Add new metal, wood, and leaves types for various mods including Create, Born in Chaos, and Rechiseled; update entries for stone types and enhance configuration clarity across multiple files.
This commit is contained in:
@@ -0,0 +1,108 @@
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#.
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#Parameters related to the physics of Aeronautics blocks
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[physics]
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#.
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#.
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#The recoil magnitude used whenever the Mounted Potato Cannon shoots
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# Default: 0.20000000298023224
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# Range: 0.0 ~ 3.4028234663852886E38
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recoil_magnitude = 0.20000000298023224
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#.
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#Thrust scaling for Propeller Bearings
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# Default: 0.20000000298023224
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# Range: 0.0 ~ 3.4028234663852886E38
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propellerBearingThrust = 0.20000000298023224
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#.
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#Airflow scaling for Propeller Bearings
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# Default: 0.05000000074505806
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# Range: 0.0 ~ 3.4028234663852886E38
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propellerBearingAirflow = 0.05000000074505806
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#.
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#Thrust scaling for Wooden Propellers
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# Default: 1.0
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# Range: 0.0 ~ 3.4028234663852886E38
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woodenPropellerThrust = 1.0
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#.
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#Airflow scaling for Wooden Propellers
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# Default: 0.10000000149011612
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# Range: 0.0 ~ 3.4028234663852886E38
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woodenPropellerAirflow = 0.10000000149011612
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#.
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#Thrust scaling for Andesite Propellers
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# Default: 1.0
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# Range: 0.0 ~ 3.4028234663852886E38
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andesitePropellerThrust = 1.0
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#.
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#Airflow scaling for Andesite Propellers
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# Default: 0.10000000149011612
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# Range: 0.0 ~ 3.4028234663852886E38
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andesitePropellerAirflow = 0.10000000149011612
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#.
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#Thrust scaling for Smart Propellers
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# Default: 1.0
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# Range: 0.0 ~ 3.4028234663852886E38
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smartPropellerThrust = 1.0
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#.
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#Airflow scaling for Smart Propellers
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# Default: 0.10000000149011612
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# Range: 0.0 ~ 3.4028234663852886E38
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smartPropellerAirflow = 0.10000000149011612
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#.
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#kpg lifted per cubic meter of Hot Air
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# Default: 1.5
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# Range: 0.0 ~ 3.4028234663852886E38
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hotAirStrength = 1.5
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#.
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#kpg lifted per cubic meter of Steam
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# Default: 1.5
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# Range: 0.0 ~ 3.4028234663852886E38
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steamStrength = 1.5
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#.
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#Parameters and abilities of Aeronautics Blocks
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[blocks]
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#.
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#.
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#If Levitite Blend should break adjacent blocks with the appropriate tag
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break_blocks_on_levitite_crystallize = true
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#.
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#The maximum hot air a Hot Air Burner can output
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# Default: 500
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# Range: > -2147483648
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hot_air_burner_max = 500
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#.
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#The maximum distance a Hot Air Burner is allowed to search to find a balloon
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# Default: 80
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# Range: > -2147483648
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hot_air_burner_max_range = 80
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#.
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#The maximum steam a Steam Vent can output
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# Default: 5000
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# Range: > 0
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steam_vent_hot_air_amount = 5000
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#.
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#The maximum distance a Steam Vent is allowed to search to find a balloon
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# Default: 80
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# Range: > -2147483648
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steam_vent_max_range = 80
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#.
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#Parameters and abilities of Aeronautics's kinetic mechanisms
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[kinetics]
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#.
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#.
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#Fine tune the kinetic stats of individual components
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[kinetics.stressValues.v2]
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#.
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#.
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[kinetics.stressValues.v2.impact]
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smart_propeller = 4.0
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gyroscopic_propeller_bearing = 2.0
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mounted_potato_cannon = 2.0
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propeller_bearing = 2.0
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andesite_propeller = 4.0
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wooden_propeller = 4.0
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": 0.0,
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"value": 0.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 10.0,
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"value": 10.0
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}
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}
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@@ -0,0 +1,17 @@
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{
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"modify_range": {
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"//": "Determines if the range for the attribute should be modified or not.",
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"//default": false,
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"value": false
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},
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"min": {
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"//": "The lowest possible value for the attribute.",
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"//default": -100.0,
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"value": -100.0
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},
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"max": {
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"//": "The highest possible value for the attribute.",
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"//default": 100.0,
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"value": 100.0
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}
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}
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@@ -0,0 +1,45 @@
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#Climbing motion (blocks per tick).
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[climbing]
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#Vertical speed when holding forward to climb up.
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# Default: 0.18
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# Range: 0.0 ~ 5.0
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climbSpeed = 0.18
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#Vertical speed when holding back to climb down.
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# Default: 0.22
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# Range: 0.0 ~ 5.0
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descendSpeed = 0.22
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#Upward impulse applied when jumping off the rope.
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# Default: 0.42
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# Range: 0.0 ~ 5.0
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jumpOffVelocity = 0.42
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#Maximum angle from vertical (in degrees) at which a hanging rope segment can be grabbed for climbing.
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#0 = only perfectly vertical ropes; 90 = any angle including horizontal. Increase to climb diagonal lines.
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# Default: 31.79
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# Range: 0.0 ~ 90.0
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maxClimbAngleFromVertical = 31.79
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#Sprint-while-descending slide mechanics.
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[sliding]
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#Maximum slide speed.
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# Default: 1.2
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# Range: 0.0 ~ 10.0
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slideSpeed = 1.2
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#How quickly the slide ramps up to slideSpeed.
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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slideAcceleration = 0.05
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#How quickly the slide eases out after releasing back.
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# Default: 0.04
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# Range: 0.0 ~ 1.0
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slideDeceleration = 0.04
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#Toggle individual climbing features.
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[features]
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#Allow climbing vertical hanging ropes.
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allowVerticalRopeClimbing = true
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#Allow climbing rope lines between two plungers.
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allowPlungerClimbing = true
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#Allow ziplining along plunger rope lines while holding a CHAIN_RIDEABLE-tagged item (e.g. Create's wrench), mirroring Simulated's existing zipline on hanging rope strands.
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allowPlungerZipline = true
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#Allow mantling onto the block above the rope when jumping off at its top end. When disabled, jumping off at the top performs a normal upward impulse instead.
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allowBlockMantle = true
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,74 @@
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#.
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#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
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disableMigration = false
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#.
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#Enable/disable features. Values on server override clients
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[features]
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#.
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copycat_stacked_half_layer = true
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copycat_vertical_stairs = true
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copycat_byte = true
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copycat_vertical_slice = true
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copycat_wooden_pressure_plate = true
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copycat_block = true
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copycat_shaft = true
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copycat_large_cogwheel = true
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copycat_fence = true
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copycat_wall = true
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copycat_cogwheel = true
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copycat_vertical_step = true
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copycat_sliding_door = true
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copycat_folding_door = true
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copycat_slope_layer = true
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copycat_light_weighted_pressure_plate = true
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copycat_stairs = true
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copycat_fence_gate = true
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copycat_slab = true
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copycat_board = true
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copycat_wooden_button = true
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copycat_trapdoor = true
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copycat_stone_pressure_plate = true
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copycat_pane = true
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copycat_half_panel = true
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copycat_slice = true
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copycat_beam = true
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copycat_door = true
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copycat_iron_door = true
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copycat_byte_panel = true
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copycat_corner_slice = true
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copycat_flat_pane = true
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copycat_ghost_block = true
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copycat_fluid_pipe = true
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copycat_heavy_weighted_pressure_plate = true
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copycat_iron_trapdoor = true
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copycat_half_layer = true
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copycat_stone_button = true
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copycat_ladder = true
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copycat_layer = true
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copycat_slope = true
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copycat_vertical_slope = true
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copycat_vertical_half_layer = true
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#.
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#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
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[feature_categories]
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#.
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#.
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#All copycats with a sloped surface
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slopes = true
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#.
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#All copycats that support multiple materials in a single block
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multistates = true
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#.
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#All copycats that can be resized by putting in more of the same copycat
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stackables = true
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#.
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#All copycats that can emit a redstone signal
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redstone = true
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#.
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#All copycats with extra functions/interactions
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functional = true
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#.
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#All copycats mimicking blocks from Create
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create = true
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@@ -0,0 +1,12 @@
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#.
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#Fine tune the kinetic stats of individual components
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[stressValues.v1]
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#.
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#.
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#[in Stress Units]
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#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
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[stressValues.v1.impact]
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copycat_cogwheel = 0.0
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copycat_large_cogwheel = 0.0
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copycat_shaft = 0.0
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@@ -0,0 +1,32 @@
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["Jetpack Height Restriction"]
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brassJetpackMaxHeight = 28.0
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andesiteJetpackMaxHeight = 18.0
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copperJetpackMaxHeight = 18.0
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netheriteJetpackMaxHeight = 28.0
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enableAboveCloudEnchant = false
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["Jetpack/Grapplin Speed"]
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brassJetpackSpeed = 0.06
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andesiteJetpackSpeed = 0.08
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copperJetpackSpeed = 0.02
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netheriteJetpackSpeed = 0.08
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grapplinWhiskSpeed = 0.2
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["Fuel/Water Capacity"]
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gadgetCapacity = 1600.0
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smallTankCapacity = 800.0
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mediumTankCapacity = 1600.0
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largeTankCapacity = 3200.0
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[Enchantments]
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enableDiggingEnchant = true
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enableImpactEnchant = true
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enableGravityGunEnchant = true
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enableHellfireEnchant = true
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["Drone Module"]
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enableDrillDroneModule = true
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enableFanDroneModule = true
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enableMagnetDroneModule = true
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enableVaultDroneModule = true
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MagnetModuleBlockLimitation = false
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@@ -0,0 +1,31 @@
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#.
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#Packmakers' control panel for internal recipe compat
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[recipes]
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#.
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#.
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#If Farmer's Delight's Tree Bark (or Straw for Bamboo-like blocks) should be added to autogenerated Sawing Recipes for stripping wood/log
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addTreeBarkToSawingRecipes = true
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#.
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#If Farmer's Delight's Cutting Board Recipes that uses knife can be converted to Sawing Recipes
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convertCuttingBoardRecipesToSawingRecipes = true
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#.
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#If Farmer's Delight's Cutting Board Recipes can be converted to Deploying Recipes
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convertCuttingBoardRecipesToDeployingRecipes = true
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#.
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#If Brewin' and Chewin's Keg Pouring Recipes can be converted to Filling Recipes
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convertKegPouringRecipesToFillingRecipes = true
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#.
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#If Brewin' and Chewin's Keg Pouring Recipes can be converted to Emptying Recipes
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convertKegPouringRecipesToEmptyingRecipes = true
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#.
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#If Extra Delight Mortar Grinding Recipes can be converted to Compacting Recipes
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convertMortarGrindingRecipesToCompactingRecipes = true
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#.
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#If Extra Delight Juicer Recipes can be converted to Compacting Recipes
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convertJuicerRecipesToCompactingRecipes = true
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#.
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#If Extra Delight Melting Pot Recipes can be converted to Mixing Recipes
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convertMeltingPotRecipesToMixingRecipes = true
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#.
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#If Extra Delight Tools on Block Recipes can be converted to Deploying Recipes
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convertToolOnBlockRecipesToDeployingRecipes = true
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@@ -0,0 +1,64 @@
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#.
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#Migrate copycats to Create: Copycats+ when they receive a block update
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migrateCopycatsOnBlockUpdate = true
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#.
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#Migrate copycats to Create: Copycats+ when their block entities are initialized
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migrateCopycatsOnInitialize = true
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#.
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#Enable/disable features. Values on server override clients
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[features]
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#.
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kinetic_bridge = true
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fluid_vessel = true
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cross_connector = true
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item_silo = true
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inverted_clutch = true
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empty_fan_catalyst = true
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parallel_gearbox = true
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redstone_link_wildcard = true
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kinetic_battery = true
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inventory_access_port = true
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centrifugal_clutch = true
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copycat_slab = true
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overstress_clutch = true
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brake = true
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copycat_block = true
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copycat_fence_gate = true
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copycat_stairs = true
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large_crank_wheel = true
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brass_gearbox = true
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copycat_vertical_step = true
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copycat_wall = true
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six_way_gearbox = true
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crank_wheel = true
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encased_chain_cogwheel = true
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sequenced_pulse_generator = true
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freewheel_clutch = true
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shear_pin = true
|
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inverted_gearshift = true
|
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linked_transmitter = true
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copycat_beam = true
|
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copycat_board = true
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inventory_bridge = true
|
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copycat_fence = true
|
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|
||||
#.
|
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#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
|
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[feature_categories]
|
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#.
|
||||
#.
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#All kinetic components, such as gearboxes and crank wheels
|
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kinetic = true
|
||||
#.
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||||
#All redstone components, such as linked transmitter and sequenced pulse generator
|
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redstone = true
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#.
|
||||
#All components related to item and fluid transport
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logistics = true
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||||
#.
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#All copycats (Install Create: Copycats+ to upgrade)
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copycats = true
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#.
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||||
#All building palette blocks
|
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palette = true
|
||||
@@ -0,0 +1,76 @@
|
||||
#.
|
||||
#Number of sub-folders allowed for schematics
|
||||
# Default: 5
|
||||
# Range: 0 ~ 20
|
||||
schematicsNestingDepth = 5
|
||||
#.
|
||||
#Enable the fix that gives remaining items after manual application
|
||||
applicationRemainingItemFix = true
|
||||
#.
|
||||
#Modify the stress output when a Fluid Vessel is used as a boiler
|
||||
# Default: 0.8125
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
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||||
vesselBoilerStressMultiplier = 0.8125
|
||||
#.
|
||||
#Modify the heat level when a Fluid Vessel is used as a boiler
|
||||
# Default: 0.5
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||||
# Range: 0.0 ~ 3.4028234663852886E38
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||||
vesselHeatMultiplier = 0.5
|
||||
#.
|
||||
#Limit the max boiler level achievable with a Fluid Vessel
|
||||
# Default: 18
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||||
# Range: 0 ~ 18
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||||
vesselMaxLevel = 18
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||||
#.
|
||||
#RPM of a Kinetic Battery when discharging
|
||||
# Default: 64
|
||||
# Range: 0 ~ 256
|
||||
batteryDischargeRPM = 64
|
||||
#.
|
||||
#Max capacity of a Kinetic Battery in su-hours
|
||||
# Default: 512.0
|
||||
# Range: 0.0 ~ 8192.0
|
||||
batteryCapacity = 512.0
|
||||
#.
|
||||
#Minimum su consumption per tick of a discharging Kinetic Battery
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 8192.0
|
||||
batteryMinDischarge = 1.0
|
||||
#.
|
||||
#Allow Redstone Links to have wildcards in both slots [restart required]
|
||||
allowDualWildcardLink = false
|
||||
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[stressValues.v1]
|
||||
#.
|
||||
#Stress impact of a powered brake [in Stress Units]
|
||||
# Default: 16384.0
|
||||
# Range: -Infinity ~ Infinity
|
||||
brakeActiveStress = 16384.0
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[stressValues.v1.impact]
|
||||
brass_gearbox = 0.0
|
||||
centrifugal_clutch = 0.0
|
||||
brake = 0.0
|
||||
encased_chain_cogwheel = 0.0
|
||||
kinetic_battery = 64.0
|
||||
six_way_gearbox = 0.0
|
||||
shear_pin = 0.0
|
||||
parallel_gearbox = 0.0
|
||||
inverted_gearshift = 0.0
|
||||
freewheel_clutch = 0.0
|
||||
overstress_clutch = 0.0
|
||||
inverted_clutch = 0.0
|
||||
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[stressValues.v1.capacity]
|
||||
crank_wheel = 8.0
|
||||
kinetic_battery = 32.0
|
||||
large_crank_wheel = 8.0
|
||||
@@ -0,0 +1,16 @@
|
||||
#.
|
||||
#Enable/Disable features of Create: Dragons Plus - Create: Simulated series Extension
|
||||
#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored
|
||||
#[@cui:RequiresReload:both]
|
||||
[features]
|
||||
|
||||
#.
|
||||
#.
|
||||
#Fluid Feature Elements
|
||||
[features.fluid]
|
||||
#.
|
||||
#If block interaction of air current through fluid should be enabled
|
||||
"fluid/air_current_block_interaction" = true
|
||||
#.
|
||||
#If Fragile Fluid Tank should be enabled
|
||||
"fluid/fragile_fluid_tank" = true
|
||||
@@ -0,0 +1,65 @@
|
||||
#.
|
||||
#Parameters and abilities of fluids and fluid operating components
|
||||
[fluids]
|
||||
#.
|
||||
#.
|
||||
#The amount of liquid a Fragile Fluid Tank can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 1000
|
||||
# Range: > 500
|
||||
fragileFluidTankCapacity = 1000
|
||||
#.
|
||||
#The amount of liquid makes effect of breaking Fragile Fluid Tank amplified. (such as potion, tea)For example: x (mB) of potion gives y ticks of duration, then 2x (mB) gives 2y ticks of duration-"x" is this option. Specific effect alters by implementation of specific fluid.
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 250
|
||||
# Range: > 1
|
||||
fragileFluidTankEffectAmplifiedUnit = 250
|
||||
#.
|
||||
#The maximum radius of the area affected when a full Fragile Fluid Tank breaks on impact
|
||||
# Default: 8
|
||||
# Range: > 2
|
||||
fragileFluidTankAffectMaxRadius = 8
|
||||
#.
|
||||
#Should Fragile Fluid Tank containing lava ignite block when it breaks
|
||||
fragileFluidTankLavaIgniteBlock = true
|
||||
#.
|
||||
#Should Fragile Fluid Tank containing lava spread fire when it breaks
|
||||
fragileFluidTankLavaSpreadFire = true
|
||||
#.
|
||||
#Should Fragile Fluid Tank containing dye fluid color block when it breaks
|
||||
fragileFluidTankDyeColorBlock = true
|
||||
|
||||
#.
|
||||
#Control panel for block Interaction of air current through fluid should be enabled
|
||||
[recipes]
|
||||
#.
|
||||
#.
|
||||
#If air current block interaction of Bulk Blasting should be enabled
|
||||
enableBulkBlastingBlockInteraction = true
|
||||
#.
|
||||
#If air current block interaction of Bulk Smoking should be enabled
|
||||
enableBulkSmokingBlockInteraction = false
|
||||
#.
|
||||
#If air current of Bulk Blasting ignite block when possible
|
||||
bulkBlastingIgniteBlock = false
|
||||
#.
|
||||
#If air current of Bulk Blasting spread fire on flammable block when possible
|
||||
bulkBlastingSpreadFire = true
|
||||
#.
|
||||
#If air current block interaction of Bulk Splashing should be enabled
|
||||
enableBulkSplashingBlockInteraction = true
|
||||
#.
|
||||
#If air current block interaction of Bulk Haunting should be enabled
|
||||
enableBulkHauntingBlockInteraction = false
|
||||
#.
|
||||
#If air current block interaction of Bulk Freezing should be enabled
|
||||
enableBulkFreezingBlockInteraction = true
|
||||
#.
|
||||
#If air current block interaction of Bulk Ending should be enabled
|
||||
enableBulkEndingBlockInteraction = false
|
||||
#.
|
||||
#If air current block interaction of Bulk Sanding should be enabled
|
||||
enableBulkSandingBlockInteraction = false
|
||||
#.
|
||||
#If air current block interaction of Bulk Coloring should be enabled
|
||||
enableBulkColoringBlockInteraction = true
|
||||
@@ -0,0 +1,190 @@
|
||||
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
|
||||
# as the config isnt synced between Clients and Server.
|
||||
#General Settings
|
||||
[general]
|
||||
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
|
||||
# Default: 480
|
||||
# Range: > 0
|
||||
fe_at_max_rpm = 480
|
||||
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
|
||||
# Default: 16384
|
||||
# Range: > 0
|
||||
max_stress = 16384
|
||||
#If audio should be enabled or not.
|
||||
audio_enabled = true
|
||||
|
||||
#Electric Motor
|
||||
[electric_motor]
|
||||
#Electric Motor min/max RPM.
|
||||
# Default: 256
|
||||
# Range: > 1
|
||||
motor_rpm_range = 256
|
||||
#Electric Motor minimum required energy consumption in FE/t.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
motor_min_consumption = 8
|
||||
#Electric Motor max input in FE (Energy transfer not consumption).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
motor_max_input = 5000
|
||||
#Electric Motor internal capacity in FE.
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
motor_capacity = 5000
|
||||
|
||||
#Alternator
|
||||
[alternator]
|
||||
#Alternator max input in FE (Energy transfer, not generation).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
generator_max_output = 5000
|
||||
#Alternator internal capacity in FE.
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
generator_capacity = 5000
|
||||
#Alternator efficiency relative to base conversion rate.
|
||||
# Default: 0.75
|
||||
# Range: 0.01 ~ 1.0
|
||||
generator_efficiency = 0.75
|
||||
|
||||
#Rolling Mill
|
||||
[rolling_mill]
|
||||
#Rolling Mill duration in ticks.
|
||||
# Default: 120
|
||||
# Range: > 0
|
||||
rolling_mill_processing_duration = 120
|
||||
#Rolling Mill base stress impact.
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1024
|
||||
rolling_mill_stress = 8
|
||||
|
||||
#Wires
|
||||
[wires]
|
||||
#The maximum stored amount in the connector network internal buffer.
|
||||
# Default: 80000
|
||||
# Range: > 80000
|
||||
connector_network_internal_buffer = 80000
|
||||
#Small Connector max input in FE/t (Energy transfer).
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
small_connector_max_input = 1000
|
||||
#Small Connector max output in FE/t (Energy transfer).
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
small_connector_max_output = 1000
|
||||
#Small Connector max wire length in blocks.
|
||||
# Default: 16
|
||||
# Range: 0 ~ 256
|
||||
small_connector_wire_length = 16
|
||||
#Small Connector With Light energy consumption in FE/t.
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
small_light_connector_consumption = 1
|
||||
#Large Connector max input in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
large_connector_max_input = 5000
|
||||
#Large Connector max output in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
large_connector_max_output = 5000
|
||||
#Large Connector max wire length in blocks.
|
||||
# Default: 32
|
||||
# Range: 0 ~ 256
|
||||
large_connector_wire_length = 32
|
||||
#Ignore checking if block face can support connector.
|
||||
connector_ignore_face_check = true
|
||||
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
|
||||
connector_allow_passive_io = true
|
||||
|
||||
#Accumulator
|
||||
[accumulator]
|
||||
#Accumulator max input in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
accumulator_max_input = 5000
|
||||
#Accumulator max output in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
accumulator_max_output = 5000
|
||||
#Accumulator internal capacity per block in FE.
|
||||
# Default: 2000000
|
||||
# Range: > 0
|
||||
accumulator_capacity = 2000000
|
||||
#Accumulator max multiblock height.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 8
|
||||
accumulator_max_height = 5
|
||||
#Accumulator max multiblock width.
|
||||
# Default: 3
|
||||
# Range: 1 ~ 8
|
||||
accumulator_max_width = 3
|
||||
|
||||
#Portable Energy Interface
|
||||
[portable_energy_interface]
|
||||
#PEI max input in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
pei_max_input = 5000
|
||||
#PEI max output in FE/t (Energy transfer).
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
pei_max_output = 5000
|
||||
|
||||
#Tesla Coil
|
||||
[tesla_coil]
|
||||
#Tesla Coil max input in FE/t (Energy transfer).
|
||||
# Default: 10000
|
||||
# Range: > 0
|
||||
tesla_coil_max_input = 10000
|
||||
#Tesla Coil charge rate in FE/t.
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
tesla_coil_charge_rate = 5000
|
||||
#Tesla Coil charge rate in FE/t for recipes.
|
||||
# Default: 2000
|
||||
# Range: > 0
|
||||
tesla_coil_recipe_charge_rate = 2000
|
||||
#Tesla Coil internal capacity in FE.
|
||||
# Default: 40000
|
||||
# Range: > 0
|
||||
tesla_coil_capacity = 40000
|
||||
#Energy consumed when Tesla Coil is fired (in FE).
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
tesla_coil_hurt_energy_required = 1000
|
||||
#Hurt range (in blocks/meters).
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
tesla_coil_hurt_range = 3
|
||||
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
tesla_coil_hurt_mob = 3
|
||||
#The duration of the Shocked effect for mobs (in ticks).
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
tesla_coil_effect_time_mob = 20
|
||||
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
tesla_coil_hurt_player = 2
|
||||
#The duration of the Shocked effect for players (in ticks).
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
tesla_coil_effect_time_player = 20
|
||||
#Tesla Coil fire interval (in ticks).
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
tesla_coil_fire_cooldown = 20
|
||||
|
||||
#Misc
|
||||
[misc]
|
||||
#Diamond Grit Sandpaper durability (number of uses).
|
||||
# Default: 1024
|
||||
# Range: > 3
|
||||
diamond_grit_sandpaper_uses = 1024
|
||||
#Barbed Wire Damage.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
barbed_wire_damage = 2.0
|
||||
@@ -0,0 +1,342 @@
|
||||
#.
|
||||
#These values affect the extent of cannon failure.
|
||||
[failure]
|
||||
#.
|
||||
#.
|
||||
#If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero.
|
||||
disableAllCannonFailure = false
|
||||
#.
|
||||
#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
squibChance = 0.25
|
||||
#.
|
||||
#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
|
||||
#This chance can be affected by stronger and weaker charge blocks.
|
||||
# Default: 0.20000000298023224
|
||||
# Range: 0.0 ~ 1.0
|
||||
barrelChargeBurstChance = 0.20000000298023224
|
||||
#.
|
||||
#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
failureExplosionPower = 2.0
|
||||
#.
|
||||
#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
overloadBurstChance = 0.5
|
||||
#.
|
||||
#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
|
||||
# Default: 0.33000001311302185
|
||||
# Range: 0.0 ~ 1.0
|
||||
interruptedIgnitionChance = 0.33000001311302185
|
||||
|
||||
#.
|
||||
#These values affect the characteristics of cannon munitions.
|
||||
[munitions]
|
||||
#.
|
||||
#.
|
||||
#If projectiles can bounce, ricochet, and be deflected.
|
||||
projectilesCanBounce = true
|
||||
#.
|
||||
# Default: 0.33000001311302185
|
||||
# Range: 0.0 ~ 1.0
|
||||
baseProjectileBounceChance = 0.33000001311302185
|
||||
#.
|
||||
# Default: 0.8999999761581421
|
||||
# Range: 0.0 ~ 1.0
|
||||
baseProjectileFluidBounceChance = 0.8999999761581421
|
||||
#.
|
||||
#[in Meters per Tick]
|
||||
#The minimum velocity necessary to activate the penetration bonus.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
minimumVelocityForPenetrationBonus = 1.0
|
||||
#.
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
penetrationBonusScale = 0.10000000149011612
|
||||
#.
|
||||
#The extent to which cannon projectiles can damage surrounding blocks.
|
||||
#All Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will destroy blocks on detonation.
|
||||
#No Explosive Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will only harm entities on detonation.
|
||||
#No Damage - projectiles will not destroy anything they hit, and will only deal entity damage. Explosive projectiles will only harm entities on detonation.
|
||||
#Allowed Values: ALL_DAMAGE, NO_EXPLOSIVE_DAMAGE, NO_DAMAGE
|
||||
damageRestriction = "ALL_DAMAGE"
|
||||
#.
|
||||
projectilesChangeSurroundings = true
|
||||
#.
|
||||
munitionBlocksCanExplode = true
|
||||
|
||||
#.
|
||||
#Damp Big Cannon Propellant
|
||||
[munitions.dampBigCannonPropellant]
|
||||
#.
|
||||
dampPropellantBlocksStartingIgnition = true
|
||||
#.
|
||||
dampPropellantWeakensPropellant = true
|
||||
|
||||
#.
|
||||
#Chunkloading
|
||||
[munitions.chunkloading]
|
||||
#.
|
||||
projectilesCanChunkload = true
|
||||
#.
|
||||
smokeCloudsCanChunkload = true
|
||||
|
||||
#.
|
||||
#Big Cannon Munitions
|
||||
[munitions.bigCannonMunitions]
|
||||
#.
|
||||
#Allowed Values: NONE, LONG, SHORT
|
||||
trailType = "SHORT"
|
||||
#.
|
||||
#Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied.
|
||||
allBigCannonProjectilesAreTracers = false
|
||||
#.
|
||||
#[in Ticks]
|
||||
# Default: 20
|
||||
# Range: 0 ~ 100
|
||||
quickFiringBreechItemPickupDelay = 20
|
||||
#.
|
||||
quickFiringBreechItemGoesToInventory = false
|
||||
|
||||
#.
|
||||
#Projectile Fuzes
|
||||
[munitions.fuzes]
|
||||
#.
|
||||
#Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
|
||||
# Default: 0.6700000166893005
|
||||
# Range: 0.0 ~ 1.0
|
||||
impactFuzeDetonationChance = 0.6700000166893005
|
||||
#.
|
||||
#How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break.
|
||||
# Default: 3
|
||||
# Range: > -1
|
||||
impactFuzeDurability = 3
|
||||
#.
|
||||
#Chance that the Inertia Fuze/Delayed Inertia Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
|
||||
# Default: 0.8999999761581421
|
||||
# Range: 0.0 ~ 1.0
|
||||
inertiaFuzeDetonationChance = 0.8999999761581421
|
||||
#.
|
||||
#How many blocks the Inertia Fuze/Delayed Inertia Fuze can hit before breaking. Set to -1 to never break.
|
||||
# Default: 3
|
||||
# Range: > -1
|
||||
inertiaFuzeDurability = 3
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Time it takes for a proximity fuze to arm itself.
|
||||
#After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
proximityFuzeArmingTime = 5
|
||||
#.
|
||||
#Scale of the area covered by the Proximity Fuze. Larger number means wider area covered
|
||||
# Default: 5
|
||||
# Range: 1 ~ 10
|
||||
proximityFuzeScale = 5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Spacing of the detection points of the Proximity Fuze.
|
||||
# Default: 1.5
|
||||
# Range: 0.5 ~ 2.0
|
||||
proximityFuzeSpacing = 1.5
|
||||
|
||||
#.
|
||||
#Grouped Munitions
|
||||
[munitions.groupedMunitions]
|
||||
#.
|
||||
#The chance of a fluid blob affecting a block in its area of effect (AOE). 0 is 0% (never), 1 is 100% (always).
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
fluidBlobBlockEffectChance = 0.5
|
||||
|
||||
#.
|
||||
#Autocannon Munitions
|
||||
[munitions.autocannonMunitions]
|
||||
#.
|
||||
#Allowed Values: NONE, LONG, SHORT
|
||||
trailType = "SHORT"
|
||||
#.
|
||||
#Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior.
|
||||
allAutocannonProjectilesAreTracers = false
|
||||
#.
|
||||
#How many autocannon rounds the Autocannon Ammo Container can store.
|
||||
# Default: 16
|
||||
# Range: 1 ~ 128
|
||||
autocannonAmmoContainerAutocannonRoundCapacity = 16
|
||||
#.
|
||||
#How many machine gun rounds the Autocannon Ammo Container can store.
|
||||
# Default: 64
|
||||
# Range: 1 ~ 128
|
||||
autocannonAmmoContainerMachineGunRoundCapacity = 64
|
||||
|
||||
#.
|
||||
#These values affect the characteristics of cannon materials and cannon structures
|
||||
[cannons]
|
||||
#.
|
||||
#.
|
||||
#Maximum length of cannons that can be built.
|
||||
# Default: 64
|
||||
# Range: > 3
|
||||
maxCannonLength = 64
|
||||
#.
|
||||
#Time when the Quickfiring Breech cannot be loaded by Mechanical Arms.
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
quickfiringBreechLoadingCooldown = 40
|
||||
#.
|
||||
#Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
quickfiringBreechOpeningCooldown = 5
|
||||
#.
|
||||
# Default: 4.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
bigCannonRecoilScale = 4.0
|
||||
#.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
autocannonRecoilScale = 0.5
|
||||
|
||||
#.
|
||||
#Drop Mortar
|
||||
[cannons.dropMortar]
|
||||
#.
|
||||
#Time in ticks between inserting a munition into a drop mortar and the drop mortar firing it. There are 20 ticks in 1 second.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
dropMortarDelay = 5
|
||||
#.
|
||||
#Length in ticks that the player has to wait for before inserting the same munition type into a drop mortar again. There are 20 ticks in 1 second.
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
dropMortarItemCooldown = 40
|
||||
|
||||
#.
|
||||
#Loading Tools
|
||||
[cannons.loadingTools]
|
||||
#.
|
||||
#If deployers can use loading tools.
|
||||
deployersCanUseLoadingTools = false
|
||||
#.
|
||||
#How many blocks inside a cannon a Ram Rod can reach.
|
||||
# Default: 5
|
||||
# Range: > 1
|
||||
ramRodReach = 5
|
||||
#.
|
||||
#Maximum amount of munition blocks a Ram Rod can push.
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
ramRodStrength = 3
|
||||
#.
|
||||
#How many blocks inside a cannon a Worm can reach.
|
||||
# Default: 5
|
||||
# Range: > 1
|
||||
wormReach = 5
|
||||
#.
|
||||
#How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools.
|
||||
# Default: 2.5
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
loadingToolHungerConsumption = 2.5
|
||||
#.
|
||||
#How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second.
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
loadingToolCooldown = 20
|
||||
|
||||
#.
|
||||
#Cannon Carriages
|
||||
[cannons.carriage]
|
||||
#.
|
||||
#How fast the carriage is, in blocks per tick.
|
||||
# Default: 0.03999999910593033
|
||||
# Range: 0.03999999910593033 ~ 1.0
|
||||
carriageSpeed = 0.03999999910593033
|
||||
#.
|
||||
#How fast the carriage turns, in degrees per tick.
|
||||
# Default: 1.0
|
||||
# Range: 0.10000000149011612 ~ 10.0
|
||||
carriageTurnRate = 1.0
|
||||
#.
|
||||
cannonWeightAffectsCarriageSpeed = true
|
||||
|
||||
#.
|
||||
#Display Link Info
|
||||
[cannons.displayLink]
|
||||
#.
|
||||
shouldDisplayCannonRotation = true
|
||||
#.
|
||||
shouldDisplayContainedMunitions = true
|
||||
|
||||
#.
|
||||
#Big Cannon Screen Shake
|
||||
[cannons.bigCannonScreenShake]
|
||||
#.
|
||||
# Default: 8.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
blastDistanceMultiplier = 8.0
|
||||
|
||||
#.
|
||||
#These values affect various miscellaneous contraptions.
|
||||
[kinetics]
|
||||
#.
|
||||
#.
|
||||
#Maximum length of cannon loaders that can be built.
|
||||
# Default: 64
|
||||
# Range: > 3
|
||||
maxLoaderLength = 64
|
||||
#.
|
||||
#When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior.
|
||||
enableIntersectionLoading = false
|
||||
|
||||
#.
|
||||
#These values affect the stress of Create Big Cannons' mechanical blocks.
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
steel_sliding_breech = 32.0
|
||||
cannon_drill = 8.0
|
||||
nethersteel_screw_breech = 40.0
|
||||
steel_screw_breech = 16.0
|
||||
bronze_sliding_breech = 12.0
|
||||
cannon_loader = 4.0
|
||||
cannon_builder = 8.0
|
||||
cast_iron_sliding_breech = 16.0
|
||||
|
||||
#.
|
||||
#These values affect cannon crafting properties.
|
||||
[crafting]
|
||||
#.
|
||||
#.
|
||||
#Maximum height of a single cannon cast that can be built.
|
||||
# Default: 32
|
||||
# Range: > 1
|
||||
maxCannonCastHeight = 32
|
||||
#.
|
||||
#Maximum length of a Cannon Drill that can be built.
|
||||
# Default: 32
|
||||
# Range: > 1
|
||||
maxCannonDrillLength = 32
|
||||
#.
|
||||
#Maximum length of a Cannon Builder that can be built.
|
||||
# Default: 32
|
||||
# Range: > 1
|
||||
maxCannonBuilderLength = 32
|
||||
#.
|
||||
#Maximum reach of a Cannon Builder.
|
||||
# Default: 32
|
||||
# Range: > 2
|
||||
maxCannonBuilderRange = 32
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Time a built-up cannon block needs to be heated for until it transforms into its finished form.
|
||||
# Default: 6000
|
||||
# Range: > 0
|
||||
builtUpCannonHeatingTime = 6000
|
||||
@@ -0,0 +1,9 @@
|
||||
["Common Config"]
|
||||
#Capacity of Tools requiring Fluids in mB
|
||||
"Capacity of Tools requiring Fluids" = 200
|
||||
#Tool Capacity Enchantment Capacity Addition in mB
|
||||
"Capacity Addition of Tools with Capacity Enchantment" = 100
|
||||
#Canister Capacity in mB
|
||||
"Capacity of Canisters" = 4000
|
||||
#Canister Capacity Enchantment Capacity Addition in mB
|
||||
"Capacity Addition of Capacity Enchantment in Canisters" = 1000
|
||||
@@ -0,0 +1,33 @@
|
||||
["Server Configs"]
|
||||
#Maximum width of Oil Barrels
|
||||
"Max Oil Barrel Width" = 3
|
||||
#Canister can be filled by spouts
|
||||
"Canister can be filled by spouts" = true
|
||||
#Combustibles do boom boom when on fire
|
||||
"Combustibles blow up" = true
|
||||
|
||||
["Server Configs"."Diesel Engines"]
|
||||
#Turbocharged Diesel Engine Speed Multiplier
|
||||
"Turbocharged Diesel Engine Speed Multiplier" = 2.0
|
||||
#Turbocharged Diesel Engine Burn Rate Multiplier
|
||||
"Turbocharged Diesel Engine Burn Rate Multiplier" = 1.0
|
||||
#Whenever Normal Diesel Engines are enabled
|
||||
"Normal Diesel Engines" = true
|
||||
#Whenever Modular Diesel Engines are enabled
|
||||
"Modular Diesel Engines" = true
|
||||
#Whenever Huge Diesel Engines are enabled
|
||||
"Huge Diesel Engines" = true
|
||||
#Whenever Diesel Engines can be filled with an Item
|
||||
"Engines filled with a bucket" = false
|
||||
#Whenever Diesel Engines can be disabled with redstone
|
||||
"Engines disabled with redstone" = true
|
||||
|
||||
["Server Configs"."Oil Config"]
|
||||
"Infinite oil chunk threshold" = 10000000
|
||||
"Oil chunk threshold" = 4000000
|
||||
"Disable normal oil chunks" = false
|
||||
"Disable high oil chunks" = false
|
||||
"Normal oil chunks oil amount multiplier" = 1.3
|
||||
"High oil chunks oil amount multiplier" = 2.0
|
||||
"Oil chunk map scale" = 1.0
|
||||
"Max Oil Scanner Level" = 10000
|
||||
@@ -0,0 +1,8 @@
|
||||
#General configuration settings
|
||||
[general]
|
||||
#Uses custom curio slot for goggles instead of the head slot
|
||||
customCurioGoggleSlot = false
|
||||
#Uses custom curio slot for backtank instead of the back slot
|
||||
customCurioBacktankSlot = false
|
||||
#Enables experimental features (Smithing the goggles onto normal helmets)
|
||||
enableExperimentalFeatures = true
|
||||
@@ -0,0 +1,7 @@
|
||||
#IMPORTANT NOTICE:
|
||||
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Create Ore Excavation
|
||||
#The settings have been moved to createoreexcavation-server.toml
|
||||
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
|
||||
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
|
||||
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
|
||||
importantInfo = true
|
||||
@@ -0,0 +1,26 @@
|
||||
#IMPORTANT NOTICE:
|
||||
#You can add more entries using KubeJS
|
||||
#https://github.com/tom5454/Create-Ore-Excavation#kubejs
|
||||
importantInfo = true
|
||||
#Finite vein base amount
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
finiteAmountBase = 1000
|
||||
#Veins infinite by default
|
||||
defaultInfinite = true
|
||||
#Max number of extractor per ore vein, Set to 0 for infinite
|
||||
# Default: 0
|
||||
# Range: 0 ~ 64
|
||||
maxExtractorsPerVein = 0
|
||||
#Vein Finder 'Found Nearby' range in chunks
|
||||
# Default: 1
|
||||
# Range: 1 ~ 8
|
||||
veinFinderNear = 1
|
||||
#Vein Finder accuracy for 'Found traces of ...'
|
||||
# Default: 25
|
||||
# Range: 1 ~ 1000
|
||||
veinFinderFar = 25
|
||||
#Vein Finder use cooldown in ticks
|
||||
# Default: 100
|
||||
# Range: 10 ~ 1000
|
||||
veinFinderCd = 100
|
||||
@@ -132,6 +132,12 @@
|
||||
pewen = true
|
||||
thornwood = true
|
||||
|
||||
[types.wood_type.mynethersdelight]
|
||||
powdery = true
|
||||
|
||||
[types.wood_type.crabbersdelight]
|
||||
palm = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
@@ -283,6 +289,13 @@
|
||||
[types.leaves_type.alexscaves]
|
||||
ancient = true
|
||||
|
||||
[types.leaves_type.culturaldelights]
|
||||
avocado = true
|
||||
fruiting_avocado = true
|
||||
|
||||
[types.leaves_type.crabbersdelight]
|
||||
palm = true
|
||||
|
||||
#Disables specific entries
|
||||
[entries]
|
||||
|
||||
|
||||
@@ -80,6 +80,12 @@
|
||||
myalite = true
|
||||
permafrost = true
|
||||
|
||||
[types.stone_type.alexscaves]
|
||||
galena = true
|
||||
radrock = true
|
||||
abyssmarine = true
|
||||
guanostone = true
|
||||
|
||||
[types.wood_type.cataclysm]
|
||||
chorus = true
|
||||
|
||||
@@ -122,6 +128,10 @@
|
||||
mahogany = true
|
||||
saxaul = true
|
||||
|
||||
[types.wood_type.alexscaves]
|
||||
pewen = true
|
||||
thornwood = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
@@ -270,6 +280,9 @@
|
||||
acacia_undergrowth = true
|
||||
acacia_twiglet = true
|
||||
|
||||
[types.leaves_type.alexscaves]
|
||||
ancient = true
|
||||
|
||||
#Disables specific entries
|
||||
[entries]
|
||||
|
||||
|
||||
@@ -34,6 +34,52 @@
|
||||
white_sandstone = true
|
||||
brimstone = true
|
||||
|
||||
[types.stone_type.natures_spirit]
|
||||
white_kaolin = true
|
||||
light_gray_kaolin = true
|
||||
gray_kaolin = true
|
||||
black_kaolin = true
|
||||
brown_kaolin = true
|
||||
red_kaolin = true
|
||||
orange_kaolin = true
|
||||
yellow_kaolin = true
|
||||
lime_kaolin = true
|
||||
green_kaolin = true
|
||||
cyan_kaolin = true
|
||||
light_blue_kaolin = true
|
||||
blue_kaolin = true
|
||||
purple_kaolin = true
|
||||
magenta_kaolin = true
|
||||
pink_kaolin = true
|
||||
pink_sandstone = true
|
||||
white_chalk = true
|
||||
light_gray_chalk = true
|
||||
gray_chalk = true
|
||||
black_chalk = true
|
||||
brown_chalk = true
|
||||
red_chalk = true
|
||||
orange_chalk = true
|
||||
yellow_chalk = true
|
||||
lime_chalk = true
|
||||
green_chalk = true
|
||||
cyan_chalk = true
|
||||
light_blue_chalk = true
|
||||
blue_chalk = true
|
||||
purple_chalk = true
|
||||
magenta_chalk = true
|
||||
pink_chalk = true
|
||||
travertine = true
|
||||
chert = true
|
||||
kaolin = true
|
||||
|
||||
[types.stone_type.quark]
|
||||
soul_sandstone = true
|
||||
limestone = true
|
||||
jasper = true
|
||||
shale = true
|
||||
myalite = true
|
||||
permafrost = true
|
||||
|
||||
[types.wood_type.cataclysm]
|
||||
chorus = true
|
||||
|
||||
@@ -52,6 +98,30 @@
|
||||
hellbark = true
|
||||
empyreal = true
|
||||
|
||||
[types.wood_type.quark]
|
||||
azalea = true
|
||||
ancient = true
|
||||
blossom = true
|
||||
|
||||
[types.wood_type.natures_spirit]
|
||||
redwood = true
|
||||
sugi = true
|
||||
wisteria = true
|
||||
fir = true
|
||||
willow = true
|
||||
aspen = true
|
||||
maple = true
|
||||
cypress = true
|
||||
olive = true
|
||||
joshua = true
|
||||
ghaf = true
|
||||
palo_verde = true
|
||||
coconut = true
|
||||
cedar = true
|
||||
larch = true
|
||||
mahogany = true
|
||||
saxaul = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
@@ -75,6 +145,131 @@
|
||||
hellbark = true
|
||||
empyreal = true
|
||||
|
||||
[types.leaves_type.quark]
|
||||
ancient = true
|
||||
blue_blossom = true
|
||||
lavender_blossom = true
|
||||
orange_blossom = true
|
||||
yellow_blossom = true
|
||||
red_blossom = true
|
||||
|
||||
[types.leaves_type.natures_spirit]
|
||||
frosty_redwood = true
|
||||
redwood = true
|
||||
sugi = true
|
||||
wisteria = true
|
||||
white_wisteria = true
|
||||
part_white_wisteria = true
|
||||
blue_wisteria = true
|
||||
part_blue_wisteria = true
|
||||
pink_wisteria = true
|
||||
part_pink_wisteria = true
|
||||
purple_wisteria = true
|
||||
part_purple_wisteria = true
|
||||
frosty_fir = true
|
||||
fir = true
|
||||
willow = true
|
||||
aspen = true
|
||||
yellow_aspen = true
|
||||
red_maple = true
|
||||
orange_maple = true
|
||||
yellow_maple = true
|
||||
cypress = true
|
||||
olive = true
|
||||
joshua = true
|
||||
ghaf = true
|
||||
palo_verde = true
|
||||
coconut = true
|
||||
cedar = true
|
||||
larch = true
|
||||
mahogany = true
|
||||
saxaul = true
|
||||
|
||||
[types.leaves_type.dynamictrees]
|
||||
spruce = true
|
||||
oak_undergrowth = true
|
||||
oak = true
|
||||
mangrove = true
|
||||
jungle_undergrowth = true
|
||||
jungle = true
|
||||
flowering_azalea = true
|
||||
dark_oak = true
|
||||
cherry = true
|
||||
birch = true
|
||||
azalea = true
|
||||
acacia = true
|
||||
|
||||
[types.leaves_type.dtnatures_spirit]
|
||||
yellow_maple = true
|
||||
wisteria = true
|
||||
willow = true
|
||||
white_wisteria = true
|
||||
sugi = true
|
||||
saxaul = true
|
||||
red_maple = true
|
||||
redwood = true
|
||||
purple_wisteria = true
|
||||
pink_wisteria = true
|
||||
part_white_wisteria = true
|
||||
part_purple_wisteria = true
|
||||
part_pink_wisteria = true
|
||||
part_blue_wisteria = true
|
||||
palo_verde = true
|
||||
orange_maple = true
|
||||
olive = true
|
||||
mahogany = true
|
||||
larch = true
|
||||
joshua = true
|
||||
ghaf = true
|
||||
frosty_redwood = true
|
||||
frosty_fir = true
|
||||
fir = true
|
||||
cypress = true
|
||||
coconut = true
|
||||
cedar = true
|
||||
blue_wisteria = true
|
||||
aspen = true
|
||||
|
||||
[types.leaves_type.dtbop]
|
||||
yellow_maple = true
|
||||
willow = true
|
||||
umbran = true
|
||||
spruce_undergrowth = true
|
||||
spruce_twiglet = true
|
||||
spruce_poplar = true
|
||||
sparse_oak = true
|
||||
sparse_acacia = true
|
||||
snowblossom_twiglet = true
|
||||
snowblossom = true
|
||||
red_maple = true
|
||||
redwood = true
|
||||
rainbow_birch = true
|
||||
poplar = true
|
||||
pine = true
|
||||
palm = true
|
||||
orange_maple = true
|
||||
oak_twiglet = true
|
||||
mega_dark_oak = true
|
||||
maple_twiglet = true
|
||||
mangrove_twiglet = true
|
||||
mahogany = true
|
||||
magic_poplar = true
|
||||
jungle_twiglet = true
|
||||
jacaranda = true
|
||||
hellbark_bush = true
|
||||
hellbark = true
|
||||
flowering_oak_undergrowth = true
|
||||
flowering_oak = true
|
||||
fir = true
|
||||
dying = true
|
||||
dark_poplar = true
|
||||
dark_oak_twiglet = true
|
||||
cypress_willow = true
|
||||
cherry_twiglet = true
|
||||
aspen = true
|
||||
acacia_undergrowth = true
|
||||
acacia_twiglet = true
|
||||
|
||||
#Disables specific entries
|
||||
[entries]
|
||||
|
||||
@@ -120,6 +315,11 @@
|
||||
[entries.stone_type.waystones]
|
||||
waystone = true
|
||||
|
||||
[entries.stone_type.quark]
|
||||
polished_vertical_slab = true
|
||||
pillar = true
|
||||
vertical_slab = true
|
||||
|
||||
[entries.wood_type.farmersdelight]
|
||||
cabinet = true
|
||||
|
||||
@@ -135,3 +335,23 @@
|
||||
[entries.wood_type.create]
|
||||
window_pane = true
|
||||
window = true
|
||||
|
||||
[entries.wood_type.quark]
|
||||
vertical_planks = true
|
||||
post = true
|
||||
trapped_chest = true
|
||||
bookshelf = true
|
||||
chest = true
|
||||
stripped_post = true
|
||||
ladder = true
|
||||
hollow_log = true
|
||||
vertical_slab = true
|
||||
|
||||
[entries.mud_type.quark]
|
||||
carved_bricks = true
|
||||
pillar = true
|
||||
brick_lattice = true
|
||||
|
||||
[entries.leaves_type.quark]
|
||||
hedge = true
|
||||
leaf_carpet = true
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes
|
||||
[types]
|
||||
|
||||
[types.crystal_type.biomesoplenty]
|
||||
rose_quartz = true
|
||||
|
||||
[types.metal_type.cataclysm]
|
||||
witherite = true
|
||||
enderite = true
|
||||
ignitium = true
|
||||
ancient_metal = true
|
||||
cursium = true
|
||||
black_steel = true
|
||||
|
||||
[types.metal_type.create]
|
||||
zinc = true
|
||||
brass = true
|
||||
|
||||
[types.metal_type.aquaculture]
|
||||
neptunium = true
|
||||
|
||||
[types.stone_type.create]
|
||||
limestone = true
|
||||
asurine = true
|
||||
crimsite = true
|
||||
ochrum = true
|
||||
veridium = true
|
||||
scoria = true
|
||||
scorchia = true
|
||||
|
||||
[types.stone_type.biomesoplenty]
|
||||
black_sandstone = true
|
||||
orange_sandstone = true
|
||||
white_sandstone = true
|
||||
brimstone = true
|
||||
|
||||
[types.wood_type.cataclysm]
|
||||
chorus = true
|
||||
|
||||
[types.wood_type.biomesoplenty]
|
||||
fir = true
|
||||
pine = true
|
||||
maple = true
|
||||
redwood = true
|
||||
mahogany = true
|
||||
jacaranda = true
|
||||
palm = true
|
||||
willow = true
|
||||
dead = true
|
||||
magic = true
|
||||
umbran = true
|
||||
hellbark = true
|
||||
empyreal = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
flowering_oak = true
|
||||
cypress = true
|
||||
snowblossom = true
|
||||
rainbow_birch = true
|
||||
fir = true
|
||||
pine = true
|
||||
red_maple = true
|
||||
orange_maple = true
|
||||
yellow_maple = true
|
||||
redwood = true
|
||||
mahogany = true
|
||||
jacaranda = true
|
||||
palm = true
|
||||
willow = true
|
||||
dead = true
|
||||
magic = true
|
||||
umbran = true
|
||||
hellbark = true
|
||||
empyreal = true
|
||||
|
||||
#Disables specific entries
|
||||
[entries]
|
||||
|
||||
[entries.metal_type.minecraft]
|
||||
nugget = true
|
||||
|
||||
[entries.metal_type.create]
|
||||
table_cloth = true
|
||||
tile_slab = true
|
||||
door = true
|
||||
ornate_window = true
|
||||
ladder = true
|
||||
sheet = true
|
||||
ornate_window_pane = true
|
||||
scaffolding = true
|
||||
shingle_slab = true
|
||||
shingle_stairs = true
|
||||
tiles = true
|
||||
shingles = true
|
||||
tile_stairs = true
|
||||
casing = true
|
||||
|
||||
[entries.stone_type.create]
|
||||
small_brick_wall = true
|
||||
cut_wall = true
|
||||
small_bricks = true
|
||||
cut_brick_slab = true
|
||||
polished_cut_slab = true
|
||||
small_brick_stairs = true
|
||||
cut_bricks = true
|
||||
cut = true
|
||||
polished_cut = true
|
||||
small_brick_slab = true
|
||||
layered = true
|
||||
polished_cut_stairs = true
|
||||
cut_brick_wall = true
|
||||
pillar = true
|
||||
cut_stairs = true
|
||||
cut_brick_stairs = true
|
||||
polished_cut_wall = true
|
||||
cut_slab = true
|
||||
|
||||
[entries.stone_type.waystones]
|
||||
waystone = true
|
||||
|
||||
[entries.wood_type.farmersdelight]
|
||||
cabinet = true
|
||||
|
||||
[entries.wood_type.storagedrawers]
|
||||
full_drawers_2 = true
|
||||
half_drawers_1 = true
|
||||
full_drawers_4 = true
|
||||
half_drawers_4 = true
|
||||
trim = true
|
||||
half_drawers_2 = true
|
||||
full_drawers_1 = true
|
||||
|
||||
[entries.wood_type.create]
|
||||
window_pane = true
|
||||
window = true
|
||||
@@ -19,6 +19,18 @@
|
||||
[types.metal_type.aquaculture]
|
||||
neptunium = true
|
||||
|
||||
[types.metal_type.createbigcannons]
|
||||
cast_iron = true
|
||||
bronze = true
|
||||
steel = true
|
||||
nethersteel = true
|
||||
|
||||
[types.metal_type.born_in_chaos_v1]
|
||||
dark_metal = true
|
||||
|
||||
[types.metal_type.createaddition]
|
||||
electrum = true
|
||||
|
||||
[types.stone_type.create]
|
||||
limestone = true
|
||||
asurine = true
|
||||
@@ -138,6 +150,12 @@
|
||||
[types.wood_type.crabbersdelight]
|
||||
palm = true
|
||||
|
||||
[types.wood_type.createdieselgenerators]
|
||||
chip_wood = true
|
||||
|
||||
[types.wood_type.born_in_chaos_v1]
|
||||
scorched = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
@@ -318,6 +336,34 @@
|
||||
tile_stairs = true
|
||||
casing = true
|
||||
|
||||
[entries.metal_type.rechiseled]
|
||||
block_plated = true
|
||||
block_sheets = true
|
||||
block_small_bricks_connecting = true
|
||||
block_chiseled_connecting = true
|
||||
block_patterned = true
|
||||
block_connecting_connecting = true
|
||||
block_framed = true
|
||||
block_reinforced = true
|
||||
block_pipes_connecting = true
|
||||
block_processed = true
|
||||
block_gears_connecting = true
|
||||
block_framed_connecting = true
|
||||
block_lines_connecting = true
|
||||
block_processed_connecting = true
|
||||
block_bordered_connecting = true
|
||||
block_small_bricks = true
|
||||
block_pulverized = true
|
||||
block_bordered = true
|
||||
block_chiseled = true
|
||||
block_polished_connecting = true
|
||||
block_smooth = true
|
||||
block_patterned_connecting = true
|
||||
block_lines = true
|
||||
block_polished = true
|
||||
block_gears = true
|
||||
block_pipes = true
|
||||
|
||||
[entries.stone_type.create]
|
||||
small_brick_wall = true
|
||||
cut_wall = true
|
||||
@@ -346,6 +392,113 @@
|
||||
pillar = true
|
||||
vertical_slab = true
|
||||
|
||||
[entries.stone_type.rechiseled]
|
||||
squares_slab_connecting = true
|
||||
brick_paving_slab_connecting = true
|
||||
smooth_tiles_slab = true
|
||||
brick_paving_slab = true
|
||||
bordered_slab = true
|
||||
squares_stairs = true
|
||||
smooth_rotated_bricks_stairs = true
|
||||
brick_pattern = true
|
||||
slated_stairs = true
|
||||
waves_connecting = true
|
||||
tiles_stairs_connecting = true
|
||||
smooth_large_tiles_connecting = true
|
||||
bordered_slab_connecting = true
|
||||
small_tiles_slab_connecting = true
|
||||
path_connecting = true
|
||||
bordered = true
|
||||
path_stairs = true
|
||||
small_bricks_stairs = true
|
||||
squares_slab = true
|
||||
bordered_stairs_connecting = true
|
||||
diagonal_bricks_slab_connecting = true
|
||||
waves_slab = true
|
||||
small_tiles_stairs = true
|
||||
brick_paving_stairs_connecting = true
|
||||
diagonal_bricks_stairs = true
|
||||
small_tiles_slab = true
|
||||
rotated_bricks_slab = true
|
||||
brick_paving_stairs = true
|
||||
small_tiles_connecting = true
|
||||
waves_stairs = true
|
||||
bordered_connecting = true
|
||||
waves = true
|
||||
big_tiles_stairs_connecting = true
|
||||
small_tiles_stairs_connecting = true
|
||||
smooth_tiles_stairs = true
|
||||
tiles = true
|
||||
small_bricks_stairs_connecting = true
|
||||
smooth_rotated_bricks_stairs_connecting = true
|
||||
small_bricks_slab = true
|
||||
squares_connecting = true
|
||||
crushed_stairs = true
|
||||
path = true
|
||||
slated_slab = true
|
||||
diagonal_bricks_connecting = true
|
||||
big_tiles_slab_connecting = true
|
||||
rotated_bricks_slab_connecting = true
|
||||
crushed = true
|
||||
smooth_brick_paving_connecting = true
|
||||
slated = true
|
||||
diagonal_bricks_stairs_connecting = true
|
||||
squares = true
|
||||
brick_pattern_slab_connecting = true
|
||||
smooth_large_tiles = true
|
||||
smooth_large_tiles_slab_connecting = true
|
||||
brick_paving_connecting = true
|
||||
brick_pattern_connecting = true
|
||||
smooth_brick_paving_slab_connecting = true
|
||||
path_stairs_connecting = true
|
||||
bordered_stairs = true
|
||||
waves_stairs_connecting = true
|
||||
smooth_tiles_stairs_connecting = true
|
||||
squares_stairs_connecting = true
|
||||
crushed_slab_connecting = true
|
||||
small_bricks = true
|
||||
small_bricks_connecting = true
|
||||
smooth_large_tiles_stairs_connecting = true
|
||||
crushed_slab = true
|
||||
tiles_slab_connecting = true
|
||||
smooth_brick_paving_slab = true
|
||||
smooth_rotated_bricks_slab_connecting = true
|
||||
tiles_stairs = true
|
||||
rotated_bricks_connecting = true
|
||||
smooth_large_tiles_slab = true
|
||||
smooth_tiles_slab_connecting = true
|
||||
smooth_rotated_bricks = true
|
||||
waves_slab_connecting = true
|
||||
smooth_large_tiles_stairs = true
|
||||
rotated_bricks = true
|
||||
big_tiles_connecting = true
|
||||
smooth_brick_paving = true
|
||||
diagonal_bricks = true
|
||||
big_tiles = true
|
||||
smooth_rotated_bricks_connecting = true
|
||||
smooth_brick_paving_stairs_connecting = true
|
||||
tiles_connecting = true
|
||||
crushed_stairs_connecting = true
|
||||
brick_paving = true
|
||||
path_slab = true
|
||||
tiles_slab = true
|
||||
path_slab_connecting = true
|
||||
crushed_connecting = true
|
||||
diagonal_bricks_slab = true
|
||||
smooth_tiles_connecting = true
|
||||
small_bricks_slab_connecting = true
|
||||
big_tiles_slab = true
|
||||
smooth_brick_paving_stairs = true
|
||||
big_tiles_stairs = true
|
||||
smooth_tiles = true
|
||||
brick_pattern_stairs = true
|
||||
rotated_bricks_stairs = true
|
||||
brick_pattern_stairs_connecting = true
|
||||
rotated_bricks_stairs_connecting = true
|
||||
small_tiles = true
|
||||
brick_pattern_slab = true
|
||||
smooth_rotated_bricks_slab = true
|
||||
|
||||
[entries.wood_type.farmersdelight]
|
||||
cabinet = true
|
||||
|
||||
@@ -373,6 +526,15 @@
|
||||
hollow_log = true
|
||||
vertical_slab = true
|
||||
|
||||
[entries.wood_type.another_furniture]
|
||||
flower_box = true
|
||||
shelf = true
|
||||
shutter = true
|
||||
bench = true
|
||||
table = true
|
||||
drawer = true
|
||||
chair = true
|
||||
|
||||
[entries.mud_type.quark]
|
||||
carved_bricks = true
|
||||
pillar = true
|
||||
@@ -381,3 +543,82 @@
|
||||
[entries.leaves_type.quark]
|
||||
hedge = true
|
||||
leaf_carpet = true
|
||||
|
||||
[entries.crystal_type.rechiseled]
|
||||
block_edged = true
|
||||
block_pillar_connecting = true
|
||||
block_cut_connecting = true
|
||||
block_pillar = true
|
||||
block_cut = true
|
||||
block_shiny_connecting = true
|
||||
block_beams_connecting = true
|
||||
block_tiles_connecting = true
|
||||
block_bricks = true
|
||||
block_bricks_connecting = true
|
||||
block_edged_connecting = true
|
||||
block_shiny = true
|
||||
block_polished_connecting = true
|
||||
block_bordered_diagonal_tiles = true
|
||||
block_tiles = true
|
||||
block_jewel = true
|
||||
block_diagonal_tiles = true
|
||||
block_smooth = true
|
||||
block_beams = true
|
||||
block_bordered_diagonal_tiles_connecting = true
|
||||
block_polished = true
|
||||
|
||||
[entries.dust_type.rechiseled]
|
||||
block_pillar = true
|
||||
block_chiseled_clovers_connecting = true
|
||||
block_patterned = true
|
||||
block_bricks = true
|
||||
block_bricks_connecting = true
|
||||
block_small_tiles_connecting = true
|
||||
block_brick_bordered = true
|
||||
block_compressed = true
|
||||
block_compressed_connecting = true
|
||||
block_scales = true
|
||||
block_paving = true
|
||||
block_scales_connecting = true
|
||||
block_paving_connecting = true
|
||||
block_pillar_connecting = true
|
||||
block_bordered_connecting = true
|
||||
block_diagonal_tiles_connecting = true
|
||||
block_bordered = true
|
||||
block_small_tiles = true
|
||||
block_polished_connecting = true
|
||||
block_diagonal_tiles = true
|
||||
block_smooth = true
|
||||
block_crushed = true
|
||||
block_patterned_connecting = true
|
||||
block_chiseled_clovers = true
|
||||
block_polished = true
|
||||
block_circles_connecting = true
|
||||
block_circles = true
|
||||
|
||||
[entries.gem_type.rechiseled]
|
||||
block_pillar = true
|
||||
block_chiseled_connecting = true
|
||||
block_plating = true
|
||||
block_patterned = true
|
||||
block_striped_connecting = true
|
||||
block_clovers_connecting = true
|
||||
block_clovers = true
|
||||
block_bordered_crosses = true
|
||||
block_crystal = true
|
||||
block_waxed = true
|
||||
block_patterned_squares_connecting = true
|
||||
block_bordered_plating_connecting = true
|
||||
block_pillar_connecting = true
|
||||
block_waxed_connecting = true
|
||||
block_chiseled = true
|
||||
block_crosses = true
|
||||
block_polished_connecting = true
|
||||
block_patterned_squares = true
|
||||
block_smooth = true
|
||||
block_bordered_crosses_connecting = true
|
||||
block_patterned_connecting = true
|
||||
block_bordered_plating = true
|
||||
block_polished = true
|
||||
block_crystal_connecting = true
|
||||
block_striped = true
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
["raids and illagers"]
|
||||
#Illagers In Raids Attack Animals?
|
||||
"Illagers in raids attack animals?" = true
|
||||
#Witches Attack Villagers?
|
||||
"Witches attack villagers?" = true
|
||||
#This makes Illagers run from polar bears, as anyone with common sense would.
|
||||
"Have Illagers have some common sense?" = true
|
||||
|
||||
["mob ai in general"]
|
||||
#Guards will attack all hostiles with this option, when set to false guards will only attack zombies and illagers.
|
||||
"Guards attack all mobs?" = true
|
||||
#Hostiles attack guards, by default only illagers and zombies will attack guards, the mob blacklist below will effect this option
|
||||
"All mobs attack guards" = false
|
||||
#Guards won't attack mobs in this list at all, for example, putting "minecraft:creeper" in this list will make guards ignore creepers.
|
||||
"Mob Blacklist" = ["minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "guardvillagers:guard", "minecraft:creeper", "minecraft:enderman"]
|
||||
#Guards will additionally attack mobs ids put in this list, for example, putting "minecraft:cow" in this list will make guards attack cows.
|
||||
"Mob Whitelist" = []
|
||||
|
||||
["villager stuff"]
|
||||
"Profession Whitelist for healing ai for clerics" = ["cleric"]
|
||||
"Profession Whitelist for golem repair ai" = ["armorer", "weaponsmith"]
|
||||
"Profession Whitelist for guard weaponry repair ai" = ["weaponsmith", "armorer", "toolsmith"]
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000000
|
||||
"How many times a cleric can heal a guard in one day" = 3
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000000
|
||||
"How many times a smith villager can heal a golem in one day" = 3
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000000
|
||||
"How many times a villager can heal a guard's equipment in one day" = 3
|
||||
"Allow armorers and weaponsmiths repair guard items when down below half durability?" = true
|
||||
#This will make it so villagers will only be converted into guards if the player has hero of the village
|
||||
"Make it so players have to have hero of the village to convert villagers into guards?" = false
|
||||
"Have it so blacksmiths heal golems under 60 health?" = true
|
||||
"Have it so clerics heal guards and players with hero of the village?" = true
|
||||
#This makes villagers run from polar bears, as anyone with common sense would.
|
||||
"Have Villagers have some common sense?" = true
|
||||
#Professions that can be converted into guards
|
||||
"Profession Whitelist for guard conversion" = ["nitwit", "none"]
|
||||
|
||||
["golem stuff"]
|
||||
"Allow Iron Golems to float on water?" = false
|
||||
|
||||
["guard stuff"]
|
||||
"Allow guards to sink temporarily to fight mobs that are under water?" = true
|
||||
#If a guard is fighting a mob underwater and the vertical distance between that mob and the guard is larger than this, the guard will instead float up to not take the risk of drowning
|
||||
# Default: 5
|
||||
# Range: 0 ~ 100000000
|
||||
"Depth value for guards fighting underwater mobs" = 5
|
||||
"Mobs that guards actively protect when they get targeted" = ["minecraft:villager", "guardvillagers:guard", "minecraft:iron_golem"]
|
||||
#Mobs in this list also won't get hurt by a guard's arrow if the config option to disable guard arrows hurting villagers is enabled.
|
||||
"Mobs that guards actively protect when they get hurt" = ["minecraft:villager", "guardvillagers:guard", "minecraft:iron_golem"]
|
||||
# Default: 8.0
|
||||
# Range: 0.0 ~ 1.0E8
|
||||
"Guard crossbow attack radius" = 8.0
|
||||
#Guards are placed in the middle, thus more advanced placement should be done via datapacks
|
||||
"Structure pieces that spawn guards" = ["minecraft:village/common/iron_golem"]
|
||||
# Default: 6
|
||||
# Range: 0 ~ 100000000
|
||||
"How many guards should spawn in a village?" = 6
|
||||
"Allow guards to convert to zombie villagers upon being killed by zombies?" = true
|
||||
"Allow the player to right click on bells to mass order guards to follow them?" = true
|
||||
# Default: 100.0
|
||||
# Range: -999.9000244140625 ~ 999.0
|
||||
"Chance to drop equipment" = 100.0
|
||||
#This makes Guards run from polar bears, as anyone with common sense would.
|
||||
"Have Guards have some common sense?" = false
|
||||
#This lets Guards open doors.
|
||||
"Have Guards open doors?" = true
|
||||
#This will make guards raise their shields all the time, on default they will only raise their shields under certain conditions
|
||||
"Have Guards raise their shield all the time?" = false
|
||||
# Default: 1.0
|
||||
# Range: -999.9000244140625 ~ 999.0
|
||||
"Chance for guards to lose durability" = 1.0
|
||||
"Allow guards to teleport if following the player" = true
|
||||
#This makes guards form a phalanx
|
||||
"Have guards form a phalanx?" = true
|
||||
#Angle is determined by taking the arccos of the inputted value, for example -1 is a straight 180 degree angle thus if that value is inputted guards will only check straight ahead to see if any friendly mobs are in the way.
|
||||
# Default: -0.9
|
||||
# Range: -1000000.0 ~ 1000000.0
|
||||
"Angle of how ranged guards determine if a friendly mob is infront of them before firing" = -0.9
|
||||
"Have guards attempt to avoid firing into other friendlies?" = true
|
||||
#This is the range in which the guards will be aggroed to mobs that are attacking villagers. Higher values are more resource intensive, and setting this to zero will disable the goal.
|
||||
# Default: 50.0
|
||||
# Range: -500.0 ~ 500.0
|
||||
Range = 50.0
|
||||
#How much health a guard regenerates.
|
||||
# Default: 1.0
|
||||
# Range: -500.0 ~ 500.0
|
||||
"Guard health regeneration amount" = 1.0
|
||||
"Allow guard arrows to damage villagers, iron golems, or other guards? The i-frames will still be shown for them but they won't lose any health if this is set to false" = true
|
||||
"Allow players to give guards stuff only if they have the hero of the village effect?" = false
|
||||
"Allow players to set guard patrol points only if they have hero of the village" = false
|
||||
# Default: 15
|
||||
# Range: > -2147483648
|
||||
"Minimum reputation requirement for guards to give you access to their inventories" = 15
|
||||
"Have guards only follow the player if they have hero of the village?" = true
|
||||
# Default: -100
|
||||
# Range: -9999 ~ 9999
|
||||
"How low of a reputation of a player should have to be instantly aggroed upon by guards and golems?" = -100
|
||||
"Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned" = false
|
||||
@@ -0,0 +1,9 @@
|
||||
# Default: 20.0
|
||||
# Range: -500.0 ~ 900.0
|
||||
"Guard health" = 20.0
|
||||
# Default: 0.5
|
||||
# Range: -500.0 ~ 900.0
|
||||
"Guard speed" = 0.5
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 900.0
|
||||
"Guard follow range" = 20.0
|
||||
@@ -0,0 +1,913 @@
|
||||
[tools_and_abilities]
|
||||
#Cost in minutes of using the supernova ability.
|
||||
# Default: 60
|
||||
# Range: > 0
|
||||
supernova_cost = 60
|
||||
|
||||
[tools_and_abilities.suns_blessing]
|
||||
#Duration in minutes of the Sun's Blessing effect.
|
||||
# Default: 60
|
||||
# Range: > 0
|
||||
suns_blessing_duration = 60
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
suns_blessing_attack_multiplier = 1.0
|
||||
#Cost in minutes of using the solar beam ability.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
solar_beam_cost = 5
|
||||
|
||||
[tools_and_abilities.wrought_helm]
|
||||
#Set to true for the Wrought Helm to have limited durability.
|
||||
breakable = false
|
||||
|
||||
[tools_and_abilities.wrought_helm.armor_config]
|
||||
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_reduction_multiplier = 1.0
|
||||
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
toughness_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.axe_of_a_thousand_metals]
|
||||
#Set to true for the Axe of a Thousand Metals to have limited durability.
|
||||
breakable = false
|
||||
|
||||
[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
|
||||
#Tool attack damage
|
||||
# Default: 9.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 9.0
|
||||
#Tool attack speed
|
||||
# Default: 0.8999999761581421
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 0.8999999761581421
|
||||
|
||||
[tools_and_abilities.sol_visage]
|
||||
#Set to true for the Sol Visage to have limited durability.
|
||||
breakable = false
|
||||
#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
|
||||
# Default: 10
|
||||
# Range: 0 ~ 300
|
||||
max_followers = 10
|
||||
|
||||
[tools_and_abilities.sol_visage.armor_config]
|
||||
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_reduction_multiplier = 1.0
|
||||
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
toughness_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.ice_crystal]
|
||||
#Multiply all damage done with the ice crystal by this amount.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
#Set to true for the ice crystal to have limited durability.
|
||||
#Prevents regeneration in inventory.
|
||||
breakable = false
|
||||
#Ice crystal durability
|
||||
# Default: 600
|
||||
# Range: > 1
|
||||
durability = 600
|
||||
#Freeze duration in ticks (applies to frostmaw too!)
|
||||
# Default: 50
|
||||
# Range: > 1
|
||||
freeze_duration = 50
|
||||
|
||||
[tools_and_abilities.umvuthana_mask.armor_config]
|
||||
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_reduction_multiplier = 1.0
|
||||
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
toughness_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.geomancerArmor.armor_config]
|
||||
#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
damage_reduction_multiplier = 1.0
|
||||
#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
toughness_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.spear.tool_config]
|
||||
#Tool attack damage
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 5.0
|
||||
#Tool attack speed
|
||||
# Default: 1.600000023841858
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 1.600000023841858
|
||||
|
||||
[tools_and_abilities.naga_fang_dagger]
|
||||
#Duration in ticks of the poison effect (20 ticks = 1 second).
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
poison_duration = 40
|
||||
#Damage multiplier when attacking from behind
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
backstab_damage_mult = 2.0
|
||||
|
||||
[tools_and_abilities.naga_fang_dagger.tool_config]
|
||||
#Tool attack damage
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 3.0
|
||||
#Tool attack speed
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 2.0
|
||||
|
||||
[tools_and_abilities.blowgun]
|
||||
#Duration in ticks of the poison effect (20 ticks = 1 second).
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
poison_duration = 40
|
||||
#Multiply all damage done with the blowgun/darts by this amount.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 1.0
|
||||
|
||||
[tools_and_abilities.earthrend_gauntlet]
|
||||
#Multiply all damage done with the Earthrend Gauntlet by this amount.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
#Set to true for the Earthrend Gauntlet to have limited durability.
|
||||
#Prevents regeneration in inventory.
|
||||
breakable = false
|
||||
#Earthrend Gauntlet durability
|
||||
# Default: 400
|
||||
# Range: > 1
|
||||
durability = 400
|
||||
#Set to false to disable the Earthrend Gauntlet's tunneling ability.
|
||||
enable_tunneling = true
|
||||
|
||||
[tools_and_abilities.earthrend_gauntlet.tool_config]
|
||||
#Tool attack damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 6.0
|
||||
#Tool attack speed
|
||||
# Default: 1.2000000476837158
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 1.2000000476837158
|
||||
|
||||
[tools_and_abilities.sculptor_staff]
|
||||
#Multiply all damage done with the Sculptor Staff by this amount.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[tools_and_abilities.sculptor_staff.tool_config]
|
||||
#Tool attack damage
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_damage = 3.0
|
||||
#Tool attack speed
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_speed = 1.0
|
||||
|
||||
[tools_and_abilities.elokosa_paw]
|
||||
#How long effects inflicted by Elokosa Paws last in ticks
|
||||
# Default: 600
|
||||
# Range: > 1
|
||||
effect_duration = 600
|
||||
#How long players must wait between uses of Elokosa Paws in ticks
|
||||
# Default: 1800
|
||||
# Range: > 0
|
||||
cooldown = 1800
|
||||
#How many times players can use an Elokosa Paw before it breaks
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
number_of_uses = 3
|
||||
|
||||
[mobs.frostmaw]
|
||||
#Disable/enable Frostmaw's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable frostmaws healing while asleep
|
||||
heals_out_of_battle = true
|
||||
#Allow players to steal frostmaws' ice crystals (only using specific means!)
|
||||
stealable_ice_crystal = true
|
||||
#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
|
||||
[mobs.frostmaw.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_snowy,!c:is_ocean,!c:is_river,!c:is_beach,!c:is_forest,!c:is_taiga"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.frostmaw.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 25
|
||||
# Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 8
|
||||
# Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
# Default: 100.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_max = 100.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
# Default: 50.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_min = 50.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.frostmaw.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.umvuthi]
|
||||
#Disable/enable Umvuthi's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable Umvuthi healing while not in combat
|
||||
heals_out_of_battle = true
|
||||
#Which item Umvuthi desires in exchange for the Sun's Blessing
|
||||
trade_which_item = "minecraft:gold_block"
|
||||
#How many of the item Umvuthi desires in exchange for the Sun's Blessing
|
||||
# Default: 7
|
||||
# Range: 0 ~ 64
|
||||
trade_how_many = 7
|
||||
#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
#Umvuthi will summon healers whenever he loses this much total health.
|
||||
# Default: 45
|
||||
# Range: > 0
|
||||
spawn_healers_threshold = 45
|
||||
|
||||
#Generation controls for Umvuthana Groves
|
||||
[mobs.umvuthi.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_savanna"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.umvuthi.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 25
|
||||
# Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 8
|
||||
# Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
# Default: 100.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_max = 100.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
# Default: 50.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_min = 50.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.umvuthi.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.ferrous_wroughtnaut]
|
||||
#Disable/enable Ferrous Wroughtnaut's boss health bar
|
||||
has_boss_bar = true
|
||||
#Disable/enable Ferrous Wroughtnaut healing while not active
|
||||
heals_out_of_battle = true
|
||||
#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
|
||||
reset_health_when_respawn = true
|
||||
|
||||
[mobs.ferrous_wroughtnaut.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["!c:is_ocean"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.ferrous_wroughtnaut.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 15
|
||||
# Range: > -1
|
||||
generation_distance = 15
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 5
|
||||
# Range: > -1
|
||||
generation_separation = 5
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
# Default: 50.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_max = 50.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
# Default: 20.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_min = 20.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.ferrous_wroughtnaut.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.sculptor]
|
||||
#How tall (in blocks) the Sculptor's test will be
|
||||
# Default: 60
|
||||
# Range: 1 ~ 500
|
||||
test_height = 60
|
||||
#The time limit (in seconds) for completing the Sculptor's test
|
||||
# Default: 400
|
||||
# Range: 1 ~ 36000
|
||||
test_time_limit = 400
|
||||
#Disable/enable the Sculptor healing while not in combat
|
||||
heals_out_of_battle = true
|
||||
#Disable/enable the Sculptor's boss health bar
|
||||
has_boss_bar = true
|
||||
#Which item the Sculptor desires in exchange for a chance to try his challenge
|
||||
trade_which_item = "mowziesmobs:bluff_rod"
|
||||
#How many of the item the Sculptor desires in exchange for a chance to try his challenge
|
||||
# Default: 1
|
||||
# Range: 0 ~ 64
|
||||
trade_how_many = 1
|
||||
#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
|
||||
disappear_after_reward = true
|
||||
|
||||
[mobs.sculptor.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_mountain/peak"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for spawning structure/mob with world generation
|
||||
[mobs.sculptor.generation_config]
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Maximum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 25
|
||||
# Range: > -1
|
||||
generation_distance = 25
|
||||
#Smaller number causes more generation, -1 to disable generation
|
||||
#Minimum number of chunks between placements of this mob/structure.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
# Default: 8
|
||||
# Range: > -1
|
||||
generation_separation = 8
|
||||
#Maximum height for generation placement. -65 to ignore
|
||||
# Default: 200.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_max = 200.0
|
||||
#Minimum height for generation placement. -65 to ignore
|
||||
# Default: 120.0
|
||||
# Range: -65.0 ~ 256.0
|
||||
height_min = 120.0
|
||||
#Names of structures this mob/structure will avoid when generating.
|
||||
#NO LONGER USED! USE DATAPACK INSTEAD
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.sculptor.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.grottol.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["!c:is_mushroom"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.grottol.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
spawn_rate = 2
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
max_group_size = 1
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:base_stone_overworld"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: 16
|
||||
# Range: -65 ~ 256
|
||||
height_max = 16
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_min = -65
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = true
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.grottol.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.lantern.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_forest,mowziesmobs:is_magical,!c:is_snowy"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.lantern.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
spawn_rate = 5
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 2
|
||||
# Range: > 1
|
||||
min_group_size = 2
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 4
|
||||
# Range: > 1
|
||||
max_group_size = 4
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: 60
|
||||
# Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.lantern.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
#Controls spawning for Umvuthana hunting groups
|
||||
#Group size controls how many raptors spawn, not followers
|
||||
#See Umvuthi config for grove structure controls
|
||||
[mobs.umvuthana.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_savanna"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.umvuthana.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
spawn_rate = 5
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
max_group_size = 1
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: 60
|
||||
# Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = false
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]
|
||||
|
||||
[mobs.umvuthana.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.naga.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_beach,c:is_mountain", "c:is_beach,minecraft:is_hill"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = ["minecraft:stony_shore"]
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.naga.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
spawn_rate = 20
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 2
|
||||
# Range: > 1
|
||||
max_group_size = 2
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: 68
|
||||
# Range: -65 ~ 256
|
||||
height_min = 68
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = true
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.naga.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.foliaath.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_jungle"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.foliaath.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 70
|
||||
# Range: > 0
|
||||
spawn_rate = 70
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 4
|
||||
# Range: > 1
|
||||
max_group_size = 4
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: 60
|
||||
# Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.foliaath.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.bluff.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = []
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.bluff.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
spawn_rate = 10
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 2
|
||||
# Range: > 1
|
||||
min_group_size = 2
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
max_group_size = 3
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = []
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_min = -65
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = true
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = true
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = []
|
||||
|
||||
[mobs.bluff.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
|
||||
[mobs.Elokosa.biome_config]
|
||||
#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
|
||||
#Each entry is a combination of allowed biome tags or biome names.
|
||||
#Separate types with commas to require biomes to have all tags in an entry
|
||||
#Put a '!' before a biome tag to mean NOT that tag
|
||||
#A blank entry means all biomes. No entries means no biomes.
|
||||
#For example, 'minecraft:is_forest,c:is_spooky,!c:is_snowy' would mean all biomes that are spooky forests but not snowy forests
|
||||
#'!minecraft:is_mountain' would mean all non-mountain biomes
|
||||
biome_tags = ["c:is_jungle"]
|
||||
#Allow spawns in these biomes regardless of the biome tag settings
|
||||
biome_whitelist = []
|
||||
#Prevent spawns in these biomes regardless of the biome tag settings
|
||||
biome_blacklist = []
|
||||
|
||||
#Controls for vanilla-style mob spawning
|
||||
[mobs.Elokosa.spawn_config]
|
||||
#Smaller number causes less spawning, 0 to disable spawning
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
spawn_rate = 5
|
||||
#Minimum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
min_group_size = 1
|
||||
#Maximum number of mobs that appear in a spawn group
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
max_group_size = 1
|
||||
#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
extra_rarity = 1.0
|
||||
#Names of dimensions this mob can spawn in
|
||||
dimensions = ["minecraft:overworld"]
|
||||
#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
|
||||
allowed_blocks = []
|
||||
#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
|
||||
allowed_block_tags = ["minecraft:leaves", "minecraft:logs"]
|
||||
#Maximum height for this spawn. -65 to ignore.
|
||||
# Default: -65
|
||||
# Range: -65 ~ 256
|
||||
height_max = -65
|
||||
#Minimum height for this spawn. -65 to ignore.
|
||||
# Default: 60
|
||||
# Range: -65 ~ 256
|
||||
height_min = 60
|
||||
#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
|
||||
needs_darkness = false
|
||||
#Set to true to only spawn mob if it can see the sky.
|
||||
needs_see_sky = false
|
||||
#Set to true to only spawn mob if it can't see the sky.
|
||||
needs_cant_see_sky = false
|
||||
#Names of structures this mob will avoid spawning near.
|
||||
avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]
|
||||
|
||||
[mobs.Elokosa.combat_config]
|
||||
#Scale mob health by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
health_multiplier = 1.0
|
||||
#Scale mob attack damage by this value
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
attack_multiplier = 1.0
|
||||
@@ -0,0 +1,24 @@
|
||||
#Weight for mutant enderman spawns as a percentage of the vanilla creeper spawn weight.
|
||||
#Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
|
||||
#Default Value: 0.05
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 20.0
|
||||
mutant_enderman_spawn_weight = 0.05
|
||||
#Weight for mutant zombie spawns as a percentage of the vanilla creeper spawn weight.
|
||||
#Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
|
||||
#Default Value: 0.05
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 20.0
|
||||
mutant_zombie_spawn_weight = 0.05
|
||||
#Weight for mutant skeleton spawns as a percentage of the vanilla creeper spawn weight.
|
||||
#Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
|
||||
#Default Value: 0.05
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 20.0
|
||||
mutant_skeleton_spawn_weight = 0.05
|
||||
#Weight for mutant creeper spawns as a percentage of the vanilla creeper spawn weight.
|
||||
#Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
|
||||
#Default Value: 0.05
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 20.0
|
||||
mutant_creeper_spawn_weight = 0.05
|
||||
@@ -0,0 +1,9 @@
|
||||
#Maximum distance the endersoul hand can be used to travel to.
|
||||
#Default Value: 256
|
||||
# Default: 256
|
||||
# Range: 0 ~ 512
|
||||
endersoul_hand_teleport_distance = 256
|
||||
#When infested with a Mutant X potion, what mutant mob should the target transform into. Otherwise the target will ony explode and take damage.
|
||||
#Format for every entry is "<namespace>:<path>,<namespace>:<path>" with the second id representing the mutant. Namespace may be omitted to use "minecraft" by default.
|
||||
#Default Value: [minecraft:creeper,mutantmonsters:mutant_creeper, minecraft:enderman,mutantmonsters:mutant_enderman, minecraft:skeleton,mutantmonsters:mutant_skeleton, minecraft:snow_golem,mutantmonsters:mutant_snow_golem, minecraft:zombie,mutantmonsters:mutant_zombie, minecraft:pig,mutantmonsters:spider_pig]
|
||||
mutant_x_conversions = ["minecraft:creeper,mutantmonsters:mutant_creeper", "minecraft:enderman,mutantmonsters:mutant_enderman", "minecraft:skeleton,mutantmonsters:mutant_skeleton", "minecraft:snow_golem,mutantmonsters:mutant_snow_golem", "minecraft:zombie,mutantmonsters:mutant_zombie", "minecraft:pig,mutantmonsters:spider_pig"]
|
||||
@@ -0,0 +1,39 @@
|
||||
#.
|
||||
#Parameters and abilities of Offroad Blocks
|
||||
[blocks]
|
||||
#.
|
||||
#.
|
||||
#The block gathering search radius of the borehead bearing
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 10.0
|
||||
borehead_bearing_search_radius = 1.5
|
||||
#.
|
||||
#The amount of ticks it takes for the borehead bearing to recover from an item stall
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
borehead_bearing_stall_recovery_ticks = 10
|
||||
#.
|
||||
#Whether the borehead bearing should stall when it doesn't have enough room to accept a mined block
|
||||
borehead_bearing_stalling_enabled = true
|
||||
#.
|
||||
#The divisor used to determine the max speed of the attached borehead contraption contraption
|
||||
# Default: 4.0
|
||||
# Range: 1.0 ~ 3.4028234663852886E38
|
||||
borehead_bearing_rotation_divisor = 4.0
|
||||
|
||||
#.
|
||||
#Parameters and abilities of Offroad's kinetic mechanisms
|
||||
[kinetics]
|
||||
|
||||
#.
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
wheel_mount = 16.0
|
||||
borehead_bearing = 8.0
|
||||
@@ -0,0 +1,20 @@
|
||||
#Server configuration settings for Ritchie's Projectile Library
|
||||
[server]
|
||||
#The maximum amount of chunks forced to load during a single tick. Set to 0 to force load unlimited chunks.
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
maxChunksForceLoaded = 64
|
||||
#The maximum amount of chunks that can be processed for loading each tick.
|
||||
# Default: 32
|
||||
# Range: 1 ~ 256
|
||||
maxChunksLoadedEachTick = 32
|
||||
#[in Ticks]
|
||||
#How long chunks loaded by this mod last for before being unloaded.
|
||||
# Default: 3
|
||||
# Range: 1 ~ 20
|
||||
projectileChunkAge = 3
|
||||
#[in Ticks]
|
||||
#How long chunks loaded by this mod last for before being unloaded if they have not yet loaded entities.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 200
|
||||
entityLoadTimeout = 10
|
||||
@@ -0,0 +1,38 @@
|
||||
#Whether sub-levels can split when parts are separated
|
||||
sub_level_splitting = true
|
||||
#Sub-level splitting heatmap steps that take place per tick
|
||||
# Default: 200
|
||||
# Range: > 1
|
||||
sub_level_splitting_heatmap_steps = 200
|
||||
#The distance to network sub-levels to players at
|
||||
# Default: 320.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
sub_level_tracking_range = 320.0
|
||||
#The minimum y coordinate sub-levels can exist at
|
||||
# Default: -10000.0
|
||||
# Range: -Infinity ~ Infinity
|
||||
sub_level_remove_min = -10000.0
|
||||
#The maximum y coordinate sub-levels can exist at
|
||||
# Default: 100000.0
|
||||
# Range: -Infinity ~ Infinity
|
||||
sub_level_remove_max = 100000.0
|
||||
#The fraction of velocity that is retained when a sub-level is loaded in. A value of 0.0 will indicate that no velocity should be carried over, while a value of 1.0 would carry over 100% of velocity on load.
|
||||
# Default: 0.9
|
||||
# Range: 0.0 ~ 1.0
|
||||
sub_level_velocity_retained_on_load = 0.9
|
||||
#The strength multiplier applied to sub-level punching impulses
|
||||
# Default: 2.1
|
||||
# Range: 0.0 ~ Infinity
|
||||
sub_level_punch_strength_multiplier = 2.1
|
||||
#The strength multiplier applied to the vertical component of downward sub-level punching impulses (to prevent jumping by punching the ground while standing on something light)
|
||||
# Default: 0.175
|
||||
# Range: 0.0 ~ Infinity
|
||||
sub_level_punch_downward_strength_multiplier = 0.175
|
||||
#The cooldown in ticks between sub-level punches
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
sub_level_punch_cooldown_ticks = 3
|
||||
#If the entire Sable UDP Networking pipeline should be disabled. This can improve compatibility with certain mods like Replay mod and certain networking setups, but will have worse performance and latency for networking sub-levels.
|
||||
disable_udp_pipeline = false
|
||||
#If Sable should attempt to authenticate with clients and send them sub-level data over UDP
|
||||
attempt_udp_networking = true
|
||||
@@ -0,0 +1,224 @@
|
||||
#.
|
||||
#Parameters and abilities of Simulated's kinetic mechanisms
|
||||
[kinetics]
|
||||
|
||||
#.
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
rope_winch = 4.0
|
||||
auger_shaft = 0.5
|
||||
torsion_spring = 16.0
|
||||
auger_cog = 0.5
|
||||
swivel_bearing = 4.0
|
||||
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure how much stress a source can accommodate for.
|
||||
[kinetics.stressValues.v2.capacity]
|
||||
light_blue_portable_engine = 64.0
|
||||
yellow_portable_engine = 64.0
|
||||
gray_portable_engine = 64.0
|
||||
black_portable_engine = 64.0
|
||||
red_portable_engine = 64.0
|
||||
lime_portable_engine = 64.0
|
||||
light_gray_portable_engine = 64.0
|
||||
pink_portable_engine = 64.0
|
||||
green_portable_engine = 64.0
|
||||
cyan_portable_engine = 64.0
|
||||
torsion_spring = 8.0
|
||||
brown_portable_engine = 64.0
|
||||
magenta_portable_engine = 64.0
|
||||
purple_portable_engine = 64.0
|
||||
steering_wheel = 16.0
|
||||
white_portable_engine = 64.0
|
||||
blue_portable_engine = 64.0
|
||||
orange_portable_engine = 64.0
|
||||
|
||||
#.
|
||||
#Settings for sub-level assembly
|
||||
[assembly]
|
||||
#.
|
||||
#.
|
||||
#Maximum amount of blocks in a structure assemble-able by Physics Assemblers, Swivel Bearings, or other means.
|
||||
# Default: 128000
|
||||
# Range: > 1
|
||||
maxBlocksMoved = 128000
|
||||
#.
|
||||
#Maximum range in blocks which honey glue may initially be placed
|
||||
# Default: 48
|
||||
# Range: > 1
|
||||
honeyGlueRange = 48
|
||||
#.
|
||||
#Maximum range in blocks which merging glue may be placed by items such as slime balls
|
||||
# Default: 4.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
mergingGlueRange = 4.0
|
||||
#.
|
||||
#The amount of ticks that disassembly alignment is allowed to take before failing.
|
||||
# Default: 20
|
||||
# Range: > 5
|
||||
maxDisassemblyTicks = 20
|
||||
#.
|
||||
#The maximum amount of degrees a Simulated Contraption is allowed to be tilted to fully disassemble
|
||||
# Default: 4.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
disassemblyDegreeTolerance = 4.0
|
||||
#.
|
||||
#The maximum velocity a Simulated Contraption is allowed to disassemble at in m/s
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
disassemblyMaxVelocity = 5.0
|
||||
#.
|
||||
#The maximum angular velocity a Simulated Contraption is allowed to disassemble at in rad/s
|
||||
# Default: 1.5707963705062866
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
disassemblyMaxAngularVelocity = 1.5707963705062866
|
||||
#.
|
||||
#Disallow disassembly of Simulated Contraptions in mid-air, requiring them to be within a few chunk sections of terrain
|
||||
disallowMidAirDisassembly = true
|
||||
#.
|
||||
#Whether only the original Physics Assembler can disassemble the Sub-Level it assembled
|
||||
#Disabling allows *ALL* Physics Assemblers to disassemble any Sub-Level
|
||||
"Primary Disassembly" = false
|
||||
|
||||
#.
|
||||
#Parameters related to the physics of Simulated Contraptions
|
||||
[physics]
|
||||
#.
|
||||
#.
|
||||
#The maximum force two magnets will apply towards each other
|
||||
# Default: 1000.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
redstoneMagnetStrength = 1000.0
|
||||
#.
|
||||
#The maximum force two docking connectors will apply towards each other
|
||||
# Default: 1000.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
dockingConnectorStrength = 1000.0
|
||||
#.
|
||||
#Limit for linear acceleration for a magnet pair
|
||||
# Default: 500.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
redstoneMagnetLinearAccelerationClamping = 500.0
|
||||
#.
|
||||
#Limit for angular acceleration for a magnet pair
|
||||
# Default: 50.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
redstoneMagnetAngularAccelerationClamping = 50.0
|
||||
#.
|
||||
#Limit for linear acceleration for a docking connector pair
|
||||
# Default: 500.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
dockingConnectorLinearAccelerationClamping = 500.0
|
||||
#.
|
||||
#Limit for angular acceleration for a docking connector pair
|
||||
# Default: 50.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
dockingConnectorAngularAccelerationClamping = 50.0
|
||||
#.
|
||||
#The stiffness of locked swivel bearing joints
|
||||
# Default: 1600.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
swivel_stiffness = 1600.0
|
||||
#.
|
||||
#The friction / damping of unlocked swivel bearing joints
|
||||
# Default: 0.30000001192092896
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
swivel_friction = 0.30000001192092896
|
||||
#.
|
||||
#The damping of locked swivel bearing joints
|
||||
# Default: 40.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
swivel_damping = 40.0
|
||||
#.
|
||||
#The angle tolerance in degrees for docking connectors to link
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 365.0
|
||||
docking_connector_angle = 20.0
|
||||
#.
|
||||
#The distance tolerance in blocks for docking connectors to link
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 4.0
|
||||
docking_connector_distance = 0.5
|
||||
#.
|
||||
#The maximum force handles are allowed to apply to the contraption they are attached to
|
||||
# Default: 120.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
handleMaxForce = 120.0
|
||||
#.
|
||||
#The linear stiffness of the joint motors used to hold sub-levels by the Creative Physics Staff
|
||||
# Default: 2650.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
physics_staff_linear_stiffness = 2650.0
|
||||
#.
|
||||
#The linear damping of the joint motors used to hold sub-levels by the Creative Physics Staff
|
||||
# Default: 125.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
physics_staff_linear_damping = 125.0
|
||||
#.
|
||||
#The angular stiffness of the joint motors used to hold sub-levels by the Creative Physics Staff
|
||||
# Default: 10000.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
physics_staff_angular_stiffness = 10000.0
|
||||
#.
|
||||
#The angular damping of the joint motors used to hold sub-levels by the Creative Physics Staff
|
||||
# Default: 850.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
physics_staff_angular_damping = 850.0
|
||||
|
||||
#.
|
||||
#Parameters and abilities of Simulated Blocks
|
||||
[blocks]
|
||||
#.
|
||||
#.
|
||||
#Maximum range for the Optical Sensor
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
optical_sensor_max_range = 15
|
||||
#.
|
||||
#Maximum range for the Laser Pointer
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
laser_pointer_max_range = 100
|
||||
#.
|
||||
#Maximum range for rope connections
|
||||
# Default: 40.0
|
||||
# Range: 0.0 ~ 1000.0
|
||||
max_rope_range = 40.0
|
||||
#.
|
||||
#Maximum percent the rope mounted on a Rope Winch is allowed to stretch before not accepting input
|
||||
# Default: 25.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
max_rope_winch_stretch_allowed = 25.0
|
||||
#.
|
||||
#Steepest angle at which a rope can be grabbed onto using a wrench in degrees
|
||||
# Default: 85.0
|
||||
# Range: 0.0 ~ 90.0
|
||||
max_rope_zipline_angle = 85.0
|
||||
#.
|
||||
#The maximum RPM a Swivel Bearing is allowed to rotate at
|
||||
# Default: 96.0
|
||||
# Range: 0.0 ~ 256.0
|
||||
max_swivel_bearing_speed = 96.0
|
||||
|
||||
#.
|
||||
#Equipment and gadgets added by Simulated
|
||||
[equipment]
|
||||
#.
|
||||
#.
|
||||
#Amount of free Plunger Launcher shots provided by one filled Backtank. Set to 0 makes Plunger Launchers unbreakable
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
maxPlungerLauncherShots = 100
|
||||
#.
|
||||
#The max range that launched plungers can be from each other
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
maxPlungerLauncherRange = 64
|
||||
@@ -0,0 +1,24 @@
|
||||
[harvester]
|
||||
uses_knife = true
|
||||
|
||||
[slicer]
|
||||
consume_tool_durability = true
|
||||
ignore_rotation = false
|
||||
jei_show_converted_recipes = false
|
||||
|
||||
[basin_cooking]
|
||||
enabled = true
|
||||
replace_fluid_containers = true
|
||||
#Allowed Values: NONE, HEATED, SUPERHEATED
|
||||
heat_condition = "HEATED"
|
||||
|
||||
[sprinkler]
|
||||
# Default: 300
|
||||
# Range: 10 ~ 2048
|
||||
fluid_capacity = 300
|
||||
# Default: 100
|
||||
# Range: 0 ~ 2048
|
||||
fluid_per_use = 100
|
||||
# Default: 5
|
||||
# Range: 1 ~ 32
|
||||
horizontal_range = 5
|
||||
@@ -0,0 +1,61 @@
|
||||
["Bundles of Bravery"]
|
||||
#toggle the updated controls and UI for bundles
|
||||
has_updated_bundles = true
|
||||
#allow bundles to appear on chests at villages
|
||||
bundle_loot = true
|
||||
|
||||
["The Garden Awakens"]
|
||||
#allow resin to be obtainable from creaking hearts
|
||||
resin = true
|
||||
#allow resin to appear on chests at woodland mansions
|
||||
resin_loot = true
|
||||
#allow creakings to spawn from creaking hearts
|
||||
creaking = true
|
||||
#allow the pale garden to generate in the overworld
|
||||
pale_garden = true
|
||||
#allow features from 'The Garden Awakens' to be obtainable through wandering traders
|
||||
pale_trades = true
|
||||
#creaking heart trail particle color (gray by default)
|
||||
creaking_particle_color = 6250335
|
||||
#creaking heart trail particle reverse color (orange by default)
|
||||
creaking_particle_reverse_color = 16545810
|
||||
|
||||
["Spring to Life"]
|
||||
#allow bushes to generate in the overworld
|
||||
bushes = true
|
||||
#allow firefly bushes to generate in the overworld
|
||||
firefly_bushes = true
|
||||
#allow wildflowers to generate in the overworld
|
||||
wildflowers = true
|
||||
#allow dry grass to generate in the overworld
|
||||
dry_grass = true
|
||||
#allow fallen trees to generate in the overworld
|
||||
fallen_trees = true
|
||||
#allow leaf litter to generate in the overworld
|
||||
leaf_litter = true
|
||||
#allow cactus flowers to generate
|
||||
cactus_flowers = true
|
||||
#allow variants for pigs, cows and chickens to generate
|
||||
farm_animal_variants = true
|
||||
#allow wolfs to have variants for their sounds
|
||||
wolf_sound_variants = true
|
||||
#allow features from 'Spring to Life' to be obtainable through wandering traders
|
||||
spring_trades = true
|
||||
#allow camels to spawn outside of villages
|
||||
camel_spawns = true
|
||||
#allow lodestones to appear on chests at ruined portals
|
||||
lodestone_loot = true
|
||||
|
||||
["Chase the Skies"]
|
||||
#allow dried ghasts to be obtainable through nether fossils and piglin bartering
|
||||
dried_ghasts = true
|
||||
#toggle whether leashes drop their connections when boosting with a firework rocket
|
||||
leash_drop_connections = true
|
||||
#allows ghasts drop the tears music disc
|
||||
tears_music_disc = true
|
||||
#apply a modifier to the speed of happy ghasts when ridden, 1.0 is default speed
|
||||
happy_ghast_speed_modifier = 1.0
|
||||
|
||||
["Hot as Lava"]
|
||||
#allows chicken jockeys to drop the lava chicken music disc
|
||||
lava_chicken_music_disc = true
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
// Use the custom name list, editable in ./config/villagernames/customnames.txt, seperated by a comma. If custom names are found, the default name list is ignored.
|
||||
"useCustomNames": true,
|
||||
// Use the list of pre-defined female names when naming villagers.
|
||||
"useDefaultFemaleNames": true,
|
||||
// Use the list of pre-defined male names when naming villagers.
|
||||
"useDefaultMaleNames": true,
|
||||
// Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
|
||||
"useBothCustomAndDefaultNames": false,
|
||||
// If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
|
||||
"nameModdedVillagers": true,
|
||||
// Whether the profession should be added to the villager's trade screen next to their name.
|
||||
"showProfessionOnTradeScreen": true,
|
||||
// If enabled, switches the name and profession on the villager trading screen. Result: <profession> - <name>.
|
||||
"switchNameAndProfessionTradeScreen": false,
|
||||
// Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
|
||||
"hideMerchantLevelTradeScreen": false,
|
||||
// If enabled, the mod capitalizes each word in the custom name list.
|
||||
"shouldCapitalizeNames": true
|
||||
}
|
||||
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Reference in New Issue
Block a user