Update .gitignore to include KubeJS directories for better resource management in both client and server configurations.
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[Limitations]
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#Whether these limitations will be imposed to players
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limitation_imposed = false
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[Limitations.Action_Permissions]
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permit_BreakfallReady = true
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permit_CatLeap = true
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permit_ChargeJump = true
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permit_ClimbPoles = true
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permit_ClimbUp = true
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permit_ClingToCliff = true
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permit_HideInBlock = true
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permit_Crawl = true
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permit_Dive = true
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permit_Dodge = true
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permit_FastRun = true
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permit_FastSwim = true
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permit_Flipping = true
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permit_HangDown = true
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permit_HorizontalWallRun = true
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permit_JumpFromBar = true
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permit_QuickTurn = true
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permit_RideZipline = true
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permit_Roll = true
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permit_SkyDive = true
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permit_Slide = true
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permit_Tap = true
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permit_Vault = true
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permit_VerticalWallRun = true
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permit_WallJump = true
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permit_WallSlide = true
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permit_StartSwimByCrawl = true
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[Limitations.Stamina]
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#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
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forced_stamina = "NONE"
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#Permission of infinite stamina
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allow_infinite_stamina = true
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#Limitation of max stamina value
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# Default: 2147483647
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# Range: > 300
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max_stamina_limit = 2147483647
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#Limitation of max stamina recovery
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# Default: 2147483647
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# Range: > 1
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max_stamina_recovery_limit = 2147483647
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[Limitations.Stamina.Least_Consumption]
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_BreakfallReady = 0
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# Default: 200
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# Range: 0 ~ 10000
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stamina_consumption_of_CatLeap = 200
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_ChargeJump = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_ClimbPoles = 0
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# Default: 150
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# Range: 0 ~ 10000
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stamina_consumption_of_ClimbUp = 150
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_ClingToCliff = 2
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_HideInBlock = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Crawl = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Dive = 0
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# Default: 80
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# Range: 0 ~ 10000
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stamina_consumption_of_Dodge = 80
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_FastRun = 2
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# Default: 3
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# Range: 0 ~ 10000
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stamina_consumption_of_FastSwim = 3
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# Default: 80
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# Range: 0 ~ 10000
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stamina_consumption_of_Flipping = 80
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# Default: 3
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# Range: 0 ~ 10000
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stamina_consumption_of_HangDown = 3
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_HorizontalWallRun = 2
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_JumpFromBar = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_QuickTurn = 0
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_RideZipline = 2
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_Roll = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_SkyDive = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Slide = 0
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_Tap = 100
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# Default: 50
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# Range: 0 ~ 10000
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stamina_consumption_of_Vault = 50
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# Default: 150
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# Range: 0 ~ 10000
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stamina_consumption_of_VerticalWallRun = 150
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# Default: 120
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# Range: 0 ~ 10000
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stamina_consumption_of_WallJump = 120
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# Default: 8
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# Range: 0 ~ 10000
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stamina_consumption_of_WallSlide = 8
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_StartSwimByCrawl = 0
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[Limitations.Control]
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#Allow disabling cooldown of wall jump
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allow_disabling_wall_jump_cooldown = true
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#How long duration of dodge is deal as successive dodge
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# Default: 0
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# Range: > 0
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least_successive_dodge_cool_time = 0
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#Cool time of Dodge action
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# Default: 11
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# Range: > 11
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least_dodge_cool_time = 11
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#Max number of times of successive Dodge action
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# Default: 2147483647
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# Range: > 1
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max_successive_dodge_count = 2147483647
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#Window time of just time breakfall
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# Default: 5
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# Range: > 0
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justtime_breakfall_tick = 5
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#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
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# Default: 3
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# Range: 0 ~ 20
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max_coyote_time = 3
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#Lowest fall distance needed to trigger breakfall movements
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# Default: 2.0
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# Range: 0.0 ~ 10.0
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lowest_fall_distance_for_breakfall = 2.0
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#How long breakfall can remove damage
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# Default: 6.0
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# Range: 0.0 ~ 1.7976931348623157E308
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max_breakfall_damage_remove_height = 6.0
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#Damage reduction rate of Breakfall
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# Default: 0.6
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# Range: 0.0 ~ 1.0
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max_breakfall_damage_reduction_rate = 0.6
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[Limitations.Control.Modifier]
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#How long you can do Horizontal Wall Run
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# Default: 40
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# Range: 15 ~ 100
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wall-run_continuable_tick = 40
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#How long you can do Slide
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# Default: 30
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# Range: 10 ~ 60
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sliding_continuable_tick = 30
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#FastRun speed modifier
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# Default: 2.0
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# Range: 0.001 ~ 10.0
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max_fast-run_modifier = 2.0
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#FastSwim speed modifier
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# Default: 2.0
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# Range: 0.001 ~ 10.0
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max_fast-swim_modifier = 2.0
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#Dodge speed modifier
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# Default: 1.0
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# Range: 0.5 ~ 3.0
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max_dodge-speed_modifier = 1.0
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#SkyDive speed decrease rate
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# Default: 0.98
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# Range: 0.001 ~ 1.0
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min_sky-dive_speed_decrease = 0.98
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[Limitations.Control.Control]
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#Allow disabling cooldown of wall jump
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allow_disabling_wall_jump_cooldown = true
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#How long duration of dodge is deal as successive dodge
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# Default: 0
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# Range: > 0
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least_successive_dodge_cool_time = 0
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#Cool time of Dodge action
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# Default: 11
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# Range: > 11
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least_dodge_cool_time = 11
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#Max number of times of successive Dodge action
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# Default: 2147483647
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# Range: > 1
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max_successive_dodge_count = 2147483647
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#Window time of just time breakfall
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# Default: 5
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# Range: > 0
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justtime_breakfall_tick = 5
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#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
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# Default: 3
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# Range: 0 ~ 20
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max_coyote_time = 3
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#Lowest fall distance needed to trigger breakfall movements
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# Default: 2.0
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# Range: 0.0 ~ 10.0
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lowest_fall_distance_for_breakfall = 2.0
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#How long breakfall can remove damage
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# Default: 6.0
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# Range: 0.0 ~ 1.7976931348623157E308
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max_breakfall_damage_remove_height = 6.0
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#Damage reduction rate of Breakfall
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# Default: 0.6
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# Range: 0.0 ~ 1.0
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max_breakfall_damage_reduction_rate = 0.6
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