#. #Parameters and abilities of fluids and fluid operating components [fluids] #. #. #The amount of liquid a Fragile Fluid Tank can hold (mB). #[@cui:RequiresReload:server] # Default: 1000 # Range: > 500 fragileFluidTankCapacity = 1000 #. #The amount of liquid makes effect of breaking Fragile Fluid Tank amplified. (such as potion, tea)For example: x (mB) of potion gives y ticks of duration, then 2x (mB) gives 2y ticks of duration-"x" is this option. Specific effect alters by implementation of specific fluid. #[@cui:RequiresReload:server] # Default: 250 # Range: > 1 fragileFluidTankEffectAmplifiedUnit = 250 #. #The maximum radius of the area affected when a full Fragile Fluid Tank breaks on impact # Default: 8 # Range: > 2 fragileFluidTankAffectMaxRadius = 8 #. #Should Fragile Fluid Tank containing lava ignite block when it breaks fragileFluidTankLavaIgniteBlock = true #. #Should Fragile Fluid Tank containing lava spread fire when it breaks fragileFluidTankLavaSpreadFire = true #. #Should Fragile Fluid Tank containing dye fluid color block when it breaks fragileFluidTankDyeColorBlock = true #. #Control panel for block Interaction of air current through fluid should be enabled [recipes] #. #. #If air current block interaction of Bulk Blasting should be enabled enableBulkBlastingBlockInteraction = true #. #If air current block interaction of Bulk Smoking should be enabled enableBulkSmokingBlockInteraction = false #. #If air current of Bulk Blasting ignite block when possible bulkBlastingIgniteBlock = false #. #If air current of Bulk Blasting spread fire on flammable block when possible bulkBlastingSpreadFire = true #. #If air current block interaction of Bulk Splashing should be enabled enableBulkSplashingBlockInteraction = true #. #If air current block interaction of Bulk Haunting should be enabled enableBulkHauntingBlockInteraction = false #. #If air current block interaction of Bulk Freezing should be enabled enableBulkFreezingBlockInteraction = true #. #If air current block interaction of Bulk Ending should be enabled enableBulkEndingBlockInteraction = false #. #If air current block interaction of Bulk Sanding should be enabled enableBulkSandingBlockInteraction = false #. #If air current block interaction of Bulk Coloring should be enabled enableBulkColoringBlockInteraction = true