first commit

This commit is contained in:
Leonid Pershin
2026-05-08 01:03:14 +03:00
commit f2ca12a0a8
382 changed files with 22964 additions and 0 deletions
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}
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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}
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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}
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{
"signingModes": {}
}
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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false
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{
"ingredientDedupe": false,
"entitySectionCME": false,
"scoreboardDebug": false,
"debugItemStackModifications": false,
"experimentalStructureGeneration": false,
"version": 1,
"debugNativeImage": false,
"disableSearchTree": false,
"logIntervalInMinutes": 10,
"showSummaryOnDebugScreen": true,
"memoryUsageWarningPercentage": 90,
"debugChunkLoading": false,
"debugThreadsStuck": false,
"disableEternalStarlightProgress": false,
"skipTickingUnloadedFluxNetworks": false
}
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{
"general": {
"enabled": true
},
"message_json_files": [
"messages/client_messages.json"
]
}
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[AutoMessage]
# The messages to be sent
MESSAGES = ["§2Thank you very much for downloading More FPS§f \n §aDid you know that this modpack can be played in multiplayer? Click here to purchase a server and play with your friends.§f \n§cDon't worry, this message will not appear again.§f"]
# Should we attach a link to this message?
LINKS = ["https://www.bisecthosting.com/lupin?r=automessage"]
# How frequently / after how long should the message be sent?
INTERVALS = [7]
# How many times should the message be sent per session? 0 = infinite
SOFT_LIMITS = [1]
# How many times should the message be sent EVER? 0 = infinite
HARD_LIMITS = [1]
# Should AutoMessage be Enabled? default: false
AM_ENABLED = true
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{
"general": {
"enabled": false
},
"message_json_files": [
"messages/server_messages.json"
]
}
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Hello, and welcome to AutoMessage! Feel free to delete this file if you don't need it anymore.
Your messages are sent to the player from either the client instance of the mod, or the server instance of the mod.
In single-player worlds, both are present at the same time. The mod can exist only on the server, and still sends
messages to the player; vanilla clients are able to receive the messages without issues.
The config files 'automessage-client.json' and 'automessage-server.json' each have a list of message files that you can
add to, and an option to disable the mod if needed. "Message files" are JSON files that hold a list of messages (the
list is defined by square brackets []), and messages follow the pattern:
{
"identifier": "your_message_id",
"schedule": "on_first_join",
"type": "chat",
"repeats": false,
"pack_intro": false,
"link": "",
"text: "§2Your first message!§f"
}
So if you wanted to send messages from the client to the player, you would create a new file 'my_message_file.json' in 'config/messages'
containing your messages:
[
{
"identifier": "your_message_id",
"schedule": "on_first_join",
"type": "chat",
"repeats": false,
"pack_intro": false,
"link": "https://www.google.com/",
"text: "§2Your first message!§f"
},
{
"identifier": "your__other_message_id",
"schedule": "on_respawn",
"type": "overlay",
"repeats": true,
"pack_intro": false,
"text: "§2Welcome back!§f"
}
]
And link the file in 'automessage-client.json':
{
"general": {
"enabled": true
},
"message_json_files": [
"messages/my_message_file.json"
]
}
Or multiple files:
{
"general": {
"enabled": true
},
"message_json_files": [
"messages/my_join_messages.json",
"messages/first-join-messages.json",
"messages/player_respawn.json",
"messages/onPlayerDeath.json"
]
}
---
## MESSAGE VARIABLES/FIELDS ##
Message Identifier:
These are used for tracking your message if it repeats, or shouldn't repeat, and if it was sent at the correct schedule.
Message Schedule:
- on_first_join (sent when a player joins a level for the first time
- on_join_level (sends every time a player joins a level)
- on_death (sent every time the player dies)
- on_respawn (sent every time the player respawns)
Message Type:
- chat (sends like a regular chat message)
- overlay (displays centered on the client, above the action bar)
Message Repeat:
- true (the message will send when the same event happens again, even if the player has received it before)
- false (the message will not send again for the current world)
Message Pack Intro:
- true (the message can only ever be received once by the client from joining any level)
- false (the message may be received when joining other worlds)
Message Link:
This is an optional variable/field that can also be omitted as seen in the previous example. If it has any text, it will be attached to the message sent to the player.
Message Text:
The actual message being displayed to the player. You can optionally include '%player%' which will be replaced with the player's name, '%link%' which will be replaced with the link, and Minecraft's built in chat formatting using § (such as §4 for making text dark red, §2 for making text dark green.)
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# BadOptimizations configuration
# Toggle and configure optimizations here.
# *All* of these require restarts.
# Whether we should cancel updating the lightmap if not needed.
enable_lightmap_caching: true
# How much the in-game time must change in ticks (default tick rate = 1/20th of a second)
# for the lightmap to update.
# Higher values will result in less frequent updates
# to block lighting, but slightly better performance.
# Values below 2 will disable the optimization.
# Has no effect in Minecraft 1.21.11+ as lightmap caching no longer directly uses time.
lightmap_time_change_needed_for_update: 80
# Whether the sky's color should be cached unless you're on a biome border.
# Has no effect in Minecraft 1.21.11+ as the sky color was made data-driven.
enable_sky_color_caching: true
# How much the in-game time must change in ticks for the sky color to
# be recalculated when not between biome borders. Higher values will result in
# the sky updating less frequently, but slightly better performance.
# Values below 2 will all have the same effect.
skycolor_time_change_needed_for_update: 3
# Whether we should avoid calling debug renderers
# if there are no debug entries to render or process.
enable_debug_renderer_disable_if_not_needed: true
#
# Micro optimizations
#
# Whether we should avoid calling the particle manager
# and its calculations if there are no particles.
enable_particle_manager_optimization: true
# Whether we should avoid calling the toast manager if there are no toasts.
enable_toast_optimizations: true
# Whether the result of getSkyAngle should be cached
# for the entire frame during rendering.
enable_sky_angle_caching_in_worldrenderer: true
# Whether entity renderers should be stored directly in EntityType instead of a HashMap.
# If your entity-adding mod crashes with BadOptimizations, try disabling this first.
enable_entity_renderer_caching: true
# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap.
enable_block_entity_renderer_caching: true
# Whether entity flags should be cached instead of calling DataTracker.
# Also removes the unnecessary thread lock in DataTracker.
# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+.
enable_entity_flag_caching: true
# Whether we should avoid calling FOV calculations
# if the FOV effect scale is zero.
enable_remove_redundant_fov_calculations: true
# Don't tick the tutorial if the game is not in demo mode.
enable_remove_tutorial_if_not_demo: true
#
# Other
#
# Whether BadOptimizations <version> should be added onto
# the left text of the F3 menu.
# In 1.21.9+, enabling this puts it into the F3 customizer screen.
show_f3_text: true
# Some config options will be force-disabled if certain mods are present
# due to incompatibilities (e.g. entity rendering caching
# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle).
# However, if you still want to use the optimizations, you can override it
# by setting this to true. Beware of crashes. And Herobrine.
ignore_mod_incompatibilities: false
# Some mods add hooks that add extra conditions to lightmap/skycolor caching.
# Set this to true to ignore loading them. Enabling may cause issues with
# lighting mods and is not recommended.
ignore_mod_cache_hooks: false
# Whether to log the entire config into console when booting up.
# If you plan on reporting an issue, please keep this on.
log_config: true
# Do not change this
config_version: 6
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#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:dirt", "minecraft:diamond"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789
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#This is an example boolean property
exampleBoolean = true
#This is an example int property
# Default: 42
# Range: > -2147483648
exampleInt = 42
#This is an example string property
exampleString = "Hello World"
#This is an example multiline string property
exampleMultilineString = "Hello World"
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
#This is an example int list property
exampleIntList = [12, 24]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
# Default: 42.84000015258789
# Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789
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#This is an example boolean property
exampleBoolean = true
#This is an example int property
exampleInt = 42
#This is an example string property
exampleString = "Hello World"
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
#This is an example int list property
exampleIntList = [12, 24]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789
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general = {disable_mod = false, auto_start = false, space_modules = false, shadow_text = true, animations = true, animationSpeed = 1.0, fontScale = 0.9, background_color = 1867534416, hide_debug_crosshair = false, hide_sidebar = true, hide_bossbar = true, always_show_profiler = false, always_show_tps = false, always_show_ping = false}
[[modules_left]]
name = "minecraft"
name_color = 10506797
value_color = 43520
enabled = true
lines = {minecraft = true}
[[modules_left]]
name = "fps"
color_high = 5635925
color_med = 16777045
color_low = 16733525
enabled = true
lines = {fps = true}
[[modules_left]]
name = "graphics"
name_color = 16755200
value_color = 5636095
enabled = true
lines = {render_distance = true, graphics = true, clouds = true, biome_blend_radius = false, shader = false}
[[modules_left]]
name = "server"
name_color = 11184810
value_color = 16777045
enabled = true
lines = {server_tick = true, packets_sent = true, packets_received = true, tick_manager_status = false}
[[modules_left]]
name = "coords"
name_color = 16733525
color_x = 16733525
color_y = 5635925
color_z = 5636095
enabled = true
lines = {player_coords = true, block_coords = true, chunk_relative_coords = true, chunk_coords = true, velocity = false, absolute_velocity = false, horizontal_velocity = false}
[[modules_left]]
name = "chunks"
name_color = 43775
value_color = 16777045
chunks_enabled_color = 5635925
chunks_disabled_color = 16733525
total_chunks_color = 16755200
enabled = true
lines = {chunk_sections = true, chunk_culling = true, pending_chunks = false, pending_uploads = false, available_buffers = false, client_chunk_cache = false, loaded_chunks = true, loaded_chunks_server = true, forceloaded_chunks = true, spawn_chunks = true, chunk_file = false}
[[modules_left]]
name = "location"
name_color = 43520
value_color = 5636095
enabled = true
lines = {dimension = true, facing = true, rotation = true, light = false, light_server = false, highest_block = false, highest_block_server = false, biome = true, local_difficulty = true, day_ticks = false, days_played = true, slime_chunk = true}
[[modules_left]]
name = "entity"
name_color = 16733525
value_color = 16777045
total_entities_color = 16755200
enabled = true
lines = {particles = true, entities = true, monster = true, creature = true, ambient = true, axolotls = true, underground_water_creature = true, water_creature = true, water_ambient = true, misc = true}
[[modules_left]]
name = "sound"
name_color = 16755200
value_color = 5636095
maximum_color = 43690
enabled = true
lines = {sounds = true, ambient_sounds = true, mood = true}
[[modules_left]]
name = "help"
name_color = 16645526
value_color = 5636095
enabled_color = 5635925
disabled_color = 16733525
enabled = true
lines = {pie_graph_new = true, fps_tps_new = true, ping = true, help = true}
[[modules_left]]
name = "empty"
empty_lines = 1
enabled = true
lines = {nothing = true}
[[modules_left]]
name = "miscleft"
name_color = 16645526
value_color = 5636095
enabled = false
lines = {misc_left = true}
[[modules_right]]
name = "system"
name_color = 16755200
value_color = 5636095
enabled = true
lines = {time = true, java_version = true, memory_usage = true, allocation_rate = true, allocated_memory = true, cpu = true, display = true, gpu = true, gpu_utilization = true, opengl_version = true, gpu_driver = true}
[[modules_right]]
name = "miscright"
name_color = 16645526
value_color = 5636095
enabled = true
lines = {misc_right = true}
[[modules_right]]
name = "empty"
empty_lines = 1
enabled = true
lines = {nothing = true}
[[modules_right]]
name = "target"
name_color = 43775
value_color = 16777045
enabled = false
lines = {targeted_block = true, id_block = true, block_states = true, block_tags = true, nothing = true, targeted_fluid = true, id_fluid = true, fluid_states = true, fluid_tags = true, nothing2 = true, targeted_entity = true}
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{
"verticalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched vertically. default:2.0, min 0.5, max 10",
"verticalScaling": 2.0
},
"horizontalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched horizontally. default:1.0, min 0.05, max 2",
"horizontalScaling": 1.1
},
"affectEntities": {
"desc:": "Enables the distance stretch to also affect entity rendering, default = true",
"affectEntities": true
},
"debugMode": {
"desc:": "Enables debug mode, which displays how many sections are being hidden(A section is an area of 16x16x16 blocks) default:false",
"debugMode": false
}
}
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#Your partner ID to use in during the ordering process.
#Without this you will not be credited for the purchases.
#(Your partner id is not the same as your referral link, please check your client area to find your partner id at https://www.bisecthosting.com/partners/console.php).
partner_id = "5117"
#The id of this modpack.
#(This is BH internal pack id; Find the id here: https://www.bisecthosting.com/partners/console.php)
pack_id = "25115"
#Set this to false to disable pack config screen and enable user configs instead.
#This should always be done by the pack author once they are done with configuring the pack.
#To re-enable Pack Edit Mode, please edit the config file.
pack_edit_mode = true
[modules.server_creator_banner]
enabled = true
#Modpack Configs
[modules.server_creator_banner.pack]
#The title to display at the top of the entry.
title = "Need a server?"
#The description to display below the title.
description = "Click me to get your own server with a 25% discount!"
#Set this to true to use specific language translation keys.
#This requires a custom mod that adds resource files, such as OpenLoader.
#Use 'server_entry.title' key for the Title;
#Use 'server_entry.description' key for the Description.
use_language_files = false
[modules.public_server_list]
enabled = false
#Modpack Configs
[modules.public_server_list.pack]
#Open Public Screen List Button
[modules.public_server_list.pack.open_screen_button]
#The position of the button from the left of the screen.
#Set to -1 to default.
#Range: > -1
x = -1
#The position of the button from the top of the screen.
#Set to -1 to default.
#Range: > -1
y = -1
#The width of the button.
#Set to 0 to default.
#Range: 0 ~ 400
width = 0
#Turn the Public Server List button into a vanilla styled one.
#Causes default vanilla graphics and might help with compatibility with other mods.
vanillaButton = false
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#Your partner ID to use in during the ordering process.
#Without this you will not be credited for the purchases.
#(Your partner id is not the same as your referral link, please check your client area to find your partner id at https://www.bisecthosting.com/partners/console.php).
partner_id = "5117"
#The id of this modpack.
#(This is BH internal pack id; Find the id here: https://www.bisecthosting.com/partners/console.php)
pack_id = "25115"
#Set this to false to disable pack config screen and enable user configs instead.
#This should always be done by the pack author once they are done with configuring the pack.
#To re-enable Pack Edit Mode, please edit the config file.
pack_edit_mode = true
[modules.server_creator_banner]
enabled = true
#Modpack Configs
[modules.server_creator_banner.pack]
#The title to display at the top of the entry.
title = "Need a server?"
#The description to display below the title.
description = "Click me to get your own server with a 25% discount!"
#Set this to true to use specific language translation keys.
#This requires a custom mod that adds resource files, such as OpenLoader.
#Use 'server_entry.title' key for the Title;
#Use 'server_entry.description' key for the Description.
use_language_files = false
[modules.public_server_list]
enabled = false
#Modpack Configs
[modules.public_server_list.pack]
#Open Public Screen List Button
[modules.public_server_list.pack.open_screen_button]
#The position of the button from the left of the screen.
#Set to -1 to default.
# Default: -1
# Range: > -1
x = -1
#The position of the button from the top of the screen.
#Set to -1 to default.
# Default: -1
# Range: > -1
y = -1
#The width of the button.
#Set to 0 to default.
# Default: 0
# Range: 0 ~ 400
width = 0
#Turn the Public Server List button into a vanilla styled one.
#Causes default vanilla graphics and might help with compatibility with other mods.
vanillaButton = false
+33
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@@ -0,0 +1,33 @@
# ----------- CATALOGUE CONFIG -----------
# If properties are missing, delete this file
# and load the game to regenerate the config.
# [Title Menu Button Visibility]
# The visibility of the Catalogue button on the title menu
# Possible values: true, false
title_menu_visible=true
# [Title Menu Button Alignment]
# The alignment of the Catalogue button relative to the target widget on the title menu
# Possible values: left, right
title_menu_align=left
# [Title Menu Target]
# The widget on the title screen to target the placement of the Catalogue button
# Possible values: single_player, multiplayer, realms, language, options, quit_game, accessibility
title_menu_target=realms
# [Pause Menu Button Visibility]
# The visibility of the Catalogue button on the pause menu
# Possible values: true, false
pause_menu_visible=true
# [Pause Menu Button Alignment]
# The alignment of the Catalogue button relative to the target widget on the pause menu
# Possible values: left, right
pause_menu_align=left
# [Pause Menu Target]
# The widget on the pause screen to target the placement of the Catalogue button
# Possible values: single_player, multiplayer, realms, language, options, quit_game, accessibility
pause_menu_target=realms
+10
View File
@@ -0,0 +1,10 @@
{
"maxChunksPerTick": {
"desc:": "Maximum amount of chunks sent per tick to a player, increases dynamically with size of the backlog",
"maxChunksPerTick": 5
},
"debugLogging": {
"desc:": "Enable debug logging to show the amount of chunks sent/queued",
"debugLogging": false
}
}
+8
View File
@@ -0,0 +1,8 @@
{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}
+40
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@@ -0,0 +1,40 @@
{
"disableLoginLimits": {
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
"disableLoginLimits": true
},
"disablePacketLimits": {
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
"disablePacketLimits": true
},
"disableChatVerificationDisconnect": {
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
"disableChatVerificationDisconnect": true
},
"debugPrintMessages": {
"desc:": "Enable addition debug logging for networking errors. default:false",
"debugPrintMessages": false
},
"logintimeout": {
"desc:": "Set the max login timeout in seconds. default = 120",
"logintimeout": 120
},
"disconnectTimeout": {
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
"disconnectTimeout": 60
},
"packetHistoryMinutes": {
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
"packetHistoryMinutes": 5
},
"malformedtraffic": {
"desc:": "Detection and blocking of malformed and/or malicious traffic",
"enabled": true,
"proxies:": "Add your proxy IP to the whitelist below, if you're using one(e.g. velocity) to avoid blocking the proxy's ip. Format: [\"127.0.0.1\", \"128.0.01\"] without the \\ ",
"proxywhitelist": []
},
"showFullResourceLocationException": {
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
"showFullResourceLocationException": false
}
}
+26
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@@ -0,0 +1,26 @@
{
"showCommandExecutionErrors": {
"desc:": "Whether to display errors during command execution: default:true",
"showCommandExecutionErrors": true
},
"debugChunkloadAttempts": {
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
"debugChunkloadAttempts": false
},
"skipErrorOnEntityLoad": {
"desc:": "Prevent crashes on entity loading: default:false",
"skipErrorOnEntityLoad": false
},
"logOffthreadEntityAdd": {
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
"logOffthreadEntityAdd": true
},
"forceHeapDumpOnOOM": {
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
"forceHeapDumpOnOOM": false
},
"displayConfigReload": {
"desc:": "Displays a chat message on the client on reloading a config file after changes were detected to the clients config file. default:true",
"displayConfigReload": true
}
}
+5
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@@ -0,0 +1,5 @@
#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false
@@ -0,0 +1,46 @@
key_key.attack:key.mouse.left:
key_key.use:key.mouse.right:
key_key.forward:key.keyboard.w:
key_key.left:key.keyboard.a:
key_key.back:key.keyboard.s:
key_key.right:key.keyboard.d:
key_key.jump:key.keyboard.space:
key_key.sneak:key.keyboard.left.shift:
key_key.sprint:key.keyboard.left.control:
key_key.drop:key.keyboard.q:
key_key.inventory:key.keyboard.e:
key_key.chat:key.keyboard.t:
key_key.playerlist:key.keyboard.tab:
key_key.pickItem:key.mouse.middle:
key_key.command:key.keyboard.slash:
key_key.socialInteractions:key.keyboard.p:
key_key.screenshot:key.keyboard.f2:
key_key.togglePerspective:key.keyboard.f5:
key_key.smoothCamera:key.keyboard.unknown:
key_key.fullscreen:key.keyboard.f11:
key_key.spectatorOutlines:key.keyboard.unknown:
key_key.swapOffhand:key.keyboard.f:
key_key.saveToolbarActivator:key.keyboard.c:
key_key.loadToolbarActivator:key.keyboard.x:
key_key.advancements:key.keyboard.l:
key_key.hotbar.1:key.keyboard.1:
key_key.hotbar.2:key.keyboard.2:
key_key.hotbar.3:key.keyboard.3:
key_key.hotbar.4:key.keyboard.4:
key_key.hotbar.5:key.keyboard.5:
key_key.hotbar.6:key.keyboard.6:
key_key.hotbar.7:key.keyboard.7:
key_key.hotbar.8:key.keyboard.8:
key_key.hotbar.9:key.keyboard.9:
key_placebo.toggleTrails:key.keyboard.keypad.9:
key_placebo.toggleWings:key.keyboard.keypad.8:
key_key.modernfix.config:key.keyboard.unknown:
key_iris.keybind.reload:key.keyboard.r:
key_iris.keybind.toggleShaders:key.keyboard.k:
key_iris.keybind.shaderPackSelection:key.keyboard.o:
key_iris.keybind.wireframe:key.keyboard.unknown:
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:
key_key.toastcontrol.clear:key.keyboard.j:
key_key.time_on_display.toggle:key.keyboard.f8:
key_key.entityculling.toggle:key.keyboard.unknown:
+1
View File
@@ -0,0 +1 @@
{}
+35
View File
@@ -0,0 +1,35 @@
{
"allowedCEM": "ALL",
"logModelCreationData": false,
"debugOnRightClick": false,
"renderModeChoice": "NORMAL",
"vanillaModelHologramRenderMode_2": "OFF",
"modelExportMode": "NONE",
"automaticModelExporting": false,
"attemptPhysicsModPatch_2": "CUSTOM",
"modelUpdateFrequency": "Average",
"entityRenderModeOverrides": {},
"entityPhysicsModPatchOverrides": {},
"entityVanillaHologramOverrides": {},
"modelsNamesDisabled": [],
"allowEBEModConfigModify": true,
"animationLODDistance": 20,
"retainDetailOnLowFps": true,
"retainDetailOnLargerMobs": true,
"animationFrameSkipDuringIrisShadowPass": true,
"preventFirstPersonHandAnimating": false,
"onlyClientPlayerModel": false,
"doubleChestAnimFix": true,
"enforceOptifineVariationRequiresDefaultModel": false,
"enforceOptifineVariationRequiresDefaultModel_v2": false,
"resetPlayerModelEachRender": true,
"resetPlayerModelEachRender_v2": true,
"onlyDebugRenderOnHover": false,
"enforceOptifineSubFoldersVariantOnly": true,
"enforceOptiFineAnimSyntaxLimits": true,
"allowOptifineFallbackProperties": true,
"showReloadErrorToast": true,
"exportRotations": false,
"asmMaths": true,
"logASM": false
}
@@ -0,0 +1,40 @@
{
"optifine_limitRandomVariantGapsBy10": true,
"optifine_allowWeirdSkipsInTrueRandom": true,
"optifine_preventBaseTextureInOptifineDirectory": true,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"enableEmissiveTextures": true,
"enableEnchantedTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"alwaysCheckVanillaEmissiveSuffix": true,
"enableArmorAndTrims": true,
"skinFeaturesEnabled": true,
"skinTransparencyMode": "ETF_SKINS_ONLY",
"skinTransparencyInExtraPixels": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"logTextureDataInitialization": false,
"hideConfigButton": false,
"configButtonLoc": "BOTTOM_RIGHT",
"disableVanillaDirectoryVariantTextures": false,
"use3DSkinLayerPatch": true,
"enableFullBodyWardenTextures": true,
"entityEmissiveOverrides": {},
"propertiesDisabled": [],
"propertyInvertUpdatingOverrides": [],
"entityRandomOverrides": {},
"entityEmissiveBrightOverrides": {},
"entityRenderLayerOverrides": {},
"entityLightOverrides": {}
}
+58
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@@ -0,0 +1,58 @@
{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"create:contraption",
"create:stationary_contraption",
"create:gantry_contraption",
"minecraft:boat",
"mts:builder_seat",
"minecraft:firework_rocket",
"create:carriage_contraption",
"mts:builder_rendering",
"drg_flares:drg_flares",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:acacia_chest_boat",
"minecraft:birch_boat",
"minecraft:birch_chest_boat",
"minecraft:cherry_boat",
"minecraft:cherry_chest_boat",
"minecraft:dark_oak_boat",
"minecraft:dark_oak_chest_boat",
"minecraft:jungle_boat",
"minecraft:jungle_chest_boat",
"minecraft:mangrove_boat",
"minecraft:mangrove_chest_boat",
"minecraft:oak_boat",
"minecraft:oak_chest_boat",
"minecraft:pale_oak_boat",
"minecraft:pale_oak_chest_boat",
"minecraft:spruce_boat",
"minecraft:spruce_chest_boat",
"minecraft:bamboo_raft",
"minecraft:bamboo_chest_raft"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}
+3
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@@ -0,0 +1,3 @@
{
"ignoredConfigIds": []
}
+37
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@@ -0,0 +1,37 @@
# This file stores configuration options for the Euphoria Patcher mod
# Made for version 1.6.5
# Thank you for using Euphoria Patches - SpacEagle17
# Option for the sodium message popup logging.
# Default = true
doPopUpLogging=false
# Option that enables or disables the update checker, which verifies if a new version of the mod is available.
# More info here: https://github.com/EuphoriaPatches/PatcherUpdateChecker
# Default = true
doUpdateChecking=false
# Option that automatically renames outdated Euphoria Patches folders and config files to a new name.
# This makes it easier for users to identify which ones are outdated.
# Default = true
doRenameOldShaderFiles=true
# Option that automatically deleted outdated Euphoria Patches folders and config files.
# Default = false
doDeleteOldShaderFiles=true
# Option that enables or disables the in-game shader messages, for example an update message made by the shader itself. Only works on Iris
# Default = true
doDisplayShaderInGameMessage=false
# Option that enables or disables debug logging.
# Default = false
doDebugLogging=false
# Here one can set alternative Shader Names which will also be generated alongside the normal one.
# This is useful if you want multiple different settings you can quickly switch between
# Default = Empty String, which means no alternative names will be generated.
# In case of multiple names, separate them with a comma
# You can also use {baseVersion} or {patchVersion} in names to insert the base shader or Euphoria Patches version.
# Example: Euphoria Saturated, Comp_{baseVersion} + EP_{patchVersion} Dark Settings, EP High Performance, etc...
alternativeShaderNames=
@@ -0,0 +1,9 @@
#Indigo properties file
#Fri May 01 18:53:11 CEST 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto
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+73
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@@ -0,0 +1,73 @@
##[general]
[If menu background sounds added by FancyMenu should be played when a world is loaded.]
B:playbackgroundsoundsinworld = 'false';
B:forcefullscreen = 'false';
[If menu background sounds added by FancyMenu should be played or not.]
B:playbackgroundsounds = 'true';
[A minecraft restart is required after changing this value.]
B:enablehotkeys = 'true';
B:playmenumusic = 'true';
S:variables_to_reset_on_launch = '';
B:showdebugwarnings = 'true';
[Sets the default GUI scale on first launch. Useful for modpacks. Cache data is saved in '/mods/fancymenu/'.]
I:defaultguiscale = '-1';
##[customization]
B:advancedmode = 'false';
B:showcustomizationbuttons = 'true';
##[loading]
B:allowgameintroskip = 'true';
B:showanimationloadingstatus = 'true';
S:gameintroanimation = '';
B:preloadanimations = 'false';
S:customgameintroskiptext = '';
##[minecraftwindow]
[A minecraft restart is required after changing this value.]
S:customwindowtitle = '';
[A minecraft restart is required after changing this value.]
B:customwindowicon = 'false';
##[world_loading_screen]
B:showloadingscreenanimation = 'true';
B:showloadingscreenpercent = 'true';
##[multiplayer_screen]
B:show_server_icons = 'true';
##[singleplayer_screen]
B:show_world_icons = 'true';
##[layouteditor]
I:gridsize = '10';
B:editordeleteconfirmation = 'true';
B:showgrid = 'false';
[If the warning when trying to move an vanilla button without an orientation should be displayed or not.]
B:showvanillamovewarning = 'true';
##[ui]
B:show_unicode_warning = 'true';
F:uiscale = '2.0';
##[compatibility]
B:allow_level_registry_interactions = 'true';
@@ -0,0 +1,5 @@
type = custom_gui_screens
overridden_screens {
}
@@ -0,0 +1,8 @@
type = customizablemenus
net.minecraft.client.gui.screens.TitleScreen {
}
net.minecraft.client.gui.screens.worldselection.CreateWorldScreen {
}
@@ -0,0 +1,694 @@
type = fancymenu_layout
layout-meta {
identifier = title_screen
render_custom_elements_behind_vanilla = true
last_edited_time = 1721467142183
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:e5bca05c-56f3-4164-b23d-5008e4956d10-1721467135522] = [groups:][instances:]
}
menu_background {
image_path = [source:local]config/fancymenu/assets/bg.png
slide = false
repeat_texture = false
background_type = image
}
customization {
action = backgroundoptions
keepaspectratio = true
}
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
repeat_scroll_list_header_texture = false
repeat_scroll_list_footer_texture = false
show_screen_background_overlay_on_custom_background = false
apply_vanilla_background_blur = false
}
element {
source = [source:local]config/fancymenu/assets/sidepanel.png
repeat_texture = false
nine_slice_texture = false
nine_slice_texture_border_x = 5
nine_slice_texture_border_y = 5
element_type = image
instance_identifier = fcf988cb-dd43-4b32-a837-154ceef624841704906429532
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 0
y = 0
width = 512
height = 100
stretch_x = false
stretch_y = true
stay_on_screen = false
element_loading_requirement_container_identifier = 27f8ee5a-0c8c-40c0-ad40-33a96e4e6204-1719243675122
[loading_requirement_container_meta:27f8ee5a-0c8c-40c0-ad40-33a96e4e6204-1719243675122] = [groups:][instances:]
}
element {
source = [source:local]config/fancymenu/assets/title.png
repeat_texture = false
nine_slice_texture = false
nine_slice_texture_border_x = 5
nine_slice_texture_border_y = 5
element_type = image
instance_identifier = 664c96bf-65d1-4d16-b234-df084e1e8ad11704822854159
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 25
y = -97
width = 165
height = 74
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 710b0440-8761-4005-9146-07ede142a34f-1719243675123
[loading_requirement_container_meta:710b0440-8761-4005-9146-07ede142a34f-1719243675123] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = a11c40ef-fe52-4a6b-b5df-dcb72587bb91-1719243675128
[executable_action_instance:9a2f2320-820f-4bb3-bc4d-1103c2664b3a-1719243675130][action_type:openlink] = https://www.bisecthosting.com/lupin
[executable_block:a11c40ef-fe52-4a6b-b5df-dcb72587bb91-1719243675128][type:generic] = [executables:9a2f2320-820f-4bb3-bc4d-1103c2664b3a-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/rentaserver.png
backgroundhovered = [source:local]config/fancymenu/assets/rentaserverhov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 38230a03-4ac6-4007-bd56-5c667a9c245b1704823387788
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = bottom-right
x = -218
y = -23
width = 218
height = 23
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 15adbe3f-352b-4d00-8d03-e15df7b51d31-1719243675130
[loading_requirement_container_meta:15adbe3f-352b-4d00-8d03-e15df7b51d31-1719243675130] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = d354d319-76f1-427c-9865-eedeaf3839e6-1719243675130
[executable_action_instance:85a2fb22-4cd3-4001-b86c-cb0b0b282f91-1719243675130][action_type:opengui] = select_world_screen
[executable_block:d354d319-76f1-427c-9865-eedeaf3839e6-1719243675130][type:generic] = [executables:85a2fb22-4cd3-4001-b86c-cb0b0b282f91-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/singleplayer.png
backgroundhovered = [source:local]config/fancymenu/assets/singleplayerhov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 3b215b74-187e-4a06-9c74-c8417b067fc41704905255310
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 35
y = -13
width = 165
height = 16
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = be2b986c-f033-4fcc-b796-b718f18fc4fc-1719243675130
[loading_requirement_container_meta:be2b986c-f033-4fcc-b796-b718f18fc4fc-1719243675130] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = 08940a64-be4a-49ef-9152-f797d97a4fda-1719243675130
[executable_action_instance:d28e0e01-343c-4457-9f16-516ecbf5126f-1719243675130][action_type:opengui] = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
[executable_block:08940a64-be4a-49ef-9152-f797d97a4fda-1719243675130][type:generic] = [executables:d28e0e01-343c-4457-9f16-516ecbf5126f-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/multiplayer.png
backgroundhovered = [source:local]config/fancymenu/assets/multiplayerhov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 345a149c-3e38-40ca-bc07-c76bfe5c82b71704906261545
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 35
y = 6
width = 165
height = 16
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 3b78a3f1-2f8e-48de-adb7-9f6ebb52e783-1719243675130
[loading_requirement_container_meta:3b78a3f1-2f8e-48de-adb7-9f6ebb52e783-1719243675130] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = d484c783-a93f-41cd-8da1-305b716dc89b-1719243675130
[executable_action_instance:3e4b3034-65e2-4764-9655-00265e5dc7cd-1719243675130][action_type:opengui] = net.neoforged.neoforge.client.gui.ModListScreen
[executable_block:d484c783-a93f-41cd-8da1-305b716dc89b-1719243675130][type:generic] = [executables:3e4b3034-65e2-4764-9655-00265e5dc7cd-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/mods.png
backgroundhovered = [source:local]config/fancymenu/assets/modshov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 76257097-6d42-44ef-8df3-acbc0d643a151704906296811
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 35
y = 25
width = 165
height = 16
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = b91dcb12-1d1e-4ea9-a06d-d7a4b9350547-1719243675130
[loading_requirement_container_meta:b91dcb12-1d1e-4ea9-a06d-d7a4b9350547-1719243675130] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = 2543649c-1afb-4cde-97ef-dbac70f3cbd2-1719243675130
[executable_action_instance:9799b3eb-96c7-4c4a-912f-2360375567eb-1719243675130][action_type:opengui] = options_screen
[executable_block:2543649c-1afb-4cde-97ef-dbac70f3cbd2-1719243675130][type:generic] = [executables:9799b3eb-96c7-4c4a-912f-2360375567eb-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/options.png
backgroundhovered = [source:local]config/fancymenu/assets/optionshov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 59e7db8e-7d01-4466-a560-39eade7875041704906330351
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 35
y = 44
width = 165
height = 16
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 817f2125-aba0-4e01-9fdf-f12a81ea55d4-1719243675130
[loading_requirement_container_meta:817f2125-aba0-4e01-9fdf-f12a81ea55d4-1719243675130] = [groups:][instances:]
}
element {
button_element_executable_block_identifier = a6d58eb9-184f-4c5f-bfae-122f56b0ee6c-1719243675130
[executable_action_instance:bcd96dfa-262b-4a45-a66f-d40f24e74103-1719243675130][action_type:quitgame] =
[executable_block:a6d58eb9-184f-4c5f-bfae-122f56b0ee6c-1719243675130][type:generic] = [executables:bcd96dfa-262b-4a45-a66f-d40f24e74103-1719243675130;]
backgroundnormal = [source:local]config/fancymenu/assets/quitgame.png
backgroundhovered = [source:local]config/fancymenu/assets/quitgamehov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = custom_button
instance_identifier = 0fed11ff-b807-4df5-9c4f-62b926bbbd641704906355516
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 35
y = 63
width = 165
height = 16
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = a060a54c-c6d9-45e6-be92-2ec1a29beaab-1719243675130
[loading_requirement_container_meta:a060a54c-c6d9-45e6-be92-2ec1a29beaab-1719243675130] = [groups:][instances:]
}
vanilla_button {
button_element_executable_block_identifier = a8e1ebca-2895-4e2b-a0f2-13791f715095-1719243675109
[executable_block:a8e1ebca-2895-4e2b-a0f2-13791f715095-1719243675109][type:generic] = [executables:]
backgroundnormal = [source:local]config/fancymenu/assets/mods.png
backgroundhovered = [source:local]config/fancymenu/assets/modshov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 22
y = 21
width = 185
height = 18
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = e77af310-7ea5-4159-8adc-620a5fed2e65-1719243675108
[loading_requirement_container_meta:e77af310-7ea5-4159-8adc-620a5fed2e65-1719243675108] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = e0217b2f-b577-462b-98b3-adc0e25b863e-1719243675102
[executable_block:e0217b2f-b577-462b-98b3-adc0e25b863e-1719243675102][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = 802990
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = bottom-left
x = 0
y = -10
width = 196
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 443fe866-6cf6-4420-900b-f9fd1235a750-1719243675102
[loading_requirement_container_meta:443fe866-6cf6-4420-900b-f9fd1235a750-1719243675102] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = d5dc6da3-59df-4629-a2ea-5a3ee5fa79fb-1719243675108
[executable_block:d5dc6da3-59df-4629-a2ea-5a3ee5fa79fb-1719243675108][type:generic] = [executables:]
backgroundnormal = [source:local]config/fancymenu/assets/quitgame.png
backgroundhovered = [source:local]config/fancymenu/assets/quitgamehov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 22
y = 61
width = 185
height = 18
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = d48ff877-b445-48ab-bade-b5d2a49a1c5f-1719243675108
[loading_requirement_container_meta:d48ff877-b445-48ab-bade-b5d2a49a1c5f-1719243675108] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 6cb41a11-a291-4b49-8d1f-0c167310af8d-1719243675106
[executable_block:6cb41a11-a291-4b49-8d1f-0c167310af8d-1719243675106][type:generic] = [executables:]
backgroundnormal = [source:local]config/fancymenu/assets/multiplayer.png
backgroundhovered = [source:local]config/fancymenu/assets/multiplayerhov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 22
y = 1
width = 185
height = 18
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = daf2a606-1323-4a96-ba62-16002c23324f-1719243675106
[loading_requirement_container_meta:daf2a606-1323-4a96-ba62-16002c23324f-1719243675106] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = bb5df35d-7b56-4a40-a1d7-29f91b95e838-1721467135526
[executable_block:bb5df35d-7b56-4a40-a1d7-29f91b95e838-1721467135526][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = 604388
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 424
y = 228
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = 2f96d6cc-7863-4f1a-b81d-4f8b82a45db8-1721467135526
[loading_requirement_container_meta:2f96d6cc-7863-4f1a-b81d-4f8b82a45db8-1721467135526] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = c68a01c7-1f99-4bb5-bdab-9bce08d80347-1719243675109
[executable_block:c68a01c7-1f99-4bb5-bdab-9bce08d80347-1719243675109][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 220
y = 170
width = 200
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 157db110-d078-4078-b950-d61d0e9ef929-1719243675109
[loading_requirement_container_meta:157db110-d078-4078-b950-d61d0e9ef929-1719243675109] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = febaecee-00f1-408f-a25e-d2eba7ff00b9-1721467135526
[executable_block:febaecee-00f1-408f-a25e-d2eba7ff00b9-1721467135526][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = 376388
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 196
y = 228
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = 4b033bef-49c4-4738-a964-02b855c98d93-1721467135526
[loading_requirement_container_meta:4b033bef-49c4-4738-a964-02b855c98d93-1721467135526] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 1fd303aa-3aff-4188-87ed-c414b97c1b8c-1719243675108
[executable_block:1fd303aa-3aff-4188-87ed-c414b97c1b8c-1719243675108][type:generic] = [executables:]
backgroundnormal = [source:local]config/fancymenu/assets/singleplayer.png
backgroundhovered = [source:local]config/fancymenu/assets/singleplayerhov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_singleplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 22
y = -19
width = 185
height = 18
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 55f88d3f-c3b9-4a30-ab77-dfb9efbf4fbc-1719243675108
[loading_requirement_container_meta:55f88d3f-c3b9-4a30-ab77-dfb9efbf4fbc-1719243675108] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = b094f9ef-8e86-4714-b5f6-bd3cd5486577-1719243675108
[executable_block:b094f9ef-8e86-4714-b5f6-bd3cd5486577-1719243675108][type:generic] = [executables:]
backgroundnormal = [source:local]config/fancymenu/assets/options.png
backgroundhovered = [source:local]config/fancymenu/assets/optionshov.png
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label =
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_options_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-left
x = 22
y = 41
width = 185
height = 18
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 3e0bc40a-3d4f-4e53-8df3-85b0bc5a264d-1719243675108
[loading_requirement_container_meta:3e0bc40a-3d4f-4e53-8df3-85b0bc5a264d-1719243675108] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
deep_element {
element_type = title_screen_logo
instance_identifier = deep:title_screen_logo
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 119
y = 30
width = 274
height = 52
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 8ac4b804-91df-455f-9a58-7ad03e9b1451-1719244154683
[loading_requirement_container_meta:8ac4b804-91df-455f-9a58-7ad03e9b1451-1719244154683] = [groups:][instances:]
is_hidden = true
}
deep_element {
element_type = title_screen_branding
instance_identifier = deep:title_screen_branding
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 2
y = 227
width = 108
height = 40
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 2f24e551-5d90-46e3-ba1b-b028820fd3cf-1719244154683
[loading_requirement_container_meta:2f24e551-5d90-46e3-ba1b-b028820fd3cf-1719244154683] = [groups:][instances:]
is_hidden = true
}
deep_element {
element_type = title_screen_splash
instance_identifier = deep:title_screen_splash
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 60
height = 30
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 41cbb19f-2c02-4e89-b3d8-54a55bd8ded4-1719244154683
[loading_requirement_container_meta:41cbb19f-2c02-4e89-b3d8-54a55bd8ded4-1719244154683] = [groups:][instances:]
is_hidden = true
}
deep_element {
element_type = title_screen_realms_notification
instance_identifier = deep:title_screen_realms_notification
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 358
y = 166
width = 14
height = 14
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 065aad90-c0aa-43a6-8078-21e1aed88f2e-1719244154683
[loading_requirement_container_meta:065aad90-c0aa-43a6-8078-21e1aed88f2e-1719244154683] = [groups:][instances:]
is_hidden = true
}
deep_element {
element_type = title_screen_forge_copyright
instance_identifier = deep:title_screen_forge_copyright
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 283
y = 249
width = 228
height = 9
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 4a627671-630a-4643-941d-b6c61f9fc194-1719244154683
[loading_requirement_container_meta:4a627671-630a-4643-941d-b6c61f9fc194-1719244154683] = [groups:][instances:]
is_hidden = true
}
deep_element {
element_type = title_screen_forge_top
instance_identifier = deep:title_screen_forge_top
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 122
y = 4
width = 268
height = 19
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = c26ecab0-3712-4881-83a1-961bb82e0ed5-1719244154683
[loading_requirement_container_meta:c26ecab0-3712-4881-83a1-961bb82e0ed5-1719244154683] = [groups:][instances:]
is_hidden = true
}
@@ -0,0 +1,12 @@
type = layout_editor_widget_settings
settings {
offset_x = -212.0
offset_y = 0.0
inner_width = 200.0
inner_height = 300.0
snapping_side = top-right
expanded = true
visible = true
}
@@ -0,0 +1,3 @@
##[legacy]
B:custom_guis_ported = 'true';
+397
View File
@@ -0,0 +1,397 @@
loading.animation.loadingframes = Lade Animationsframes für {}
loading.animation.prerendering = Vorbereiten von Animation {}
loading.animation.done = Fertig!
helper.button.menuinfo = Menü Info
helper.button.buttoninfo = Button Info
helper.button.reload = Neuladen
helper.button.createlayout = Layout erstellen
helper.menuinfo.identifier = Menü Identifier
helper.buttoninfo.idnotfound = <ID nicht gefunden>
helper.buttoninfo.keynotfound = <Button hat keinen Key>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = Label Breite
helper.creator.menu.add = Neu
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Buttons
helper.creator.menu.save = Sichern
helper.creator.menu.close = Ende
helper.creator.messages.sure = Bist du sicher?
helper.creator.empty = LEER
helper.creator.layoutempty.title = Layout ist leer!
helper.creator.layoutempty.desc = Dein Layout hat keinen Inhalt.%n%%n%Verleih ihm erst deinen persönlichen Charme, bevor du es speicherst!
helper.creator.audioalreadyloaded.title = Audio bereits geladen!
helper.creator.audioalreadyloaded.desc = Diese Audiodatei ist bereits Teil des Layouts!%n%%n%Du kannst nicht mehrmals die selbe Audiodatei hinzufügen.
helper.creator.invalidaudio.title = Ungültige Audiodatei!
helper.creator.invalidaudio.desc = Die Audiodatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Bitte überprüfe, ob die Datei an dem festgelegten Pfad%n%existiert und den WAV-Dateityp besitzt!
helper.creator.invalidimage.title = Ungültige Bilddatei!
helper.creator.invalidimage.desc = Die Bilddatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Unterstützte Dateitypen sind JPG/JPEG, PNG und GIF.
helper.creator.imagenotfound.title = Bild nicht gefunden!
helper.creator.imagenotfound.desc = Das Bild, das du hinzufügen möchtest, existiert nicht bei dem angegebenen Pfad.
helper.creator.animationnotfound.title = Animation nicht gefunden!
helper.creator.animationnotfound.desc = Die Animation, die du hinzufügen möchtest, existiert nicht.%n%%n%Eventuell hast du vergessen, alle notwendigen Werte in ihre Properties einzutragen?%n%%n%Bitte bedenke, dass du dein Spiel neustarten musst,%n%nachdem du eine neue Animation erstellt hast.
helper.creator.texttooshort.title = Text zu kurz!
helper.creator.texttooshort.desc = Dein Text braucht mindestens einen Buchstaben, um ein Text zu sein!%n%Sonst..wäre er...nichts.%n%%n%Niemand will ein Nichts sein, also tu' das deinem Text nicht an!
helper.creator.cannotdelete.title = Objekt kann nicht gelöscht werden!
helper.creator.cannotdelete.desc = Tut mir leid, aber dieses Objekt kannst du nicht löschen.%n%%n%Du wirst wohl irgendwie lernen müssen, mit ihm zu leben..
helper.creator.savefile = Möchtest du dein Layout jetzt als Customization-Datei speichern?
helper.creator.savefile.keep = Speichern und andere Layouts aktiv lassen
helper.creator.savefile.disable = Speichern und Andere deaktivieren
helper.creator.savefile.cancel = Abbrechen
helper.creator.layoutoptions.renderorder = Renderordnung
helper.creator.layoutoptions.renderorder.background = Hintergrund
helper.creator.layoutoptions.renderorder.foreground = Vordergrund
helper.creator.layoutoptions.version.mc = Minecraft Version
helper.creator.layoutoptions.version.fm = FancyMenu Version
helper.creator.layoutoptions.version.minimum = Niedrigste
helper.creator.layoutoptions.version.minimum.mc = Minimale Minecraft Version
helper.creator.layoutoptions.version.minimum.fm = Minimale FancyMenu Version
helper.creator.layoutoptions.version.maximum = Höchste
helper.creator.layoutoptions.version.maximum.mc = Maximale Minecraft Version
helper.creator.layoutoptions.version.maximum.fm = Maximale FancyMenu Version
helper.creator.layoutoptions.resetbackground = Hintergrund löschen
helper.creator.layoutoptions.requiredmods = Benötigte Mods
helper.creator.layoutoptions.requiredmods.desc = Benötigte Mods [Modid, durch Kommas getrennt]
helper.creator.close = Möchtest du den Layout Creator wirklich schließen?
helper.creator.audio.delete = Löschen
helper.creator.audio.delete.msg = Möchtest du dieses Audio wirklich löschen?
helper.creator.audio.enableloop = Loop An
helper.creator.audio.disableloop = Loop Aus
helper.creator.add.image = Bild
helper.creator.add.image.path = Bildpfad
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Namen eintragen
helper.creator.add.animation.entername.title = Animationsname
helper.creator.add.text = Text
helper.creator.add.text.newtext = Neuer Text
helper.creator.add.button = Button
helper.creator.add.button.label = Button Label
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Button klicken
helper.creator.vanillabutton.autoclick.popup = Automatische Button Klicks
helper.creator.backgroundoptions = Hintergrundoptionen
helper.creator.backgroundoptions.backgroundanimation = Hintergrundanimationen
helper.creator.backgroundoptions.backgroundimage = Hintergrundbild
helper.creator.backgroundoptions.chooseimage = Bild wählen
helper.creator.backgroundoptions.random = Zufällig
helper.creator.backgroundoptions.notrandom = Nicht Zufällig
helper.creator.backgroundoptions.addanimation = Hinzufügen
helper.creator.backgroundoptions.removeanimation = Entfernen
helper.creator.backgroundoptions.animations = Animationen
helper.creator.backgroundoptions.randomizeanimations = Zufällige Animationen
helper.creator.custombutton.config = Buttonaktion
helper.creator.custombutton.config.actionvalue = Inhalt der Aktion [{}]
helper.creator.custombutton.config.actiontype = Aktionstyp
helper.creator.custombutton.config.actiontype.sendmessage.desc = Sende eine Chatnachricht oder einen Befehl.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Nachricht/Befehl
helper.creator.custombutton.config.actiontype.openlink.desc = Öffne einen Link in deinem Standardbrowser.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Minecraft beenden.
helper.creator.custombutton.config.actiontype.joinserver.desc = Betrete einen Minecraftserver.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = Server IP
helper.creator.custombutton.config.actiontype.loadworld.desc = Lade eine Minecraftwelt.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Name des Weltordners
helper.creator.custombutton.config.actiontype.openfile.desc = Öffne eine Datei oder einen Ordner.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Pfad
helper.creator.custombutton.config.actiontype.prevbackground.desc = Zur vorherigen Hintergrundanimation wechseln.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Zur nächsten Hintergrundanimation wechseln.
helper.creator.custombutton.config.texture = Button Textur
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Hovered
helper.creator.custombutton.config.texture.reset = Zurücksetzen
helper.creator.items.setorientation = Orientierung
helper.creator.items.delete = Löschen
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientierung
helper.creator.items.border.width = breite
helper.creator.items.border.height = höhe
helper.creator.items.button.editlabel = Label bearbeiten
helper.creator.items.vanillabutton.resetorientation = Orientierung löschen
helper.creator.items.vanillabutton.hide = Button verstecken
helper.creator.items.string.setscale = Schriftgröße
helper.creator.items.string.setcentered = Zentrieren
helper.creator.items.string.setuncentered = Nicht zentrieren
helper.creator.items.string.setshadow = Schatten
helper.creator.items.string.setnoshadow = Kein Schatten
helper.creator.items.string.edit = Text bearbeiten
helper.creator.items.string.border.centered = zentriert
helper.creator.items.string.border.scale = größe
helper.creator.items.string.scale.invalidvalue.title = Ungültiger Wert!
helper.creator.items.string.scale.invalidvalue.desc = Der Wert, den du setzen möchtest, ist keine gültige Schriftgröße!%n%%n%Beispiele für Schriftgrößen: 1.0, 2.0, 0.5
helper.creator.deleteobject = Möchtest du dieses Objekt wirklich §lLÖSCHEN§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!
helper.creator.choosefile.enterorchoose = §lDateipfad festlegen oder Datei wählen
helper.creator.choosefile.choose = Datei wählen
helper.creator.choosefile.notsupported = §cDateisuche deaktiviert oder nicht unterstützt! Bitte Pfad manuell festlegen.
helper.creator.webstring.multiline = Mehrzeilig
helper.creator.webstring.nomultiline = Nicht Mehrzeilig
helper.creator.web.invalidurl = §c§lUngültige URL!%n%%n%Diese URL ist entweder keine gültige URL oder existiert nicht!
helper.creator.web.enterurl = URL eingeben
helper.creator.add.webimage = Web Bild
helper.creator.add.webtext = Web Text
helper.creator.editlayout = Layouts editieren
helper.creator.editlayout.popup.loadall = Alle laden
helper.creator.editlayout.popup.loadselected = Ausgewähltes laden
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Abbrechen
helper.creator.editlayout.popup.actionscount = {} Anpassungsaktionen
helper.creator.editlayout.nolayouts.msg = §c§lKeine Layouts gefunden!%n%%n%%n%Für dieses Menü gibt es noch keine Layouts!%n%%n%Möchtest du dieses Menu anpassen, nutze bitte den "Layout erstellen" Button!
helper.creator.editlayout.popup.msg = Es existiert mehr als ein Layout für dieses Menü!%n%%n%Möchtest du das komplette Layout laden und alle kombinieren%n%oder nur ein ganz Bestimmtes?%n%%n%§cVariablen aus Meta-Sektionen von Layouts gehen beim Kombinieren verloren!
helper.creator.editlayout.single.override = Bestehendes Layout überschreiben
helper.creator.editlayout.single.asnew.keep = Als Neues speichern und andere aktiv lassen
helper.creator.editlayout.single.asnew.disable = Als Neues speichern und andere deaktivieren
helper.creator.items.button.hoverlabel = Hoverlabel
helper.creator.items.button.hoverlabel.text = Hoverlabel Text
helper.creator.items.button.hoverlabel.reset = Hoverlabel resetten
helper.creator.items.button.hoversound = Hoversound
helper.creator.items.button.hoversound.path = Hoversound Pfad
helper.creator.items.button.hoversound.reset = Hoversound resetten
helper.creator.editlayout.unsupportedvalues = §c§lNicht unterstützte Werte!%n%%n%%n%Dein Layout beinhaltet nicht unterstützte Werte!%n%Diese Werte kann der Layout Creator nicht verarbeiten.%n%%n%Du nutzt vermutlich §lPositions- oder Größenberechnungen%n%in einer deiner Anpassungs-Sektionen.%n%%n%Bitte ändere diese Werte manuell zu Absoluten und versuche es erneut.
helper.creator.backgroundoptions.setpanorama = Breites Bild?
helper.creator.backgroundoptions.panorama = Breit
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNicht unterstützte Zeichen!%n%%n%%n%Der Dateiname deines Bildes enthält nicht unterstützte Zeichen!%n%%n%Bitte nutze nur die Zeichen "a-z", "0-9", ".", "_" und "-".%n%Leerzeichen, Großbuchstaben und sonstige spezielle Zeichen sind nicht erlaubt.
helper.buttons.tools.dropdownlabel = Anpassungstools
helper.buttons.tools.overridemenu = Überschreiben mit
helper.buttons.tools.resetoverride = Übers. rücksetzen
helper.buttons.tools.closecustomgui = GUI schließen
helper.buttons.tools.customguis = Eigene GUIs
helper.buttons.tools.customguis.open = GUI öffnen
helper.buttons.tools.customguis.delete = GUI löschen
helper.buttons.tools.customguis.pickbyname = Per Name wählen
helper.buttons.tools.customguis.openbyname = Per Name öffnen
helper.buttons.tools.customguis.deletebyname = Per Name löschen
helper.buttons.tools.customguis.sure = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses GUI wirklich §llöschen§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lUngültiger Identifier!%n%%n%%n%Es wurde kein GUI mit diesem Identifier (GUI-ID) gefunden!%n% %n% %n% %n%
helper.buttons.tools.creategui = GUI erstellen
helper.buttons.tools.creategui.allowesc = Erlauben
helper.buttons.tools.creategui.donotallowesc = Nicht erlauben
helper.buttons.tools.creategui.invalididentifier = §cUngültiger Identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier wird bereits verwendet! Bitte wähle einen anderen!
helper.buttons.tools.creategui.allowescdesc = Erlaube Schließen des GUIs per ESC
helper.buttons.tools.creategui.menuidentifier = Menü Identifier (GUI-ID)
helper.buttons.tools.creategui.menutitle = Menü Titel (Optional)
helper.buttons.tools.creategui.create = Erstellen
gameintro.skip = MIT LEERTASTE ÜBERSPRINGEN
helper.creator.items.chooselayer = Ebene wählen
customization.items.webstring.unabletoload = Web Text konnte nicht geladen werden! Ungültige URL oder keine Internetverbindung!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Öffnet ein Custom GUI (Selbst erstelltes GUI).
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Menü Identifier
helper.creator.items.button.delayappearance = Erscheinen verzögern
helper.creator.items.button.delayappearance.desc = Erscheinen um Sekunden verzögern [Dezimalwert-Unterstützung]
helper.creator.items.button.delayappearance.invalidvalue = §c§lUngültiger Wert!%n%%n%%n%Das ist kein gültiger Sekundenwert!%n%Vielleicht ist dein Wert zu lang. (..SEI DA NICHT STOLZ DRAUF!)%n%%n%Beispiele für Werte: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lGUI konnte nicht geöffnet werden!%n%%n%%n%Entweder existiert dieses GUI nicht oder wird nicht unterstützt!%n%%n%Wenn dieses GUI existiert, kontaktiere bitte den Entwickler,%n%damit er Support für dieses GUI hinzufügen kann.
helper.creator.custombutton.config.actiontype.opengui.desc = Öffnet ein GUI anhand seines Menü Identifiers.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Menü Identifier
helper.creator.popup.hidefor.delayeverytime = Jedes Mal
helper.creator.popup.hidefor.delayfirsttime = Nur erstes Mal
helper.creator.windowsize = Fenstergrößenoptionen
helper.creator.windowsize.biggerthan = Wenn größer als
helper.creator.windowsize.smallerthan = Wenn kleiner als
helper.creator.windowsize.biggerthan.desc = Layout nur aktivieren, wenn Fenstergröße größer als X
helper.creator.windowsize.smallerthan.desc = Layout nur aktivieren, wenn Fenstergröße kleiner als X
helper.creator.windowsize.currentwidth = Aktuelle Fensterbreite
helper.creator.windowsize.currentheight = Aktuelle Fensterhöhe
helper.menuinfo.idcopied = In Zwischenablage kopiert!
helper.excludemenu = Menü ausschließen
helper.excludemenu.soft = Leichter Ausschluss
helper.excludemenu.full = Kompletter Ausschluss
helper.excludemenu.current = Aktuelles ausschließen
helper.excludemenu.byidentifier = Per Identifier ausschl.
helper.excludemenu.remove = Ausschluss aufheb.
helper.excludemenu.excludebundle = ALLE Menüs ausschließen, die mit dem gegebenen Identifier beginnen?
helper.excludemenu.excludejustthis = Nur dieses Menü
helper.excludemenu.excludeall = Alle Menüs
helper.creator.custombutton.config.actiontype.movefile.desc = Verschiebt eine Datei.
helper.creator.custombutton.config.actiontype.movefile.desc.value = Dateipfad + neuer Pfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.copyfile.desc = Kopiert eine Datei.
helper.creator.custombutton.config.actiontype.copyfile.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.deletefile.desc = Löscht eine Datei.
helper.creator.custombutton.config.actiontype.deletefile.desc.value = Dateipfad
helper.creator.custombutton.config.actiontype.renamefile.desc = Benennt eine Datei um.
helper.creator.custombutton.config.actiontype.renamefile.desc.value = Dateipfad + neuer Name mit Typ
helper.creator.custombutton.config.actiontype.reloadmenu.desc = Lädt das aktuelle Menü neu.
helper.creator.custombutton.config.actiontype.runscript.desc = Führt ein Button Script aus.
helper.creator.custombutton.config.actiontype.runscript.desc.value = Script Dateiname ohne Dateityp
helper.creator.custombutton.config.actiontype.downloadfile.desc = Lädt eine Datei herunter.
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + Downloadpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.unpackzip.desc = Entpackt eine ZIP Datei.
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actionvalue.example = Beispiel: {}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.de
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hallo @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolerserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = ein.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/neuerordner/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/entpackt/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI Scale
helper.creator.rightclick.scale.invalid = §c§lUngültiger Scale!%n%%n%%n%Scale Werte müssen immer größer als Null sein!
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = Stummt oder entstummt von FancyMenu hinzugefügte Menü-Hintergrundsounds.
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = true/false
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = Label resetten
helper.creator.vanillabutton.move.notification.dontshowagain = Nicht erneut anzeigen
helper.creator.items.custombutton.onlydisplayin = Zeige nur in
helper.creator.items.custombutton.onlydisplayin.outgame = Outgame
helper.creator.items.custombutton.onlydisplayin.singleplayer = Singleplayer
helper.creator.items.custombutton.onlydisplayin.multiplayer = Multiplayer
helper.creator.items.custombutton.onlydisplayin.reset = ZURÜCKSETZEN
helper.creator.items.button.clicksound = Klicksound
helper.creator.items.button.clicksound.reset = Klicksound resetten
helper.popup.togglecustomization.enable = Anpassungen: §cAus
helper.popup.togglecustomization.disable = Anpassungen: §aAn
helper.creator.object.stretch = Dehnen
helper.creator.object.stretch.x = Zu Fensterbreite
helper.creator.object.stretch.y = Zu Fensterhöhe
helper.creator.object.stretch.unsupportedorientation = §c§lNicht unterstützte Orientierung!%n%%n%%n%Die aktuelle Orientierung dieses Objekts verhindert das Dehnen.%n%%n%§lUnterstützte Orientierungen: {}
helper.creator.backgroundoptions.backgroundpanorama = Hintergrund-Panorama
helper.creator.backgroundoptions.panoramas = Panoramas
helper.creator.backgroundoptions.panoramas.set = Aktivieren
helper.creator.backgroundoptions.panoramas.set.desc = Setzt das ausgewählte Panorama%n%als aktives Hintergrund-Panorama.
helper.creator.backgroundoptions.panoramas.clear = Zurücksetzen
helper.creator.backgroundoptions.panoramas.clear.desc = Setzt das aktive%n%Hintergrund-Panorama zurück.
helper.creator.items.button.btndescription = Beschreibung
helper.creator.items.button.btndescription.desc = Beschreibung, die gezeigt wird,%n%wenn der Button mit der Maus%n%überfahren wird.%n%%n%Nutze '&n' für eine neue Zeile.
helper.buttons.customization.btndesc = Beinhaltet nützliche Anpassungstools.%n%%n%§cTIPP:%n%Rechtsklick funktioniert als%n%alternative Klickaktion,%n%falls der Button von einem anderen%n%überlappt wird.%n%%n%§cTIPP:%n%Du kannst diese Buttons verstecken,%n%indem du §lSTRG + C §rdrückst!%n%Diesen Hotkey kannst du%n%in den Steuerungs-Optionen%n%anpassen.
helper.buttons.customization.onoff.btndesc = Aktiviert oder deaktiviert Anpassungen%n%für das momentan aktive Menü.%n%%n%§cDies muss aktiviert sein,%n%§cwenn Layouts angezeigt werden sollen.
helper.buttons.customization.menuinfo.btndesc = Zeigt den §cMenü Identifier%n%des aktiven Menüs an.%n%%n%Du kannst den Identifier%n%linksklicken, um ihn zu kopieren.
helper.buttons.customization.buttoninfo.btndesc = Zeigt Informationen zu%n%§cVanilla Buttons §ran, wenn%n%man sie mit der Maus überfährt.
helper.buttons.customization.createlayout.btndesc = Passe das aktuelle Menü in%n%einem schicken GUI Editor an!%n%%n%§cWICHTIG:%n%Sollte im Normalfall immer%n%genutzt werden, wenn du bereits%n%existierende Menüs bearbeiten willst!
helper.buttons.customization.editlayout.btndesc = Bearbeite die Layouts für%n%das aktuelle Menü.
helper.buttons.customization.creategui.btndesc = Erstelle ein leeres GUI und%n%fülle es mit allem, was du willst!%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.customguis.btndesc = Liste all deiner eigenen GUIs.%n%%n%Diese Liste ist leer, wenn%n%du noch keins erstellt hast.
helper.buttons.customization.overridewith.btndesc = Überschreibe das aktuelle Menü%n%mit einem deiner eigenen GUIs.%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.closecustomgui.btndesc = Schließe dein aktuell aktives eigenes GUI.
helper.buttons.reload.btndesc = Lädt das Menü, alle Layouts,%n%die Mod Config und Weiteres neu.%n%%n%Nützlich, wenn du Layouts manuell%n%editierst oder die Config bearbeitet hast.%n%%n%§cWICHTIG:%n%Lädt NICHT deine Animationen neu!%n%Du musst dein Spiel neustarten,%n%nachdem du Animationen bearbeitet%n%oder hinzugefügt hast!
helper.buttons.customization.managelayouts = Layouts verwalten
helper.buttons.customization.managelayouts.enable = Layout §aaktivieren
helper.buttons.customization.managelayouts.enabled = §aAktiviert
helper.buttons.customization.managelayouts.disable = Layout §cdeaktivieren
helper.buttons.customization.managelayouts.disabled = §cDeaktiviert
helper.buttons.customization.managelayouts.delete = Layout löschen
helper.buttons.customization.managelayouts.delete.msg = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses Layout wirklich §c§llöschen§r?%n%%n%§c§lDies kann nicht rückgängig gemacht werden!
helper.buttons.customization.managelayouts.btndesc = Verwalte all deine Layouts für%n%das aktuelle Menü.
helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLinksklick für weitere Optionen!
helper.creator.object.moveup = Ebene hoch
helper.creator.object.moveup.desc = Verschiebt das Objekt eine Ebene%n%nach oben.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Über §7{} §rgeschoben
helper.creator.object.movedown = Ebene runter
helper.creator.object.movedown.desc = Verschiebt das Objekt eine Ebene%n%nach unten.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Unter §7{} §rgeschoben
helper.buttons.customization.managelayouts.openintexteditor = Öffne in Text Editor
helper.buttons.customization.managelayouts.openintexteditor.desc = Öffnet die Layout Datei in%n%deinem Standard Text Editor.%n%%n%§cWICHTIG:%n%Du musst den "Neuladen" Button%n%klicken, nachdem du Layout Dateien%n%manuell bearbeitet hast!
helper.creator.opencloseaudio = Öffnen/Schließ Sound
helper.creator.opencloseaudio.desc = Spielt einen Sound ab, wenn%n%das Menü geöffnet oder geschlossen wird.
helper.creator.opencloseaudio.reset.desc = Setzt den Sound zurück.
helper.creator.openaudio = Öffnen-Sound
helper.creator.openaudio.reset = Öffnen-Sound löschen
helper.creator.openaudio.desc = Wird gespielt, denn das Menü%n%geöffnet wird.
helper.creator.closeaudio = Schließ-Sound
helper.creator.closeaudio.reset = Schließ-Sound löschen
helper.creator.closeaudio.desc = Wird gespielt, wenn das Menu%n%geschlossen wird.
helper.creator.deleteselectedobjects = Möchtest du wirklich alle ausgewählten Objekte §lLÖSCHEN?
helper.creator.multiselect.object.deleteall = Alle löschen
helper.creator.multiselect.object.deleteall.btndesc = Löscht alle ausgewählten Objekte.
helper.creator.multiselect.object.stretchall = Alle dehnen
helper.creator.multiselect.object.stretchall.btndesc = Dehnt alle §ldehnbaren §rObjekte%n%zur Fenster-Breite oder -Höhe.
helper.creator.multiselect.vanillabutton.resetorientation = Orientierung resetten
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = Setzt die Orientierung für%n%alle ausgewählten Vanilla Buttons%n%zurück.
helper.creator.multiselect.vanillabutton.hideall = Alle verstecken
helper.creator.multiselect.vanillabutton.hideall.btndesc = Versteckt alle ausgewählten Vanilla Buttons.
helper.creator.multiselect.button.buttontexture.btndesc = Setzt Standard- und Hover-Texturen%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.buttontexture.reset.btndesc = Löscht alle Texturen für alle%n%ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.btndesc = Setzt den Klicksound%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.reset.btndesc = Löscht den Klicksound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.btndesc = Setzt den Hoversound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.reset.btndesc = Löscht den Hoversound für%n%alle ausgewählten Buttons.
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loading.animation.loadingframes = Ładowanie klatek animacji dla {}
loading.animation.prerendering = Wstępne renderowanie animacji {}
loading.animation.done = Gotowe!
helper.button.menuinfo = Info o Menu
helper.button.buttoninfo = Info o Przyciskach
helper.button.reload = Odśwież
helper.button.createlayout = Utwórz Układ
helper.menuinfo.identifier = Identyfikator Menu
helper.buttoninfo.idnotfound = <id nie znalezione>
helper.buttoninfo.keynotfound = <przycisk nie ma klucza>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Klucz
helper.buttoninfo.labelwidth = Szerokość Etykiety
helper.creator.menu.add = Dodaj
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Ukryte
helper.creator.menu.save = Zapisz
helper.creator.menu.close = Zamknij
helper.creator.messages.sure = Jesteś pewien?
helper.creator.empty = BRAK
helper.creator.layoutempty.title = Układ jest pusty!
helper.creator.layoutempty.desc = Twój układ nie ma zawartości.%n%%n%Zanim zapiszesz, dostosuj układ!
helper.creator.audioalreadyloaded.title = Audio już załadowane!
helper.creator.audioalreadyloaded.desc = Audio które próbujesz dodać jest już częścią tego układu!%n%%n%Nie możesz dodać tego samego audio wiele razy.
helper.creator.invalidaudio.title = Nieprawidłowy plik audio!
helper.creator.invalidaudio.desc = Plik który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Sprawdź ścieżkę pliku i upewnij się, że plik jest prawidłowym plikiem audio WAV!
helper.creator.invalidimage.title = Nieprawidłowy obraz!
helper.creator.invalidimage.desc = Obraz który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Obsługiwane typy plików to JPG/JPEG, PNG i GIF.
helper.creator.imagenotfound.title = Nie znaleziono obrazu!
helper.creator.imagenotfound.desc = Obraz który chcesz dodać nie istnieje%n%w określonej lokalizacji.
helper.creator.animationnotfound.title = Nie znaleziono animacji!
helper.creator.animationnotfound.desc = Animacja którą chcesz dodać nie istnieje.%n%%n%Być może zapomniałeś dodać wszystkich obowiązkowych zmiennych do jego właściwości?%n%%n%Zawsze pamiętaj, że musisz ponownie uruchomić grę%n%po dodaniu nowej animacji do folderu animacji.
helper.creator.texttooshort.title = Tekst jest za krótki!
helper.creator.texttooshort.desc = Twój tekst musi mieć conajmniej jeden znak!%n%W przeciwnym razie… on… byłby niczym.%n%%n%Nikt nie chce być niczym, więc nie rób tego z tekstem!
helper.creator.cannotdelete.title = Obiekt nie może zostać usunięty!
helper.creator.cannotdelete.desc = Przepraszamy, ale nie możesz usunąć tego obiektu.%n%%n%Będziesz musiał nauczyć się z tym żyć..
helper.creator.savefile = Czy chcesz zapisać swój układ w pliku dostosowywania?
helper.creator.savefile.keep = Zapisz i pozostaw inne układy włączone
helper.creator.savefile.disable = Zapisz i wyłącz inne układy
helper.creator.savefile.cancel = Anuluj
helper.creator.layoutoptions.renderorder = Kolejność Renderowania
helper.creator.layoutoptions.renderorder.background = Tło
helper.creator.layoutoptions.renderorder.foreground = Pierwszy Plan
helper.creator.layoutoptions.version.mc = Wersja Minecrafta
helper.creator.layoutoptions.version.fm = Wersja FancyMenu
helper.creator.layoutoptions.version.minimum = Ustaw Minimum
helper.creator.layoutoptions.version.minimum.mc = Minimalna Wersja Minecrafta
helper.creator.layoutoptions.version.minimum.fm = Minimalna Wersja FancyMenu
helper.creator.layoutoptions.version.maximum = Ustaw Maksimum
helper.creator.layoutoptions.version.maximum.mc = Maksymalna Wersja Minecrafta
helper.creator.layoutoptions.version.maximum.fm = Maksymalna Wersja FancyMenu
helper.creator.layoutoptions.resetbackground = Resetuj Tło
helper.creator.layoutoptions.requiredmods = Wymagane Mody
helper.creator.layoutoptions.requiredmods.desc = Wymagane Mody [ID modów, oddzielone przecinkami]
helper.creator.close = Czy naprawdę chcesz zamknąć kreatora układu?
helper.creator.audio.delete = Usuń
helper.creator.audio.delete.msg = Czy na pewno chcesz usunąć te audio?
helper.creator.audio.enableloop = Włącz pętlę
helper.creator.audio.disableloop = Wyłącz pętlę
helper.creator.add.image = Obraz
helper.creator.add.image.path = Ścieżka obrazu
helper.creator.add.animation = Animacja
helper.creator.add.animation.entername = Wpisz nazwę animacji
helper.creator.add.animation.entername.title = Nazwa Animacji
helper.creator.add.text = Tekst
helper.creator.add.text.newtext = Nowy Tekst
helper.creator.add.button = Przycisk
helper.creator.add.button.label = Etykieta Przycisku
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Kliknij Przycisk
helper.creator.vanillabutton.autoclick.popup = Automatyczne Kliknięcia Przycisków
helper.creator.backgroundoptions = Opcje Tła
helper.creator.backgroundoptions.backgroundanimation = Animacje Tła
helper.creator.backgroundoptions.backgroundimage = Obraz w tle
helper.creator.backgroundoptions.chooseimage = Wybierz Obraz
helper.creator.backgroundoptions.random = Losowy
helper.creator.backgroundoptions.notrandom = Nie Losowy
helper.creator.backgroundoptions.addanimation = Dodaj
helper.creator.backgroundoptions.removeanimation = Usuń
helper.creator.backgroundoptions.animations = Animacje
helper.creator.backgroundoptions.randomizeanimations = Losuj Animacje
helper.creator.custombutton.config = Działanie Przycisku
helper.creator.custombutton.config.actionvalue = Wartość Akcji [{}]
helper.creator.custombutton.config.actiontype = Rodzaj Akcji
helper.creator.custombutton.config.actiontype.sendmessage.desc = Wyślij wiadomość czatu lub polecenie.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Wiadomość/Polecenie
helper.creator.custombutton.config.actiontype.openlink.desc = Otwórz link w domyślnej przeglądarce.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Zamknij Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Dołącz do serwera Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP Serwera
helper.creator.custombutton.config.actiontype.loadworld.desc = Załaduj świat Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nazwa folderu świata
helper.creator.custombutton.config.actiontype.openfile.desc = Otwórz plik lub folder.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Ścieżka
helper.creator.custombutton.config.actiontype.prevbackground.desc = Przejdź do poprzedniego tła menu.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Przejdź do następnego tła menu.
helper.creator.custombutton.config.texture = Tekstura przycisku
helper.creator.custombutton.config.texture.normal = Normalna
helper.creator.custombutton.config.texture.hovered = Wskazany
helper.creator.custombutton.config.texture.reset = Zresetuj tekstury
helper.creator.items.setorientation = Ustaw Orientację
helper.creator.items.delete = Usuń
helper.creator.items.border.posx = pozX
helper.creator.items.border.posy = pozY
helper.creator.items.border.orientation = orientacja
helper.creator.items.border.width = szerokość
helper.creator.items.border.height = wysokość
helper.creator.items.button.editlabel = Edytuj Etykietę
helper.creator.items.vanillabutton.resetorientation = Zresetuj Orientację
helper.creator.items.vanillabutton.hide = Ukryj Przycisk
helper.creator.items.string.setscale = Ustaw Skalę
helper.creator.items.string.setcentered = Ustaw Na Środku
helper.creator.items.string.setuncentered = Ustaw Nie Na Środku
helper.creator.items.string.setshadow = Ustaw Cień
helper.creator.items.string.setnoshadow = Usuń Cień
helper.creator.items.string.edit = Edytuj Zawartość
helper.creator.items.string.border.centered = wyśrodkowany
helper.creator.items.string.border.scale = skala
helper.creator.items.string.scale.invalidvalue.title = Niewłaściwa Wartość!
helper.creator.items.string.scale.invalidvalue.desc = Wartość którą chcesz ustawić nie jest prawidłową wartością skali!%n%%n%Przykłady wartości skali: 1.0, 2.0, 0.5
helper.creator.deleteobject = Czy na pewno chcesz §lUSUNĄĆ §rten objekt?%n%%n%§lNie można cofnąć tej akcji!
helper.creator.choosefile.enterorchoose = §lWprowadź Ścieżkę Lub Wybierz Plik
helper.creator.choosefile.choose = Wybierz Plik
helper.creator.choosefile.notsupported = §cEksplorator plików nie jest obsługiwany lub wyłączony! Wprowadź ręcznie ścieżkę.
helper.creator.webstring.multiline = Ustaw wiele linii tekstu
helper.creator.webstring.nomultiline = Ustaw brak wielu linii tekstu
helper.creator.web.invalidurl = §c§lnieprawidłowy URL!%n%%n%Ten adres URL nie jest prawidłowym adresem lub nie istnieje!
helper.creator.web.enterurl = Wprowadź URL
helper.creator.add.webimage = Obraz Sieciowy
helper.creator.add.webtext = Tekst Sieciowy
helper.creator.editlayout = Edytuj Układ
helper.creator.editlayout.popup.loadall = Załaduj Wszystko
helper.creator.editlayout.popup.loadselected = Załaduj Wybrany Układ
helper.creator.editlayout.popup.layouts = Układy
helper.creator.editlayout.popup.cancel = Anuluj
helper.creator.editlayout.popup.actionscount = {} akcje dostosowywania
helper.creator.editlayout.nolayouts.msg = §c§lNie znaleziono układów!%n%%n%%n%To menu nie zawiera żadnych układów!%n%%n%Jeśli chcesz dostosować to menu, użyj przycisku „Utwórz układ”!
helper.creator.editlayout.popup.msg = Istnieje więcej niż jeden plik dostosowywania dla tego ekranu menu!%n%%n%Czy chcesz załadować pełny układ i połączyć wszystkie%n%czy po prostu chcesz załadować konkretny?%n%%n%§cWartości dostosowywania gubią się podczas łączenia wielu układów!
helper.creator.editlayout.single.override = Zastąp istniejący układ
helper.creator.editlayout.single.asnew.keep = Zapisz jako nowy układ i pozostaw inne włączone
helper.creator.editlayout.single.asnew.disable = Zapisz jako nowy układ i wyłącz inne
helper.creator.items.button.hoverlabel = Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.text = Tekst Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.reset = Zresetuj Etykietę Po Wskazaniu
helper.creator.items.button.hoversound = Etykieta Po Wskazaniu
helper.creator.items.button.hoversound.path = Ścieżka Dźwięku Po Wskazaniu
helper.creator.items.button.hoversound.reset = Zresetuj Dźwięk Po Wskazaniu
helper.creator.editlayout.unsupportedvalues = §c§lNieobsługiwane wartości!%n%%n%%n%Twój układ zawiera nieobsługiwane wartości!%n%Te wartości nie działają w kreatorze układu.%n%%n%Prawdopodobnie używasz jakiegoś §lobliczenia pozycji lub rozmiaru%n%w jednej z sekcji dostosowywania..%n%%n%Ręcznie przekonwertuj te obliczenia na wartości bezwzględne i spróbuj ponownie.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNieprawidłowe znaki!%n%%n%%n%Nazwa pliku obrazu zawiera nieprawidłowe znaki!%n%%n%Proszę używać tylko znaków "a-z", "0-9", ".", "_" and "-".%n%Spacje, wielkie litery i wszelkie inne znaki specjalne nie są obsługiwane.
helper.buttons.tools.dropdownlabel = Dostosowywanie
helper.buttons.tools.overridemenu = Zastąp Za Pomocą
helper.buttons.tools.resetoverride = Zresetuj Zastąpienie
helper.buttons.tools.closecustomgui = Zamknij GUI
helper.buttons.tools.customguis = Niestandardowe GUI
helper.buttons.tools.customguis.open = Otwórz GUI
helper.buttons.tools.customguis.delete = Usuń GUI
helper.buttons.tools.customguis.pickbyname = Wybierz Według Nazwy
helper.buttons.tools.customguis.openbyname = Otwórz Według Nazwy
helper.buttons.tools.customguis.deletebyname = Usuń Według Nazwy
helper.buttons.tools.customguis.sure = §c§lJesteś pewny?%n%%n%%n%Czy naprawdę chcesz §lusunąć §rten GUI?%n%%n%§lNie można cofnąć tej akcji!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lNieprawidłowy identyfikator!%n%%n%%n%Nie znaleziono niestandardowego GUI z tym identyfikatorem!%n% %n% %n% %n%
helper.buttons.tools.creategui = Utwórz GUI
helper.buttons.tools.creategui.allowesc = Zezwól
helper.buttons.tools.creategui.donotallowesc = Nie Zezwalaj
helper.buttons.tools.creategui.invalididentifier = §cNieprawidłowy identyfikator!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentyfikator jest już w użyciu! Proszę wybrać inny!
helper.buttons.tools.creategui.allowescdesc = Zezwól ESC Na Zamknięcie Menu
helper.buttons.tools.creategui.menuidentifier = Identyfikator Menu
helper.buttons.tools.creategui.menutitle = Tytuł menu (opcjonalnie)
helper.buttons.tools.creategui.create = Utwórz
gameintro.skip = NACIŚNIJ SPACJĘ ABY POMINĄĆ
helper.creator.items.chooselayer = Wybierz Warstwę
customization.items.webstring.unabletoload = Nie można załadować tekstu internetowego! Nieprawidłowy adres URL lub brak połączenia z Internetem!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Otwiera niestandardowy interfejs GUI.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identyfikator Menu
helper.creator.items.button.delayappearance = Opóźnij pojawianie się objektu
helper.creator.items.button.delayappearance.desc = Opóźnienie pojawiania się w sekundach [Obsługa wartości dziesiętnych]
helper.creator.items.button.delayappearance.invalidvalue = §c§lNiewłaściwa Wartość!%n%%n%%n%To nie jest poprawna ilość sekund!%n%Może twoja wartość jest za długa. (..NIE BĄDŹ Z TEGO DUMNY!)%n%%n%Przykłady Wartości: 3, 2.0, 0.05, 0.8, 10.5
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loading.animation.loadingframes = Carregando quadros de animação por {}
loading.animation.prerendering = Pre-renderizando animação {}
loading.animation.done = Pronto!
helper.button.menuinfo = Info. Do Menu
helper.button.buttoninfo = Info. Do Botão
helper.button.reload = Carregar
helper.button.createlayout = Criar Layout
helper.menuinfo.identifier = Indentificador de Menu
helper.buttoninfo.idnotfound = <id não encontrado>
helper.buttoninfo.keynotfound = <botão não tem chave>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Chave
helper.buttoninfo.labelwidth = Largura do Rótulo
helper.creator.menu.add = Adicionar
helper.creator.menu.audio = Áudio
helper.creator.menu.hidden = Escondido
helper.creator.menu.save = Salvar
helper.creator.menu.close = Fechar
helper.creator.messages.sure = Você tem certeza?
helper.creator.empty = VAZIO
helper.creator.layoutempty.title = Layout está vazio!
helper.creator.layoutempty.desc = Seu layout não tem conteúdo.%n%%n%Faça um pouco de mágica de customização antes de salvar!
helper.creator.audioalreadyloaded.title = Áudio já carregado!
helper.creator.audioalreadyloaded.desc = O áudio que você quer adicionar já é parte deste layout!%n%%n%Você não pode adicionar o mesmo áudio várias vezes.
helper.creator.invalidaudio.title = Arquivo de áudio inválido!
helper.creator.invalidaudio.desc = O arquivo que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Por favor cheque seu caminho de arquivo e tenha certeza que seu arquivo tem o tipo WAV!
helper.creator.invalidimage.title = Arquivo de imagem inválido!
helper.creator.invalidimage.desc = A imagem que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Tipos de arquivos suportados são JPG/JPEG, PNG e GIF.
helper.creator.imagenotfound.title = Imagem não encontrada!
helper.creator.imagenotfound.desc = A imagem que você quer adicionar não existe%n%no local especificado.
helper.creator.animationnotfound.title = Animação não encontrada!
helper.creator.animationnotfound.desc = A animação que você quer adicionar não existe.%n%%n%Talvez você esqueceu de adicionar todas as variáveis obrigatórias para suas propriedades?%n%%n%Lembre-se que você terá que reiniciar seu jogo%n%depois de adicionar uma nova animação pra pasta de animações.
helper.creator.texttooshort.title = Texto muito curto!
helper.creator.texttooshort.desc = Seu texto precisa de pelo menos um caractere para ser um texto!%n%Ou..não...seria nada.%n%%n%Ninguém quer ser nada, então não faça isso com seu texto!
helper.creator.cannotdelete.title = Objeto não pode ser deletado!
helper.creator.cannotdelete.desc = Desculpe, mas você não pode deletar este objeto.%n%%n%Você vai ter que aprender a conviver com isso...
helper.creator.savefile = Você deseja salvar seu layout para um arquivo de customização agora?
helper.creator.savefile.keep = Salvar e manter outros layouts ativados
helper.creator.savefile.disable = Salvar e desativar outros layouts
helper.creator.savefile.cancel = Cancelar
helper.creator.layoutoptions.renderorder = RenderOrder
helper.creator.layoutoptions.renderorder.background = Plano de fundo
helper.creator.layoutoptions.renderorder.foreground = Primeiro plano
helper.creator.layoutoptions.version.mc = Versão Minecraft
helper.creator.layoutoptions.version.fm = Versão FancyMenu
helper.creator.layoutoptions.version.minimum = Colocar mínimo
helper.creator.layoutoptions.version.minimum.mc = Versão mínima Minecraft
helper.creator.layoutoptions.version.minimum.fm = Versão mínima FancyMenu
helper.creator.layoutoptions.version.maximum = Colocar máximo
helper.creator.layoutoptions.version.maximum.mc = Versão máxima Minecraft
helper.creator.layoutoptions.version.maximum.fm = Versão máxima FancyMenu
helper.creator.layoutoptions.resetbackground = Resetar Plano de fundo
helper.creator.layoutoptions.requiredmods = Mods requeridos
helper.creator.layoutoptions.requiredmods.desc = Mods requeridos [modid, separated by commas]
helper.creator.close = Você realmente quer fechar o criador de layout?
helper.creator.audio.delete = Deletar
helper.creator.audio.delete.msg = Você realmente quer deletar este áudio?
helper.creator.audio.enableloop = Ligar Loop
helper.creator.audio.disableloop = Desligar Loop
helper.creator.add.image = Imagem
helper.creator.add.image.path = Caminho de imagem
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Inserir nome de animação
helper.creator.add.animation.entername.title = Nome de animação
helper.creator.add.text = Texto
helper.creator.add.text.newtext = Novo texto
helper.creator.add.button = Botão
helper.creator.add.button.label = Rótulo de botão
helper.creator.add.audio = Áudio
helper.creator.vanillabutton.autoclick = Clicar botão
helper.creator.vanillabutton.autoclick.popup = Cliques de botão automático
helper.creator.backgroundoptions = Opções do background
helper.creator.backgroundoptions.backgroundanimation = Animações do background
helper.creator.backgroundoptions.backgroundimage = Imagem de background
helper.creator.backgroundoptions.chooseimage = Escolher imagem
helper.creator.backgroundoptions.random = Aleatório
helper.creator.backgroundoptions.notrandom = Não aleatório
helper.creator.backgroundoptions.addanimation = Adicionar
helper.creator.backgroundoptions.removeanimation = Remover
helper.creator.backgroundoptions.animations = Animações
helper.creator.backgroundoptions.randomizeanimations = Aleatorizar animações
helper.creator.custombutton.config = Ação de botão
helper.creator.custombutton.config.actionvalue = Valor de ação [{}]
helper.creator.custombutton.config.actiontype = Tipo de ação
helper.creator.custombutton.config.actiontype.sendmessage.desc = Mande uma mensagem no chat ou comando.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Mensagem/Comando
helper.creator.custombutton.config.actiontype.openlink.desc = Abrir o link em seu navegador padrão.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Sair do Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Juntar-se a um servidor de Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP de Servidor
helper.creator.custombutton.config.actiontype.loadworld.desc = Carregar um mundo de Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nome da pasta do mundo
helper.creator.custombutton.config.actiontype.openfile.desc = Abrir um arquivo ou pasta.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Caminho
helper.creator.custombutton.config.actiontype.prevbackground.desc = Trocar para o background de menu prévio.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Trocar para o background de menu próximo.
helper.creator.custombutton.config.texture = Textura do botão
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Flutuando
helper.creator.custombutton.config.texture.reset = Resetar texturas
helper.creator.items.setorientation = Colocar orientação
helper.creator.items.delete = Deletar
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientação
helper.creator.items.border.width = largura
helper.creator.items.border.height = altura
helper.creator.items.button.editlabel = Editar rótulo
helper.creator.items.vanillabutton.resetorientation = Resetar orientação
helper.creator.items.vanillabutton.hide = Esconder botão
helper.creator.items.string.setscale = Colocar escala
helper.creator.items.string.setcentered = Colocar no centro
helper.creator.items.string.setuncentered = Colocar fora do centro
helper.creator.items.string.setshadow = Colocar sombra
helper.creator.items.string.setnoshadow = Colocar sem sombra
helper.creator.items.string.edit = Editar conteúdo
helper.creator.items.string.border.centered = centralizado
helper.creator.items.string.border.scale = escala
helper.creator.items.string.scale.invalidvalue.title = Valor inválido!
helper.creator.items.string.scale.invalidvalue.desc = O valor que você quer colocar não é uma escala de valor válida!%n%%n%Exemplos de escala de valor: 1.0, 2.0, 0.5
helper.creator.deleteobject = Você realmente quer §lDELETAR §resse objeto?%n%%n%§lEssa ação não pode ser desfeita!
helper.creator.choosefile.enterorchoose = §lColocar caminho ou escolher arquivo
helper.creator.choosefile.choose = Escolher arquivo
helper.creator.choosefile.notsupported = §cSelecionador de arquivo não suportado ou desativado! Por favor coloque o caminho manualmente.
helper.creator.webstring.multiline = Colocar multilinha
helper.creator.webstring.nomultiline = Colocar sem multilinha
helper.creator.web.invalidurl = §c§lURL Inválido!%n%%n%Esse URL não é valido ou não existe!
helper.creator.web.enterurl = Colocar URL
helper.creator.add.webimage = Imagem da Web
helper.creator.add.webtext = Texto da Web
helper.creator.editlayout = Editar Layouts
helper.creator.editlayout.popup.loadall = Carregar todos
helper.creator.editlayout.popup.loadselected = Carregar Layout selecionado
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Cancelar
helper.creator.editlayout.popup.actionscount = {} ação de customização
helper.creator.editlayout.nolayouts.msg = §c§lNenhum layout encontrado!%n%%n%%n%Esse menu não tem nenhum layout!%n%%n%Se você quer customizar esse menu, por favor use o botão de "Criar Layout"!
helper.creator.editlayout.popup.msg = Tem mais de um arquivo de customização para essa tela!%n%%n%Você quer carregar o layout inteiro e combinar todos%n%ou você quer carregar um específico?%n%%n%§cValores de customização meta ficam perdidos ao customizar layouts!
helper.creator.editlayout.single.override = Sobrescrever layout existente
helper.creator.editlayout.single.asnew.keep = Salvar como um novo layout e desligar outros
helper.creator.editlayout.single.asnew.disable = Salvar como um novo layout e desligar outros
helper.creator.items.button.hoverlabel = Flutuarrótulo
helper.creator.items.button.hoverlabel.text = Texto Flutuarrótulo
helper.creator.items.button.hoverlabel.reset = Resetar Flutuarrótulo
helper.creator.items.button.hoversound = Flutuarsom
helper.creator.items.button.hoversound.path = Caminho de flutuarsom
helper.creator.items.button.hoversound.reset = Resetar flutuarsom
helper.creator.editlayout.unsupportedvalues = §c§lValor não suportado!%n%%n%%n%Seu layout tem valores não suportados!%n%Esses valores não funcionam no criador de layout.%n%%n%Você provavelmente está usando §lposição ou cálculo de tamanho%n%em alguma seção de customização.%n%%n%Por favor converta os cálculos manualmente para valores absolutos e tente denovo.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lCaractéres inválidos!%n%%n%%n%O nome de sua imagem tem caracteres inválidos!%n%%n%Por favor use apenas "a-z", "0-9", ".", "_" e "-".%n%Espaço, letras em CAPSLOCK ou caracteres especiais não são suportados.
helper.buttons.tools.dropdownlabel = Customizacão
helper.buttons.tools.overridemenu = Sobrescrever com
helper.buttons.tools.resetoverride = Resetar sobrescrever
helper.buttons.tools.closecustomgui = Fechar GUI
helper.buttons.tools.customguis = GUIs customizadas
helper.buttons.tools.customguis.open = Abrir GUI
helper.buttons.tools.customguis.delete = Deletar GUI
helper.buttons.tools.customguis.pickbyname = Pegar por nome
helper.buttons.tools.customguis.openbyname = Abrir por nome
helper.buttons.tools.customguis.deletebyname = Deletar por nome
helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Você realmente quer §ldeletar §ressa GUI?%n%%n%§lEssa ação não pode ser desfeita!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lIndentificador inválido!%n%%n%%n%Nenhuma GUI customizada encontrada!%n% %n% %n% %n%
helper.buttons.tools.creategui = Criar GUI
helper.buttons.tools.creategui.allowesc = Permitir
helper.buttons.tools.creategui.donotallowesc = Não permitir!
helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentificador já em uso! Por favor escolha outro!
helper.buttons.tools.creategui.allowescdesc = Permitir ESC fechar menu
helper.buttons.tools.creategui.menuidentifier = Indentificador de menu
helper.buttons.tools.creategui.menutitle = Título de Menu (Opcional)
helper.buttons.tools.creategui.create = Criar
gameintro.skip = APERTE ESPAçO PARA PULAR
helper.creator.items.chooselayer = Escolher camada
customization.items.webstring.unabletoload = Impossível carregar texto da web! URL inválido ou sem conexão!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Abre uma GUI customizada.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identificador de Menu
helper.creator.items.button.delayappearance = Delay de aparição
helper.creator.items.button.delayappearance.desc = Delay de aparição em segundos [Decimal Value Support]
helper.creator.items.button.delayappearance.invalidvalue = §c§lValor inválido!%n%%n%%n%Isso não é um valor válido de segundos!%n%Talvez seu valor seja grande demais. (..NÃO SE ORGULHE DISSO!)%n%%n%Exemplos de valor: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lImpossível de abrir GUI!%n%%n%%n%A GUI que você quer abrir não existe ou não tem suporte!%n%%n%Se isso é uma GUI existente, por favor contate o desenvolvedor para ajuda.
helper.creator.custombutton.config.actiontype.opengui.desc = Abre uma GUI pelo identificador.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Identificador de Menu
helper.creator.popup.hidefor.delayeverytime = Delay sempre
helper.creator.popup.hidefor.delayfirsttime = Delay uma vez
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loading.animation.loadingframes = 正在加载以下动画帧 {}
loading.animation.prerendering = 正在预渲染动画 {}
loading.animation.done = 完成!
helper.button.menuinfo = 菜单信息
helper.button.buttoninfo = 按钮信息
helper.button.reload = 重载
helper.button.createlayout = 创建布局
helper.menuinfo.identifier = 菜单ID
helper.buttoninfo.idnotfound = <没有id>
helper.buttoninfo.keynotfound = <按钮没有 Key 值>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = 文本宽度
helper.creator.menu.add = 添加
helper.creator.menu.audio = 音频
helper.creator.menu.hidden = 隐藏的
helper.creator.menu.save = 保存
helper.creator.menu.close = 关闭
helper.creator.messages.sure = 是否确定?
helper.creator.empty = 空
helper.creator.layoutempty.title = 布局一干二净!
helper.creator.layoutempty.desc = 你的布局没有任何内容。%n%%n%在你保存之前先搞一些骚操作!
helper.creator.audioalreadyloaded.title = 已经加载音频!
helper.creator.audioalreadyloaded.desc = 你想添加的音频此前已经加入此布局!%n%%n%你不能多次添加同一个音频。
helper.creator.invalidaudio.title = 无效音频文件!
helper.creator.invalidaudio.desc = 你想加载的文件不存在,或者是不支持的文件格式。%n%%n%请检查你的文件路径并且确保你的文件是一个有效的 WAV 音频文件!
helper.creator.invalidimage.title = 无效图片文件!
helper.creator.invalidimage.desc = 你想加载的图片不存在,或者是不支持的文件格式。%n%%n%支持 JPG/JPEG PNG 和 GIF。
helper.creator.imagenotfound.title = 无法找到图片!
helper.creator.imagenotfound.desc = 你想添加的图片%n%在指定目录不存在。
helper.creator.animationnotfound.title = 无法找到动画!
helper.creator.animationnotfound.desc = 你想添加的动画不存在。%n%%n%也许你忘记了把所有必填变量写入它的 properties?%n%%n%一定要记得,当你在动画文件夹添加了新的动画后,%n%你必须重启游戏。
helper.creator.texttooshort.title = 文本太短了!
helper.creator.texttooshort.desc = 你的文本起码需要一个字符!%n%除非..它...要成为虚无。%n%%n%没人想要成为虚无,己所不欲勿施于人!
helper.creator.cannotdelete.title = 无法删除元素!
helper.creator.cannotdelete.desc = 抱歉,你不能删除这个元素。%n%%n%你需要学会如何与其共事..
helper.creator.savefile = 你想现在将你的布局保存到自定义文件吗?
helper.creator.savefile.keep = 保存并保持其他布局开启
helper.creator.savefile.disable = 保存并关闭其他布局
helper.creator.savefile.cancel = 取消
helper.creator.layoutoptions.renderorder = 渲染顺序
helper.creator.layoutoptions.renderorder.background = 背景
helper.creator.layoutoptions.renderorder.foreground = 前景
helper.creator.layoutoptions.version.mc = 我的世界版本
helper.creator.layoutoptions.version.fm = FancyMenu 版本
helper.creator.layoutoptions.version.minimum = 设置最低值
helper.creator.layoutoptions.version.minimum.mc = 最低我的世界版本
helper.creator.layoutoptions.version.minimum.fm = 最低 FancyMenu 版本
helper.creator.layoutoptions.version.maximum = 设置最高值
helper.creator.layoutoptions.version.maximum.mc = 最高我的世界版本
helper.creator.layoutoptions.version.maximum.fm = 最高 FancyMenu 版本
helper.creator.layoutoptions.resetbackground = 重置背景
helper.creator.layoutoptions.requiredmods = 需求的模组
helper.creator.layoutoptions.requiredmods.desc = 需求的模组 [modid, 以逗号分隔]
helper.creator.close = 你真的想要关闭布局创建器吗?
helper.creator.audio.delete = 删除
helper.creator.audio.delete.msg = 你真的想要删除此音频吗?
helper.creator.audio.enableloop = 循环:§c关闭
helper.creator.audio.disableloop = 循环:§a开启
helper.creator.add.image = 图片
helper.creator.add.image.path = 图片路径
helper.creator.add.animation = 动画
helper.creator.add.animation.entername = 以名字添加
helper.creator.add.animation.entername.title = 动画名字
helper.creator.add.text = 文本
helper.creator.add.text.newtext = 新的文本
helper.creator.add.button = 按钮
helper.creator.add.button.label = 按钮文本
helper.creator.add.audio = 音频
helper.creator.vanillabutton.autoclick = 自动点击
helper.creator.vanillabutton.autoclick.popup = 自动点击按钮
helper.creator.backgroundoptions = 背景设置
helper.creator.backgroundoptions.backgroundanimation = 背景动画
helper.creator.backgroundoptions.backgroundimage = 背景图片
helper.creator.backgroundoptions.chooseimage = 选择图片
helper.creator.backgroundoptions.random = 随机
helper.creator.backgroundoptions.notrandom = 不随机
helper.creator.backgroundoptions.addanimation = 添加
helper.creator.backgroundoptions.removeanimation = 移除
helper.creator.backgroundoptions.animations = 动画
helper.creator.backgroundoptions.randomizeanimations = 随机动画
helper.creator.custombutton.config = 按钮行为
helper.creator.custombutton.config.actionvalue = 行为值[{}]
helper.creator.custombutton.config.actiontype = 行为类型
helper.creator.custombutton.config.actiontype.sendmessage.desc = 发送一条聊天消息或指令。
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = 消息/指令
helper.creator.custombutton.config.actiontype.openlink.desc = 在你的默认浏览器打开一条链接。
helper.creator.custombutton.config.actiontype.openlink.desc.value = 链接
helper.creator.custombutton.config.actiontype.quitgame.desc = 退出我的世界。
helper.creator.custombutton.config.actiontype.joinserver.desc = 加入一个我的世界服务器。
helper.creator.custombutton.config.actiontype.joinserver.desc.value = 服务器 IP
helper.creator.custombutton.config.actiontype.loadworld.desc = 加载一个世界。
helper.creator.custombutton.config.actiontype.loadworld.desc.value = 世界文件夹名称
helper.creator.custombutton.config.actiontype.openfile.desc = 打开一个文件或文件夹。
helper.creator.custombutton.config.actiontype.openfile.desc.value = 路径
helper.creator.custombutton.config.actiontype.prevbackground.desc = 切换到上一个菜单背景。
helper.creator.custombutton.config.actiontype.nextbackground.desc = 切换到下一个菜单背景。
helper.creator.custombutton.config.texture = 按钮贴图
helper.creator.custombutton.config.texture.normal = 普通
helper.creator.custombutton.config.texture.hovered = 光标接触
helper.creator.custombutton.config.texture.reset = 重置贴图
helper.creator.items.setorientation = 设置方位
helper.creator.items.delete = 删除
helper.creator.items.border.posx = X 位置
helper.creator.items.border.posy = Y 位置
helper.creator.items.border.orientation = 方位
helper.creator.items.border.width = 宽度
helper.creator.items.border.height = 高度
helper.creator.items.button.editlabel = 编辑文本
helper.creator.items.vanillabutton.resetorientation = 重置方位
helper.creator.items.vanillabutton.hide = 隐藏按钮
helper.creator.items.vanillabutton.noorientation.title = 需要特别照顾!
helper.creator.items.vanillabutton.noorientation.desc = §o要想原版按钮听你的话,你得轻轻摸摸它的头。%n%%n%%n%要§l缩放或移动§r他们,你必须先给它们设置一个§l方位§r!%n%%n%可以通过§l右击§r按钮来设置。
helper.creator.items.string.setscale = 设置大小
helper.creator.items.string.setshadow = 阴影:§c关
helper.creator.items.string.setnoshadow = 阴影:§a开
helper.creator.items.string.edit = 编辑内容
helper.creator.items.string.border.centered = 居中
helper.creator.items.string.border.scale = 大小
helper.creator.items.string.scale.invalidvalue.title = 无效值!
helper.creator.items.string.scale.invalidvalue.desc = 你想要设置的大小值无效!%n%%n%大小值示例:1.02.00.5
helper.creator.deleteobject = 你真的想要§l删除§r这个元素吗?
helper.creator.choosefile.enterorchoose = §l输入路径或选择文件
helper.creator.choosefile.choose = 选择文件
helper.creator.choosefile.notsupported = §c不支持文件选择器或其已关闭!请手动输入路径。
helper.creator.webstring.multiline = 显示多行:§c关
helper.creator.webstring.nomultiline = 显示多行:§a开
helper.creator.web.invalidurl = §c§l无效的 URL%n%%n%此 URL 无效或不存在!
helper.creator.web.enterurl = 输入 URL
helper.creator.add.webimage = 网络图片
helper.creator.add.webtext = 网络文本
helper.creator.editlayout = 编辑布局
helper.creator.editlayout.popup.loadall = 加载全部
helper.creator.editlayout.popup.loadselected = 加载选中的布局
helper.creator.editlayout.popup.layouts = 布局
helper.creator.editlayout.popup.cancel = 取消
helper.creator.editlayout.popup.actionscount = {} 个自定义操作
helper.creator.editlayout.nolayouts.msg = §c§l未找到任何布局!%n%%n%%n%此菜单不包含任何布局!%n%%n%如果你想自定义这个菜单,请使用“创建布局”按钮!
helper.creator.editlayout.popup.msg = 有多个自定义文件是关于此菜单的!%n%%n%你想要加载全部布局并组合它们,%n%还是仅想加载指定的一个?%n%%n%§c自定义的元值会在组合数个布局时丢失!
helper.creator.editlayout.single.override = 重写已有布局
helper.creator.editlayout.single.asnew.keep = 保存为新布局并保持其他布局启用
helper.creator.editlayout.single.asnew.disable = 保存为新布局并关闭其他布局
helper.creator.items.button.hoverlabel = 光标接触文本
helper.creator.items.button.hoverlabel.text = 光标接触文本
helper.creator.items.button.hoverlabel.reset = 重置光标接触文本
helper.creator.items.button.hoversound = 光标接触音频
helper.creator.items.button.hoversound.path = 光标接触音频路径
helper.creator.items.button.hoversound.reset = 重置光标接触音频
helper.creator.editlayout.unsupportedvalues = §c§l不支持的值!%n%%n%%n%你的布局包含了不支持的值!%n%这些值在布局创建器中不可用。%n%%n%在你的自定义部分%n%你可能使用了某种§l位置或大小值。%n%%n%请手动把这些数值转换为绝对值然后再试一次。
helper.creator.backgroundoptions.setpanorama = 拉伸图片?
helper.creator.backgroundoptions.panorama = 拉伸
helper.creator.backgroundoptions.nopanorama = 普通
helper.creator.textures.invalidcharacters = §c§l无效字符!%n%%n%%n%你图片的文件名包含了无效字符!%n%%n%请只使用 “a-z”,“0-9”,“.”,“_”和“-”。%n%不支持空格,大写字母和其他任何特殊字符。
helper.buttons.tools.dropdownlabel = 自定义
helper.buttons.tools.overridemenu = 以...重写
helper.buttons.tools.resetoverride = 重置重写
helper.buttons.tools.closecustomgui = 关闭 GUI
helper.buttons.tools.customguis = 自定义的 GUIs
helper.buttons.tools.customguis.open = 打开 GUI
helper.buttons.tools.customguis.delete = 删除 GUI
helper.buttons.tools.customguis.pickbyname = 以名称选取
helper.buttons.tools.customguis.openbyname = 以名称打开
helper.buttons.tools.customguis.deletebyname = 以名称删除
helper.buttons.tools.customguis.sure = §c§l你确定吗?%n%%n%%n%你确实想要§l删除§r这个 GUI 吗?%n%%n%§l此操作无法撤销!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§l无效的标识符!%n%%n%%n%用此标识符无法找到任何自定义的 GUI%n% %n% %n% %n%
helper.buttons.tools.creategui = 创建 GUI
helper.buttons.tools.creategui.allowesc = 允许
helper.buttons.tools.creategui.donotallowesc = 不允许
helper.buttons.tools.creategui.invalididentifier = §c无效标识符!
helper.buttons.tools.creategui.identifieralreadyused = §c标识符已经被使用!请起另外一个!
helper.buttons.tools.creategui.allowescdesc = 允许按 ESC 键来关闭菜单
helper.buttons.tools.creategui.menuidentifier = 菜单标识符
helper.buttons.tools.creategui.menutitle = 菜单标题(可选)
helper.buttons.tools.creategui.create = 创建
gameintro.skip = 按下空格以跳过
helper.creator.items.chooselayer = 选择最表层元素
customization.items.webstring.unabletoload = 无法加载网络文本!无效的 URL 或未连接到互联网!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = 打开一个自定义的 GUI。
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = 菜单标识符
helper.creator.items.button.delayappearance = 延时显示
helper.creator.items.button.delayappearance.desc = 延迟数秒显示 [支持十进制值]
helper.creator.items.button.delayappearance.invalidvalue = §c§l无效值!%n%%n%%n%这不是一个有效的秒数值!%n%也许你的值太大了。(..可别为此感到自豪!)%n%%n%示例值:32.00.050.810.5
custombuttons.action.opengui.cannotopengui = §c§l无法打开 GUI%n%%n%%n%你想打开的 GUI 不存在或者不被支持!%n%%n%如果这是一个存在的 GUI,请联系 FancyMenu 的开发者来为其添加支持。
helper.creator.custombutton.config.actiontype.opengui.desc = 根据菜单标识符打开 GUI。
helper.creator.custombutton.config.actiontype.opengui.desc.value = 菜单标识符
helper.creator.popup.hidefor.delayeverytime = 每次都延时
helper.creator.popup.hidefor.delayfirsttime = 仅第一次打开时延时
helper.creator.windowsize = 窗口大小限制
helper.creator.windowsize.biggerthan = 大于
helper.creator.windowsize.smallerthan = 小于
helper.creator.windowsize.biggerthan.desc = 仅在窗口大于 X 时启用布局
helper.creator.windowsize.smallerthan.desc = 仅在窗口小于 X 时启用布局
helper.creator.windowsize.currentwidth = 当前窗口宽度
helper.creator.windowsize.currentheight = 当前窗口高度
helper.menuinfo.idcopied = 已复制到剪贴板!
helper.excludemenu = 剔除菜单
helper.excludemenu.soft = 软剔除
helper.excludemenu.full = 全剔除
helper.excludemenu.current = 剔除当前
helper.excludemenu.byidentifier = 根据标识符剔除
helper.excludemenu.remove = 移除以剔除的菜单
helper.excludemenu.excludebundle = 剔除以给定标识符开头的所有菜单?
helper.excludemenu.excludejustthis = 仅当前菜单
helper.excludemenu.excludeall = 所有菜单
helper.creator.custombutton.config.actiontype.movefile.desc = 把文件移动到一个新路径。
helper.creator.custombutton.config.actiontype.movefile.desc.value = 文件路径 + 新路径,以“;”分隔
helper.creator.custombutton.config.actiontype.copyfile.desc = 把文件复制到一个新路径。
helper.creator.custombutton.config.actiontype.copyfile.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actiontype.deletefile.desc = 删除一个文件。
helper.creator.custombutton.config.actiontype.deletefile.desc.value = 文件路径
helper.creator.custombutton.config.actiontype.renamefile.desc = 重命名一个文件。
helper.creator.custombutton.config.actiontype.renamefile.desc.value = 文件路径 + 带文件格式的新文件名
helper.creator.custombutton.config.actiontype.reloadmenu.desc = 重载现在显示的菜单。
helper.creator.custombutton.config.actiontype.runscript.desc = 运行一个按钮脚本。
helper.creator.custombutton.config.actiontype.runscript.desc.value = 不带文件格式的脚本文件名
helper.creator.custombutton.config.actiontype.downloadfile.desc = 下载文件至一个目录。
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + 下载至的路径,以“;”分隔
helper.creator.custombutton.config.actiontype.unpackzip.desc = 解压一个 ZIP 文件到一个路径。
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actionvalue.example = 示例:{}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.com
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hello @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = some.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/moveto/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/unpacked/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI 尺寸
helper.creator.rightclick.scale.invalid = §c§l无效的尺寸!%n%%n%%n%尺寸值需要大于 0
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = 静音或取消静音 FancyMenu 添加的菜单的背景音效。
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = 是/否
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = 重置文本
helper.creator.vanillabutton.move.notification.dontshowagain = 不再显示
helper.creator.items.custombutton.onlydisplayin = 仅在......时显示
helper.creator.items.custombutton.onlydisplayin.outgame = 游戏外
helper.creator.items.custombutton.onlydisplayin.singleplayer = 单人游戏
helper.creator.items.custombutton.onlydisplayin.multiplayer = 多人游戏
helper.creator.items.custombutton.onlydisplayin.reset = 重置
helper.creator.items.button.clicksound = 设置点击音效
helper.creator.items.button.clicksound.reset = 重置点击音效
helper.popup.togglecustomization.enable = 自定义:§c关
helper.popup.togglecustomization.disable = 自定义:§a开
helper.creator.object.stretch = 拉伸
helper.creator.object.stretch.x = 至屏幕宽度
helper.creator.object.stretch.y = 至屏幕高度
helper.creator.object.stretch.unsupportedorientation = §c§l不支持的方位!%n%%n%%n%拉伸不支持该元素目前的方位。%n%%n%§l支持的方位:{}
helper.creator.backgroundoptions.backgroundpanorama = 背景全景图
helper.creator.backgroundoptions.panoramas = 全景图
helper.creator.backgroundoptions.panoramas.set = 设置背景
helper.creator.backgroundoptions.panoramas.set.desc = 将选定的全景图%n%设置为启用的背景全景图。
helper.creator.backgroundoptions.panoramas.clear = 清除
helper.creator.backgroundoptions.panoramas.clear.desc = 移除当前%n%启用的背景全景图。
helper.creator.items.button.btndescription = Tooltip
helper.creator.items.button.btndescription.desc = 当鼠标移至按钮上方时%n%显示的 Tooltip。%n%%n%使用格式符 “#n#”以换行。
helper.buttons.customization.onoff.btndesc = 开关当前菜单的%n%自定义内容。%n%%n%§c打开以%n%§c启用布局!
helper.buttons.customization.menuinfo.btndesc = 显示当前打开的菜单的%n%§c菜单标识符。%n%%n%你可以左击菜单标识符%n%来复制它。
helper.buttons.customization.buttoninfo.btndesc = 当光标移至原版按钮上方时%n%显示一些关于它们的有用信息。
helper.buttons.customization.createlayout.btndesc = 在一个功能齐全的 GUI 编辑器中%n%对当前打开的菜单进行自定义!%n%%n%§c重要提示:%n%当你想要编辑一个现存的菜单时%n%这是首选的方式!
helper.buttons.customization.editlayout.btndesc = 编辑当前打开菜单%n%对应的布局。
helper.buttons.customization.creategui.btndesc = 创建一个新的GUI%n%并随心所欲创作!%n%%n%§c重要提示:%n%如果你不想完全重写现存菜单而编辑它%n%你就不应该使用这个工具!%n%%n%要编辑一个菜单,请使用%n%§o创建布局§r!
helper.buttons.customization.customguis.btndesc = 你所有自定义 GUIs 的列表。%n%%n%如果你从未创建过自定义 GUI,%n%此处就是空白的。
helper.buttons.customization.overridewith.btndesc = 以你的自定义 GUI%n%重写当前菜单。%n%%n%§c重要提示:%n%如果你想编辑%n%一个现有菜单的外观,%n%你就不应该使用这个。%n%%n%要编辑一个菜单,%n%请使用布局!
helper.buttons.customization.closecustomgui.btndesc = 关闭当前打开的自定义 GUI。
helper.buttons.reload.btndesc = 将会重载菜单,包括%n%布局,模组设置以及更多。%n%%n%当手动修改布局%n%或编辑配置后非常有用。%n%%n%§c重要提示:%n%这不会重载动画!%n%在你添加或编辑动画之后%n%你需要重启你的游戏!
helper.buttons.customization.managelayouts = 管理布局
helper.buttons.customization.managelayouts.enable = §a启用§r布局
helper.buttons.customization.managelayouts.enabled = §a已启用
helper.buttons.customization.managelayouts.disable = §c停用§r布局
helper.buttons.customization.managelayouts.disabled = §c已停用
helper.buttons.customization.managelayouts.delete = 删除布局
helper.buttons.customization.managelayouts.delete.msg = §c§l你确定吗?%n%%n%%n%你真的想要§c§l删除§r这个布局吗?%n%%n%§c§l此操作无法撤销!
helper.buttons.customization.managelayouts.btndesc = 管理当前打开菜单的%n%所有布局。
helper.buttons.customization.managelayouts.layout.btndesc = §l布局信息:%n%%n%状态:{}%n%自定义操作:{}%n%%n%§c左击以打开更多选项!
helper.creator.object.moveup = 移至上层
helper.creator.object.moveup.desc = 将元素往高移动一层。%n%%n%§c重要提示:%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§l上一次操作:%n%移至上层§7{}
helper.creator.object.movedown = 移至下层
helper.creator.object.movedown.desc = 将元素往低移动一层。%n%%n%§c重要提示:%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§l上一次操作:%n%移至下层§7{}
helper.buttons.customization.managelayouts.openintexteditor = 在文本编辑器中打开
helper.buttons.customization.managelayouts.openintexteditor.desc = 在你的默认文本编辑器中%n%打开这个布局。%n%%n%§c重要提示:IMPORTANT:%n%在你手动编辑布局文件后,%n%你需要点击“重载”按钮!
helper.creator.opencloseaudio = 开启/关闭音效
helper.creator.opencloseaudio.desc = 在菜单被开启或关闭时%n%播放音效。
helper.creator.opencloseaudio.reset.desc = 将重置此音效。
helper.creator.openaudio = 菜单开启音效
helper.creator.openaudio.reset = 重置菜单开启音效
helper.creator.openaudio.desc = 在启动菜单时播放音效。
helper.creator.closeaudio = 菜单关闭音效
helper.creator.closeaudio.reset = 重置菜单关闭音效
helper.creator.closeaudio.desc = 在关闭菜单时播放音效。
helper.creator.deleteselectedobjects = 你真的要§l删除§r所有选中的元素吗?
helper.creator.multiselect.object.deleteall = 全部删除
helper.creator.multiselect.object.deleteall.btndesc = 删除所有的选中元素。
helper.creator.multiselect.object.stretchall = 全部延伸
helper.creator.multiselect.object.stretchall.btndesc = 延伸所有§l可延伸的元素§r到菜单的长或宽。
helper.creator.multiselect.vanillabutton.resetorientation = 重置所有原点位置
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = 重置所有选中的原版按钮的原点位置。
helper.creator.multiselect.vanillabutton.hideall = 全部隐藏
helper.creator.multiselect.vanillabutton.hideall.btndesc = 隐藏所有选中的原版按钮。
helper.creator.multiselect.button.buttontexture.btndesc = 为所有选中的按钮设置常规和悬浮材质。
helper.creator.multiselect.button.buttontexture.reset.btndesc = 重置所有选中按钮的按钮材质。
helper.creator.multiselect.button.clicksound.btndesc = 为所有选中的按钮设置点击音效。
helper.creator.multiselect.button.clicksound.reset.btndesc = 重置所有选中按钮的点击音效。
helper.creator.multiselect.button.hoversound.btndesc = 为所有选中的按钮设置悬浮音效。
helper.creator.multiselect.button.hoversound.reset.btndesc = 重置所有选中按钮的悬浮音效。
helper.creator.add.playerentity = 玩家实体
helper.creator.items.playerentity.setscale = 设置比例
helper.creator.items.playerentity.playername = 玩家名称
helper.creator.items.playerentity.playername.auto = 自动获取
helper.creator.items.playerentity.playername.setname = 设置名称
helper.creator.items.playerentity.skin = 设置皮肤
helper.creator.items.playerentity.cape = 设置披风
helper.creator.items.playerentity.texture.local = 本地材质
helper.creator.items.playerentity.texture.url = 链接
helper.creator.items.playerentity.rotation = 旋转
helper.creator.items.playerentity.rotation.auto = 自动旋转
helper.creator.items.playerentity.rotation.custom = 自定义旋转
helper.creator.items.playerentity.rotation.custom.bodyx = 横向身体旋转
helper.creator.items.playerentity.rotation.custom.bodyy = 竖直身体旋转
helper.creator.items.playerentity.rotation.custom.headx = 横向头部旋转
helper.creator.items.playerentity.rotation.custom.heady = 竖直头部旋转
helper.creator.items.playerentity.showname.off = 显示名称:§c否
helper.creator.items.playerentity.showname.on =显示名称:§a是
helper.creator.items.playerentity.crouching.off = 是否下蹲:§c否
helper.creator.items.playerentity.crouching.on = 是否下蹲:§a是
helper.creator.items.playerentity.parrot.off = 显示鹦鹉:§c否
helper.creator.items.playerentity.parrot.on = Show Parrot:§a是
helper.creator.items.playerentity.slim.off = 迁细皮肤:§c否
helper.creator.items.playerentity.slim.on = 迁细皮肤:§a是
helper.creator.items.playerentity.setscale.btndesc = 设置玩家实体的尺寸。
helper.creator.items.playerentity.playername.btndesc = 设置玩家实体的名称。
helper.creator.items.playerentity.playername.auto.btndesc = 将自动设置玩家实体的名称为客户端玩家的名称。
helper.creator.items.playerentity.playername.setname.btndesc = 手动设置玩家实体的名称。%n%%n%所设置名称不一定真的要有对应玩家。
helper.creator.items.playerentity.skin.btndesc = 手动设置玩家实体的皮肤。%n%%n%此皮肤将覆盖原本的玩家皮肤。
helper.creator.items.playerentity.cape.btndesc = 手动设置玩家实体的披风。%n%%n%此披风将覆盖原本的玩家披风。
helper.creator.items.playerentity.rotation.btndesc = 设置头和身体的旋转角度。
helper.creator.items.playerentity.rotation.auto.btndesc = 玩家实体的视线将会追踪光标位置。
helper.creator.items.playerentity.rotation.custom.btndesc = 设置玩家实体的旋转。
helper.creator.items.playerentity.showname.btndesc = 隐藏玩家实体的名称。
helper.creator.items.playerentity.crouching.btndesc = 设置和玩家实体是否下蹲。
helper.creator.items.playerentity.parrot.btndesc = 嘎啊啊啊!
helper.creator.items.playerentity.slim.btndesc = 设置玩家实体是否该应用迁细皮肤模型。%n%%n%迁细皮肤模型的双臂更瘦。
helper.creator.items.playerentity.texture.invalidtexture.title = 无效材质!
helper.creator.items.playerentity.texture.invalidtexture.desc = 材质不存在或材质文件无效。%n%%n%§l支持的图片格式:§rPNG
popup.apply = 应用
helper.creator.items.orientation.btndesc = 设置此元素坐标起算的原点位置原点。%n%%n%§c注:%n%你可以在调整窗口大小后查看原点位置是如何影响元素位置的。
helper.creator.add.slideshow = 幻灯片
helper.creator.add.slideshow.entername = 通过名称添加
helper.creator.add.slideshow.entername.title = 输入幻灯片名称
helper.creator.backgroundoptions.backgroundslideshow = 背景幻灯片
helper.creator.backgroundoptions.backgroundslideshow.set = 设置背景
helper.creator.backgroundoptions.backgroundslideshow.set.desc = 将选中的幻灯片设置为激活的背景幻灯片。
helper.creator.backgroundoptions.backgroundslideshow.clear = 清除
helper.creator.backgroundoptions.backgroundslideshow.clear.desc = 将选中的幻灯片从激活的背景幻灯片中移除。
helper.creator.backgroundoptions.slideshows = 幻灯片
helper.creator.slideshownotfound = §c§l未找到幻灯片%n%%n%输入的幻灯片不存在!%n%大概是名称打错了?
helper.creator.sidemenu.settings.btndesc = 布局编辑器设置
helper.creator.sidemenu.settings.on = §a开
helper.creator.sidemenu.settings.off = §c关
helper.creator.sidemenu.settings.vanillanotification = 移动原版按钮时警告
helper.creator.sidemenu.settings.popupmenuscale = 右键弹出菜单尺寸
helper.creator.add.shapes = 形状
helper.creator.add.shapes.rectangle = 矩形
helper.creator.items.shape.color = 颜色
helper.creator.items.shape.color.btndesc = 为形状设置十六进制颜色。%n%%n%§c注:%n%你可以使用十六进制颜色设置形状透明度!
helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%你不能移动§c原版按钮后§c的元素%n%%n%然而你可以重新设置%n%§l布局渲染顺序§r至'§l背景§r'%n%以渲染所有处在例如原版按钮的默认菜单内容后的元素。%n%%n%§l右键§r编辑器背景以设置§l布局渲染顺序§r!
helper.buttons.tools.misc = 杂项
helper.buttons.tools.misc.btndesc = 包含更多菜单自定义工具和选项。
helper.buttons.tools.misc.openloadingscreen = 打开世界加载界面
helper.buttons.tools.misc.openloadingscreen.btndesc = 打开一个“静止的”世界加载界面以对其进行自定义操作。%n%%n%§c注:%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.buttons.tools.misc.openmainmenu = 打开主菜单
helper.buttons.tools.misc.openmainmenu.btndesc = 打开主菜单。%n%适用于卡在某个菜单中时。
helper.buttons.tools.misc.openmessagescreen = 打开提示界面
helper.buttons.tools.misc.openmessagescreen.btndesc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%§c注:%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.menubar.expand = 展开菜单栏
helper.menubar.shrink = 缩放菜单栏
helper.menubar.settings = FancyMenu 设置
fancymenu.config = FancyMenu 设置
fancymenu.config.categories.general = 通用
fancymenu.config.enablehotkeys = 启用模组热键
fancymenu.config.playmenumusic = 默认菜单音乐
fancymenu.config.stopworldmusicwhencustomizable = 停止世界音乐
fancymenu.config.playbackgroundsounds = 自定义音乐
fancymenu.config.playbackgroundsoundsinworld = 自定义世界音乐
fancymenu.config.defaultguiscale = 默认 GUI 尺寸
fancymenu.config.showdebugwarnings = 调试警告
fancymenu.config.categories.customization = 自定义项
fancymenu.config.showcustomizationbuttons = 自定义控制
fancymenu.config.softmode = 普通模式
fancymenu.config.advancedmode = 高级模式
fancymenu.config.categories.mainmenu = 主菜单 [通用]
fancymenu.config.hidebranding = 隐藏品牌消息
fancymenu.config.hidelogo = 隐藏原版 Logo
fancymenu.config.hiderealmsnotifications = 隐藏领域更新图标
fancymenu.config.showmainmenufooter = 主菜单脚注
fancymenu.config.hideforgenotifications = 隐藏 Forge 通知
fancymenu.config.copyrightposition = 版权信息位置
fancymenu.config.copyrightcolor = 版权信息颜色
fancymenu.config.categories.world_loading_screen = 世界加载界面
fancymenu.config.showloadingscreenanimation = 世界加载动画
fancymenu.config.showloadingscreenpercent = 世界加载百分比
fancymenu.config.categories.mainmenu_splash = 主菜单 [闪烁文字]
fancymenu.config.hidesplashtext = 隐藏闪烁文字
fancymenu.config.splashcolor = 闪烁文字颜色
fancymenu.config.splashtextfile = 自定义闪烁文字文件
fancymenu.config.splashorientation = 闪烁文字原点位置
fancymenu.config.splashrotation = 闪烁文字旋转
fancymenu.config.splashx = 闪烁文字 X 坐标
fancymenu.config.splashy = 闪烁文字 Y 坐标
fancymenu.config.categories.loading = 游戏加载
fancymenu.config.gameintroanimation = 游戏开场动画
fancymenu.config.loadingscreendarkmode = 游戏加载界面黑暗模式
fancymenu.config.showanimationloadingstatus = 动画加载状况
fancymenu.config.allowgameintroskip = 跳过游戏开场
fancymenu.config.customgameintroskiptext = 游戏开场文字
fancymenu.config.loadinganimationcolor = FancyMenu 加载动画颜色
fancymenu.config.preloadanimations = 预加载动画
fancymenu.config.categories.minecraftwindow = Minecraft 窗口
fancymenu.config.customwindowtitle = 自定义窗口标题
fancymenu.config.customwindowicon = 自定义窗口图标
fancymenu.config.categories.layouteditor = 布局编辑器
fancymenu.config.showvanillamovewarning = 移动按钮警告
fancymenu.config.editordeleteconfirmation = 删除二次确认
fancymenu.config.categories.ui = FANCYMENU UI
fancymenu.config.uiscale = FancyMenu UI 尺寸
fancymenu.config.enablehotkeys.desc = 是否启用 FancyMenu 的热键。%n%重启后生效。
fancymenu.config.playmenumusic.desc = 是否启用默认 Minecraft 菜单音乐。
fancymenu.config.stopworldmusicwhencustomizable.desc = 是否在打开自定义菜单时暂停原版音乐。
fancymenu.config.playbackgroundsounds.desc = 是否启用使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.playbackgroundsoundsinworld.desc = 是否在世界加载完成后(游戏中)播放使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.defaultguiscale.desc = 一个将在游戏第一次启动后被设置的默认 GUI 尺寸。%n%对整合包很实用。%n%缓存文件储存在 /mods/fancymenu/。
fancymenu.config.showdebugwarnings.desc = 是否将 FancyMenu 的警告信息打印到游戏日志。%n%错误信息不受此项设置影响。
fancymenu.config.showcustomizationbuttons.desc = 是否显示 FancyMenu 的自定义工具栏。%n%可在正常菜单中按下 §lCTRL + ALT + C%n% 启用和关闭。
fancymenu.config.softmode.desc = 是否通过禁用背景自定义支持以将模组兼容性最大化。%n%如单人游戏选择世界和多人游戏菜单的滚动菜单。
fancymenu.config.advancedmode.desc = 是否启用部分使用不当会损坏游戏的进阶特功能。
fancymenu.config.hidebranding.desc = 是否隐藏主菜单左下角的品牌信息。
fancymenu.config.hidelogo.desc = 是否隐藏主菜单的 Minecraft Logo。
fancymenu.config.hiderealmsnotifications.desc = 是否隐藏主菜单的领域更新图标。
fancymenu.config.showmainmenufooter.desc = 是否在主菜单显示一个类似于每个 YouTube 上的 Minecraft 视频末尾的 “发现更多” 的脚注。
fancymenu.config.hideforgenotifications.desc = 是否隐藏所有譬如测试版警告或更新提醒的Forge提醒。
fancymenu.config.copyrightposition.desc = 设置版权信息的位置。%n%%n%§l可用参数:%n%top-left, top-centered, top-right,%n%bottom-left, bottom-centered,%n%bottom-right
fancymenu.config.copyrightcolor.desc = 设置版权信息的十六进制颜色代码。
fancymenu.config.showloadingscreenanimation.desc = 是否隐藏世界加载界面的加载动画。
fancymenu.config.showloadingscreenpercent.desc = 是否隐藏世界加载界面的加载百分比文字。
fancymenu.config.hidesplashtext.desc = 是否隐藏闪烁文字。
fancymenu.config.splashcolor.desc = 设置闪烁文字的基础颜色。%n%仅接受十六进制颜色。
fancymenu.config.splashtextfile.desc = 设置供闪烁文字读取使用的 TXT 文件。%n%一行一条。%n%%n%此值应设置为文件路径。
fancymenu.config.splashorientation.desc = 设置闪烁文字的坐标原点。%n%也就是闪烁文字坐标起算的原点。%n%%n%§l可用参数:%n%original, top-left, mid-left,%n%bottom-left, top-centered, mid-centered,%n%bottom-centered, top-right, mid-right,%n%bottom-right
fancymenu.config.splashrotation.desc = 设置闪烁文字的旋转角度。
fancymenu.config.splashx.desc = 设置横向闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.splashy.desc = 设置垂直闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.gameintroanimation.desc = 通过名称指定一个动画在进入主菜单前播放。(像其他那些超酷的游戏一样)
fancymenu.config.loadingscreendarkmode.desc = 启用游戏加载界面黑暗模式。
fancymenu.config.showanimationloadingstatus.desc = 动画加载界面是否显示加载进程的细节信息。
fancymenu.config.allowgameintroskip.desc = 是否允许玩家按下 SPACE 键跳过开场动画。
fancymenu.config.customgameintroskiptext.desc = 设置自定义跳过开场动画的文字。
fancymenu.config.loadinganimationcolor.desc = 设置动画加载界面指针的颜色。%n%这是你将在 FancyMenu 加载所有动画时看到的动画。
fancymenu.config.preloadanimations.desc = 在游戏加载时预加载动画材质。%n%这将导致加载界面在最后冻结。%n%但可有效防止动画在第一次播放时卡顿。
fancymenu.config.customwindowtitle.desc = 设置自定义 Minecraft 窗口标题。
fancymenu.config.customwindowicon.desc = 启用自定义 Miencraft 窗口图标。%n%详情请查询 Wiki:%n%§lfm.keksuccino.de
fancymenu.config.showvanillamovewarning.desc = 启用试图在布局编辑器中移动未设置坐标原点的原版按钮时的警告。
fancymenu.config.editordeleteconfirmation.desc = 启用删除元素时的二次确认弹出窗口。
fancymenu.config.uiscale.desc = FancyMenu 自定义工具栏尺寸。
helper.ui.dynamicvariabletextfield.variables.desc = §l占位符信息值%n%%n%在文字中插入会被替换为真实信息的占位符。%n%如玩家名称或 Minecraft 版本。%n%%n%§l§c注意:%n%你将在编辑器中看到占位符本身,而在真实菜单中看到被替换成的真实数值。
helper.ui.dynamicvariabletextfield.variables.playername = 玩家名称
helper.ui.dynamicvariabletextfield.variables.playername.desc = 获取玩家名称。
helper.ui.dynamicvariabletextfield.variables.playeruuid = 玩家 UUID
helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = 获取玩家 UUID。
helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft 版本
helper.ui.dynamicvariabletextfield.variables.mcversion.desc = 获取 Minecraft 版本。
helper.ui.dynamicvariabletextfield.variables.forgeversion = Mod加载器 版本
helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = 获取 Mod加载器 版本。
helper.ui.dynamicvariabletextfield.variables.modversion = 模组版本
helper.ui.dynamicvariabletextfield.variables.modversion.desc = 通过 MODID 获取对应模组版本。%n%%n%将占位符中的 '<modid>' 替换成存在的 MODID 即可。
helper.ui.dynamicvariabletextfield.variables.totalmods = 全部模组计数
helper.ui.dynamicvariabletextfield.variables.totalmods.desc = 获取全部模组总数量。%n%包括禁用模组。
helper.ui.dynamicvariabletextfield.variables.loadedmods = 启用模组计数
helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = 获取全部模组总数量。%n%不包括禁用模组。
helper.creator.items.string.alignment = 对齐
helper.creator.items.string.alignment.desc = 设置文字对齐。%n%%n%§c在文字内容%n%§c不总一样时很实用,比如%n%§c占位符文字值。
helper.creator.items.string.alignment.left = 左对齐
helper.creator.items.string.alignment.right = 右对齐
helper.creator.items.string.alignment.centered = 中心对齐
helper.creator.items.string.border.alignment = 对齐
helper.creator.custombutton.config.actiontype.runcmd.desc = 执行一个 CMD / 终端指令。 支持如示例中的特定操作系统。
helper.creator.custombutton.config.actiontype.runcmd.desc.value = 指令
helper.creator.custombutton.config.actiontype.runcmd.desc.value.example = [windows:start.bat]; [macos:./Start]; [linux:./start.sh];
helper.creator.custombutton.config.actiontype.closegui.desc = 关闭正显示的 GUI。
helper.ui.current = 当前菜单
helper.ui.current.layouts = 布局
helper.ui.current.layouts.desc = 为此菜单创建和管理你的布局。
helper.ui.current.layouts.new = 新建布局
helper.ui.current.layouts.new.desc = 为此菜单新建布局。
helper.ui.current.layouts.manage = 管理布局
helper.ui.current.layouts.manage.desc = 管理此菜单的你的现存布局。
helper.ui.current.layouts.manage.edit = 编辑布局
helper.ui.current.layouts.manage.edit.desc = 在布局编辑器中编辑此布局。
helper.ui.current.advanced = 高级
helper.ui.current.advanced.desc = 包含适用于高级用户的工具。%n%%n%§c§l警告:%n%此项极可能 §c损坏部分文件%n%且在绝大多数情况下并不必要!
helper.ui.customguis = 自定义 GUI
helper.ui.customguis.new = 新建 GUI
helper.ui.customguis.new.desc = 创建一个§c空的§r GUI 并向其中填充对象。
helper.ui.customguis.new.sure = §c§l你确定吗?%n%%n%%n%你真的要新建一个§c空的§r GUI 吗?%n%%n%§c这和自定义现存菜单§l完全不§r§c一样!%n%%n%如果你想自定义一个现存的菜单,请创建一个 §l布局§r。%n% %n% %n%
helper.ui.customguis.manage = 管理 GUI
helper.ui.customguis.manage.desc = 管理你的现存的 GUI。
helper.ui.tools = 工具
helper.ui.tools.menuinfo.off = 菜单信息:§c关
helper.ui.tools.menuinfo.on = 菜单信息:§a开
helper.ui.tools.menuinfo.desc = 展示此菜单的菜单 ID。%n%%n%左键 ID 即可复制。
helper.ui.tools.buttoninfo.off = 按钮信息:§c关
helper.ui.tools.buttoninfo.on = 按钮信息:§a开
helper.ui.tools.buttoninfo.desc = 将光标悬浮在原版按钮上显示其相关信息。%n%%n%H对自定义按钮无效。
helper.ui.misc = 杂项
helper.ui.misc.closegui = §c关闭菜单
helper.ui.misc.closegui.desc = 关闭正显示的菜单。
helper.ui.misc.openworldloading = 打开世界加载界面
helper.ui.misc.openworldloading.desc = 打开一个“静止的”世界加载界面以对其进行自定义操作。
helper.ui.misc.openmessagescreen = 打开提示界面
helper.ui.misc.openmessagescreen.desc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%此界面将在加入单人世界或服务器时被使用。
helper.ui.reload.desc = 重载 FancyMenu。%n%%n%§l将会重载:%n%- 全景图%n%- 幻灯片%n%- 模组配置%n%- 布局%n%%n%§c§不会重载:%n%- 动画
helper.editor.ui.unsavedwarning = §c§l你确定吗?%n%%n%%n%所有未保存的对当前布局做出的更改将会丢失!%n% %n% %n%
helper.editor.ui.layout = 布局
helper.editor.ui.layout.new = 新建
helper.editor.ui.layout.open = 打开
helper.editor.ui.layout.save = 保存
helper.editor.ui.layout.saveas = 另存为
helper.editor.ui.layout.saveas.entername = §l输入布局名称
helper.editor.ui.layout.saveas.failed = §c§l保存失败!%n%%n%%n%不支持的布局名称或布局已存在。%n% %n% %n%
helper.editor.ui.layout.properties = 配置
helper.editor.ui.edit = 编辑
helper.editor.ui.edit.undo = 撤销
helper.editor.ui.edit.redo = 重做
helper.editor.ui.edit.copy = 复制
helper.editor.ui.edit.paste = 粘贴
helper.editor.ui.element = 元素
helper.editor.ui.element.new = 新建
helper.editor.ui.element.manageaudio = 管理音频
helper.editor.ui.element.manageaudio.loop.on = 循环:§a开
helper.editor.ui.element.manageaudio.loop.off = 循环:§c关
helper.editor.ui.element.deletedvanillabuttons = 删除所有原版按钮
helper.editor.ui.element.deletedvanillabuttons.entry.desc = 左键以撤销删除
helper.editor.ui.exit = 退出
helper.editor.ui.exit.desc = 关闭编辑器
helper.editor.ui.layoutproperties.newelement = 新建元素
helper.ui.warning = §l警告!
helper.ui.warning.unicode = Unicode 字体并不被 FancyMenu UI 所完全支持!%n%请考虑在语言设置中关闭 Unicode 字体!
helper.creator.error.invalidfile = §c§l错误!%n%%n%%n%文件无效或不存在!%n% %n% %n% %n%
helper.creator.add.splash = 闪烁文字
helper.creator.add.splash.single = 单行闪烁文字
helper.creator.add.splash.single.desc = 输入闪烁文字内容。
helper.creator.add.splash.multi = 多行闪烁文字
helper.creator.add.splash.multi.desc = 选择一个定义闪烁文字的文本文件。
helper.creator.items.splash.bounce.on = 弹跳:§a开
helper.creator.items.splash.bounce.off = 弹跳:§c关
helper.creator.items.splash.refresh.on = 刷新:§a开
helper.creator.items.splash.refresh.off = 刷新:§c关
helper.creator.items.splash.refresh.desc = 在每次菜单被重载或刷新的同时刷新闪烁文字。
helper.creator.items.splash.basecolor = 基色
helper.creator.items.splash.rotation = 旋转
helper.creator.items.delay = 延迟效果
helper.creator.items.delay.off = 延迟:§c关
helper.creator.items.delay.firsttime = 延迟:§6第一次
helper.creator.items.delay.everytime = 延迟:§a每次
helper.creator.items.delay.seconds = 以秒数为单位设置延迟时间。
helper.creator.items.delay.fadein.off = 渐入:§c关
helper.creator.items.delay.fadein.on = 渐入:§a开
helper.creator.items.delay.fadein.speed = 设置渐入速度。
fancymenu.helper.creator.layoutoptions.randommode.on = 随机模式:§a开
fancymenu.helper.creator.layoutoptions.randommode.off = 随机模式:§c关
fancymenu.helper.creator.layoutoptions.randommode.btn.desc = 在菜单启动时随机选取一个组中的布局。%n%%n%可被用于制作随机背景等。
fancymenu.helper.creator.layoutoptions.randommode.setgroup = 设置随机组。
fancymenu.helper.creator.layoutoptions.randommode.setgroup.btn.desc = 为此随机布局设置组。%n%菜单每次启动时将随机选取组中的一个布局。
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.on = 仅在第一次随机:§a开
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.off = 仅在第一次随机:§c关
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.btn.desc = 每次在菜单被打开时随机选择随机组中的一个布局,%n%或仅在菜单第一次被打开时随机挑选一个布局。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set = 设置背景动画
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set.desc = 将选中的动画设置为启用的背景动画。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear = 清除
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear.desc = 将选中的动画从启用的背景动画中移除。
fancymenu.helper.editor.items.buttons.buttonbackground = 按钮背景
fancymenu.helper.editor.items.buttons.buttonbackground.normalbackground = 按钮正常背景
fancymenu.helper.editor.items.buttons.buttonbackground.hoverbackground = 按钮接触时背景
fancymenu.helper.editor.items.buttons.buttonbackground.type.image = 图片
fancymenu.helper.editor.items.buttons.buttonbackground.type.image.chooseimage = 选择图片
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation = 动画
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation.none = 无
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.on = 循环播放背景: §a开
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.off = 循环播放背景: §c关
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.btn.desc = 修改背景的循环设定。
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.on = 当鼠标越过时重新播放: §a开
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.off = 当鼠标越过时重新播放: §c关
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.btn.desc = 当鼠标越过后重新播放背景动画
fancymenu.helper.editor.items.visibilityrequirements = 显示条件
fancymenu.helper.editor.items.visibilityrequirements.btn.desc = 当符合条件时显示部件
fancymenu.helper.editor.items.visibilityrequirements.enabled = {}: §a开启
fancymenu.helper.editor.items.visibilityrequirements.disabled = {}: §c关闭
fancymenu.helper.editor.items.visibilityrequirements.toggle.btn.desc = §o左键来启用条件
fancymenu.helper.editor.items.visibilityrequirements.showif = 显示如果
fancymenu.helper.editor.items.visibilityrequirements.showif.btn.desc = 显示如果符合条件
fancymenu.helper.editor.items.visibilityrequirements.showifnot = 显示如果不是
fancymenu.helper.editor.items.visibilityrequirements.showifnot.btn.desc = 显示如果不符合条件
fancymenu.helper.editor.items.visibilityrequirements.requirement = 条件
fancymenu.helper.editor.items.visibilityrequirements.singleplayer = 是否在单人游戏
fancymenu.helper.editor.items.visibilityrequirements.singleplayer.desc = 检查是否在单人游戏
fancymenu.helper.editor.items.visibilityrequirements.multiplayer = 是否在多人游戏
fancymenu.helper.editor.items.visibilityrequirements.multiplayer.desc = 检查是否在多人游戏
fancymenu.helper.editor.items.visibilityrequirements.worldloaded = 是否在游戏中
fancymenu.helper.editor.items.visibilityrequirements.worldloaded.desc = 检查是否在游戏中%n%%n%该条件为真如果玩家r%n%在一个单人或多人世界中
fancymenu.helper.editor.items.visibilityrequirements.realtimehour = 现在的时间的小时数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.desc = 检查现在的小时数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%小时。
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.valuename = 真实时间小时 (用逗号分隔)
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute = 现在的时间的分钟数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.desc = 检查现在的分钟数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%分钟数
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.valuename = 真实时间分钟数 (用逗号风格)
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond = 现在的时间的秒数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.desc = 检查现在的秒数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%秒数.
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.valuename = 真实事件秒数 (用逗号分隔)
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type = menu_identifier_database
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMainMenu
forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.TitleScreen
fabric = net.minecraft.class_442
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiWorldSelection
forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen
fabric = net.minecraft.class_526
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCreateWorld
forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen
fabric = net.minecraft.class_525
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen
fabric = net.minecraft.class_4749
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMultiplayer
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
fabric = net.minecraft.class_500
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer
forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen
forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen
fabric = net.minecraft.class_422
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy
forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen
forge_1.17 = [placeholder]
fabric = net.minecraft.class_4387
}
identifier-group {
forge_1.17 = com.mojang.realmsclient.RealmsMainScreen
fabric = net.minecraft.class_4325
}
identifier-group {
forge_1.12 = net.minecraftforge.fml.client.GuiModList
forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen
forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiOptions
forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen
fabric = net.minecraft.class_429
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin
forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen
forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen
fabric = net.minecraft.class_440
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds
forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen
forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen
fabric = net.minecraft.class_443
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiVideoSettings
forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen
fabric = net.minecraft.class_446
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiControls
forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen
forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen
fabric = net.minecraft.class_458
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiLanguage
forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen
forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen
fabric = net.minecraft.class_426
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.ScreenChatOptions
forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen
fabric = net.minecraft.class_404
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks
forge_1.16 = net.minecraft.client.gui.screen.PackScreen
forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen
fabric = net.minecraft.class_5375
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.AccessibilityScreen
forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen
fabric = net.minecraft.class_4189
}
identifier-group {
forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen
fabric = net.minecraft.class_407
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
fabric = net.minecraft.class_5235
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements
forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen
forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen
fabric = net.minecraft.class_457
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.achievement.GuiStats
forge_1.16 = net.minecraft.client.gui.screen.StatsScreen
forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen
fabric = net.minecraft.class_447
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative
forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_481
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory
forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_490
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting
forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen
fabric = net.minecraft.class_479
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiEnchantment
forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen
fabric = net.minecraft.class_486
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiRepair
forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen
fabric = net.minecraft.class_471
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiChest
forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen
fabric = net.minecraft.class_476
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand
forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen
fabric = net.minecraft.class_472
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen
fabric = net.minecraft.class_4895
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen
fabric = net.minecraft.class_3871
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace
forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen
fabric = net.minecraft.class_3873
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiHopper
forge_1.16 = net.minecraft.client.gui.screen.HopperScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen
fabric = net.minecraft.class_488
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser
forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen
fabric = net.minecraft.class_480
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiGameOver
forge_1.16 = net.minecraft.client.gui.screen.DeathScreen
forge_1.17 = net.minecraft.client.gui.screens.DeathScreen
fabric = net.minecraft.class_418
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiYesNo
forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen
fabric = net.minecraft.class_410
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiIngameMenu
forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.PauseScreen
fabric = net.minecraft.class_433
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen
forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen
fabric = net.minecraft.class_3928
}
identifier-group {
forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen
forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen
fabric = net.minecraft.class_424
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen
fabric = net.minecraft.class_5289
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.LoomScreen
forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen
fabric = net.minecraft.class_494
}
identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen
fabric = net.minecraft.class_6599
}
identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288
}
+262
View File
@@ -0,0 +1,262 @@
{
"identifier": "dark",
"display_name": "fancymenu.ui.themes.dark",
"menu_bar_bottom_line_color": {
"hex": "#5D6164FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#9E2BFFFF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#FFB52BFF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#91FF2BFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#00000080"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#FFFFFFFF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#DA3C1EFF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#3C3F41FF"
},
"screen_background_color_darker": {
"hex": "#262626FF"
},
"element_border_color_normal": {
"hex": "#5D6164FF"
},
"element_border_color_hover": {
"hex": "#5D6164FF"
},
"element_background_color_normal": {
"hex": "#474747FF"
},
"element_background_color_hover": {
"hex": "#539CD4FF"
},
"slider_handle_color_normal": {
"hex": "#4784B4FF"
},
"slider_handle_color_hover": {
"hex": "#539CD4FF"
},
"area_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_border_color_normal": {
"hex": "#5D6164FF"
},
"edit_box_border_color_focused": {
"hex": "#5D6164FF"
},
"list_entry_color_selected_hovered": {
"hex": "#323232FF"
},
"actions_entry_background_color_action": {
"hex": "#3A3F44FF"
},
"actions_entry_background_color_action_hover": {
"hex": "#44494EFF"
},
"actions_entry_background_color_if": {
"hex": "#263F55FF"
},
"actions_entry_background_color_if_hover": {
"hex": "#2D516EFF"
},
"actions_entry_background_color_else_if": {
"hex": "#392D4FFF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#463A5FFF"
},
"actions_entry_background_color_else": {
"hex": "#4E3721FF"
},
"actions_entry_background_color_else_hover": {
"hex": "#5F462DFF"
},
"actions_entry_background_color_while": {
"hex": "#234A42FF"
},
"actions_entry_background_color_while_hover": {
"hex": "#2D5C52FF"
},
"actions_entry_background_color_folder": {
"hex": "#50303CFF"
},
"actions_entry_background_color_folder_hover": {
"hex": "#613E4DFF"
},
"actions_entry_background_color_generic_block": {
"hex": "#3A3B3EFF"
},
"actions_entry_background_color_generic_block_hover": {
"hex": "#47484CFF"
},
"actions_chain_indicator_color": {
"hex": "#587096B4"
},
"actions_chain_indicator_hovered_color": {
"hex": "#64B5F6D2"
},
"actions_chain_indicator_selected_color": {
"hex": "#FFC147DC"
},
"actions_minimap_background_color": {
"hex": "#181B20C8"
},
"actions_minimap_border_color": {
"hex": "#5E636CDC"
},
"actions_minimap_viewport_color": {
"hex": "#FFFFFF23"
},
"actions_minimap_viewport_border_color": {
"hex": "#D2DEFF64"
},
"actions_minimap_tooltip_border_color": {
"hex": "#78AADCDC"
},
"text_editor_sidebar_color": {
"hex": "#313335FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#5B5C5EFF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#899396FF"
},
"listing_dot_color_1": {
"hex": "#3E86A0FF"
},
"listing_dot_color_2": {
"hex": "#AD6C79FF"
},
"listing_dot_color_3": {
"hex": "#AA823FFF"
},
"suggestions_background_color": {
"hex": "#474747FF"
},
"suggestions_text_color_normal": {
"hex": "#CEDDEDFF"
},
"suggestions_text_color_selected": {
"hex": "#64A5ECFF"
},
"ui_texture_color": {
"hex": "#FFFFFFFF"
},
"generic_text_base_color": {
"hex": "#FFFFFFFF"
},
"element_label_color_normal": {
"hex": "#CEDDEDFF"
},
"element_label_color_inactive": {
"hex": "#717577FF"
},
"edit_box_text_color_normal": {
"hex": "#CEDDEDFF"
},
"edit_box_text_color_uneditable": {
"hex": "#717577FF"
},
"edit_box_suggestion_text_color": {
"hex": "#808080FF"
},
"description_area_text_color": {
"hex": "#CEDDEDFF"
},
"text_editor_text_color": {
"hex": "#9EAAB8FF"
},
"success_text_color": {
"hex": "#31CE05FF"
},
"error_text_color": {
"hex": "#ED4545FF"
},
"warning_text_color": {
"hex": "#E59B12FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#EB7F7FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#EBC97FFF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#BEEB7FFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#7FEBE6FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#7F9EEBFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#967FEBFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#D47FEBFF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#F53636FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#F59236FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#F5E536FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#69F536FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#3689F5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FCDF03FF"
}
}
@@ -0,0 +1,262 @@
{
"identifier": "light",
"display_name": "fancymenu.ui.themes.light",
"menu_bar_bottom_line_color": {
"hex": "#777777FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_border_rotation_controls_color": {
"hex": "#9E2BFFFF"
},
"layout_editor_element_border_vertical_tilting_controls_color": {
"hex": "#FFB52BFF"
},
"layout_editor_element_border_horizontal_tilting_controls_color": {
"hex": "#91FF2BFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_element_border_display_line_background_color": {
"hex": "#00000080"
},
"layout_editor_element_border_display_line_text_color": {
"hex": "#FFFFFFFF"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#932813FF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#B2B2B2FF"
},
"screen_background_color_darker": {
"hex": "#ADADADFF"
},
"element_border_color_normal": {
"hex": "#777777FF"
},
"element_border_color_hover": {
"hex": "#777777FF"
},
"element_background_color_normal": {
"hex": "#CBCBCBFF"
},
"element_background_color_hover": {
"hex": "#AFAFAFFF"
},
"slider_handle_color_normal": {
"hex": "#858484FF"
},
"slider_handle_color_hover": {
"hex": "#A2A2A2FF"
},
"area_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_border_color_normal": {
"hex": "#383838FF"
},
"edit_box_border_color_focused": {
"hex": "#444444FF"
},
"list_entry_color_selected_hovered": {
"hex": "#AFAFAFFF"
},
"actions_entry_background_color_action": {
"hex": "#E0E0E0FF"
},
"actions_entry_background_color_action_hover": {
"hex": "#CECECEFF"
},
"actions_entry_background_color_if": {
"hex": "#C9DBEFFF"
},
"actions_entry_background_color_if_hover": {
"hex": "#B8CEE8FF"
},
"actions_entry_background_color_else_if": {
"hex": "#E9D7F0FF"
},
"actions_entry_background_color_else_if_hover": {
"hex": "#D8C6E3FF"
},
"actions_entry_background_color_else": {
"hex": "#F3E1C7FF"
},
"actions_entry_background_color_else_hover": {
"hex": "#E5D1B6FF"
},
"actions_entry_background_color_while": {
"hex": "#CCEBE3FF"
},
"actions_entry_background_color_while_hover": {
"hex": "#BCDED4FF"
},
"actions_entry_background_color_folder": {
"hex": "#F2D5DBFF"
},
"actions_entry_background_color_folder_hover": {
"hex": "#E6C7CEFF"
},
"actions_entry_background_color_generic_block": {
"hex": "#E5E5E5FF"
},
"actions_entry_background_color_generic_block_hover": {
"hex": "#D2D2D2FF"
},
"actions_chain_indicator_color": {
"hex": "#8CAAD296"
},
"actions_chain_indicator_hovered_color": {
"hex": "#6895D7BE"
},
"actions_chain_indicator_selected_color": {
"hex": "#DCA236D2"
},
"actions_minimap_background_color": {
"hex": "#ECECECC8"
},
"actions_minimap_border_color": {
"hex": "#ACACACDC"
},
"actions_minimap_viewport_color": {
"hex": "#5050503C"
},
"actions_minimap_viewport_border_color": {
"hex": "#D2DEFF64"
},
"actions_minimap_tooltip_border_color": {
"hex": "#78AADCDC"
},
"text_editor_sidebar_color": {
"hex": "#A4A4A4FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#696969FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#464646FF"
},
"listing_dot_color_1": {
"hex": "#438DD0FF"
},
"listing_dot_color_2": {
"hex": "#AB3950FF"
},
"listing_dot_color_3": {
"hex": "#B2740CFF"
},
"suggestions_background_color": {
"hex": "#A2A2A2FF"
},
"suggestions_text_color_normal": {
"hex": "#2D2D2DFF"
},
"suggestions_text_color_selected": {
"hex": "#205EA2FF"
},
"ui_texture_color": {
"hex": "#2D2D2DFF"
},
"generic_text_base_color": {
"hex": "#252525FF"
},
"element_label_color_normal": {
"hex": "#2D2D2DFF"
},
"element_label_color_inactive": {
"hex": "#8A8989FF"
},
"edit_box_text_color_normal": {
"hex": "#2D2D2DFF"
},
"edit_box_text_color_uneditable": {
"hex": "#8A8989FF"
},
"edit_box_suggestion_text_color": {
"hex": "#8A8989FF"
},
"description_area_text_color": {
"hex": "#2D2D2DFF"
},
"text_editor_text_color": {
"hex": "#484E53FF"
},
"success_text_color": {
"hex": "#197E02FF"
},
"error_text_color": {
"hex": "#A41B1BFF"
},
"warning_text_color": {
"hex": "#9B6105FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#A10F0FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#B27D09FF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#66A80AFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#089891FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#072E8DFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#26069DFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#6A0685FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#730303FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#854306FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#918504FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#267A07FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#363CF5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FF3A0064"
}
}
@@ -0,0 +1,2 @@
type = user_variables
+4
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@@ -0,0 +1,4 @@
[general]
#Makes paintings always drop with their NBT
#Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT
nbt_drop = "OFF"
+24
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@@ -0,0 +1,24 @@
#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
#Save memory overhead from empty data component maps/patched
dataComponentPatch = true
+26
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@@ -0,0 +1,26 @@
#Early window height
earlyWindowHeight = 768
#Enable NeoForge global version checking
versionCheck = true
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Early window framebuffer scale
earlyWindowFBScale = 1
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 1024
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false
+22
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@@ -0,0 +1,22 @@
{
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": false,
"experimental_disable_resource_pack_conflict_handling": false,
"experimental_sign_text_buffering": false,
"experimental_screen_batching": false,
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false,
"debug_only_use_last_usage_for_batch_ordering": false,
"debug_only_detailed_memory_leak_detection": false
}
+1
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@@ -0,0 +1 @@
{"excluded":["put:valuesHere"]}
+9
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@@ -0,0 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri May 01 18:53:12 CEST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=12
shaderPack=MakeUp-UltraFast-9.3.zip
+16
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@@ -0,0 +1,16 @@
general.width = Breite
general.height = Höhe
general.on = An
general.off = Aus
popup.done = Fertig
popup.yesno.confirm = Bestätigen
popup.yesno.cancel = Abbrechen
popup.notification.accept = Akzeptieren
popup.choosefile.back = ZURÜCK
popup.choosefile.title = Datei wählen
popup.choosefile.choose = Wählen
popup.choosefile.supported = Unterstützte Dateitypen:
+19
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@@ -0,0 +1,19 @@
general.width = Width
general.height = Height
general.on = On
general.off = Off
popup.done = Done
popup.yesno.confirm = Confirm
popup.yesno.cancel = Cancel
popup.notification.accept = Accept
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose
popup.choosefile.supported = Supported file types:
configscreen.boolean.enabled = Enabled
configscreen.boolean.disabled = Disabled
+15
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@@ -0,0 +1,15 @@
general.width = Szerokość
general.height = Wysokość
general.on = On
general.off = Off
popup.done = Gotowe
popup.yesno.confirm = Potwierdź
popup.yesno.cancel = Anuluj
popup.notification.accept = Zaakceptuj
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose
+15
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@@ -0,0 +1,15 @@
general.width = Largura
general.height = Altura
general.on = Ligado
general.off = Desligado
popup.done = Pronto
popup.yesno.confirm = Confirmar
popup.yesno.cancel = Cancelar
popup.notification.accept = Aceitar
popup.choosefile.back = VOLTAR
popup.choosefile.title = Escolher arquivo
popup.choosefile.choose = Escolher
+26
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@@ -0,0 +1,26 @@
{
"improveItemPerformance": {
"desc:": "Improves item entiy performance, significantly reduing their overhead. default: true",
"improveItemPerformance": true
},
"highlightitems": {
"desc:": "Choose if nearby reported stacked item entities should be glowing, default: true",
"highlightitems": true
},
"reportThreshold": {
"desc:": "Set the min amount of stacked items being reported, default: 100",
"reportThreshold": 100
},
"autoremovethreshold": {
"desc:": "Set the amount of stacked items being automatically removed, default: 160",
"autoremovethreshold": 160
},
"reportInterval": {
"desc:": "Set the amount of seconds between repeated notifications: default: 180",
"reportInterval": 180
},
"chatnotification": {
"desc:": "Set the chat notification type, one of these: PLAYER(closest player), EVERYONE(all players), NONE. default: PLAYER",
"chatnotification": "PLAYER"
}
}
+14
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@@ -0,0 +1,14 @@
{
"chunkunloadnoplayer": {
"desc:": "How many minutes chunkloaded chunks stay active after player logging out. default:10, min 0, max 2000",
"chunkunloadnoplayer": 10
},
"debugLog": {
"desc:": "Print log messages for which chunk tickets are unloaded where. Default: false",
"debugLog": false
},
"excludedtickets": {
"desc:": "List of excluded ticket/chunkload types, these are mod-specific. : e.g. format : [\"mekanism\", \"player\"]",
"excludedtickets": []
}
}
+6
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@@ -0,0 +1,6 @@
# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
@@ -0,0 +1,11 @@
{
// Amount of time that each background is displayed for
"secondsStay": 5.0,
// Amount of time it takes to fade between backgrounds
"secondsFade": 0.5,
// Background brightness, between 0.0 and 1.0
"brightness": 1.0,
// Level loading indicator position
// One of "CENTER", "BOTTOM_LEFT", "BOTTOM_RIGHT", "TOP_LEFT", or "TOP_RIGHT"
"position": "BOTTOM_RIGHT"
}
+14
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@@ -0,0 +1,14 @@
// Loading Backgrounds v2 configuration JSON file
{
// Amount of time that each background is displayed for
"secondsStay": 5.0,
// Amount of time it takes to fade between backgrounds
"secondsFade": 0.5,
// Background brightness, between 0.0 and 1.0
"brightness": 1.0,
// Level loading indicator position
// One of "CENTER", "BOTTOM_LEFT", "BOTTOM_RIGHT", "TOP_LEFT", or "TOP_RIGHT"
"position": "BOTTOM_RIGHT",
// Should we try to forcefully load any resource packs that could contain background images?
"shouldLoadResources": false
}
@@ -0,0 +1,11 @@
[
{
"identifier": "modpack_introduction",
"schedule": "on_first_join",
"type": "chat",
"repeats": false,
"pack_intro": true,
"link": "https://www.bisecthosting.com/lupin?r=automessage",
"text": "§2Thank you very much for downloading More FPS§f \n §aDid you know that this modpack can be played in multiplayer? Click here to purchase a server and play with your friends.§f \n§cDon't worry, this message will not appear again.§f"
}
]
@@ -0,0 +1,10 @@
[
{
"identifier": "default_message",
"schedule": "on_first_join",
"type": "chat",
"repeats": false,
"pack_intro": false,
"text": "Server: Welcome, %player%, to AutoMessage!"
}
]
+2
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@@ -0,0 +1,2 @@
#These JEI plugins will be loaded on the main thread
blacklist_async_jei_plugins = ["jepb:jei_plugin"]
+101
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@@ -0,0 +1,101 @@
# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.cofh_core_crash=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.entity_pose_stack=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.missing_block_entities=false # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.recipe_book_type_desync=true # (default)
# mixin.bugfix.restore_old_dragon_movement=false # (default)
# mixin.bugfix.skip_redundant_saves=false # (default)
# mixin.bugfix.unsafe_modded_shape_caches=true # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.blockentity_incorrect_thread=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.cause_lag_by_disabling_threads=false # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.log_stdout_in_log_files=true # (default)
# mixin.feature.mcfunction_profiling=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.registry_event_progress=true # (default)
# mixin.feature.remove_chat_signing=false # (default)
# mixin.feature.remove_telemetry=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.spark_profile_world_join=false # (default)
# mixin.feature.stalled_chunk_load_detection=false # (default)
# mixin.feature.suppress_narrator_stacktrace=true # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.attribute_supplier_dedup=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_profile_texture_url=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.capability_list_compaction=true # (default)
# mixin.perf.chunk_meshing=true # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.compact_entity_models=false # (default)
# mixin.perf.compact_imposterprotochunks=true # (default)
# mixin.perf.compact_mojang_registries=true # (default)
# mixin.perf.compress_unihex_font=true # (default)
# mixin.perf.datapack_reload_exceptions=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_languages=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.ldlib=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.encoder_cache_leak=true # (default)
# mixin.perf.faster_capabilities.bytecode_analysis=false # (default)
# mixin.perf.faster_ingredients=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.fix_loop_spin_waiting=true # (default)
# mixin.perf.forge_registry_alloc=true # (default)
# mixin.perf.ingredient_item_deduplication=false # (default)
# mixin.perf.lazy_search_tree_registry=true # (default)
# mixin.perf.memoize_creative_tab_build=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.optimize_surface_rules=true # (default)
# mixin.perf.patchouli_deduplicate_books=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.release_protochunks=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.smart_ingredient_sync=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.suspend_integrated_server_during_load=true # (default)
# mixin.perf.tag_id_caching=true # (default)
# mixin.perf.thread_priorities=true # (default)
# mixin.perf.ticking_chunk_alloc=true # (default)
# mixin.perf.worldgen_allocation=true # (default)
# mixin.safety=true # (default)
#
# User overrides go here.
+2
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@@ -0,0 +1,2 @@
enable_jar_verification = true
enable_debugging = false
+4
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@@ -0,0 +1,4 @@
{
"verifyModFilenames": false,
"additionalDebugLogs": false
}
+2
View File
@@ -0,0 +1,2 @@
enableAntiRepostingCheck = true
debugging = false
+12
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@@ -0,0 +1,12 @@
[general]
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
# Default: 3
# Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_resource_packs = true
+12
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@@ -0,0 +1,12 @@
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
# Default: 3
# Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"
+17
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@@ -0,0 +1,17 @@
[general]
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
# Default: 3
# Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_resource_packs = true
#Enables some debug renderers. Require the use of the /supp debug command to enable their data being sent
debug_renderers = false
#Show Item and Block tags on item tooltip
#Allowed Values: OFF, ON, ADVANCED_ONLY
tags_tooltips = "OFF"
@@ -0,0 +1,9 @@
[general]
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram.
faster_cache_search = true
#Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable
global_datapacks_folder = "moonlight-global-datapacks"
@@ -0,0 +1,7 @@
[general]
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram.
faster_cache_search = true
@@ -0,0 +1,5 @@
[general]
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
@@ -0,0 +1,3 @@
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false
+11
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@@ -0,0 +1,11 @@
[general]
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram.
faster_cache_search = true
#Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable
global_datapacks_folder = "moonlight-global-datapacks"
#Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available.
multi_threaded_generation = true
+8
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@@ -0,0 +1,8 @@
#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, NeoForge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
+8
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@@ -0,0 +1,8 @@
#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"
#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on.
attributeAdvancedTooltipDebugInfo = true
+10
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@@ -0,0 +1,10 @@
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false
#The permission handler used by the server. Defaults to neoforge:default_handler if no such handler with that name is registered.
permissionHandler = "neoforge:default_handler"
#Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically.
advertiseDedicatedServerToLan = true

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