Update Minecraft instance and server configurations to reflect new mod loader version 21.1.228, adjust seasonal properties in sereneseasons configuration, and streamline server variable settings.

This commit is contained in:
Leonid Pershin
2026-05-08 02:07:56 +03:00
parent e58bcbbc4b
commit 6824e3e995
20 changed files with 481 additions and 62 deletions
+59 -59
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@@ -41,14 +41,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -58,14 +58,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -75,14 +75,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_percent = 6.25
melt_rolls = 1
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -92,14 +92,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_AUTUMN"
melt_percent = 8.33
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -109,14 +109,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -126,14 +126,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -143,14 +143,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -160,14 +160,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_SUMMER"
melt_percent = 25.0
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -177,14 +177,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_SPRING"
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
max_thunder_time = 180000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -194,14 +194,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "MID_WINTER"
melt_percent = 0.0
melt_rolls = 0
biome_temp_adjustment = -0.8
min_rain_time = 12000
max_rain_time = 36000
min_thunder_time = -1
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -211,14 +211,14 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "EARLY_AUTUMN"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 180000
min_thunder_time = 12000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
@@ -228,11 +228,11 @@
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
season = "LATE_SPRING"
melt_percent = 12.5
melt_rolls = 1
biome_temp_adjustment = 0.0
min_rain_time = 12000
max_rain_time = 96000
min_thunder_time = 12000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
+1 -1
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+1 -1
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@@ -69,7 +69,7 @@
###
MINECRAFT_VERSION=1.21.1
MODLOADER=NeoForge
MODLOADER_VERSION=21.1.226
MODLOADER_VERSION=21.1.228
LEGACYFABRIC_INSTALLER_VERSION=1.1.1
FABRIC_INSTALLER_VERSION=1.1.1
QUILT_INSTALLER_VERSION=0.12.1
+41
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@@ -0,0 +1,41 @@
{
"useExperimentalCaching": false,
"clientOptions": {
"equipControl": "MUST_NOT_CROUCH",
"forceNullRenderReplacement": false,
"disableEmptySlotScreenError": false,
"showCosmeticAccessories": true,
"disabledDefaultRenders": []
},
"screenOptions": {
"selectedScreenType": "NONE",
"showUnusedSlots": false,
"allowSlotScrolling": true,
"inventoryButtonOffset": {
"x": 66,
"y": 8
},
"creativeInventoryButtonOffset": {
"x": 96,
"y": 6
},
"isDarkMode": false,
"showEquippedStackSlotType": true,
"entityLooksAtMouseCursor": false,
"allowSideBarCraftingGrid": true,
"showGroupTabs": true,
"hoveredOptions": {
"brightenHovered": true,
"cycleBrightness": true,
"line": false,
"clickbait": false
},
"unHoveredOptions": {
"renderUnHovered": true,
"darkenUnHovered": true,
"darkenedBrightness": 0.5,
"darkenedOpacity": 1.0
}
},
"modifiers": []
}
+12
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@@ -0,0 +1,12 @@
{
"slotIdRedirects": [
{
"trinketsId": "charm/spell_book",
"accessoriesId": "spellbook",
"additionalSlot": 1
}
],
"dumpDataWhenNullEntries": false,
"addPocketSlot": false,
"showPocketSlotInTooltip": false
}
+10
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@@ -0,0 +1,10 @@
[general]
#
#How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes
#- NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory
#- RUN_ONCE: Will generate once & the assets will be stored in memory every time you launched.
#- CACHED: create a CACHE folder via .minecraft/dynamic-resource-pack-cache
#- CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-resource-pack-cache
#- ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder
#Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS
dynamic_assets_generation_mode = "ALWAYS"
+36
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@@ -0,0 +1,36 @@
[general]
#
#How dynamic assets are generated.
#- NEVER: No asset will be generated. Use this if you have an external pack that adds assets for the block, otherwise you'll get missing assets everywhere
#- RUN_ONCE: Assets will be generated once every session. Subsequent reloads of resource/data pack will not regenerate them even if assets might have changed as a consequence
#- CACHED: Generate the assets on first boot and saves them to a cache folder in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack.
#- CACHED_ZIPPED: Generate the assets on first boot and saves them to a cache zip file in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack.
#- ALWAYS: Will always generate the assets & will be stored in memory. No cache is used. Unintuitively, this is often the fastest method as any disk access will be slow.
#Try and see what works best for you.
#Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS
server_assets_generation_mode = "ALWAYS"
#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs. Game Restart is required for this to take effect.
creative_tab = true
#Allow the item_search or searchBar to be visible. Game Restart is required for this to take effect.
tab_item_search = true
#If set to true, then all of the generated items will not be put into the mod's tab. Game Restart is required for this to take effect.
no_mod_creative_tab = false
#Generate blocktype tags for every block type. This will be applied to all the mods that use the system, not just Every Compat. Can make pack a bit faster if its off. Turn off if you dont need it. Game Restart is required for this to take effect.
generate_blocktype_tags = true
#Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues
mod_version_check_packet = true
#Don't touch unless you are told to
debug_packet = false
[general.tooltips]
#Enabled tooltips showing which mod an EC item is from
mod_origin_enabled = true
#Enabled tooltips showing which block type an EC item is made from
block_type_enabled = true
#Only show on advanced settings
show_on_advanced_tooltips = false
#Enable Every-Compat to base textures off external Resource Packs rather than mod's default textures.
#ATTENTION: There are some Resource Packs that won't work well with Every-Compat, which is why this
#option is off by default. Disable if there are missing textures for blocks.
#
use_external_resource_pack = false
+137
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@@ -0,0 +1,137 @@
#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes
[types]
[types.crystal_type.biomesoplenty]
rose_quartz = true
[types.metal_type.cataclysm]
witherite = true
enderite = true
ignitium = true
ancient_metal = true
cursium = true
black_steel = true
[types.metal_type.create]
zinc = true
brass = true
[types.metal_type.aquaculture]
neptunium = true
[types.stone_type.create]
limestone = true
asurine = true
crimsite = true
ochrum = true
veridium = true
scoria = true
scorchia = true
[types.stone_type.biomesoplenty]
black_sandstone = true
orange_sandstone = true
white_sandstone = true
brimstone = true
[types.wood_type.cataclysm]
chorus = true
[types.wood_type.biomesoplenty]
fir = true
pine = true
maple = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
flowering_oak = true
cypress = true
snowblossom = true
rainbow_birch = true
fir = true
pine = true
red_maple = true
orange_maple = true
yellow_maple = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
#Disables specific entries
[entries]
[entries.metal_type.minecraft]
nugget = true
[entries.metal_type.create]
table_cloth = true
tile_slab = true
door = true
ornate_window = true
ladder = true
sheet = true
ornate_window_pane = true
scaffolding = true
shingle_slab = true
shingle_stairs = true
tiles = true
shingles = true
tile_stairs = true
casing = true
[entries.stone_type.create]
small_brick_wall = true
cut_wall = true
small_bricks = true
cut_brick_slab = true
polished_cut_slab = true
small_brick_stairs = true
cut_bricks = true
cut = true
polished_cut = true
small_brick_slab = true
layered = true
polished_cut_stairs = true
cut_brick_wall = true
pillar = true
cut_stairs = true
cut_brick_stairs = true
polished_cut_wall = true
cut_slab = true
[entries.stone_type.waystones]
waystone = true
[entries.wood_type.farmersdelight]
cabinet = true
[entries.wood_type.storagedrawers]
full_drawers_2 = true
half_drawers_1 = true
full_drawers_4 = true
half_drawers_4 = true
trim = true
half_drawers_2 = true
full_drawers_1 = true
[entries.wood_type.create]
window_pane = true
window = true
+77
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@@ -0,0 +1,77 @@
# ═════════════════════════ Attention ═════════════════════════
# Don't use this if you don't know what you are doing
# REASON:
# This file is a conditional registration. This is harmless in Singleplayer World,
# but harmful in SERVER because you won't able to join.
# Only use for personal play.
# If you are a modpack maker DO NOT use it!
#
# ══════════════════════════ Detail ═══════════════════════════
# This file allow you to exclude WoodTypes, LeavesType, EntrySet, or a Module
# 1) You can find their names for WoodTypes, LeavesType, or EntrySet in `everycomp-entries.toml`
# 2) Leave a value empty to disable that rule.
#
# Module - is a Supported Mod, just a modId is sufficient.
# EntrySet - is a FurnitureType or DecorativeType that Wood-Good is supporting via the mod. it is either block or item.
# Wood-Mods - Biomes O' Plenty, The Twilight Forest, so on...
# Supported-Mods - The mods that EveryCompat is currently supporting
#
# NOTE: blacklisting a Module will be applied to Wood-Good, Stone-Zone, Gems-Realm
#
[woodtype]
#Exclude WoodType from all of Modules
# EXAMPLE: blacklist = [
# "forestry:.*fireproof.*", COMMENT: .* is an RegEx, it exclude all of WoodType containing "fireproof" from Forestry
# "biomesoplenty:.*", COMMENT: .* is an RegEx, it exclude all of WoodType from Wood Mod for any Module
# "biomesoplenty:redwood" COMMENT: exclude redwood from Wood Mod for any module
# ]
#
blacklist = []
[leavestype]
#Exclude LeavesType from all of Modules
# The example is same as WoodType's
blacklist = []
[block]
#Exclude a specific WoodType/LeavesType block
# This is only applied to Wood-Good.
# EXAMPLE: blacklist = [
# "chipped/biomesoplenty/checkered_redwood_trapdoor", COMMENT: excluded a checkered_trapdoor from Chipped with Biomes-O'-Plenty's redwood
# "variantvanillablocks/biomesoplenty/fir_chest", COMMENT: excluded a chest from Variant-Vanilla-Blocks with Biomes-O'-Plenty's fir
# ".*/biomesoplenty/fir_chest", COMMENT: .* is an RegEx, so it exclude fir_chest from any Supported-Mods with just Biomes-O'-Plenty (Wood-Mods)
# "chipped/.*/fir_chest", COMMENT: .* is an RegEx, so it exclude fir_chest from any Wood-Mods with just chipped (Supported-Mod)
# ".*fir_chest", COMMENT: .* is an RegEx, so it exclude fir_chest from any Supported-Mods & Wood-Mods
# ]
#
blacklist = []
[entryset]
#Exclude EntrySet from the module for All of WoodType or LeavesType
# This is only applied to Wood-Good.
# EXAMPLE: blacklist = [
# "chipped:checkered_trapdoor", COMMENT: chipped:checkered_oak_trapdoor without "oak"
# "variantvanillablocks:chest", COMMENT: variantvanillablocks:oak_chest without "oak"
# "chipped:.*" COMMENT: .* is an regex which will exclude all of EntrySets from one Module - Wood-Good ONLY
# ]
# NOTE: This excluded one entryset from all WoodTypes/LeavesTypes
#
blacklist = []
[module]
#Exclude Module From Wood-Good, Stone-Zone & Gems-Realm
# EXAMPLE: blacklist = [
# "chipped",
# "variantvanillablocks"
# ]
#
blacklist = []
[other]
#Disable all of Supported Mods on EveryCompat's side. This feature is same as Library-Section which do not have any Wood Modules.
#WARNING: If the config between CLIENT & SERVER are not the same, then you won't able to join a server
include_all_wood_modules = true
#Blacklist all of EveryCompat's supported blocks that may have similar block to Framed Blocks.
#This will be applied to all mods, EveryCompat, StoneZone, & GemsRealm.
#WARNING: If the config between CLIENT & SERVER are not the same, then you won't able to join a server
enable_framed_blocks_blacklist = false
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@@ -0,0 +1,5 @@
[general]
#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
creative_tab = true
#Allow the item_search or searchBar to be visible.
tab_item_search = true
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@@ -0,0 +1,55 @@
# ═════════════════════════ Attention ═════════════════════════
# Don't use this if you don't know what you are doing
# REASON:
# This file is a conditional registration. This is harmless in Singleplayer World,
# but harmful in SERVER because you won't able to join.
#
# ══════════════════════════ Detail ═══════════════════════════
# This file allow you to exclude StoneTypes, MudType, EntrySet, or a Module
# 1) You can find their names for StoneTypes, MudType, or EntrySet in `everycomp-entries.toml`
# 2) Leave a value empty to disable that rule.
#
# Module - is a Supported Mod, just a modId is sufficient.
# EntrySet - is a FurnitureType or DecorativeType, it is either Block or Item.
#
#
# NOTE: blacklisting a Module will be applied to Wood-Good, Stone-Zone, Gems-Realm - if you want to blacklist, then use everycomp-hazardous.toml
#
# ─────────────────────────── Other ───────────────────────────
# (Abbreviation) RegEx <=> Regular Expression
#
[crystaltype]
#Exclude one or all of Supported-Mod for CrystalType
# EXAMPLE: blacklist = [
# "forestry:.*fireproof.*", COMMENT: .* is an RegEx, it exclude all of CrystalType containing "fireproof" from Forestry
# "biomesoplenty:.*", COMMENT: .* is a RegEx/Advanced-WildCard, it exclude all of CrystalType from Wood Mod for any Module
# "biomesoplenty:redwood" COMMENT: exclude redwood from Wood Mod for any module
# ]
#
blacklist = []
[dusttype]
#Exclude one or all of Supported-Mod for DustType
# The example is same as CrystalType's
blacklist = []
[gemtype]
#Exclude one or all of Supported-Mod for GemType
# The example is same as CrystalType's
blacklist = []
[metaltype]
#Exclude one or all of Supported-Mod for MetalType
# The example is same as CrystalType's
blacklist = []
[entryset]
#Exclude EntrySet from the module for All of CrystalType, DustType, GemType, MetalType
# This will only Exclude one specific or all of Gems-Realm's Supported-Blocks or Supported-Items
# EXAMPLE: blacklist = [
# "chipped:checkered_trapdoor", COMMENT: chipped:checkered_oak_trapdoor without "oak"
# "variantvanillablocks:chest", COMMENT: variantvanillablocks:oak_chest without "oak"
# "chipped:.*" COMMENT: .* is a RegEx/Advanced-WildCard which will exclude all of EntrySets from one Module
# ]
#
blacklist = []
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[general]
#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
creative_tab = true
#Allow the item_search or searchBar to be visible.
tab_item_search = true
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# ═════════════════════════ Attention ═════════════════════════
# Don't use this if you don't know what you are doing
# REASON:
# This file is a conditional registration. This is harmless in Singleplayer World,
# but harmful in SERVER because you won't able to join.
#
# ══════════════════════════ Detail ═══════════════════════════
# This file allow you to exclude StoneTypes, MudType, EntrySet
# 1) You can find their names for StoneTypes, MudType, or EntrySet in `everycomp-entries.toml`
# 2) Leave a value empty to disable that rule.
#
# Module - is a Supported Mod, just a modId is sufficient.
# EntrySet - is a FurnitureType or DecorativeType that Stone-Zone is supporting via the mod. it is either block or item.
#
# NOTE: blacklisting a Module will be applied to Wood-Good, Stone-Zone, Gems-Realm - if you want to blacklist, then use everycomp-hazardous.toml
#
[stonetype]
#Exclude StoneType from all of Modules
# EXAMPLE: blacklist = [
# "forestry:.*fireproof.*", COMMENT: .* is an RegEx, it exclude all of StoneType containing "fireproof" from Forestry
# "biomesoplenty:.*", COMMENT: .* is an RegEx, it exclude all of StoneType from Wood Mod for any Module
# "biomesoplenty:redwood" COMMENT: exclude redwood from Stone Mod for any module
# ]
#
blacklist = []
[mudtype]
#Exclude MudType from all of Modules
# The example is same as StoneType's
blacklist = []
[entryset]
#Exclude EntrySet from the module for All of StoneType or MudType
# This is only applied to Stone-Zone.
# EXAMPLE: blacklist = [
# "chipped:checkered_trapdoor", COMMENT: chipped:checkered_oak_trapdoor without "oak"
# "variantvanillablocks:chest", COMMENT: variantvanillablocks:oak_chest without "oak"
# "chipped:.*" COMMENT: .* is an regex which will exclude all of EntrySets from one Module
# ]
#
blacklist = []
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