Range: > 0
|
||||
decay_value = 6000
|
||||
#list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"])
|
||||
decay_loot_tables = []
|
||||
#list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"])
|
||||
decay_modids = []
|
||||
#list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"])
|
||||
decay_dimensions = []
|
||||
#when true, decayed containers will be replaced with their equivalent vanilla block instead of being removed
|
||||
replace_when_decayed = false
|
||||
#containers that have already been marked as decaying will be decayed during level tick as well as when next trapped
|
||||
perform_decay_while_ticking = true
|
||||
#containers that have not yet been marked as decaying will be marked for decay during level tick as well as when next trapped
|
||||
start_decay_while_ticking = false
|
||||
#overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being trapped for the first time
|
||||
decay_all = false
|
||||
|
||||
[refresh]
|
||||
#configuration options for refreshing containers
|
||||
#how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20)
|
||||
# Default: 24000
|
||||
# Range: > 0
|
||||
refresh_value = 24000
|
||||
#list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"])
|
||||
refresh_loot_tables = []
|
||||
#list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"])
|
||||
refresh_modids = []
|
||||
#list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"])
|
||||
refresh_dimensions = []
|
||||
#containers that have already been marked as refreshing will be refreshed during level tick as well as when next trapped
|
||||
perform_refresh_while_ticking = true
|
||||
#containers that have not yet been marked as refreshing will be marked for refresh during level tick as well as when next trapped
|
||||
start_refresh_while_ticking = true
|
||||
#overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being trapped for the first time
|
||||
refresh_all = false
|
||||
@@ -0,0 +1,323 @@
|
||||
["Possibility_of_Actions(Some_do_not_have_to_work)"]
|
||||
can_BreakfallReady = true
|
||||
can_CatLeap = true
|
||||
can_ChargeJump = true
|
||||
can_ClimbPoles = true
|
||||
can_ClimbUp = true
|
||||
can_ClingToCliff = true
|
||||
can_HideInBlock = true
|
||||
can_Crawl = true
|
||||
can_Dive = true
|
||||
can_Dodge = true
|
||||
can_FastRun = true
|
||||
can_FastSwim = true
|
||||
can_Flipping = true
|
||||
can_HangDown = true
|
||||
can_HorizontalWallRun = true
|
||||
can_JumpFromBar = true
|
||||
can_QuickTurn = true
|
||||
can_RideZipline = true
|
||||
can_Roll = true
|
||||
can_SkyDive = true
|
||||
can_Slide = true
|
||||
can_Tap = true
|
||||
can_Vault = true
|
||||
can_VerticalWallRun = true
|
||||
can_WallJump = true
|
||||
can_WallSlide = true
|
||||
can_StartSwimByCrawl = true
|
||||
|
||||
[Stamina_HUD_Configuration]
|
||||
#Allowed Values: Normal, Light, Hide
|
||||
stamina_hud_type = "Light"
|
||||
#horizontal alignment
|
||||
#Allowed Values: Left, Right
|
||||
align_h_s_hud = "Right"
|
||||
#vertical alignment
|
||||
#Allowed Values: Top, Bottom
|
||||
align_v_s_hud = "Bottom"
|
||||
hide_hud_if_stamina_infinite = true
|
||||
#Stamina HUD shows action charge rate, cool time or etc
|
||||
show_action_status_bar = true
|
||||
#Light stamina HUD shows always
|
||||
show_light_hud_always = false
|
||||
#horizontal offset of normal HUD
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_h_stamina_hud = 3
|
||||
#vertical offset of normal HUD
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_v_stamina_hud = 3
|
||||
#horizontal offset of light HUD
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_h_light_hud = 0
|
||||
#vertical offset of light HUD
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_v_light_hud = 0
|
||||
|
||||
[Animations]
|
||||
#Enable custom animations
|
||||
enable_animation = true
|
||||
#Enable custom animation of falling
|
||||
enable_falling_animation = true
|
||||
#Enable lean animation while FastRun
|
||||
enable_lean_animation_fast_run = true
|
||||
#Enable first-person-view animations
|
||||
enable_fpv_animation = false
|
||||
#Enable rotation of camera by Dodge
|
||||
enable_camera_rotation_dodge = false
|
||||
#Enable rotation of camera by Backward Wall-Jump
|
||||
enable_camera_rotation_back_wall_jump = true
|
||||
#Enable rotation of camera by Roll
|
||||
enable_camera_rotation_roll = true
|
||||
#Enable rotation of camera by Flipping
|
||||
enable_camera_rotation_flipping = false
|
||||
#Enable animation of camera by Vault
|
||||
enable_camera_animation_vault = false
|
||||
#Enable animation of camera by Horizontal-WallRun
|
||||
enable_camera_animation_h-wall-run = true
|
||||
#Enable animation of camera by Hang-Down
|
||||
enable_camera_animation_hang-down = true
|
||||
|
||||
[Animations.Animators]
|
||||
enable_BackwardWallJumpAnimator = true
|
||||
enable_CatLeapAnimator = true
|
||||
enable_ChargeJumpAnimator = true
|
||||
enable_ClimbUpAnimator = true
|
||||
enable_ClingToCliffAnimator = true
|
||||
enable_CrawlAnimator = true
|
||||
enable_DiveAnimationHostAnimator = true
|
||||
enable_DiveIntoWaterAnimator = true
|
||||
enable_DodgeAnimator = true
|
||||
enable_FastRunningAnimator = true
|
||||
enable_FastSwimAnimator = true
|
||||
enable_FlippingAnimator = true
|
||||
enable_HideInBlockAnimator = true
|
||||
enable_HorizontalWallRunAnimator = true
|
||||
enable_JumpChargingAnimator = true
|
||||
enable_JumpFromBarAnimator = true
|
||||
enable_HangAnimator = true
|
||||
enable_KongVaultAnimator = true
|
||||
enable_RideZiplineAnimator = true
|
||||
enable_RollAnimator = true
|
||||
enable_SlidingAnimator = true
|
||||
enable_SpeedVaultAnimator = true
|
||||
enable_TapAnimator = true
|
||||
enable_VerticalWallRunAnimator = true
|
||||
enable_WallJumpAnimator = true
|
||||
enable_WallSlideAnimator = true
|
||||
|
||||
[Control]
|
||||
#Control of Fast Run
|
||||
#Allowed Values: PressKey, Toggle, Auto
|
||||
fast-run_control = "PressKey"
|
||||
#Control of Crawl
|
||||
#Allowed Values: PressKey, Toggle
|
||||
crawl_control = "PressKey"
|
||||
#Control of Flipping
|
||||
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
|
||||
flip_control = "TapMovementAndJump"
|
||||
#Control of Horizontal Wall Run
|
||||
#Allowed Values: PressKey, Auto
|
||||
h-wall-run_control = "PressKey"
|
||||
#Control of Wall Jump
|
||||
#Allowed Values: PressKey, ReleaseKey
|
||||
wall-jump_control = "PressKey"
|
||||
#Control of Cling To Cliff
|
||||
#Allowed Values: PressKey, Toggle
|
||||
cling-to-cliff_control = "PressKey"
|
||||
#Enable double-tapping ctrl for Dodge
|
||||
enable_double_tapping_for_dodge = false
|
||||
#Enable cooldown of wall jump
|
||||
enable_wall_jump_cooldown = true
|
||||
#Enable Crawl in air
|
||||
enable_crawl_in_air = true
|
||||
#Enable Vault in air
|
||||
enable_vault_in_air = true
|
||||
#Enable getting off steps while doing dodge
|
||||
can_get_off_steps_while_dodge = false
|
||||
#Enable Roll when creative mode (experimental)
|
||||
enable_roll_creative = false
|
||||
#Make Vault need Vault Key Pressed
|
||||
vault_needs_key_pressed = false
|
||||
#Make HideInBlock need player sneaking
|
||||
hideinblock_needs_sneaking = true
|
||||
#enable players to do actions needing Fast-Running by sprint
|
||||
substitute_sprint = false
|
||||
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
|
||||
# Default: 110
|
||||
# Range: 0 ~ 180
|
||||
acceptable_angle_wall_jump = 110
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
successive_dodge_cool_time = 30
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
successive_dodge_count = 3
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long distance breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
# Default: 25
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 25
|
||||
#How long you can do Slide
|
||||
# Default: 15
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 15
|
||||
#FastRun speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decreasement rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
sky_dive-speed-decreasement = 0.98
|
||||
|
||||
[Other_Configuration]
|
||||
#Vault Animation(Dynamic is to select animation dynamically)
|
||||
#Allowed Values: SpeedVault, KongVault, Dynamic
|
||||
vault_animation_mode = "Dynamic"
|
||||
#Color theme of Setting GUI
|
||||
#Allowed Values: Red, Green, Blue, Yellow, Black
|
||||
gui_color_theme = "Blue"
|
||||
#Enable just timing effect of Breakfall
|
||||
enable_just_time_effect_breakfall = true
|
||||
#Enable sounds triggered by Action
|
||||
enable_sounds = true
|
||||
#Enable particles triggered by Action
|
||||
enable_particles = true
|
||||
#Enable particles triggered by just-time breakfall
|
||||
enable_particles_jt_breakfall = true
|
||||
#Enable block like rendering of zipline
|
||||
enable_3d_render_zipline = true
|
||||
#Notify if auto resynchronization of Limitation is executed
|
||||
notify_limitation_auto_resync = false
|
||||
#Whether ParCool is active
|
||||
parcool_activation = true
|
||||
|
||||
[Stamina]
|
||||
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
|
||||
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
|
||||
used_stamina = "PARCOOL"
|
||||
#Enable slowing down of stamina exhaustion
|
||||
enable_stamina_exhaustion_penalty = true
|
||||
|
||||
[Stamina.Consumption]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
@@ -0,0 +1,20 @@
|
||||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
@@ -0,0 +1,12 @@
|
||||
[general]
|
||||
#Whether crops are affected by seasons.
|
||||
seasonal_crops = true
|
||||
#How crops behave when out of season.
|
||||
#0 = Grow slowly
|
||||
#1 = Can't grow
|
||||
#2 = Break when trying to grow
|
||||
out_of_season_crop_behavior = 0
|
||||
#Maximum height level for out of season crops to have fertility underground.
|
||||
underground_fertility_level = 48
|
||||
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
|
||||
crop_tooltips = true
|
||||
@@ -0,0 +1,238 @@
|
||||
[aesthetic_settings]
|
||||
#Change the foliage colour based on the current season
|
||||
change_foliage_color = true
|
||||
#Change the grass color based on the current season
|
||||
change_grass_color = true
|
||||
#Change the birch colour based on the current season
|
||||
change_birch_color = true
|
||||
|
||||
[dimension_settings]
|
||||
#Seasons will only apply to dimensons listed here
|
||||
whitelisted_dimensions = ["minecraft:overworld"]
|
||||
|
||||
[weather_settings]
|
||||
#Change the frequency of rain/snow/storms based on the season
|
||||
change_weather_frequency = true
|
||||
#Generate snow and ice during the Winter season
|
||||
generate_snow_ice = true
|
||||
|
||||
[time_settings]
|
||||
#The starting sub season for new worlds.
|
||||
#0 = Random, 1 - 3 = Early/Mid/Late Spring
|
||||
#4 - 6 = Early/Mid/Late Summer
|
||||
#7 - 9 = Early/Mid/Late Autumn
|
||||
#10 - 12 = Early/Mid/Late Winter
|
||||
starting_sub_season = 1
|
||||
#The duration of a sub season in days.
|
||||
sub_season_duration = 8
|
||||
#If the season should progress on a server with no players online
|
||||
progress_season_while_offline = true
|
||||
#The duration of a Minecraft day in ticks.
|
||||
#This only adjusts the internal length of a day used by the season cycle.
|
||||
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
|
||||
day_duration = 24000
|
||||
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 8.33
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "MID_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 6.25
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = -0.25
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -0.8
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 8.33
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "MID_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "MID_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -0.8
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 6.25
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = -0.25
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "MID_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -0.8
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
@@ -0,0 +1,4 @@
|
||||
#Common Settings
|
||||
[common]
|
||||
#Turns on/off loot added to various vanilla chest loot tables
|
||||
chestLootEnabled = true
|
||||
@@ -0,0 +1,9 @@
|
||||
#Client Settings
|
||||
[client]
|
||||
#Positions where sort buttons can display to help with conflicts with controls from other mods
|
||||
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
|
||||
sortButtonsPosition = "TITLE_LINE_RIGHT"
|
||||
#Whether click sound should play when custom buttons are clicked in the GUI
|
||||
playButtonSound = true
|
||||
#Whether scrolling in inventory should be handled by Mouse Tweaks mod if it is in the pack
|
||||
mouseTweaksScrollEnabled = true
|
||||
@@ -0,0 +1,4 @@
|
||||
#Common Settings
|
||||
[common]
|
||||
#Disable / enable any items here (disables their recipes)
|
||||
enabledItems = []
|
||||
@@ -0,0 +1,6 @@
|
||||
#Client-side Settings
|
||||
[client]
|
||||
#Determines whether JEI and creative tab will show tinted storage items for iron and higher tiers. Can help with easily removing many of these items from there.
|
||||
showHigherTierTintedVariants = true
|
||||
#Determines whether JEI and creative tab will show only one wood variant of each storage item tier. Makes creative tab and JEI lists smaller.
|
||||
showSingleWoodVariantOnly = false
|
||||
@@ -0,0 +1,4 @@
|
||||
#Common Settings
|
||||
[common]
|
||||
#Determines whether chests / barrels are always dropped as packed with their contents when broken without the need to use packing tape
|
||||
dropPacked = false
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,219 @@
|
||||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Jukebox (Block)
|
||||
minecraft\:jukebox=0.0
|
||||
# Lava (Block)
|
||||
minecraft\:lava=0.75
|
||||
# Water (Block)
|
||||
minecraft\:water=0.25
|
||||
@@ -0,0 +1,213 @@
|
||||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
@@ -0,0 +1,99 @@
|
||||
# Enables/Disables all sound effects
|
||||
enabled=true
|
||||
# Affects how quiet a sound gets based on distance
|
||||
# Lower values mean distant sounds are louder
|
||||
# This setting requires you to be in singleplayer or having the mod installed on the server
|
||||
# 1.0 is the physically correct value
|
||||
attenuation_factor=1.0
|
||||
# The ray distance at which reverb starts
|
||||
# 0.0 disables reverb attenuation
|
||||
reverb_attenuation_distance=0.0
|
||||
# The volume of simulated reverberations
|
||||
reverb_gain=1.0
|
||||
# The brightness of reverberation
|
||||
# Higher values result in more high frequencies in reverberation
|
||||
# Lower values give a more muffled sound to the reverb
|
||||
reverb_brightness=1.0
|
||||
# The distance of reverb relative to the sound distance
|
||||
reverb_distance=1.5
|
||||
# The amount of sound that will be absorbed when traveling through blocks
|
||||
block_absorption=1.0
|
||||
# Higher values mean smaller objects won't be considered as occluding
|
||||
occlusion_variation=0.35
|
||||
# The default amount of sound reflectance energy for all blocks
|
||||
# Lower values result in more conservative reverb simulation with shorter reverb tails
|
||||
# Higher values result in more generous reverb simulation with higher reverb tails
|
||||
default_block_reflectivity=0.5
|
||||
# The default amount of occlusion for all blocks
|
||||
# Lower values will result in sounds being less muffled through walls
|
||||
# Higher values mean sounds will be not audible though thicker walls
|
||||
default_block_occlusion_factor=1.0
|
||||
# Minecraft won't allow sounds to play past a certain distance
|
||||
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
|
||||
# This setting only takes affect in singleplayer worlds and when installed on the server
|
||||
sound_distance_allowance=4.0
|
||||
# A value controlling the amount that air absorbs high frequencies with distance
|
||||
# A value of 1.0 is physically correct for air with normal humidity and temperature
|
||||
# Higher values mean air will absorb more high frequencies with distance
|
||||
# 0 disables this effect
|
||||
air_absorption=1.0
|
||||
# How much sound is filtered when the player is underwater
|
||||
# 0.0 means no filter
|
||||
# 1.0 means fully filtered
|
||||
underwater_filter=0.25
|
||||
# Whether sounds like cave, nether or underwater ambient sounds should have sound physics
|
||||
evaluate_ambient_sounds=false
|
||||
# The number of rays to trace to determine reverberation for each sound source
|
||||
# More rays provides more consistent tracing results but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_count=32
|
||||
# The number of rays bounces to trace to determine reverberation for each sound source
|
||||
# More bounces provides more echo and sound ducting but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_bounces=4
|
||||
# If sound hits a non-full-square side, block occlusion is multiplied by this
|
||||
non_full_block_occlusion_factor=0.25
|
||||
# The maximum amount of rays to determine occlusion
|
||||
# Directly correlates to the amount of blocks between walls that are considered
|
||||
max_occlusion_rays=16
|
||||
# The amount at which occlusion is capped
|
||||
max_occlusion=64.0
|
||||
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
|
||||
strict_occlusion=false
|
||||
# Whether to try calculating where the sound should come from based on reflections
|
||||
sound_direction_evaluation=true
|
||||
# Skip redirecting non-occluded sounds (the ones you can see directly)
|
||||
redirect_non_occluded_sounds=true
|
||||
# If music discs or other longer sounds should be frequently reevaluated
|
||||
update_moving_sounds=false
|
||||
# The interval in ticks that moving sounds are reevaluated
|
||||
# Lower values mean more frequent reevaluation but also more lag
|
||||
# This option only takes effect if update_moving_sounds is enabled
|
||||
sound_update_interval=5
|
||||
# The maximum distance a sound can be processed
|
||||
max_sound_processing_distance=512.0
|
||||
# Disable level clone and cache. This will fall back to original main thread access.
|
||||
# WARNING! Enabling this will cause instability and issues with other mods.
|
||||
unsafe_level_access=false
|
||||
# The radius of chunks to clone for level access
|
||||
level_clone_range=4
|
||||
# The maximum number of ticks to retain the cloned level in the cache
|
||||
level_clone_max_retain_ticks=20
|
||||
# The maximum distance a player can move from the cloned origin before invalidation
|
||||
level_clone_max_retain_block_distance=16
|
||||
# Enables debug logging
|
||||
debug_logging=false
|
||||
# Provides more information about occlusion in the logs
|
||||
occlusion_logging=false
|
||||
# Provides more information about the environment calculation in the logs
|
||||
environment_logging=false
|
||||
# Provides more information about how long computations take
|
||||
performance_logging=false
|
||||
# If enabled, the path of the sound will be rendered in game
|
||||
render_sound_bounces=false
|
||||
# If enabled, occlusion will be visualized in game
|
||||
render_occlusion=false
|
||||
# Enables/Disables sound effects for Simple Voice Chat audio
|
||||
simple_voice_chat_integration=true
|
||||
# Enables/Disables hearing your own echo with Simple Voice Chat
|
||||
simple_voice_chat_hear_self=false
|
||||
@@ -0,0 +1,28 @@
|
||||
[General]
|
||||
# Invert the behavior of the shift key for extracting items
|
||||
invertShift = false
|
||||
# Invert left and right click action on drawers
|
||||
invertClick = false
|
||||
|
||||
[Integration]
|
||||
# Enable extended data display in WAILA if present
|
||||
enableWaila = true
|
||||
# Enable extended data display in The One Probe if present
|
||||
enableTheOneProbe = true
|
||||
|
||||
[Render]
|
||||
# Distance in blocks before item labels stop rendering
|
||||
labelRenderDistance = 20.0
|
||||
#
|
||||
# Distance in blocks before quantity numbers stop rendering
|
||||
quantityRenderDistance = 10.0
|
||||
#
|
||||
# Distance in blocks before quantity numbers begin to fade out
|
||||
quantityFadeDistance = 20.0
|
||||
|
||||
# Render settings specific to framed drawers.
|
||||
[Render.FramedDrawers]
|
||||
#
|
||||
# Attempts to render 'non-opaque' materials on the translucent render pass.
|
||||
# This may cause artifacting, particularly if using non-opaque materials on the 'front' face.
|
||||
renderTranslucentMaterials = true
|
||||
@@ -0,0 +1,381 @@
|
||||
# General mod configuration
|
||||
[General]
|
||||
# Enables excessive logging around certain parts of the mod.
|
||||
# Can be ignored unless asked by the developer to enable.
|
||||
debugTrace = false
|
||||
#
|
||||
# Whether blocks with UI components are allowed to open them.
|
||||
# Disabling UI will restrict some mod functionality.
|
||||
enableUI = true
|
||||
#
|
||||
# Whether to log actions such as adding rules or deny list entries.
|
||||
# You may wish to disable this if you've added many such entries.
|
||||
logStartupActivity = true
|
||||
#
|
||||
# Internal use to record what version the config file was first written with.
|
||||
configVersion = 2
|
||||
|
||||
# Configuration around drawer storage blocks
|
||||
[Drawers]
|
||||
# A base value multiplied against the storage size of all drawer slots.
|
||||
# Change this to uniformly increase all storage amounts
|
||||
baseStackStorage = 1
|
||||
|
||||
# Configuration for individual drawer configurations.
|
||||
# Units are the number of stacks a slot holds before the base stack storage value is multiplied.
|
||||
[Drawers.Blocks]
|
||||
|
||||
[Drawers.Blocks.FullStorage1x1]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.FullStorage1x2]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.FullStorage2x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.FullCompacting]
|
||||
unitsPerSlot = 32
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x1]
|
||||
unitsPerSlot = 16
|
||||
|
||||
[Drawers.Blocks.HalfStorage1x2]
|
||||
unitsPerSlot = 8
|
||||
|
||||
[Drawers.Blocks.HalfStorage2x2]
|
||||
unitsPerSlot = 4
|
||||
|
||||
[Drawers.Blocks.HalfCompacting]
|
||||
unitsPerSlot = 16
|
||||
|
||||
# Configuration around the auto compacting feature
|
||||
[Drawers.Compacting]
|
||||
# Whether compacting function is supported. Disabling does not remove the block.
|
||||
enabled = true
|
||||
#
|
||||
# Enables additional rules for some Minecraft items, like quartz, brick, and clay.
|
||||
# See logs for full set of rules that get added.
|
||||
enableExtraCompactingRules = true
|
||||
#
|
||||
# Compacting drawers require 2-way 2x2 or 3x3 recipes to associate items.
|
||||
# Add additional rules here in the form: <big_item>, <small_item>, <amount>
|
||||
compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"]
|
||||
|
||||
# Configuration around detached drawers, which are individual drawer slots pulled from a drawer block.
|
||||
[Drawers.Detached]
|
||||
# Allows individual drawer slots to be pulled out from a drawer block.
|
||||
enable = true
|
||||
#
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Drawers track the capacity upgrades from the block they were taken from.
|
||||
# When enabled, drawers can only be placed back into a block with the same or lower max capacity.
|
||||
# Drawers can still only be inserted into a block with enough capacity for the items held.
|
||||
forceMaxCapacityCheck = false
|
||||
#
|
||||
# Allows detached drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around dropped drawer blocks that still have items inside them.
|
||||
[Drawers.Filled]
|
||||
# If enabled, carrying filled drawers in your inventory gives slowness debuff.
|
||||
# Debuff can be mitigated with portability upgrade, if it's enabled.
|
||||
heavyDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in other drawer blocks.
|
||||
canStoreInDrawers = false
|
||||
#
|
||||
# Allows filled drawers to be stored in containers like bundles and shulker boxes.
|
||||
# Due to current limitation, this rule will also apply to storing empty drawers in those containers.
|
||||
canStoreInContainers = false
|
||||
|
||||
# Configuration around framed drawers, which take their appearance from other blocks used as materials.
|
||||
[Drawers.Framed]
|
||||
# Allows crafting framed drawers. Disabling does not remove existing framed drawers.
|
||||
enable = true
|
||||
#
|
||||
# Attempts to only allow solid, full-cube blocks to be used as materials.
|
||||
# This check may still allow non-solid blocks if the blocks' properties indicate they should be solid but are not.
|
||||
# Some non-solid blocks are also counted as non-opaque, and may be restricted by that setting as well.
|
||||
enforceSolidMaterials = true
|
||||
#
|
||||
# Attempts to only allow fully opaque blocks to be used as materials.
|
||||
# This check may still allow non-opaque blocks if the blocks' properties indicate they should be opaque but are not.
|
||||
enforceOpaqueMaterials = false
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced block, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being used as any drawer material.
|
||||
materialDenyList = []
|
||||
|
||||
# Configuration around storage of items.
|
||||
[Drawers.Storage]
|
||||
#
|
||||
# Each entry should be a namespace or fully namespaced item, e.g. minecraft:cobblestone
|
||||
# Any items on the deny list are prevented from being stored in drawers
|
||||
storeDenyList = ["storagedrawers:creative_vending_upgrade"]
|
||||
#
|
||||
# What a drawer should do with its items when broken. Acceptable values are:
|
||||
# KEEP: Drawer retains all items in the dropped item, like shulker boxes. This is the default behavior.
|
||||
# DROP: Drawer drops items into the world, up to the dropStackLimit value. Stored items over that limit are voided.
|
||||
# VOID: Drawer voids all items when dropped.
|
||||
#Allowed Values: KEEP, DROP, VOID
|
||||
dropMode = "KEEP"
|
||||
#
|
||||
# If dropMode is set to DROP, this is the maximum number of stacks that can be spilled into the world
|
||||
# from the entire block. By default, this is set to the amount a vanilla chest could drop.
|
||||
dropStackLimit = 32
|
||||
|
||||
# Configuration around the controller and drawer networks.
|
||||
[Controller]
|
||||
# Controller range defines how far away a drawer can be connected on X, Y, or Z planes.
|
||||
# The largest recommended range is around 75, or the expected chunk load distance.
|
||||
# If setting this value higher, drawers will be unavailable if their chunks become unloaded.
|
||||
controllerRange = 50
|
||||
|
||||
# Configuration around upgrade items that can be inserted into drawer blocks.
|
||||
[Upgrades]
|
||||
|
||||
# Storage upgrades multiply storage capacity by the given amount.
|
||||
# When multiple storage upgrades are used together, their multipliers are added before being applied.
|
||||
[Upgrades.StorageTiers]
|
||||
|
||||
[Upgrades.StorageTiers.Obsidian]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2
|
||||
|
||||
[Upgrades.StorageTiers.Copper]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 4
|
||||
|
||||
[Upgrades.StorageTiers.Iron]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 8
|
||||
|
||||
[Upgrades.StorageTiers.Gold]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 16
|
||||
|
||||
[Upgrades.StorageTiers.Emerald]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 64
|
||||
|
||||
[Upgrades.StorageTiers.Diamond]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 256
|
||||
|
||||
[Upgrades.StorageTiers.Netherite]
|
||||
enableUpgrade = true
|
||||
storageMultiplier = 2048
|
||||
|
||||
# Allows same-item slots to balance out their amounts when items are added or removed from a slot.
|
||||
# Works across networks when acting through a controller.
|
||||
[Upgrades.Balance]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows the automatic conversion of same-type items based on configuration.
|
||||
[Upgrades.Conversion]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreTypeAllowList = ["c:storage_blocks", "c:ingots", "c:nuggets"]
|
||||
#
|
||||
# Each type will be combined with each material to create a set of allow list entries.
|
||||
# This is mainly a convenience for common ore-based materials.
|
||||
oreMaterialAllowList = ["aluminum", "constantan", "steel", "uranium", "invar", "tin", "lead", "silver", "platinum", "nickel", "osmium", "bronze", "electrum"]
|
||||
#
|
||||
# Each allow list entry should be a fully namespaced tag, e.g. c:ingots/copper
|
||||
tagAllowList = []
|
||||
#
|
||||
# Each deny list entry should be a fully namespaced tag, e.g. c:ingots/copper.
|
||||
# All items not on the allow list are denied implicitly. This can be used to exclude
|
||||
# specific entries created from the ore allow list set.
|
||||
tagDenyList = []
|
||||
#
|
||||
# Each entry is a semicolon-separated list of fully-namespaced items. All items within the
|
||||
# same entry are considered equivalent and convertible/interchangeable.
|
||||
# Example: ["thermal:nickel_ore;immersiveengineering:ore_nickel"]
|
||||
itemEquivalenceGroups = []
|
||||
|
||||
# Allows storing ~2.1 billion (MAX_INT) items in each drawer slot.
|
||||
[Upgrades.CreativeStorage]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows vending infinite amounts of the items in each drawer slot.
|
||||
[Upgrades.CreativeVending]
|
||||
enableUpgrade = true
|
||||
|
||||
# Adds fill bars to the face of drawers.
|
||||
[Upgrades.FillLevel]
|
||||
enableUpgrade = true
|
||||
|
||||
# Renders drawer labels brighter than surrounding environment would allow.
|
||||
[Upgrades.Illumination]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Renders labels at minimum light level between 0 - 15
|
||||
# Default: 13
|
||||
# Range: 0 ~ 15
|
||||
illuminationLevel = 13
|
||||
#
|
||||
# Renders labels without upgrade at minimum light level between 0 - 15
|
||||
# Default: 1
|
||||
# Range: 0 ~ 15
|
||||
minIlluminationLevel = 1
|
||||
|
||||
# Collects matching items through its top like a vanilla hopper.
|
||||
[Upgrades.Hopper]
|
||||
enableUpgrade = true
|
||||
|
||||
# Collects nearby matching items by teleporting them instantly to the drawer
|
||||
[Upgrades.Magnet]
|
||||
#
|
||||
# When multiple magnet upgrades are used, their ranges are added together.
|
||||
additiveRange = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
# If ranges from multiple upgrades are added, they are not allowed to exceed these values.
|
||||
maxRange = [24, 8, 0]
|
||||
|
||||
[Upgrades.Magnet.Level1]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [1, 1, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 20
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level2]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [4, 2, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 10
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
[Upgrades.Magnet.Level3]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Range is blocks out from drawer as: [horizontal, up, down]
|
||||
range = [8, 3, 0]
|
||||
#
|
||||
# Ticks between active collection when this is the highest upgrade tier.
|
||||
activeSpeed = 5
|
||||
#
|
||||
# Ticks between collection checks when this is the highest upgrade tier.
|
||||
# Collection is idle when items have not been collected within the last idleSpeed interval.
|
||||
idleSpeed = 20
|
||||
|
||||
# Restricts capacity of drawer to one stack.
|
||||
[Upgrades.OneStack]
|
||||
enableUpgrade = true
|
||||
|
||||
# Allows drawers with contents to be freely carried when heavy drawers is enabled.
|
||||
[Upgrades.Portability]
|
||||
enableUpgrade = true
|
||||
|
||||
# Lets drawers emit redstone signals based on their fill level.
|
||||
[Upgrades.Redstone]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Min redstone upgrades output the minimum signal of all drawers in block.
|
||||
enableMinUpgrade = true
|
||||
#
|
||||
# Max redstone upgrades output the maximum signal of all drawers in block.
|
||||
enableMaxUpgrade = true
|
||||
#
|
||||
# Whether redstone upgrades should emit an analog redstone signal,
|
||||
# requiring the use of a comparator to read it.
|
||||
analogOutput = true
|
||||
|
||||
# Lets drawers connect to a controller wirelessly.
|
||||
[Upgrades.Remote]
|
||||
enableUpgrade = true
|
||||
#
|
||||
# Group variant connects all drawers connected to the upgraded block.
|
||||
enableGroupUpgrade = true
|
||||
#
|
||||
# Sets the max range of the single-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxRange = 0
|
||||
#
|
||||
# Sets the max range of the group-variant remote upgrade.
|
||||
# The range is capped by the controller range. Set to 0 to match controller range.
|
||||
maxGroupRange = 0
|
||||
|
||||
# Causes drawers to accept but void compatible items when they are filled to capacity.
|
||||
[Upgrades.Void]
|
||||
enableUpgrade = true
|
||||
|
||||
# Configuration around tools, namely the various 'keys' that can be used on drawers.
|
||||
[Tools]
|
||||
|
||||
# Drawer keys are used to lock drawers to the items they already hold.
|
||||
[Tools.DrawerKey]
|
||||
enable = true
|
||||
|
||||
# Quantify keys are used to show or hide the count of items on the face of drawers.
|
||||
[Tools.QuantifyKey]
|
||||
enable = true
|
||||
#
|
||||
# Show labels by default on newly placed drawers.
|
||||
showDefault = false
|
||||
|
||||
# Concealment keys are used to show or hide the item labels on the face of drawers.
|
||||
# The primary use of this key is for performance by disabling the more expensive dynamic rendering.
|
||||
[Tools.ConcealmentKey]
|
||||
enable = true
|
||||
|
||||
# Personal keys allow drawers to be locked to their owners, so only they can place or take items.
|
||||
[Tools.PersonalKey]
|
||||
enable = true
|
||||
|
||||
# Priority keys change the priority of drawers when finding a compatible slot to insert items into.
|
||||
[Tools.PriorityKey]
|
||||
enable = true
|
||||
|
||||
# Suspend keys stop external interaction, e.g. from hopper or magnet upgrades.
|
||||
[Tools.PauseKey]
|
||||
enable = true
|
||||
|
||||
# Configuration around integration with third party mods.
|
||||
[Integration]
|
||||
|
||||
# Configuration around the FTB Chunks mod.
|
||||
# Improves support for claimed chunks.
|
||||
[Integration.FTBChunks]
|
||||
# Enables FTB Chunks integration if mod is present.
|
||||
enable = true
|
||||
|
||||
# Configuration around the FTB Teams mod.
|
||||
# Adds support for a teams personal key.
|
||||
[Integration.FTBTeams]
|
||||
# Enables FTB Teams integration if mod is present.
|
||||
enable = true
|
||||
#
|
||||
# Enables recipe to obtain key from another supported personal key in crafting grid.
|
||||
enableCycleRecipe = true
|
||||
|
||||
# Configuration around the WAILA/HWYLA/Jade family of block inspection mods.
|
||||
[Integration.WAILA]
|
||||
# Enables Jade integration if mod is present.
|
||||
enable = true
|
||||
# When true, shows quantity as NxS + R (by stack size) rather than count
|
||||
stackRemainder = true
|
||||
#
|
||||
# When true, does not show current quantities unless quantify key was used
|
||||
respectQuantifyKey = false
|
||||
@@ -0,0 +1,258 @@
|
||||
#Tweak and change the various block animations.
|
||||
#Only cosmetic stuff in here so to leave default if not interested.
|
||||
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
|
||||
[blocks]
|
||||
|
||||
[blocks.globe]
|
||||
#Enable a random globe texture for each world
|
||||
random_world = true
|
||||
|
||||
[blocks.notice_board]
|
||||
#Allows notice board displayed text to be centered instead of being left aligned
|
||||
centered_text = true
|
||||
|
||||
[blocks.bunting]
|
||||
#Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance
|
||||
fast_buntings = false
|
||||
|
||||
[blocks.clock_block]
|
||||
#Display 24h time format. False for 12h format
|
||||
24h_format = true
|
||||
|
||||
[blocks.pedestal]
|
||||
#Enable displayed item spin
|
||||
spin = true
|
||||
#Spin speed
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
speed = 2.0
|
||||
#Enable special display types for items like swords, tridents or end crystals
|
||||
fancy_renderers = true
|
||||
|
||||
[blocks.bubble_block]
|
||||
#Wobbling intensity. set to 0 to disable
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.0
|
||||
wobble = 0.2
|
||||
#How fast it grows when created. 1 to be instant
|
||||
# Default: 0.4
|
||||
# Range: 0.0 ~ 1.0
|
||||
grow_speed = 0.4
|
||||
|
||||
[blocks.item_shelf]
|
||||
#Translate down displayed 3d blocks so that they are touching the shelf.
|
||||
#Note that they will not be centered vertically this way
|
||||
supported_blocks = true
|
||||
|
||||
[blocks.wind_vane]
|
||||
#Wind vane animation swings according to this equation:
|
||||
#pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
|
||||
#where:
|
||||
# - pow = max(1,redstone_power*<power_scaling>)
|
||||
# - time = time in ticks
|
||||
# - redstone_power = block redstone power
|
||||
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
|
||||
#increase to have more distinct indication when weather changes
|
||||
# Default: 3.0
|
||||
# Range: 1.0 ~ 100.0
|
||||
power_scaling = 3.0
|
||||
#Amplitude (maximum pitch) of first sine wave
|
||||
# Default: 30.0
|
||||
# Range: 0.0 ~ 360.0
|
||||
max_angle_1 = 30.0
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 360.0
|
||||
max_angle_2 = 10.0
|
||||
#Base period in ticks at 0 power of first sine wave
|
||||
# Default: 450.0
|
||||
# Range: 0.0 ~ 2000.0
|
||||
period_1 = 450.0
|
||||
#This should be kept period_1/3 for a symmetric animation
|
||||
# Default: 150.0
|
||||
# Range: 0.0 ~ 2000.0
|
||||
period_2 = 150.0
|
||||
|
||||
[blocks.flag]
|
||||
#How slow a flag will oscillate. (Period of oscillation)
|
||||
#Lower value = faster oscillation
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
slowness = 100
|
||||
#How wavy the animation will be in pixels. (Wavelength)
|
||||
# Default: 4.0
|
||||
# Range: 0.001 ~ 100.0
|
||||
wavyness = 4.0
|
||||
#How tall the wave lobes will be. (Wave amplitude)
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
intensity = 1.0
|
||||
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
|
||||
# Default: 0.3
|
||||
# Range: 0.0 ~ 10.0
|
||||
intensity_increment = 0.3
|
||||
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
|
||||
#Allowed Values: FAST, FANCY, FABULOUS
|
||||
fanciness = "FABULOUS"
|
||||
#Makes flags render as sideways banner. Ignores many of the previously defined configs
|
||||
render_as_banner = false
|
||||
|
||||
[blocks.captured_mobs]
|
||||
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
|
||||
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
|
||||
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
|
||||
|
||||
[blocks.hat_stand.swing_physics]
|
||||
min_angle = 0.0
|
||||
collision_force = 15.0
|
||||
damping = 1.625
|
||||
collision_inertia = 1.5
|
||||
collision_considers_entity_hitbox = true
|
||||
frequency = 1.5
|
||||
max_angle = 54.999996
|
||||
|
||||
[blocks.turn_table]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[blocks.speaker_block]
|
||||
#Mute speaker block incoming narrator messages and displays them in chat instead
|
||||
mute_narrator = false
|
||||
|
||||
[blocks.rope]
|
||||
#Amplitude of rope wobbling effect
|
||||
# Default: 1.2
|
||||
# Range: 0.0 ~ 20.0
|
||||
wobbling_amplitude = 1.2
|
||||
#Period of rope wobbling effect
|
||||
# Default: 12.0
|
||||
# Range: 0.01 ~ 200.0
|
||||
wobbling_period = 12.0
|
||||
|
||||
#Particle parameters
|
||||
[particles]
|
||||
|
||||
#Rotation particle
|
||||
[particles.turn_particle]
|
||||
#An RGBA color
|
||||
initial_color = "#002A77EA"
|
||||
#An RGBA color
|
||||
fade_color = "#0032BEFA"
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
|
||||
dynamic_assets_generation_mode = "CACHED"
|
||||
#Disables Optifine warn screen
|
||||
no_optifine_warn_screen = false
|
||||
#Disable incompatible mods warning screen
|
||||
no_incompatible_mods_screen = false
|
||||
#Enable Quark style config button on main menu. Needs Configured installed to work
|
||||
config_button = false
|
||||
#Config button Y offset
|
||||
# Default: 0
|
||||
# Range: -10000 ~ 10000
|
||||
config_button_y_offset = 0
|
||||
#Show some tooltip hints to guide players through the mod
|
||||
tooltip_hints = true
|
||||
#Show tooltips items that have been made placeable
|
||||
placeable_tooltips = true
|
||||
#Enables custom Configured config screen
|
||||
custom_configured_screen = true
|
||||
#unfunny
|
||||
"I am very boring and I don't want any Easter Egg" = false
|
||||
|
||||
#Game tweaks
|
||||
[tweaks]
|
||||
#Adds an overlay to projectile weapons in gui displaying currently selected ammo
|
||||
projectile_weapon_overlay = true
|
||||
#Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
|
||||
placeable_books_glint = false
|
||||
#Enables banner pattern tooltip image preview
|
||||
banner_pattern_tooltip = true
|
||||
#Enables paintings tooltip image preview
|
||||
paintings_tooltip = true
|
||||
#Enables sherds tooltip image preview
|
||||
sherds_tooltip = true
|
||||
#Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
|
||||
# Default: 80
|
||||
# Range: 1 ~ 255
|
||||
tooltip_image_size = 80
|
||||
#Wearing mob heads will apply post processing
|
||||
mob_head_shaders = true
|
||||
#Sends your current chat when you die while typing
|
||||
send_chat_on_death = true
|
||||
#Makes enderman and spider heads use vanilla texture. Enable for texture pack support
|
||||
enderman_and_spider_head_texture_pack_support = true
|
||||
#Show a slime overlay when you hit an entity with a slimeball
|
||||
slime_effect_overlay = true
|
||||
|
||||
[tweaks.colored_maps]
|
||||
#Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
|
||||
tinted_blocks_on_maps = true
|
||||
#Colors tall grass same color as grass
|
||||
tall_grass_color = true
|
||||
#Makes colored maps a bit more accurate. Might affect performance
|
||||
accurate_colors = false
|
||||
|
||||
[items.slingshot]
|
||||
#Adds an overlay to slingshots in gui displaying currently selected ammo
|
||||
overlay = true
|
||||
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
|
||||
stasis_block_outline = true
|
||||
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
|
||||
block_outline_color = "#FFFFFFFF"
|
||||
#How big should a slingshot projectile look
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
projectile_scale = 0.5
|
||||
|
||||
[items.lunch_basket]
|
||||
#Adds an overlay to lunch boxes in gui displaying currently selected food
|
||||
overlay = true
|
||||
|
||||
[items.altimeter]
|
||||
#Click action for depth meter which displays current depth
|
||||
click_action = true
|
||||
#Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
|
||||
#This is a list. Add more entries with syntax [[...]]
|
||||
extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"]
|
||||
#Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
|
||||
# Default: 1
|
||||
# Range: 1 ~ 10
|
||||
texture_precision_multiplier = 1
|
||||
|
||||
[items.cannonball]
|
||||
#Render cannonballs as 3D models
|
||||
3d_model = true
|
||||
|
||||
[items.quiver]
|
||||
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
|
||||
# Default: -1.0
|
||||
# Range: -1.0 ~ 1.0
|
||||
armor_render_offset = -1.0
|
||||
#How quivers should render onto players
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
render_mode = "THIGH"
|
||||
#How skeleton with quivers should render it
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
skeleton_render_mode = "THIGH"
|
||||
#Adds an overlay to quivers in gui displaying currently selected arrow
|
||||
overlay = true
|
||||
#Allows using your mouse to select an arrow in the quiver GUI
|
||||
mouse_movement_in_gui = true
|
||||
#Quiver GUI X offset from default position
|
||||
# Default: 0
|
||||
# Range: -1000 ~ 1000
|
||||
gui_x_offset = 0
|
||||
#Quiver GUI Y offset from default position
|
||||
# Default: 0
|
||||
# Range: -1000 ~ 1000
|
||||
gui_y_offset = 0
|
||||
|
||||
[items.wrench]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[items.flute]
|
||||
#Display visual particles when a playing a flute
|
||||
note_particles = true
|
||||
@@ -0,0 +1,777 @@
|
||||
[redstone]
|
||||
wind_vane = true
|
||||
clock_block = true
|
||||
redstone_illuminator = true
|
||||
crank = true
|
||||
cog_block = true
|
||||
gold_door = true
|
||||
gold_trapdoor = true
|
||||
lock_block = true
|
||||
relayer = true
|
||||
|
||||
[redstone.speaker_block]
|
||||
enabled = true
|
||||
#Enable/disable speaker block narrator mode
|
||||
narrator_enabled = true
|
||||
#Max text
|
||||
# Default: 32
|
||||
# Range: 0 ~ 10000
|
||||
max_text = 32
|
||||
#Maximum block range
|
||||
# Default: 64
|
||||
# Range: 0 ~ 100000000
|
||||
range = 64
|
||||
|
||||
[redstone.bellows]
|
||||
enabled = true
|
||||
#bellows pushes air following this equation:
|
||||
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
||||
#represents base period at 1 power
|
||||
# Default: 78
|
||||
# Range: 1 ~ 512
|
||||
base_period = 78
|
||||
#entities with velocity greater than this won't be pushed
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 16.0
|
||||
power_scaling = 2.0
|
||||
#velocity increase uses this equation:
|
||||
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
||||
#note that the block will push further the faster it's pulsing
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 64.0
|
||||
base_velocity_scaling = 5.0
|
||||
#maximum range
|
||||
#note that it will still only keep alive the two fire blocks closer to it
|
||||
# Default: 5
|
||||
# Range: 0 ~ 16
|
||||
range = 5
|
||||
|
||||
[redstone.spring_launcher]
|
||||
enabled = true
|
||||
#spring launcher launch speed
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 16.0
|
||||
velocity = 1.5
|
||||
#fall distance needed to trigger the automatic spring launch
|
||||
# Default: 5
|
||||
# Range: 0 ~ 512
|
||||
fall_height_required = 5
|
||||
|
||||
[redstone.enderman_head]
|
||||
enabled = true
|
||||
drop_head = true
|
||||
#Time to increase 1 power level when being looked at
|
||||
# Default: 15
|
||||
# Range: 0 ~ 10000
|
||||
ticks_to_increase_power = 15
|
||||
#do enderman heads work when looked from any side?
|
||||
work_from_any_side = false
|
||||
|
||||
[redstone.turn_table]
|
||||
enabled = true
|
||||
#can rotate entities standing on it?
|
||||
rotate_entities = true
|
||||
#Allows turn table to shuffle containers content when rotated over horizontal axis
|
||||
shuffle_containers = true
|
||||
|
||||
[redstone.pulley_block]
|
||||
#Pulleys are automatically disabled if 'rope' feature is disabled
|
||||
enabled = true
|
||||
#Chance for a new mineshaft elevator piece to spawn
|
||||
# Default: 0.035
|
||||
# Range: 0.0 ~ 1.0
|
||||
mineshaft_elevator = 0.035
|
||||
|
||||
[redstone.dispenser_minecart]
|
||||
enabled = true
|
||||
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
|
||||
adjust_projectile_angle = true
|
||||
|
||||
[redstone.faucet]
|
||||
enabled = true
|
||||
#Turn off to prevent faucets from dropping items
|
||||
spill_items = true
|
||||
#Allows faucets to fill entities inventories
|
||||
fill_entities_below = false
|
||||
|
||||
[redstone.crystal_display]
|
||||
enabled = true
|
||||
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
|
||||
chaining = true
|
||||
|
||||
[functional]
|
||||
fodder = true
|
||||
hourglass = true
|
||||
|
||||
[functional.rope]
|
||||
#Also internally disables Galleons, Pulleys, Buntings, Rope arrows and rope mineshaft.
|
||||
#Also disables compat blocks such as supplementaries Farmers Delight rope tomatoes and Decorative blocks rope chandeliers.
|
||||
#Also reminder that you can disable any item from any mod with a recipe (datapack) + JEI hide
|
||||
enabled = true
|
||||
#Allows ropes to be supported & attached to solid block sides
|
||||
block_side_attachment = true
|
||||
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
||||
slide_on_fall = true
|
||||
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
|
||||
horizontal_ropes = true
|
||||
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaries:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
|
||||
#Allowed Values: REPLACE, NONE, REMOVE
|
||||
replace_in_loot_tables = "NONE"
|
||||
|
||||
[functional.jar]
|
||||
enabled = true
|
||||
#Jar liquid capacity: leave at 12 for pixel accuracy
|
||||
# Default: 12
|
||||
# Range: 0 ~ 1024
|
||||
capacity = 12
|
||||
#Allow right click to instantly eat or drink food or potions inside a placed jar.
|
||||
#Disable if you think this ability is op (honey for example). Cookies are excluded
|
||||
drink_from_jar = false
|
||||
#Allows the player to directly drink from jar items
|
||||
drink_from_jar_item = false
|
||||
#Dynamically allows all small mobs inside jars depending on their hitbox size
|
||||
jar_auto_detect = false
|
||||
#Allow Jars to capture small mobs
|
||||
jar_capture = true
|
||||
#Allow Jars to hold cookies
|
||||
jar_cookies = true
|
||||
#Allow Jars to hold liquids from bottles, buckets and bowls
|
||||
jar_liquids = true
|
||||
|
||||
[functional.cage]
|
||||
enabled = true
|
||||
#Allows all entities to be captured by cages and jars. Not meant for survival
|
||||
allow_all_mobs = false
|
||||
#Allows all baby mobs to be captured by cages
|
||||
cage_allow_all_babies = false
|
||||
#Dynamically allows all small mobs inside cages depending on their hitbox size
|
||||
cage_auto_detect = false
|
||||
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
|
||||
persistent_mobs = false
|
||||
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
||||
# Default: 100
|
||||
# Range: 1 ~ 100
|
||||
health_threshold = 100
|
||||
#When on, if a mob is tameable, it will only be capturable when tamed.
|
||||
require_taming = true
|
||||
|
||||
[functional.safe]
|
||||
enabled = true
|
||||
#Makes safes only breakable by their owner or by a player in creative
|
||||
prevent_breaking = false
|
||||
#Make safes simpler so they do not require keys:
|
||||
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
||||
simple_safes = false
|
||||
|
||||
[functional.sack]
|
||||
enabled = true
|
||||
#Penalize the player with slowness effect when carrying too many sacks
|
||||
sack_penalty = true
|
||||
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
|
||||
# Default: 2
|
||||
# Range: 1 ~ 50
|
||||
sack_increment = 2
|
||||
#How many slots should a sack have
|
||||
# Default: 9
|
||||
# Range: 1 ~ 27
|
||||
slots = 9
|
||||
|
||||
[functional.bamboo_spikes]
|
||||
enabled = true
|
||||
tipped_spikes = true
|
||||
#Allows entities killed by spikes to drop loot as if they were killed by a player
|
||||
player_loot = false
|
||||
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
|
||||
only_allow_harmful_effects = true
|
||||
#Populate the creative inventory with all tipped spikes variations
|
||||
populate_creative_tab = true
|
||||
|
||||
[functional.urn]
|
||||
enabled = true
|
||||
#Chance for an urn to spawn a critter from the urn_spawn tag
|
||||
# Default: 0.01
|
||||
# Range: 0.0 ~ 1.0
|
||||
critter_spawn_chance = 0.01
|
||||
cave_urns = true
|
||||
|
||||
[functional.soap]
|
||||
enabled = true
|
||||
#Allows soap to clean blocks in-world. Disable to prevent in-world block cleaning while keeping soap item and recipes functional
|
||||
block_cleaning_enabled = true
|
||||
#Dyed Bock/Item types that cannot be cleaned with soap
|
||||
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
|
||||
|
||||
#This is a map of special blocks that can be cleaned with soap. For items you will also need to add a recipe
|
||||
[functional.soap.special_blocks]
|
||||
"quark:dirty_glass" = "minecraft:glass"
|
||||
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
|
||||
"quark:dirty_glass_pane" = "minecraft:glass_pane"
|
||||
|
||||
[functional.cannon]
|
||||
enabled = true
|
||||
#Makes TNT-like block shot from a cannon explode on impact
|
||||
#Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE
|
||||
explode_tnt = "IGNITE"
|
||||
#Cannon fire power multiplier
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 5.0
|
||||
fire_power = 0.6
|
||||
#Time for a cannon to fire a projectile after it has been lit up
|
||||
# Default: 40
|
||||
# Range: 0 ~ 500
|
||||
fuse_time = 40
|
||||
#Time for a cannon to be able to fire again after it has been fired
|
||||
# Default: 60
|
||||
# Range: 0 ~ 500
|
||||
cooldown = 60
|
||||
music_disc_heave_ho = true
|
||||
|
||||
[functional.cannon.cannon_boat]
|
||||
enabled = true
|
||||
#Cannon boat recoil multiplier. Higher values will make the cannon boat recoil more when firing a cannonball
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 5.0
|
||||
recoil_multiplier = 0.5
|
||||
|
||||
[functional.cannon.cannonball]
|
||||
enabled = true
|
||||
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
|
||||
# Default: 3.5
|
||||
# Range: 0.0 ~ 100.0
|
||||
power_scaling = 3.5
|
||||
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
|
||||
# Default: 1.1
|
||||
# Range: 0.0 ~ 10.0
|
||||
break_radius = 1.1
|
||||
|
||||
[functional.cannon.plunderer]
|
||||
enabled = true
|
||||
galleon = true
|
||||
|
||||
[functional.present]
|
||||
enabled = true
|
||||
trapped_present = true
|
||||
|
||||
[functional.flax]
|
||||
enabled = true
|
||||
wild_flax = true
|
||||
|
||||
[functional.lumisene]
|
||||
enabled = true
|
||||
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
flammable_from_lumisene_block_duration = 50
|
||||
|
||||
[functional.lumisene.lumisene_bottle]
|
||||
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
|
||||
enabled = true
|
||||
#Duration of the flammable effect when you drink a lumisene bottle
|
||||
# Default: 300
|
||||
# Range: 0 ~ 10000
|
||||
flammable_duration = 300
|
||||
#Duration of the glowing effect when you drink a lumisene bottle
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
glowing_duration = 200
|
||||
|
||||
[building]
|
||||
lapis_bricks = true
|
||||
deepslate_lamp = true
|
||||
end_stone_lamp = true
|
||||
blackstone_lamp = true
|
||||
stone_lamp = true
|
||||
stone_tile = true
|
||||
blackstone_tile = true
|
||||
#Buntings are automatically disabled if 'rope' feature is disabled
|
||||
bunting = true
|
||||
pancake = true
|
||||
checker_block = true
|
||||
raked_gravel = true
|
||||
feather_block = true
|
||||
statue = true
|
||||
doormat = true
|
||||
flint_block = true
|
||||
fine_wood = true
|
||||
candle_holder = true
|
||||
fire_pit = true
|
||||
wicker_fence = true
|
||||
|
||||
[building.spider_head]
|
||||
enabled = true
|
||||
|
||||
[building.barnacles]
|
||||
enabled = true
|
||||
|
||||
[building.blackboard]
|
||||
enabled = true
|
||||
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
||||
colored_blackboard = false
|
||||
#Interaction mode for blackboards
|
||||
#Allowed Values: BOTH, GUI, MANUAL
|
||||
interaction_mode = "BOTH"
|
||||
|
||||
[building.gravel_bricks]
|
||||
enabled = true
|
||||
#Allows gravel bricks to break when fallen upon or when an entity walks on them with enough falling speed
|
||||
allow_breaking = true
|
||||
|
||||
[building.slidy_block]
|
||||
enabled = true
|
||||
#Slidy block speed
|
||||
# Default: 0.125
|
||||
# Range: 0.0 ~ 1.0
|
||||
speed = 0.125
|
||||
|
||||
[building.timber_frame]
|
||||
enabled = true
|
||||
#Allow placing a timber frame directly on a block by holding shift
|
||||
swap_on_shift = false
|
||||
#Allows axes to remove a framed block leaving the contained block intact
|
||||
axes_strip = true
|
||||
#Replace a timber frame with wattle and daub block when daub is placed in it
|
||||
replace_daub = true
|
||||
|
||||
[building.iron_gate]
|
||||
enabled = true
|
||||
#Allows two iron gates to be opened simultaneously when on top of the other
|
||||
double_opening = true
|
||||
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
|
||||
door-like_gates = false
|
||||
|
||||
[building.gold_bars]
|
||||
enabled = true
|
||||
|
||||
[building.item_shelf]
|
||||
enabled = true
|
||||
#Makes item shelves climbable
|
||||
climbable_shelves = false
|
||||
|
||||
[building.sugar_cube]
|
||||
enabled = true
|
||||
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
horse_speed_duration = 10
|
||||
|
||||
[building.planter]
|
||||
enabled = true
|
||||
#Makes so saplings that grow in a planter will break it turning into rooted dirt
|
||||
broken_by_sapling = false
|
||||
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
|
||||
rich_soil_planter = true
|
||||
|
||||
[building.notice_board]
|
||||
enabled = true
|
||||
#Allows notice boards to accept and display any item, not just maps and books
|
||||
allow_any_item = false
|
||||
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
|
||||
gui = true
|
||||
|
||||
[building.pedestal]
|
||||
enabled = true
|
||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
crystal_enchanting = 3.0
|
||||
|
||||
[building.ash]
|
||||
enabled = true
|
||||
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
ash_from_fire_chance = 1.0
|
||||
#Burning mobs will drop ash when they die
|
||||
ash_from_burning_mobs = true
|
||||
#Allows rain to wash away ash layers overtime
|
||||
rain_wash_ash = true
|
||||
#Use a datapack to tweak rarity
|
||||
basalt_ash = true
|
||||
|
||||
[building.flag]
|
||||
enabled = true
|
||||
#Allows right/left clicking on a stick to lower/raise a flag attached to it
|
||||
stick_pole = true
|
||||
#Maximum allowed pole length
|
||||
# Default: 16
|
||||
# Range: 0 ~ 256
|
||||
pole_length = 16
|
||||
|
||||
[building.goblet]
|
||||
enabled = true
|
||||
#Allows drinking from goblets
|
||||
allow_drinking = true
|
||||
|
||||
[building.globe]
|
||||
enabled = true
|
||||
#Displays current coordinates when using a globe
|
||||
show_coordinates = true
|
||||
sepia_globe = true
|
||||
|
||||
[building.way_sign]
|
||||
enabled = true
|
||||
|
||||
[building.way_sign.road_signs]
|
||||
#Entirely disables them from spawning
|
||||
enabled = true
|
||||
#With this option road signs will display the distance to the structure that they are pointing to
|
||||
show_distance_text = true
|
||||
#Maximum distance in chunks that road signs will search for structures
|
||||
# Default: 200
|
||||
# Range: 0 ~ 1000
|
||||
max_search_radius = 200
|
||||
#Speeds up way sign feature searching by making the search stop at the first found structure. This means that way signs won't point to the nearest structure anymore
|
||||
exit_search_early = true
|
||||
#Maximum number of structure types from the tag that road signs will attempt to look for every time. Decreasing might speed up search at the cost of making them not point to the nearest structure out of all. Also if made too low and in cases it were to pick a structure that only spawns very rarely, this would actually slow down the search instead of speeding it up
|
||||
# Default: 12
|
||||
# Range: 1 ~ 100
|
||||
max_structures_searches = 12
|
||||
|
||||
[building.daub]
|
||||
enabled = true
|
||||
wattle_and_daub = true
|
||||
|
||||
[building.ash_bricks]
|
||||
enabled = true
|
||||
|
||||
[building.hat_stand]
|
||||
enabled = true
|
||||
#Allow all items to go on hat stand
|
||||
unrestricted = false
|
||||
|
||||
[building.awning]
|
||||
enabled = true
|
||||
#Allows having slanted awnings. Disabled if you feel its cursed.
|
||||
slant = true
|
||||
#Allows entities to fall through awnings, when shifting.
|
||||
shift_through = true
|
||||
#Bouncing angle of slanted awnings
|
||||
# Default: 69.44395478041653
|
||||
# Range: 0.0 ~ 90.0
|
||||
angle = 69.44395478041653
|
||||
|
||||
[building.flower_box]
|
||||
enabled = true
|
||||
#Makes so flower boxes can only contain one tall flower item per block
|
||||
simple_mode = true
|
||||
|
||||
[building.netherite_doors]
|
||||
door = true
|
||||
trapdoor = true
|
||||
#Makes netherite doors and trapdoors unbreakable
|
||||
unbreakable = false
|
||||
|
||||
[building.sconce]
|
||||
enabled = true
|
||||
sconce_lever = true
|
||||
|
||||
[tools]
|
||||
candy = true
|
||||
stasis = true
|
||||
altimeter = true
|
||||
confetti_popper = true
|
||||
|
||||
[tools.quiver]
|
||||
enabled = true
|
||||
#Allows using a quiver without being slowed down
|
||||
use_without_slow = true
|
||||
#Arrow stacks that can fit inside a quiver. Requires reboot
|
||||
# Default: 6
|
||||
# Range: 1 ~ 9
|
||||
slots = 6
|
||||
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
|
||||
# Default: 0.03
|
||||
# Range: 0.0 ~ 1.0
|
||||
quiver_skeleton_spawn_chance = 0.03
|
||||
#If enabled, the quiver skeleton spawn chance will depend on the local difficulty of the world. If disabled, it will always be the same
|
||||
quiver_skeleton_spawn_depend_on_global_difficulty = true
|
||||
#Allows quiver to only be used when in offhand or in curio invSlot
|
||||
only_works_in_curio = false
|
||||
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same explosionType
|
||||
quiver_pickup = true
|
||||
|
||||
[tools.lunch_basket]
|
||||
enabled = true
|
||||
#Allows lunch baskets to be placed on the ground
|
||||
placeable = true
|
||||
#Arrow stacks that can fit inside a lunch basket. Requires reboot
|
||||
# Default: 6
|
||||
# Range: 1 ~ 9
|
||||
slots = 6
|
||||
|
||||
[tools.slice_map]
|
||||
enabled = true
|
||||
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
range_multiplier = 0.25
|
||||
|
||||
[tools.bubble_blower]
|
||||
enabled = true
|
||||
#Amount of soap consumed per bubble block placed
|
||||
# Default: 5
|
||||
# Range: 1 ~ 25
|
||||
stasis_cost = 5
|
||||
|
||||
[tools.bubble_blower.bubble_block]
|
||||
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
|
||||
# Default: 1200
|
||||
# Range: 1 ~ 10000
|
||||
lifetime = 1200
|
||||
#Can bubble break when touched on?
|
||||
break_when_touched = true
|
||||
#Max number of charges a bubble blower can hold
|
||||
# Default: 200
|
||||
# Range: 1 ~ 1000000
|
||||
max_charges = 200
|
||||
|
||||
[tools.wrench]
|
||||
enabled = true
|
||||
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
|
||||
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
|
||||
bypass_when_on = "MAIN_HAND"
|
||||
|
||||
[tools.rope_arrow]
|
||||
#Rope arrows are automatically disabled if 'rope' feature is disabled
|
||||
enabled = true
|
||||
#Max number of rope items allowed to be stored inside a rope arrow
|
||||
# Default: 32
|
||||
# Range: 1 ~ 256
|
||||
capacity = 32
|
||||
#Makes rope arrows exclusive to crossbows
|
||||
exclusive_to_crossbows = false
|
||||
|
||||
[tools.flute]
|
||||
enabled = true
|
||||
#Allows flute to be unbound. Unbound flutes will search for pets in a radius and teleport them to the player
|
||||
unbound = false
|
||||
#Radius in which an unbound flute will search pets
|
||||
# Default: 64
|
||||
# Range: 0 ~ 500
|
||||
unbound_radius = 64
|
||||
#Max distance at which a bound flute will allow a pet to teleport
|
||||
# Default: 64
|
||||
# Range: 0 ~ 500
|
||||
bound_distance = 64
|
||||
|
||||
[tools.bomb]
|
||||
enabled = true
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
# Default: 2.0
|
||||
# Range: 0.1 ~ 10.0
|
||||
explosion_radius = 2.0
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
|
||||
# Default: 0
|
||||
# Range: 0 ~ 100000
|
||||
bomb_fuse = 0
|
||||
#Enable bomb item cooldown
|
||||
cooldown = true
|
||||
|
||||
[tools.bomb.blue_bomb]
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
# Default: 5.15
|
||||
# Range: 0.1 ~ 10.0
|
||||
explosion_radius = 5.15
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
|
||||
[tools.slingshot]
|
||||
enabled = true
|
||||
#Slingshot range multiplier. Affect the initial projectile speed
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
range_multiplier = 1.0
|
||||
#Time in ticks to fully charge a slingshot
|
||||
# Default: 20
|
||||
# Range: 0 ~ 100
|
||||
charge_time = 20
|
||||
#Deceleration for the stasis projectile
|
||||
# Default: 0.9625
|
||||
# Range: 0.1 ~ 1.0
|
||||
stasis_deceleration = 0.9625
|
||||
#Allow enderman to intercept any slingshot projectile
|
||||
unrestricted_enderman_intercept = true
|
||||
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
|
||||
allow_buckets = true
|
||||
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 100.0
|
||||
damageable_damage = 0.5
|
||||
#Allows splash potions to be thrown by slingshots
|
||||
allow_splash_potions = false
|
||||
#Allows bombs to be thrown by slingshots
|
||||
allow_bombs = false
|
||||
#Allows fire charges to be thrown by slingshots
|
||||
allow_fire_charges = false
|
||||
#Allows snowballs to be thrown by slingshots
|
||||
allow_snowballs = false
|
||||
#Allows enderpearls to be thrown by slingshots
|
||||
allow_enderpearls = false
|
||||
|
||||
[tools.antique_ink]
|
||||
enabled = true
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
|
||||
dynamic_assets_generation_mode = "CACHED"
|
||||
#Enable Creative Tab
|
||||
creative_tab = false
|
||||
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
|
||||
dispensers = true
|
||||
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
|
||||
sanity_checks_messages = true
|
||||
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
red_merchant_spawn_multiplier = 1.0
|
||||
|
||||
#Vanilla tweaks
|
||||
[tweaks]
|
||||
|
||||
[tweaks.dragon_banner_pattern]
|
||||
#Adds dragon banner pattern made from dragon head
|
||||
enabled = true
|
||||
|
||||
[tweaks.ai_tweaks]
|
||||
#Allows pillagers to use cannon boats. Add more entities to the 'supplementaries:can_use_cannon_boat' tag to allow them to use cannon boats as well
|
||||
pillagers_use_cannon_boats = true
|
||||
#Allows mobs to dismount from boats when on land. Add more entities to the 'supplementaries:can_dismount_boats' tag to allow them to dismount as well
|
||||
raiders_dismount_boats = true
|
||||
|
||||
[tweaks.golden_apple_disenchant]
|
||||
enabled = true
|
||||
|
||||
[tweaks.traders_open_doors]
|
||||
#Allows traders to open doors (because they couldn't apparently)
|
||||
enabled = true
|
||||
|
||||
[tweaks.dispenser_tweaks]
|
||||
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
|
||||
axe_strip = true
|
||||
#Enables shooting ender pearls with dispensers
|
||||
shoot_ender_pearls = true
|
||||
#Enables extracting bundles items with dispensers
|
||||
extract_from_bundles = true
|
||||
|
||||
[tweaks.throwable_bricks]
|
||||
#Throw bricks at your foes! Might break glass blocks
|
||||
enabled = true
|
||||
|
||||
[tweaks.placeable_sticks]
|
||||
#Allow placeable sticks
|
||||
sticks = true
|
||||
#Allow placeable blaze rods
|
||||
blaze_rods = true
|
||||
|
||||
[tweaks.placeable_gunpowder]
|
||||
#Allow placeable gunpowder
|
||||
enabled = true
|
||||
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
|
||||
# Default: 2
|
||||
# Range: 0 ~ 20
|
||||
speed = 2
|
||||
#Age at which it spread to the next gunpowder block. Also affects speed
|
||||
# Default: 2
|
||||
# Range: 0 ~ 8
|
||||
spread_age = 2
|
||||
|
||||
[tweaks.raked_gravel]
|
||||
#allow gravel to be raked with a hoe
|
||||
enabled = true
|
||||
|
||||
[tweaks.bottle_xp]
|
||||
#Allow bottling up xp by using a bottle on an enchanting table
|
||||
enabled = false
|
||||
#bottling health cost
|
||||
# Default: 2
|
||||
# Range: 0 ~ 20
|
||||
cost = 2
|
||||
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
|
||||
target_block = ""
|
||||
|
||||
[tweaks.map_tweaks]
|
||||
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||
block_map_markers = true
|
||||
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
||||
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
|
||||
death_marker = "WITH_COMPASS"
|
||||
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
|
||||
tinted_blocks_on_maps = true
|
||||
|
||||
[tweaks.map_tweaks.random_adventurer_maps]
|
||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
||||
enabled = true
|
||||
#Maximum number of structure types from the tag that road signs will attempt to look for every time. Decrease to speed up search at the cost of making them not point to the nearest structure out of all. Also if made too low and in cases it were to pick a structure that only spawns very rarely, this would actually slow down the search
|
||||
# Default: 100
|
||||
# Range: 1 ~ 1000
|
||||
max_search_radius = 100
|
||||
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. Increasing the number past 1 will allow x random structures to be picked instead. this can possibly speed up search as it decreases chances to find far away ones
|
||||
# Default: 1
|
||||
# Range: 1 ~ 1000
|
||||
max_structures_searches = 1
|
||||
|
||||
[tweaks.placeable_books]
|
||||
#Allow books and enchanted books to be placed on the ground
|
||||
enabled = true
|
||||
#Allow all books to be placed both vertically and horizontally
|
||||
mixed_books = false
|
||||
|
||||
[tweaks.zombie_horse]
|
||||
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
||||
zombie_horse_conversion = true
|
||||
#Amount of rotten flesh needed
|
||||
# Default: 64
|
||||
# Range: 1 ~ 1000
|
||||
rotten_flesh = 64
|
||||
#Allows zombie horses to be ridden underwater
|
||||
rideable_underwater = true
|
||||
#Convert a zombie horse back by feeding it a golden carrot
|
||||
zombie_horse_inverse_conversion = true
|
||||
|
||||
[tweaks.noteblocks_scare]
|
||||
#Noteblocks with a zombie head will scare off villagers
|
||||
enabled = true
|
||||
|
||||
[tweaks.bad_luck_tweaks]
|
||||
#Hit a void cat, get the unluck
|
||||
cat_unluck = true
|
||||
#If you have unluck you are more likely to get hit by a lighting. Holding a lightning rod also causes this
|
||||
lightning_unluck = true
|
||||
|
||||
[tweaks.item_lore]
|
||||
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
|
||||
enabled = true
|
||||
|
||||
[tweaks.sus_recipes]
|
||||
#Adds recipes to craft suspicious gravel and suspicious sand
|
||||
enabled = true
|
||||
|
||||
[tweaks.slimed_effect]
|
||||
enabled = true
|
||||
#Allow slimeballs to be thrown
|
||||
throwable_slimeballs = true
|
||||
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
|
||||
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
|
||||
hinders_jump = "NORMAL_DIFFICULTY"
|
||||
#Duration of the slimed effect in ticks
|
||||
# Default: 300
|
||||
# Range: 0 ~ 1000
|
||||
duration = 300
|
||||
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
|
||||
# Default: 0.15
|
||||
# Range: 0.0 ~ 1.0
|
||||
chance_per_slime_size = 0.15
|
||||
|
||||
[tweaks.clock_and_compass]
|
||||
#Allow to right click with a clock to display current time in numerical form
|
||||
clock_right_click = true
|
||||
#Allow to right click with a compass to display current coordinates in numerical form
|
||||
compass_right_click = false
|
||||
#Allow these features to work in dimensions like nether or end where normally clocks don't work
|
||||
works_in_unnatural_dimensions = false
|
||||
@@ -0,0 +1,27 @@
|
||||
[general]
|
||||
#The size of overworld biome regions from each mod that uses TerraBlender.
|
||||
overworld_region_size = 3
|
||||
#The weighting of vanilla biome regions in the nether.
|
||||
vanilla_nether_region_weight = 10
|
||||
#The size of nether biome regions from each mod that uses TerraBlender.
|
||||
nether_region_size = 2
|
||||
#The weighting of vanilla biome regions in the overworld.
|
||||
vanilla_overworld_region_weight = 10
|
||||
|
||||
[end]
|
||||
#The size of edge end biomes.
|
||||
edge_biome_size = 3
|
||||
#The size of highlands end biomes.
|
||||
highlands_biome_size = 4
|
||||
#The weight of Vanilla end barrens biomes.
|
||||
vanilla_end_barrens_weight = 10
|
||||
#The size of island end biomes.
|
||||
island_biome_size = 2
|
||||
#The weight of Vanilla end highlands biomes.
|
||||
vanilla_end_highlands_weight = 10
|
||||
#The weight of Vanilla end midlands biomes.
|
||||
vanilla_end_midlands_weight = 10
|
||||
#The size of midlands end biomes.
|
||||
midlands_biome_size = 4
|
||||
#The weight of Vanilla small end islands biomes.
|
||||
vanilla_small_end_islands_weight = 10
|
||||
@@ -0,0 +1,87 @@
|
||||
[general]
|
||||
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
|
||||
restrictedWaystones = ["PLAYER"]
|
||||
#Set to "GLOBAL" to have newly placed or found waystones be global by default.
|
||||
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
|
||||
defaultVisibility = "ACTIVATION"
|
||||
#Add "GLOBAL" to allow every player to create global waystones.
|
||||
allowedVisibilities = []
|
||||
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
|
||||
warpStoneUseTime = 32
|
||||
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
|
||||
warpPlateUseTime = 15
|
||||
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
|
||||
scrollUseTime = 32
|
||||
|
||||
[inventoryButton]
|
||||
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
|
||||
inventoryButton = ""
|
||||
#The x position of the inventory button in the inventory.
|
||||
inventoryButtonX = 58
|
||||
#The y position of the inventory button in the inventory.
|
||||
inventoryButtonY = 60
|
||||
#The y position of the inventory button in the creative menu.
|
||||
creativeInventoryButtonX = 88
|
||||
#The y position of the inventory button in the creative menu.
|
||||
creativeInventoryButtonY = 33
|
||||
|
||||
[worldGen]
|
||||
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
|
||||
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
|
||||
wildWaystoneStyle = "BIOME"
|
||||
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
|
||||
chunksBetweenWildWaystones = 25
|
||||
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList will be able to spawn waystones, provided the biomes are in the `has_structure/waystone` tag.
|
||||
wildWaystonesDimensionAllowList = ["minecraft:the_nether", "minecraft:overworld", "minecraft:the_end"]
|
||||
#List of dimensions that wild waystones are not allowed to spawn in, even if the biome is in the `has_structure/waystone` tag. Only used if wildWaystonesDimensionAllowList is empty.
|
||||
wildWaystonesDimensionDenyList = []
|
||||
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
|
||||
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
|
||||
nameGenerationMode = "PRESET_FIRST"
|
||||
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
|
||||
nameGenerationTemplate = "{MrPork}"
|
||||
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
|
||||
nameGenerationPresets = []
|
||||
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
|
||||
#Allowed Values: DISABLED, REGULAR, FREQUENT
|
||||
spawnInVillages = "REGULAR"
|
||||
|
||||
[teleports]
|
||||
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
|
||||
enableCosts = true
|
||||
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
|
||||
enableCooldowns = true
|
||||
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
|
||||
warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"]
|
||||
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
|
||||
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
|
||||
transportPets = "DISABLED"
|
||||
#Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
|
||||
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
|
||||
transportLeashed = "ENABLED"
|
||||
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
|
||||
entityDenyList = ["minecraft:wither"]
|
||||
#Set to true to enable warp modifier items for applying status effects on teleports.
|
||||
enableModifiers = true
|
||||
|
||||
[client]
|
||||
#If enabled, the text overlay on waystones will no longer always render at full brightness.
|
||||
disableTextGlow = false
|
||||
|
||||
[compatibility]
|
||||
#If enabled, JourneyMap waypoints will be created for each activated waystone.
|
||||
journeyMap = true
|
||||
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
|
||||
preferJourneyMapIntegrationMod = true
|
||||
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
|
||||
dynmap = true
|
||||
|
||||
[blueMap]
|
||||
#Controls whether Waystones' BlueMap integration should be loaded
|
||||
enabled = true
|
||||
#If enabled, waystones will be tracked as markers on BlueMap
|
||||
includeWaystones = true
|
||||
#If enabled, sharestones will be tracked as markers on BlueMap.
|
||||
includeSharestones = true
|
||||
#If enabled, undiscovered waystones will be tracked as markers on BlueMap.
|
||||
includeUndiscoveredWaystones = false
|
||||
@@ -0,0 +1 @@
|
||||
current_profile = default
|
||||
@@ -0,0 +1,5 @@
|
||||
default_enforced_profile = default
|
||||
enforced_profile_permission_node = xaero.lib.enforced_server_profile
|
||||
allow_internet_access = true
|
||||
everyone_tracks_everyone = false
|
||||
edit_server_profiles_permission_node = xaero.lib.edit_server_profiles
|
||||
@@ -0,0 +1,6 @@
|
||||
############
|
||||
## Client Config Profile "default"
|
||||
##
|
||||
|
||||
profile_name = Default
|
||||
ignore_enforcement_if_edit_permission = false
|
||||
@@ -0,0 +1,5 @@
|
||||
############
|
||||
## Server Config Profile "default"
|
||||
##
|
||||
|
||||
profile_name = Default
|
||||
@@ -0,0 +1,8 @@
|
||||
current_profile = default
|
||||
update_notifications = true
|
||||
ignored_update = 0
|
||||
allow_wrong_world_teleport = false
|
||||
differentiate_by_server_address = true
|
||||
debug_entity_icons = false
|
||||
debug_entity_variant_ids = false
|
||||
waypoint_mutual_edit = true
|
||||
@@ -0,0 +1,3 @@
|
||||
default_enforced_profile = default
|
||||
enforced_profile_permission_node = xaero.minimap.enforced_server_profile
|
||||
register_minimap_status_effects = true
|
||||
@@ -0,0 +1,191 @@
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [
|
||||
"minecraft:glow_item_frame",
|
||||
"minecraft:item_frame"
|
||||
],
|
||||
"name": "gui.xaero_entity_category_root",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"displayed": true,
|
||||
"displayHeight": 0.0,
|
||||
"heightBasedFade": true,
|
||||
"renderOrder": 0.0,
|
||||
"color": 13.0,
|
||||
"displayNameWhenIconFails": true,
|
||||
"entityNumber": 1000.0,
|
||||
"alwaysDisplayNametags": false,
|
||||
"startFadingAt": 0.0,
|
||||
"dotSize": 2.0,
|
||||
"renderOverMinimapFrame": 1.0,
|
||||
"icons": 1.0,
|
||||
"names": 0.0,
|
||||
"heightLimit": 20.0,
|
||||
"iconScale": 1.0
|
||||
},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "living",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [
|
||||
"minecraft:armor_stand"
|
||||
],
|
||||
"name": "gui.xaero_entity_category_living",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 2.0,
|
||||
"color": 14.0
|
||||
},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "players",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_players",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 6.0,
|
||||
"heightLimit": 2050.0,
|
||||
"color": 15.0
|
||||
},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "nothing",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friend",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "tracked",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_tracked",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"icons": 2.0
|
||||
},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "same-team",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_same_team",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_other_teams",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 7.0
|
||||
},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "hostile",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_hostile",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 3.0
|
||||
},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "tamed",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_hostile_tamed",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 5.0
|
||||
},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friendly",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "tamed",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friendly_tamed",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 4.0
|
||||
},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "items",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_items",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"renderOrder": 1.0,
|
||||
"color": 12.0
|
||||
},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_other_entities",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"color": 5.0
|
||||
},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_root",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "living",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [
|
||||
"minecraft:armor_stand"
|
||||
],
|
||||
"name": "gui.xaero_entity_category_living",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "players",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_players",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "nothing",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friend",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "tracked",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_tracked",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "same-team",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_same_team",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_other_teams",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "hostile",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_hostile",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "tamed",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_hostile_tamed",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friendly",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": [
|
||||
{
|
||||
"hardInclude": "tamed",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_friendly_tamed",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"hardInclude": "items",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_items",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
},
|
||||
{
|
||||
"hardInclude": "anything",
|
||||
"includeList": [],
|
||||
"includeListInSuperCategory": true,
|
||||
"excludeMode": "ONLY",
|
||||
"excludeList": [],
|
||||
"name": "gui.xaero_entity_category_other_entities",
|
||||
"protection": true,
|
||||
"settingOverrides": {},
|
||||
"subCategories": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
############
|
||||
## Client Config Profile "default"
|
||||
##
|
||||
|
||||
profile_name = Default
|
||||
ignore_enforcement_if_edit_permission = false
|
||||
display_minimap = true
|
||||
minimap_item = -
|
||||
minimap_safe_mode = false
|
||||
minimap_ui_scale = 1
|
||||
display_radar = true
|
||||
radar_dots_style = 0
|
||||
radar_smooth_dots = true
|
||||
radar_name_scale = 1.0
|
||||
radar_main_entity = 0
|
||||
radar_main_dot_size = 2
|
||||
radar_hide_invisible_entities = true
|
||||
minimap_arrow_scale = 1.5
|
||||
minimap_arrow_color = 0
|
||||
minimap_arrow_opacity = 100
|
||||
tracked_players_on_minimap = true
|
||||
tracked_players_in_world = true
|
||||
tracked_player_minimap_icon_scale = 0
|
||||
tracked_player_world_icon_scale = 0
|
||||
tracked_player_world_name_scale = 0
|
||||
waypoints_in_world = true
|
||||
waypoints_on_minimap = true
|
||||
waypoints_all_sets = false
|
||||
deathpoints = true
|
||||
old_deathpoints = true
|
||||
delete_reached_deathpoints = true
|
||||
switch_auto_waypoints_on_death = true
|
||||
waypoint_icon_scale_in_world = 0
|
||||
waypoint_name_scale_in_world = 0
|
||||
waypoint_close_scale_in_world = 1.0
|
||||
waypoint_distance_scale_in_world = 0
|
||||
multiple_waypoints_info = 1
|
||||
waypoint_distance_in_world = 1
|
||||
waypoint_name_in_world = true
|
||||
waypoint_short_distance_in_world = false
|
||||
waypoint_vertical_pointing_angle = 180
|
||||
waypoint_horizontal_pointing_angle = 10
|
||||
waypoint_max_distance = 0
|
||||
waypoint_max_distance_dimension_scale = true
|
||||
waypoint_min_distance_in_world = 0.0
|
||||
waypoint_convert_distance_to_km_at = 10000
|
||||
waypoint_distance_precision = 1
|
||||
waypoint_opacity_in_world = 80
|
||||
waypoint_opacity_on_minimap = 90
|
||||
waypoint_icon_scale_on_minimap = 0
|
||||
temporary_waypoints_global = true
|
||||
default_waypoint_teleport_format = /tp @s {x} {y} {z}
|
||||
default_waypoint_teleport_rotation_format = /tp @s {x} {y} {z} {yaw} ~
|
||||
waypoint_teleport_cross_dimension = true
|
||||
waypoint_partial_y_teleport = true
|
||||
new_waypoints_to_bottom = false
|
||||
hide_world_names = 1
|
||||
minimap_compass_over_everything = true
|
||||
hide_waypoint_coordinates = false
|
||||
minimap_compass_location = 1
|
||||
minimap_compass_shadow_color = 9
|
||||
minimap_compass_north_shadow_color = -1
|
||||
minimap_compass_scale = 0
|
||||
minimap_block_colors = 0
|
||||
minimap_biomes_in_vanilla_colors = false
|
||||
minimap_cave_mode_allowed = true
|
||||
minimap_auto_cave_mode = 2
|
||||
minimap_cave_mode_allowed_dimensions = []
|
||||
minimap_manual_cave_mode_start = 2147483647
|
||||
minimap_cave_mode_depth = 30
|
||||
minimap_legible_cave_maps = false
|
||||
minimap_cave_mode_toggle_timer = 1000.0
|
||||
minimap_biome_blending = true
|
||||
minimap_display_world_map_chunks = true
|
||||
minimap_terrain_depth = true
|
||||
minimap_terrain_slopes = 2
|
||||
minimap_display_redstone = true
|
||||
minimap_display_flowers = true
|
||||
minimap_block_transparency = true
|
||||
minimap_display_stained_glass = true
|
||||
minimap_adjust_height_for_short_blocks = true
|
||||
minimap_anti_aliasing = true
|
||||
minimap_size = 0
|
||||
minimap_shape = 0
|
||||
minimap_north_locked = false
|
||||
minimap_zoom = 1
|
||||
minimap_cave_mode_extra_zoom = 2
|
||||
minimap_enlarged_zoom = 0
|
||||
minimap_centered_when_enlarged = false
|
||||
keep_enlarged_minimap_unlocked = false
|
||||
minimap_toggled_enlarged = false
|
||||
minimap_lighting = true
|
||||
minimap_opacity = 100
|
||||
minimap_frame = 0
|
||||
minimap_frame_color = 9
|
||||
hide_minimap_under_screen = true
|
||||
hide_minimap_under_f3 = true
|
||||
boss_health_push_box = 1
|
||||
potion_effect_push_box = 1
|
||||
minimap_chunk_grid = -1
|
||||
minimap_chunk_grid_line_width = 1
|
||||
minimap_slime_chunks = false
|
||||
minimap_open_slime_chunks_screen = true
|
||||
minimap_light_overlay_type = 0
|
||||
minimap_light_overlay_max_light = 7
|
||||
minimap_light_overlay_min_light = 0
|
||||
minimap_light_overlay_color = 13
|
||||
minimap_display_opac_claims = true
|
||||
minimap_opac_claim_fill_opacity = 46
|
||||
minimap_opac_claim_border_opacity = 80
|
||||
minimap_display_opac_current_claim = true
|
||||
minimap_info_display_background_opacity = 40
|
||||
minimap_info_display_alignment = 0
|
||||
info_display_config = This option's value is saved to sub-folder "info_display_config".
|
||||
hud_render_layer = 1
|
||||
@@ -0,0 +1,15 @@
|
||||
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
|
||||
infoDisplay:coords:true:15:-1
|
||||
infoDisplay:overworld_coords:false:15:-1
|
||||
infoDisplay:chunk_coords:false:15:-1
|
||||
infoDisplay:angles:false:15:-1
|
||||
infoDisplay:dimension:false:15:-1
|
||||
infoDisplay:biome:false:15:-1
|
||||
infoDisplay:weather:false:15:-1
|
||||
infoDisplay:light_level:0:15:-1
|
||||
infoDisplay:time:0:15:-1
|
||||
infoDisplay:real_time:0:15:-1
|
||||
infoDisplay:highlights:true:15:-1
|
||||
infoDisplay:light_overlay_indicator:true:15:-1
|
||||
infoDisplay:manual_cave_mode_indicator:true:15:-1
|
||||
infoDisplay:custom_sub_world:true:15:-1
|
||||
@@ -0,0 +1,5 @@
|
||||
############
|
||||
## Server Config Profile "default"
|
||||
##
|
||||
|
||||
profile_name = Default
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user