# SPARTAN CATACLYSM CONFIG # ["Material Modifiers"] # Attack Damage Modifier for Ancient Metal weapons. Requires restart. # Default: 3 # Range: -10000 ~ 10000 ancientMetalDamageModifier = 3 # Attack Speed Modifier for Ancient Metal weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 ancientMetalSpeedModifier = 0 # Attack Damage Modifier for Black Steel weapons. Requires restart. # Default: 3 # Range: -10000 ~ 10000 blackSteelDamageModifier = 3 # Attack Speed Modifier for Black Steel weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 blackSteelSpeedModifier = 0 # Attack Damage Modifier for Cursium weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 cursiumDamageModifier = 0 # Attack Speed Modifier for Cursium weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 cursiumSpeedModifier = 0 # Attack Damage Modifier for Ignitium weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 ignitiumDamageModifier = 0 # Attack Speed Modifier for Ignitium weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 ignitiumSpeedModifier = 0 # Attack Damage Modifier for Witherite weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 witheriteDamageModifier = 0 # Attack Speed Modifier for Witherite weapons. Requires restart. # Default: 0 # Range: -10000 ~ 10000 witheriteSpeedModifier = 0 ["Accursed Rage Options"] # Chance on hit for Cursium weapons to stack the Accursed Rage effect on the user. Set to 0 to disable. # Default: 0.5 # Range: 0.0 ~ 1.0 accursedRageChance = 0.5 # Additional damage attackers do with Cursium weapons per level of Accursed Rage. # Default: 1.0 # Range: 0.0 ~ 1.7976931348623157E308 accursedRageExtraDamage = 1.0 # Duration (ticks) of the Accursed Rage effect granted by Cursium weapons. # Default: 110 # Range: > 0 accursedRageDuration = 110 # Maximum amplifier the Accursed Rage effect can reach using Cursium weapons. # Default: 4 # Range: > 0 accursedRageMaxAmplifier = 4 ["Blazing Brand Options"] # Chance on hit for Ignitium weapons to stack the Blazing Brand effect onto attacked entities. Set to 0 to disable. # Default: 0.75 # Range: 0.0 ~ 1.0 blazingBrandChance = 0.75 # Chance on hit for Ignitium weapons to grant lifesteal to the user. Blazing Brand trait must have hit successfully - for example, if blazingBrandChance is 0 then lifesteal will never be given. Set to 0 to disable. # Default: 1.0 # Range: 0.0 ~ 1.0 blazingBrandLifestealChance = 1.0 # Lifesteal multiplier for Ignitium weapons. Lifesteal amount depends on attack speed, so rate should correlates with DPS. Set to 0 to disable lifesteal. # Default: 1.25 # Range: 0.0 ~ 1.7976931348623157E308 lifestealMultiplier = 1.25 # Duration (ticks) of the Blazing Brand effect inflicted by Ignitium weapons. Default is identical to Ignis' abilities. # Default: 240 # Range: > 0 blazingBrandDuration = 240 # Maximum amplifier the Blazing Brand effect can reach using Ignitium weapons. Default is identical to Ignis' abilities. # Default: 4 # Range: > 0 blazingBrandMaxAmplifier = 4 # Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor attribute reduced by. Default is identical to Ignis' abilities. Requires restart. # Default: 0.2 # Range: 0.0 ~ 1.0 blazingBrandArmorMultiplier = 0.2 # Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor Toughness attribute reduced by. Default is identical to Ignis' abilities. Requires restart. # Default: 0.2 # Range: 0.0 ~ 1.0 blazingBrandArmorToughnessMultiplier = 0.2 ["Mecha Pulse Options"] # Chance on hit for Witherite weapons to stack the Pulse Charge effect on the user. Set to 0 to disable. # Default: 0.75 # Range: 0.0 ~ 1.0 mechaPulseChargeChance = 0.75 # Duration (ticks) of the Pulse Charge effect granted by Witherite weapons. # Default: 140 # Range: > 0 mechaPulseEffectDuration = 140 # Amplifier of the Pulse Charge effect at which a shockwave is released, stunning the target. # Default: 9 # Range: > 0 mechaPulseStunThreshold = 9 # Duration (ticks) of the Pulse Cooldown effect inflicted upon Witherite weapons releasing a shockwave. Pulse Charge cannot accumulate while this effect is active. # Default: 800 # Range: > 0 mechaPulseCooldown = 800 # Stun duration (ticks) inflicted by Witherite weapons when a shockwave is released. # Default: 200 # Range: > 0 mechaPulseStunDuration = 200 # Additional damage a shockwave does when released. # Default: 4.0 # Range: 0.0 ~ 1.7976931348623157E308 mechaPulseStunDamage = 4.0 ["Mecha Smite Options"] # Chance on hit for Witherite weapons to set the target on fire and apply Wither. Set to 0 to disable. # Default: 1.0 # Range: 0.0 ~ 1.0 mechaSmiteHarmfulEffectsChance = 1.0 # Duration (seconds) of the Fire applied by Witherite weapons. Set to 0 to disable. # Default: 5 # Range: > 0 mechaSmiteFireDuration = 5 # Duration (ticks) of the Wither effect applied to the target by Witherite weapons. Set to 0 to disable. # Default: 100 # Range: > 0 mechaSmiteWitherDuration = 100 # Amplifier of the Wither effect applied to the target by Witherite weapons. # Default: 1 # Range: > 0 mechaSmiteWitherAmplifier = 1 # Chance on hit for Witherite weapons apply regeneration to the user when under health threshold. Set to 0 to disable. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 mechaSmiteRegenChance = 0.5 # Whether Witherite weapons should apply Regeneration to the user at a certain health percentage (true), or at a defined health amount (false). mechaSmiteRegenUsesPercentage = true # If mechaSmiteRegenUsesPercentage is true, Witherite weapons will apply Regeneration to the user when under this percentage of health. Set to 0 to disable. # Default: 0.5 # Range: 0.0 ~ 1.7976931348623157E308 mechaSmiteRegenPercentage = 0.5 # If mechaSmiteRegenUsesPercentage is false, Witherite weapons will apply Regeneration to the user when under this amount of health. Set to 0 to disable. # Default: 10 # Range: > 0 mechaSmiteRegenThreshold = 10 # Duration (ticks) of the Regeneration effect applied to the user by Witherite weapons. # Default: 100 # Range: > 0 mechaSmiteRegenDuration = 100 # Amplifier of the Regeneration effect applied to the user by Witherite weapons. # Default: 1 # Range: > 0 mechaSmiteRegenAmplifier = 1 ["Miscellaneous Options"] # Enable/Disable Ignitium, Cursium, and Witherite weapons making custom sounds when attacking. customWeaponSounds = true # Pitch variation from 1.0 for custom weapon attack sounds. For example: Set to 0.1, pitch will be random between 0.9 and 1.1. Set to 0.0 for no variation. # Default: 0.1 # Range: 0.0 ~ 1.0 customWeaponSoundsPitchVariation = 0.1