Add new stone, wood, and leaves types for various mods including Alex's Caves, Natures Spirit, and Quark; expand allowed sounds for Sound Physics Remastered; remove obsolete resource and shader packs for cleaner project structure.
This commit is contained in:
@@ -0,0 +1,40 @@
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#Cook House Plains
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# Default: 4
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# Range: 0 ~ 100
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cookHousePlains = 4
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#Chef House Plains
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# Default: 3
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# Range: 0 ~ 100
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chefHousePlains = 3
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#Cook House Desert
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# Default: 3
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# Range: 0 ~ 100
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cookHouseDesert = 3
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#Chef House Desert
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# Default: 10
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# Range: 0 ~ 100
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chefHouseDesert = 10
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#Cook House Taiga
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# Default: 4
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# Range: 0 ~ 100
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cookHouseTaiga = 4
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#Chef House Taiga
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# Default: 4
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# Range: 0 ~ 100
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chefHouseTaiga = 4
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#Cook House Savanna
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# Default: 2
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# Range: 0 ~ 100
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cookHouseSavanna = 2
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#Chef House Savanna
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# Default: 4
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# Range: 0 ~ 100
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chefHouseSavanna = 4
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#Cook House Snowy
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# Default: 1
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# Range: 0 ~ 100
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cookHouseSnowy = 1
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#Chef House Snowy
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# Default: 4
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# Range: 0 ~ 100
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chefHouseSnowy = 4
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@@ -0,0 +1,6 @@
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#General settings
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[general]
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#Should this mod add corn farm to plains and taiga village?
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genCornFarm = true
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#Should Novice and Apprentice Farmers trade this mod's crops? (May reduce chances of other trades appearing)
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villagersTradeCorn = true
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@@ -0,0 +1,60 @@
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#Game Settings
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[Settings]
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#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
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fishermanBuyCDItems = true
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#Should the Wandering Trader sell items in exchange for pearls?
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wanderingTraderDealsPearls = true
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#Should seafood only be able to be cooked through the Farmer's Delight pot?
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cookInPot = true
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#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
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minTicks = 4000
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#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
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maxTicks = 8000
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#Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true
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require_surrounding_water = true
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#World generation
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[world]
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#Palm Tree generation
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[world.palm_trees]
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#Should palm trees generate on beaches?
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generatePalmTrees = true
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#Chance of generating. Smaller value = more frequent.
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# Default: 1
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# Range: > 1
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chance = 1
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#Seashell generation
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[world.seashells]
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#Should seashells generate on beaches and ocean floors?
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generateSeashells = true
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#Chance of generating on beaches. Smaller value = more frequent.
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# Default: 2
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# Range: > 1
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chanceBeach = 2
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#Chance of generating on ocean floors. Smaller value = more frequent.
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# Default: 2
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# Range: > 1
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chanceUnderwater = 2
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#Number of seashell variants available (must match textures/models/blockstates files)
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# Default: 7
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# Range: 1 ~ 64
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seashellVariantCount = 7
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#Crab spawning
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[world.crab_spawns]
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#Should crabs spawn naturally in the world?
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generateCrabSpawns = true
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#Spawn weight. Higher value = more frequent relative to other mobs.
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# Default: 10
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# Range: > 1
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spawnWeight = 10
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#Minimum crabs per spawn attempt.
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# Default: 2
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# Range: > 1
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minCount = 2
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#Maximum crabs per spawn attempt.
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# Default: 3
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# Range: > 1
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maxCount = 3
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@@ -0,0 +1,10 @@
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#Whether to log the dirt block on common setup
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logDirtBlock = true
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#A magic number
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# Default: 42
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# Range: > 0
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magicNumber = 42
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#What you want the introduction message to be for the magic number
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magicNumberIntroduction = "The magic number is... "
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#A list of items to log on common setup.
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items = ["minecraft:iron_ingot"]
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@@ -0,0 +1,37 @@
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[ender_phasing]
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#If true, Ender Phasing can teleport the player when damage is taken.
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doesPhasingTeleportPlayer = true
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#If true, Ender Phasing can teleport even when the damage source is water/rain/bubbles effects.
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doesPhasingTeleportPlayerWhenDamageTakenByWater = false
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#If true, being in water/bubbles while Ender Phasing is active deals damage.
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doesWaterHurtPlayerWithPhasingEffect = true
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#Horizontal teleport range (blocks).
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# Default: 5
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# Range: 1 ~ 64
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horizontalPhasingTeleportRange = 5
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#Vertical teleport range (blocks).
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# Default: 3
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# Range: 1 ~ 32
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verticalPhasingTeleportRange = 3
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#Cooldown between phasing teleports (ticks). 20 ticks = 1 second.
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# Default: 10
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# Range: 0 ~ 200
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cooldownBetweenPhasingTeleports = 10
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[void_pepper]
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#Max radius for void pepper spreading attempts.
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# Default: 7
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# Range: 1 ~ 32
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spreadRadius = 7
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#How many random positions are tried per spread tick.
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# Default: 15
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# Range: 1 ~ 200
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spreadAttempts = 15
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#Chance (0..1) to attempt spreading on a tick while SPREADING is true.
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# Default: 0.6666666666666666
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# Range: 0.0 ~ 1.0
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spreadChance = 0.6666666666666666
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#Chance (0..1) to become PEPPER on a tick while SPREADING is true.
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# Default: 0.3333333333333333
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# Range: 0.0 ~ 1.0
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pepperGrowChance = 0.3333333333333333
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@@ -80,6 +80,12 @@
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myalite = true
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permafrost = true
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[types.stone_type.alexscaves]
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galena = true
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radrock = true
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abyssmarine = true
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guanostone = true
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[types.wood_type.cataclysm]
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chorus = true
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@@ -122,6 +128,10 @@
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mahogany = true
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saxaul = true
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[types.wood_type.alexscaves]
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pewen = true
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thornwood = true
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[types.leaves_type.biomesoplenty]
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null = true
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origin = true
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@@ -270,6 +280,9 @@
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acacia_undergrowth = true
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acacia_twiglet = true
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[types.leaves_type.alexscaves]
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ancient = true
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#Disables specific entries
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[entries]
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@@ -34,6 +34,52 @@
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white_sandstone = true
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brimstone = true
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[types.stone_type.natures_spirit]
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white_kaolin = true
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light_gray_kaolin = true
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gray_kaolin = true
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black_kaolin = true
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brown_kaolin = true
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red_kaolin = true
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orange_kaolin = true
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yellow_kaolin = true
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lime_kaolin = true
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green_kaolin = true
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cyan_kaolin = true
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light_blue_kaolin = true
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blue_kaolin = true
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purple_kaolin = true
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magenta_kaolin = true
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pink_kaolin = true
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pink_sandstone = true
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white_chalk = true
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light_gray_chalk = true
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gray_chalk = true
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black_chalk = true
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brown_chalk = true
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red_chalk = true
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orange_chalk = true
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yellow_chalk = true
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lime_chalk = true
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green_chalk = true
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cyan_chalk = true
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light_blue_chalk = true
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blue_chalk = true
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purple_chalk = true
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magenta_chalk = true
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pink_chalk = true
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travertine = true
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chert = true
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kaolin = true
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[types.stone_type.quark]
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soul_sandstone = true
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limestone = true
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jasper = true
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shale = true
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myalite = true
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permafrost = true
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[types.wood_type.cataclysm]
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chorus = true
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@@ -52,6 +98,30 @@
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hellbark = true
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empyreal = true
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[types.wood_type.quark]
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azalea = true
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ancient = true
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blossom = true
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[types.wood_type.natures_spirit]
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redwood = true
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sugi = true
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wisteria = true
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fir = true
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willow = true
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aspen = true
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maple = true
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cypress = true
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olive = true
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joshua = true
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ghaf = true
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palo_verde = true
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coconut = true
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cedar = true
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larch = true
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mahogany = true
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saxaul = true
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[types.leaves_type.biomesoplenty]
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null = true
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origin = true
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@@ -75,6 +145,131 @@
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hellbark = true
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empyreal = true
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[types.leaves_type.quark]
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ancient = true
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blue_blossom = true
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lavender_blossom = true
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orange_blossom = true
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yellow_blossom = true
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red_blossom = true
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[types.leaves_type.natures_spirit]
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frosty_redwood = true
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redwood = true
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sugi = true
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wisteria = true
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white_wisteria = true
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part_white_wisteria = true
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blue_wisteria = true
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part_blue_wisteria = true
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pink_wisteria = true
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part_pink_wisteria = true
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purple_wisteria = true
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part_purple_wisteria = true
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frosty_fir = true
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fir = true
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willow = true
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aspen = true
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yellow_aspen = true
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red_maple = true
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orange_maple = true
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yellow_maple = true
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cypress = true
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olive = true
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joshua = true
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ghaf = true
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palo_verde = true
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coconut = true
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cedar = true
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larch = true
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mahogany = true
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saxaul = true
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[types.leaves_type.dynamictrees]
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spruce = true
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oak_undergrowth = true
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oak = true
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mangrove = true
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jungle_undergrowth = true
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jungle = true
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flowering_azalea = true
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dark_oak = true
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cherry = true
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birch = true
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azalea = true
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acacia = true
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[types.leaves_type.dtnatures_spirit]
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yellow_maple = true
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wisteria = true
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willow = true
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white_wisteria = true
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sugi = true
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saxaul = true
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red_maple = true
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redwood = true
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purple_wisteria = true
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pink_wisteria = true
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part_white_wisteria = true
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part_purple_wisteria = true
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part_pink_wisteria = true
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part_blue_wisteria = true
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palo_verde = true
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orange_maple = true
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olive = true
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mahogany = true
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larch = true
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joshua = true
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ghaf = true
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frosty_redwood = true
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frosty_fir = true
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fir = true
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cypress = true
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coconut = true
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cedar = true
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blue_wisteria = true
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aspen = true
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[types.leaves_type.dtbop]
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yellow_maple = true
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willow = true
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umbran = true
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spruce_undergrowth = true
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spruce_twiglet = true
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spruce_poplar = true
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sparse_oak = true
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sparse_acacia = true
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snowblossom_twiglet = true
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snowblossom = true
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red_maple = true
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redwood = true
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rainbow_birch = true
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poplar = true
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pine = true
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palm = true
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orange_maple = true
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oak_twiglet = true
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mega_dark_oak = true
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maple_twiglet = true
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mangrove_twiglet = true
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mahogany = true
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magic_poplar = true
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jungle_twiglet = true
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jacaranda = true
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hellbark_bush = true
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hellbark = true
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flowering_oak_undergrowth = true
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flowering_oak = true
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fir = true
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dying = true
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dark_poplar = true
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dark_oak_twiglet = true
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cypress_willow = true
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cherry_twiglet = true
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aspen = true
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acacia_undergrowth = true
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acacia_twiglet = true
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#Disables specific entries
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[entries]
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@@ -120,6 +315,11 @@
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[entries.stone_type.waystones]
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waystone = true
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[entries.stone_type.quark]
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polished_vertical_slab = true
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pillar = true
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vertical_slab = true
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[entries.wood_type.farmersdelight]
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cabinet = true
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@@ -135,3 +335,23 @@
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[entries.wood_type.create]
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window_pane = true
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window = true
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[entries.wood_type.quark]
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vertical_planks = true
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post = true
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trapped_chest = true
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bookshelf = true
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chest = true
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stripped_post = true
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ladder = true
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hollow_log = true
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vertical_slab = true
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[entries.mud_type.quark]
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carved_bricks = true
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pillar = true
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brick_lattice = true
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[entries.leaves_type.quark]
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hedge = true
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leaf_carpet = true
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@@ -0,0 +1,137 @@
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#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes
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[types]
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[types.crystal_type.biomesoplenty]
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rose_quartz = true
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[types.metal_type.cataclysm]
|
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witherite = true
|
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enderite = true
|
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ignitium = true
|
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ancient_metal = true
|
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cursium = true
|
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black_steel = true
|
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|
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[types.metal_type.create]
|
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zinc = true
|
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brass = true
|
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|
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[types.metal_type.aquaculture]
|
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neptunium = true
|
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|
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[types.stone_type.create]
|
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limestone = true
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asurine = true
|
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crimsite = true
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ochrum = true
|
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veridium = true
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scoria = true
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scorchia = true
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[types.stone_type.biomesoplenty]
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black_sandstone = true
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orange_sandstone = true
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white_sandstone = true
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brimstone = true
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[types.wood_type.cataclysm]
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chorus = true
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[types.wood_type.biomesoplenty]
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fir = true
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pine = true
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maple = true
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redwood = true
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mahogany = true
|
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jacaranda = true
|
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palm = true
|
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willow = true
|
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dead = true
|
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magic = true
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umbran = true
|
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hellbark = true
|
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empyreal = true
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[types.leaves_type.biomesoplenty]
|
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null = true
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origin = true
|
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flowering_oak = true
|
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cypress = true
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snowblossom = true
|
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rainbow_birch = true
|
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fir = true
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pine = true
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red_maple = true
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orange_maple = true
|
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yellow_maple = true
|
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redwood = true
|
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mahogany = true
|
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jacaranda = true
|
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palm = true
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willow = true
|
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dead = true
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magic = true
|
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umbran = true
|
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hellbark = true
|
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empyreal = true
|
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#Disables specific entries
|
||||
[entries]
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||||
|
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[entries.metal_type.minecraft]
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nugget = true
|
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|
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[entries.metal_type.create]
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table_cloth = true
|
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tile_slab = true
|
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door = true
|
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ornate_window = true
|
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ladder = true
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||||
sheet = true
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||||
ornate_window_pane = true
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scaffolding = true
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||||
shingle_slab = true
|
||||
shingle_stairs = true
|
||||
tiles = true
|
||||
shingles = true
|
||||
tile_stairs = true
|
||||
casing = true
|
||||
|
||||
[entries.stone_type.create]
|
||||
small_brick_wall = true
|
||||
cut_wall = true
|
||||
small_bricks = true
|
||||
cut_brick_slab = true
|
||||
polished_cut_slab = true
|
||||
small_brick_stairs = true
|
||||
cut_bricks = true
|
||||
cut = true
|
||||
polished_cut = true
|
||||
small_brick_slab = true
|
||||
layered = true
|
||||
polished_cut_stairs = true
|
||||
cut_brick_wall = true
|
||||
pillar = true
|
||||
cut_stairs = true
|
||||
cut_brick_stairs = true
|
||||
polished_cut_wall = true
|
||||
cut_slab = true
|
||||
|
||||
[entries.stone_type.waystones]
|
||||
waystone = true
|
||||
|
||||
[entries.wood_type.farmersdelight]
|
||||
cabinet = true
|
||||
|
||||
[entries.wood_type.storagedrawers]
|
||||
full_drawers_2 = true
|
||||
half_drawers_1 = true
|
||||
full_drawers_4 = true
|
||||
half_drawers_4 = true
|
||||
trim = true
|
||||
half_drawers_2 = true
|
||||
full_drawers_1 = true
|
||||
|
||||
[entries.wood_type.create]
|
||||
window_pane = true
|
||||
window = true
|
||||
@@ -132,6 +132,12 @@
|
||||
pewen = true
|
||||
thornwood = true
|
||||
|
||||
[types.wood_type.mynethersdelight]
|
||||
powdery = true
|
||||
|
||||
[types.wood_type.crabbersdelight]
|
||||
palm = true
|
||||
|
||||
[types.leaves_type.biomesoplenty]
|
||||
null = true
|
||||
origin = true
|
||||
@@ -283,6 +289,13 @@
|
||||
[types.leaves_type.alexscaves]
|
||||
ancient = true
|
||||
|
||||
[types.leaves_type.culturaldelights]
|
||||
avocado = true
|
||||
fruiting_avocado = true
|
||||
|
||||
[types.leaves_type.crabbersdelight]
|
||||
palm = true
|
||||
|
||||
#Disables specific entries
|
||||
[entries]
|
||||
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
#General settings
|
||||
[general]
|
||||
#Whether to enable Welcome Info.
|
||||
welcome_info = false
|
||||
@@ -0,0 +1,20 @@
|
||||
#Should squids drop a Calamari item? Also disables villager trades for Calamari.
|
||||
squids_drop_calamari = true
|
||||
#Should villagers trade Rustic Delight items? (May reduce chances of other trades appearing)
|
||||
enable_villager_trades = true
|
||||
#Should the Wandering Trader sell Rustic Delight items?
|
||||
enable_wandering_trader_trades = true
|
||||
#Should players be able to brew Rustic Delight potions?
|
||||
enable_potions = true
|
||||
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
wild_cotton_chance = 32
|
||||
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
wild_bell_peppers_chance = 15
|
||||
#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation.
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
wild_coffee_chance = 15
|
||||
@@ -0,0 +1,59 @@
|
||||
["Villager Settings"]
|
||||
#Enable Veggies Delight villager trades
|
||||
enableVillagerTrades = true
|
||||
#Enable Veggies Delight Wandering Trader trades
|
||||
enableWanderingTrades = true
|
||||
|
||||
["Structure Settings"]
|
||||
#Enable Veggies Delight to add new village structures (disables all compat if false)
|
||||
generateVeggiesDelightStructures = true
|
||||
|
||||
["Structure Settings"."Village Settings"]
|
||||
#Enable generation of Veggies Delight structures in Vanilla villages
|
||||
generateVanillaVillageStructures = true
|
||||
|
||||
["Structure Settings"."Compat Settings"]
|
||||
#Enable generation of Veggies Delight structures in Atmospheric villages
|
||||
generateAtmosphericVillageStructures = true
|
||||
#Enable generation of Veggies Delight structures in Nature's Spirit villages
|
||||
generateNatureSpiritVillageStructures = true
|
||||
#Enable generation of Veggies Delight structures in Repurposed Structures villages
|
||||
generateRepurposedStructuresVillageStructures = true
|
||||
#Enable generation of Veggies Delight structures in Windswept villages
|
||||
generateWindsweptVillageStructures = true
|
||||
#Enable generation of Veggies Delight structures in Explorify's Dark Forest Settlement
|
||||
generateExplorifyStructures = true
|
||||
|
||||
["Structure Settings"."Worldgen Settings"]
|
||||
#Chance of Bell Peppers generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 100
|
||||
# Range: 0 ~ 512
|
||||
chanceBellPeppers = 100
|
||||
#Chance of Broccoli generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 120
|
||||
# Range: 0 ~ 512
|
||||
chanceBroccoli = 120
|
||||
#Chance of Cauliflowers generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 120
|
||||
# Range: 0 ~ 512
|
||||
chanceCauliflowers = 120
|
||||
#Chance of Garlic generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 120
|
||||
# Range: 0 ~ 512
|
||||
chanceGarlic = 120
|
||||
#Chance of Sweet Potatoes generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 120
|
||||
# Range: 0 ~ 512
|
||||
chanceSweetPotatoes = 120
|
||||
#Chance of Turnips generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 20
|
||||
# Range: 0 ~ 512
|
||||
chanceTurnips = 20
|
||||
#Chance of Zucchinis generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 100
|
||||
# Range: 0 ~ 512
|
||||
chanceZucchinis = 100
|
||||
#Chance of Mature Dandelions generating in the world. (0 to disable, higher = rarer)
|
||||
# Default: 130
|
||||
# Range: 0 ~ 512
|
||||
chanceMatureDandelion = 130
|
||||
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Reference in New Issue
Block a user