46 lines
1.6 KiB
TOML
46 lines
1.6 KiB
TOML
#Climbing motion (blocks per tick).
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[climbing]
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#Vertical speed when holding forward to climb up.
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# Default: 0.18
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# Range: 0.0 ~ 5.0
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climbSpeed = 0.18
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#Vertical speed when holding back to climb down.
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# Default: 0.22
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# Range: 0.0 ~ 5.0
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descendSpeed = 0.22
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#Upward impulse applied when jumping off the rope.
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# Default: 0.42
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# Range: 0.0 ~ 5.0
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jumpOffVelocity = 0.42
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#Maximum angle from vertical (in degrees) at which a hanging rope segment can be grabbed for climbing.
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#0 = only perfectly vertical ropes; 90 = any angle including horizontal. Increase to climb diagonal lines.
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# Default: 31.79
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# Range: 0.0 ~ 90.0
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maxClimbAngleFromVertical = 31.79
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#Sprint-while-descending slide mechanics.
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[sliding]
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#Maximum slide speed.
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# Default: 1.2
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# Range: 0.0 ~ 10.0
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slideSpeed = 1.2
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#How quickly the slide ramps up to slideSpeed.
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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slideAcceleration = 0.05
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#How quickly the slide eases out after releasing back.
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# Default: 0.04
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# Range: 0.0 ~ 1.0
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slideDeceleration = 0.04
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#Toggle individual climbing features.
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[features]
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#Allow climbing vertical hanging ropes.
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allowVerticalRopeClimbing = true
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#Allow climbing rope lines between two plungers.
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allowPlungerClimbing = true
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#Allow ziplining along plunger rope lines while holding a CHAIN_RIDEABLE-tagged item (e.g. Create's wrench), mirroring Simulated's existing zipline on hanging rope strands.
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allowPlungerZipline = true
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#Allow mantling onto the block above the rope when jumping off at its top end. When disabled, jumping off at the top performs a normal upward impulse instead.
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allowBlockMantle = true
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