Add new stone, wood, and leaves types for various mods including Alex's Caves, Natures Spirit, and Quark; expand allowed sounds for Sound Physics Remastered; remove obsolete resource and shader packs for cleaner project structure.

This commit is contained in:
Leonid Pershin
2026-05-08 03:02:03 +03:00
parent 3aff0a3b0d
commit a5844bc8c7
135 changed files with 4849 additions and 1 deletions
+72
View File
@@ -72,6 +72,20 @@
chert = true
kaolin = true
[types.stone_type.quark]
soul_sandstone = true
limestone = true
jasper = true
shale = true
myalite = true
permafrost = true
[types.stone_type.alexscaves]
galena = true
radrock = true
abyssmarine = true
guanostone = true
[types.wood_type.cataclysm]
chorus = true
@@ -109,6 +123,21 @@
mahogany = true
saxaul = true
[types.wood_type.quark]
azalea = true
ancient = true
blossom = true
[types.wood_type.alexscaves]
pewen = true
thornwood = true
[types.wood_type.mynethersdelight]
powdery = true
[types.wood_type.crabbersdelight]
palm = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -249,6 +278,24 @@
acacia_undergrowth = true
acacia_twiglet = true
[types.leaves_type.quark]
ancient = true
blue_blossom = true
lavender_blossom = true
orange_blossom = true
yellow_blossom = true
red_blossom = true
[types.leaves_type.alexscaves]
ancient = true
[types.leaves_type.culturaldelights]
avocado = true
fruiting_avocado = true
[types.leaves_type.crabbersdelight]
palm = true
#Disables specific entries
[entries]
@@ -294,6 +341,11 @@
[entries.stone_type.waystones]
waystone = true
[entries.stone_type.quark]
polished_vertical_slab = true
pillar = true
vertical_slab = true
[entries.wood_type.farmersdelight]
cabinet = true
@@ -309,3 +361,23 @@
[entries.wood_type.create]
window_pane = true
window = true
[entries.wood_type.quark]
vertical_planks = true
post = true
trapped_chest = true
bookshelf = true
chest = true
stripped_post = true
ladder = true
hollow_log = true
vertical_slab = true
[entries.mud_type.quark]
carved_bricks = true
pillar = true
brick_lattice = true
[entries.leaves_type.quark]
hedge = true
leaf_carpet = true