Add new stone, wood, and leaves types for various mods including Alex's Caves, Natures Spirit, and Quark; expand allowed sounds for Sound Physics Remastered; remove obsolete resource and shader packs for cleaner project structure.

This commit is contained in:
Leonid Pershin
2026-05-08 03:02:03 +03:00
parent 3aff0a3b0d
commit a5844bc8c7
135 changed files with 4849 additions and 1 deletions
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#Cook House Plains
# Default: 4
# Range: 0 ~ 100
cookHousePlains = 4
#Chef House Plains
# Default: 3
# Range: 0 ~ 100
chefHousePlains = 3
#Cook House Desert
# Default: 3
# Range: 0 ~ 100
cookHouseDesert = 3
#Chef House Desert
# Default: 10
# Range: 0 ~ 100
chefHouseDesert = 10
#Cook House Taiga
# Default: 4
# Range: 0 ~ 100
cookHouseTaiga = 4
#Chef House Taiga
# Default: 4
# Range: 0 ~ 100
chefHouseTaiga = 4
#Cook House Savanna
# Default: 2
# Range: 0 ~ 100
cookHouseSavanna = 2
#Chef House Savanna
# Default: 4
# Range: 0 ~ 100
chefHouseSavanna = 4
#Cook House Snowy
# Default: 1
# Range: 0 ~ 100
cookHouseSnowy = 1
#Chef House Snowy
# Default: 4
# Range: 0 ~ 100
chefHouseSnowy = 4
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#General settings
[general]
#Should this mod add corn farm to plains and taiga village?
genCornFarm = true
#Should Novice and Apprentice Farmers trade this mod's crops? (May reduce chances of other trades appearing)
villagersTradeCorn = true
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#Game Settings
[Settings]
#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
fishermanBuyCDItems = true
#Should the Wandering Trader sell items in exchange for pearls?
wanderingTraderDealsPearls = true
#Should seafood only be able to be cooked through the Farmer's Delight pot?
cookInPot = true
#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
minTicks = 4000
#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
maxTicks = 8000
#Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true
require_surrounding_water = true
#World generation
[world]
#Palm Tree generation
[world.palm_trees]
#Should palm trees generate on beaches?
generatePalmTrees = true
#Chance of generating. Smaller value = more frequent.
# Default: 1
# Range: > 1
chance = 1
#Seashell generation
[world.seashells]
#Should seashells generate on beaches and ocean floors?
generateSeashells = true
#Chance of generating on beaches. Smaller value = more frequent.
# Default: 2
# Range: > 1
chanceBeach = 2
#Chance of generating on ocean floors. Smaller value = more frequent.
# Default: 2
# Range: > 1
chanceUnderwater = 2
#Number of seashell variants available (must match textures/models/blockstates files)
# Default: 7
# Range: 1 ~ 64
seashellVariantCount = 7
#Crab spawning
[world.crab_spawns]
#Should crabs spawn naturally in the world?
generateCrabSpawns = true
#Spawn weight. Higher value = more frequent relative to other mobs.
# Default: 10
# Range: > 1
spawnWeight = 10
#Minimum crabs per spawn attempt.
# Default: 2
# Range: > 1
minCount = 2
#Maximum crabs per spawn attempt.
# Default: 3
# Range: > 1
maxCount = 3
@@ -0,0 +1,10 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
# Default: 42
# Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]
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[ender_phasing]
#If true, Ender Phasing can teleport the player when damage is taken.
doesPhasingTeleportPlayer = true
#If true, Ender Phasing can teleport even when the damage source is water/rain/bubbles effects.
doesPhasingTeleportPlayerWhenDamageTakenByWater = false
#If true, being in water/bubbles while Ender Phasing is active deals damage.
doesWaterHurtPlayerWithPhasingEffect = true
#Horizontal teleport range (blocks).
# Default: 5
# Range: 1 ~ 64
horizontalPhasingTeleportRange = 5
#Vertical teleport range (blocks).
# Default: 3
# Range: 1 ~ 32
verticalPhasingTeleportRange = 3
#Cooldown between phasing teleports (ticks). 20 ticks = 1 second.
# Default: 10
# Range: 0 ~ 200
cooldownBetweenPhasingTeleports = 10
[void_pepper]
#Max radius for void pepper spreading attempts.
# Default: 7
# Range: 1 ~ 32
spreadRadius = 7
#How many random positions are tried per spread tick.
# Default: 15
# Range: 1 ~ 200
spreadAttempts = 15
#Chance (0..1) to attempt spreading on a tick while SPREADING is true.
# Default: 0.6666666666666666
# Range: 0.0 ~ 1.0
spreadChance = 0.6666666666666666
#Chance (0..1) to become PEPPER on a tick while SPREADING is true.
# Default: 0.3333333333333333
# Range: 0.0 ~ 1.0
pepperGrowChance = 0.3333333333333333
@@ -80,6 +80,12 @@
myalite = true
permafrost = true
[types.stone_type.alexscaves]
galena = true
radrock = true
abyssmarine = true
guanostone = true
[types.wood_type.cataclysm]
chorus = true
@@ -122,6 +128,10 @@
mahogany = true
saxaul = true
[types.wood_type.alexscaves]
pewen = true
thornwood = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -270,6 +280,9 @@
acacia_undergrowth = true
acacia_twiglet = true
[types.leaves_type.alexscaves]
ancient = true
#Disables specific entries
[entries]
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@@ -34,6 +34,52 @@
white_sandstone = true
brimstone = true
[types.stone_type.natures_spirit]
white_kaolin = true
light_gray_kaolin = true
gray_kaolin = true
black_kaolin = true
brown_kaolin = true
red_kaolin = true
orange_kaolin = true
yellow_kaolin = true
lime_kaolin = true
green_kaolin = true
cyan_kaolin = true
light_blue_kaolin = true
blue_kaolin = true
purple_kaolin = true
magenta_kaolin = true
pink_kaolin = true
pink_sandstone = true
white_chalk = true
light_gray_chalk = true
gray_chalk = true
black_chalk = true
brown_chalk = true
red_chalk = true
orange_chalk = true
yellow_chalk = true
lime_chalk = true
green_chalk = true
cyan_chalk = true
light_blue_chalk = true
blue_chalk = true
purple_chalk = true
magenta_chalk = true
pink_chalk = true
travertine = true
chert = true
kaolin = true
[types.stone_type.quark]
soul_sandstone = true
limestone = true
jasper = true
shale = true
myalite = true
permafrost = true
[types.wood_type.cataclysm]
chorus = true
@@ -52,6 +98,30 @@
hellbark = true
empyreal = true
[types.wood_type.quark]
azalea = true
ancient = true
blossom = true
[types.wood_type.natures_spirit]
redwood = true
sugi = true
wisteria = true
fir = true
willow = true
aspen = true
maple = true
cypress = true
olive = true
joshua = true
ghaf = true
palo_verde = true
coconut = true
cedar = true
larch = true
mahogany = true
saxaul = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -75,6 +145,131 @@
hellbark = true
empyreal = true
[types.leaves_type.quark]
ancient = true
blue_blossom = true
lavender_blossom = true
orange_blossom = true
yellow_blossom = true
red_blossom = true
[types.leaves_type.natures_spirit]
frosty_redwood = true
redwood = true
sugi = true
wisteria = true
white_wisteria = true
part_white_wisteria = true
blue_wisteria = true
part_blue_wisteria = true
pink_wisteria = true
part_pink_wisteria = true
purple_wisteria = true
part_purple_wisteria = true
frosty_fir = true
fir = true
willow = true
aspen = true
yellow_aspen = true
red_maple = true
orange_maple = true
yellow_maple = true
cypress = true
olive = true
joshua = true
ghaf = true
palo_verde = true
coconut = true
cedar = true
larch = true
mahogany = true
saxaul = true
[types.leaves_type.dynamictrees]
spruce = true
oak_undergrowth = true
oak = true
mangrove = true
jungle_undergrowth = true
jungle = true
flowering_azalea = true
dark_oak = true
cherry = true
birch = true
azalea = true
acacia = true
[types.leaves_type.dtnatures_spirit]
yellow_maple = true
wisteria = true
willow = true
white_wisteria = true
sugi = true
saxaul = true
red_maple = true
redwood = true
purple_wisteria = true
pink_wisteria = true
part_white_wisteria = true
part_purple_wisteria = true
part_pink_wisteria = true
part_blue_wisteria = true
palo_verde = true
orange_maple = true
olive = true
mahogany = true
larch = true
joshua = true
ghaf = true
frosty_redwood = true
frosty_fir = true
fir = true
cypress = true
coconut = true
cedar = true
blue_wisteria = true
aspen = true
[types.leaves_type.dtbop]
yellow_maple = true
willow = true
umbran = true
spruce_undergrowth = true
spruce_twiglet = true
spruce_poplar = true
sparse_oak = true
sparse_acacia = true
snowblossom_twiglet = true
snowblossom = true
red_maple = true
redwood = true
rainbow_birch = true
poplar = true
pine = true
palm = true
orange_maple = true
oak_twiglet = true
mega_dark_oak = true
maple_twiglet = true
mangrove_twiglet = true
mahogany = true
magic_poplar = true
jungle_twiglet = true
jacaranda = true
hellbark_bush = true
hellbark = true
flowering_oak_undergrowth = true
flowering_oak = true
fir = true
dying = true
dark_poplar = true
dark_oak_twiglet = true
cypress_willow = true
cherry_twiglet = true
aspen = true
acacia_undergrowth = true
acacia_twiglet = true
#Disables specific entries
[entries]
@@ -120,6 +315,11 @@
[entries.stone_type.waystones]
waystone = true
[entries.stone_type.quark]
polished_vertical_slab = true
pillar = true
vertical_slab = true
[entries.wood_type.farmersdelight]
cabinet = true
@@ -135,3 +335,23 @@
[entries.wood_type.create]
window_pane = true
window = true
[entries.wood_type.quark]
vertical_planks = true
post = true
trapped_chest = true
bookshelf = true
chest = true
stripped_post = true
ladder = true
hollow_log = true
vertical_slab = true
[entries.mud_type.quark]
carved_bricks = true
pillar = true
brick_lattice = true
[entries.leaves_type.quark]
hedge = true
leaf_carpet = true
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#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes
[types]
[types.crystal_type.biomesoplenty]
rose_quartz = true
[types.metal_type.cataclysm]
witherite = true
enderite = true
ignitium = true
ancient_metal = true
cursium = true
black_steel = true
[types.metal_type.create]
zinc = true
brass = true
[types.metal_type.aquaculture]
neptunium = true
[types.stone_type.create]
limestone = true
asurine = true
crimsite = true
ochrum = true
veridium = true
scoria = true
scorchia = true
[types.stone_type.biomesoplenty]
black_sandstone = true
orange_sandstone = true
white_sandstone = true
brimstone = true
[types.wood_type.cataclysm]
chorus = true
[types.wood_type.biomesoplenty]
fir = true
pine = true
maple = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
flowering_oak = true
cypress = true
snowblossom = true
rainbow_birch = true
fir = true
pine = true
red_maple = true
orange_maple = true
yellow_maple = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
#Disables specific entries
[entries]
[entries.metal_type.minecraft]
nugget = true
[entries.metal_type.create]
table_cloth = true
tile_slab = true
door = true
ornate_window = true
ladder = true
sheet = true
ornate_window_pane = true
scaffolding = true
shingle_slab = true
shingle_stairs = true
tiles = true
shingles = true
tile_stairs = true
casing = true
[entries.stone_type.create]
small_brick_wall = true
cut_wall = true
small_bricks = true
cut_brick_slab = true
polished_cut_slab = true
small_brick_stairs = true
cut_bricks = true
cut = true
polished_cut = true
small_brick_slab = true
layered = true
polished_cut_stairs = true
cut_brick_wall = true
pillar = true
cut_stairs = true
cut_brick_stairs = true
polished_cut_wall = true
cut_slab = true
[entries.stone_type.waystones]
waystone = true
[entries.wood_type.farmersdelight]
cabinet = true
[entries.wood_type.storagedrawers]
full_drawers_2 = true
half_drawers_1 = true
full_drawers_4 = true
half_drawers_4 = true
trim = true
half_drawers_2 = true
full_drawers_1 = true
[entries.wood_type.create]
window_pane = true
window = true
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@@ -132,6 +132,12 @@
pewen = true
thornwood = true
[types.wood_type.mynethersdelight]
powdery = true
[types.wood_type.crabbersdelight]
palm = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -283,6 +289,13 @@
[types.leaves_type.alexscaves]
ancient = true
[types.leaves_type.culturaldelights]
avocado = true
fruiting_avocado = true
[types.leaves_type.crabbersdelight]
palm = true
#Disables specific entries
[entries]
@@ -0,0 +1,4 @@
#General settings
[general]
#Whether to enable Welcome Info.
welcome_info = false
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#Should squids drop a Calamari item? Also disables villager trades for Calamari.
squids_drop_calamari = true
#Should villagers trade Rustic Delight items? (May reduce chances of other trades appearing)
enable_villager_trades = true
#Should the Wandering Trader sell Rustic Delight items?
enable_wandering_trader_trades = true
#Should players be able to brew Rustic Delight potions?
enable_potions = true
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
# Default: 32
# Range: > 0
wild_cotton_chance = 32
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
# Default: 15
# Range: > 0
wild_bell_peppers_chance = 15
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
# Default: 15
# Range: > 0
wild_coffee_chance = 15
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["Villager Settings"]
#Enable Veggies Delight villager trades
enableVillagerTrades = true
#Enable Veggies Delight Wandering Trader trades
enableWanderingTrades = true
["Structure Settings"]
#Enable Veggies Delight to add new village structures (disables all compat if false)
generateVeggiesDelightStructures = true
["Structure Settings"."Village Settings"]
#Enable generation of Veggies Delight structures in Vanilla villages
generateVanillaVillageStructures = true
["Structure Settings"."Compat Settings"]
#Enable generation of Veggies Delight structures in Atmospheric villages
generateAtmosphericVillageStructures = true
#Enable generation of Veggies Delight structures in Nature's Spirit villages
generateNatureSpiritVillageStructures = true
#Enable generation of Veggies Delight structures in Repurposed Structures villages
generateRepurposedStructuresVillageStructures = true
#Enable generation of Veggies Delight structures in Windswept villages
generateWindsweptVillageStructures = true
#Enable generation of Veggies Delight structures in Explorify's Dark Forest Settlement
generateExplorifyStructures = true
["Structure Settings"."Worldgen Settings"]
#Chance of Bell Peppers generating in the world. (0 to disable, higher = rarer)
# Default: 100
# Range: 0 ~ 512
chanceBellPeppers = 100
#Chance of Broccoli generating in the world. (0 to disable, higher = rarer)
# Default: 120
# Range: 0 ~ 512
chanceBroccoli = 120
#Chance of Cauliflowers generating in the world. (0 to disable, higher = rarer)
# Default: 120
# Range: 0 ~ 512
chanceCauliflowers = 120
#Chance of Garlic generating in the world. (0 to disable, higher = rarer)
# Default: 120
# Range: 0 ~ 512
chanceGarlic = 120
#Chance of Sweet Potatoes generating in the world. (0 to disable, higher = rarer)
# Default: 120
# Range: 0 ~ 512
chanceSweetPotatoes = 120
#Chance of Turnips generating in the world. (0 to disable, higher = rarer)
# Default: 20
# Range: 0 ~ 512
chanceTurnips = 20
#Chance of Zucchinis generating in the world. (0 to disable, higher = rarer)
# Default: 100
# Range: 0 ~ 512
chanceZucchinis = 100
#Chance of Mature Dandelions generating in the world. (0 to disable, higher = rarer)
# Default: 130
# Range: 0 ~ 512
chanceMatureDandelion = 130
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