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PupaMLupa/config/crabbersdelight-common.toml
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TOML

#Game Settings
[Settings]
#Should fisherman buy/sell items related to this mods items (Seafood and pearls)
fishermanBuyCDItems = true
#Should the Wandering Trader sell items in exchange for pearls?
wanderingTraderDealsPearls = true
#Should seafood only be able to be cooked through the Farmer's Delight pot?
cookInPot = true
#Minimum ticks before seafood can be gathered by the crab trap. Default = 4000
minTicks = 4000
#Maximum ticks before seafood can be gathered by the crab trap. Default = 8000
maxTicks = 8000
#Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true
require_surrounding_water = true
#World generation
[world]
#Palm Tree generation
[world.palm_trees]
#Should palm trees generate on beaches?
generatePalmTrees = true
#Chance of generating. Smaller value = more frequent.
# Default: 1
# Range: > 1
chance = 1
#Seashell generation
[world.seashells]
#Should seashells generate on beaches and ocean floors?
generateSeashells = true
#Chance of generating on beaches. Smaller value = more frequent.
# Default: 2
# Range: > 1
chanceBeach = 2
#Chance of generating on ocean floors. Smaller value = more frequent.
# Default: 2
# Range: > 1
chanceUnderwater = 2
#Number of seashell variants available (must match textures/models/blockstates files)
# Default: 7
# Range: 1 ~ 64
seashellVariantCount = 7
#Crab spawning
[world.crab_spawns]
#Should crabs spawn naturally in the world?
generateCrabSpawns = true
#Spawn weight. Higher value = more frequent relative to other mobs.
# Default: 10
# Range: > 1
spawnWeight = 10
#Minimum crabs per spawn attempt.
# Default: 2
# Range: > 1
minCount = 2
#Maximum crabs per spawn attempt.
# Default: 3
# Range: > 1
maxCount = 3