Add new stone, wood, and leaves types for various mods including Alex's Caves, Natures Spirit, and Quark; expand allowed sounds for Sound Physics Remastered; remove obsolete resource and shader packs for cleaner project structure.
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#Game Settings
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[Settings]
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#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
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fishermanBuyCDItems = true
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#Should the Wandering Trader sell items in exchange for pearls?
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wanderingTraderDealsPearls = true
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#Should seafood only be able to be cooked through the Farmer's Delight pot?
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cookInPot = true
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#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
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minTicks = 4000
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#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
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maxTicks = 8000
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#Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true
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require_surrounding_water = true
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#World generation
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[world]
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#Palm Tree generation
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[world.palm_trees]
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#Should palm trees generate on beaches?
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generatePalmTrees = true
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#Chance of generating. Smaller value = more frequent.
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# Default: 1
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# Range: > 1
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chance = 1
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#Seashell generation
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[world.seashells]
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#Should seashells generate on beaches and ocean floors?
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generateSeashells = true
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#Chance of generating on beaches. Smaller value = more frequent.
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# Default: 2
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# Range: > 1
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chanceBeach = 2
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#Chance of generating on ocean floors. Smaller value = more frequent.
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# Default: 2
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# Range: > 1
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chanceUnderwater = 2
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#Number of seashell variants available (must match textures/models/blockstates files)
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# Default: 7
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# Range: 1 ~ 64
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seashellVariantCount = 7
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#Crab spawning
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[world.crab_spawns]
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#Should crabs spawn naturally in the world?
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generateCrabSpawns = true
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#Spawn weight. Higher value = more frequent relative to other mobs.
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# Default: 10
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# Range: > 1
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spawnWeight = 10
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#Minimum crabs per spawn attempt.
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# Default: 2
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# Range: > 1
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minCount = 2
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#Maximum crabs per spawn attempt.
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# Default: 3
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# Range: > 1
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maxCount = 3
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