Update configuration files: Adjust max render distance in c2me.toml, modify worker thread range in flywheel-client.toml, change early window dimensions in fml.toml, and update sodium options and shader hash in respective JSON files. Add new mention keyword in chat.json.

This commit is contained in:
Leonid Pershin
2026-05-07 22:17:02 +03:00
parent 5357988b73
commit 21220bbdf1
1095 changed files with 104045 additions and 183 deletions
+1 -1
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@@ -193,7 +193,7 @@ globalExecutorParallelism = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 65) Max render distance allowed in game options
# (Default: 87) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
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@@ -1,118 +1,118 @@
# The library to use for game controller input. You can change this if you are having problems detecting game controllers.
# Please note that changing from the default library may disable some feature in Controllable, only use this as a last resort
# Valid values: GLFW, SDL2
inputLibrary = "SDL2"
# In-game related options. These can be changed in game instead of config!
[options]
# If enabled, some gameplay elements will cause the controller to rumble
# Valid values: true, false
rumble = true
# If rumble is enabled, this option determines the intensity. The higher the value, the stronger the feedback.
# Valid range: 0 to 1 (inclusive)
rumbleIntensity = 0.1
# If enabled, controller will be automatically selected on start up or when plugged in
# Valid values: true, false
autoSelect = true
# If enabled, the player will render in the top left corner likes Bedrock Edition
# Valid values: true, false
paperDoll = false
# If enabled, hotbar will render closer to the center of the screen like on console.
# Valid values: true, false
consoleHotbar = false
# The image to use for the cursor. This only applies if virtual mouse is enabled!
# Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK
cursorType = "CONSOLE"
# The controller icons to use in game to display actions
# Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM
controllerIcons = "DEFAULT"
# If enabled, inverts the controls on the Y axis for the camera
# Valid values: true, false
invertLook = false
# If enabled, inverts the controls on the X axis for the camera
# Valid values: true, false
invertRotation = false
# The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
deadZone = 0.1
# How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero
# Valid range: 0 to 1 (inclusive)
triggerDeadZone = 0.05
# The speed which the camera turns in game
# Valid range: 0 to 150 (inclusive)
rotationSpeed = 50.0
# The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
pitchSensitivity = 0.75
# The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
yawSensitivity = 1.0
# The speed which the cursor or virtual mouse moves around the screen
# Valid range: 0 to 50 (inclusive)
mouseSpeed = 15.0
# If enabled, this will disable and remove the virtual cursor from appearing. This is useful for a controller/mouse input combination.
# Valid values: true, false
disableVirtualCursor = true
# If enabled, shows common actions when displaying available on the screen
# Valid values: ALL, MINIMAL, NONE
showActions = "NONE"
# If enabled, allows you to craft quickly when clicking an item in the recipe book
# Valid values: true, false
quickCraft = true
# If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu
# Valid values: true, false
navigateSound = true
# If enabled, plays the wooden button sound when quick moving items in an inventory (similar to legacy console edition)
# Valid values: true, false
quickMoveSound = true
# The thumbstick to use when scrolling items in the radial menu
# Valid values: LEFT, RIGHT
radialThumbstick = "RIGHT"
# The scale of the mouse speed when hovering a widget or item slot
# Valid range: 0.05 to 1 (inclusive)
hoverModifier = 0.6
# Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap.
# Valid values: true, false
fpsPollingFix = false
# Draws a transparent background behind the text of the button hint
# Valid values: true, false
hintBackground = true
# The speed that lists scroll
# Valid range: 1 to 30 (inclusive)
listScrollSpeed = 10.0
# Adjusts the camera sensitivity when looking through a spyglass
# Valid range: 0 to 1 (inclusive)
spyglassSensitivity = 0.2
# Allows you to control the settings of analog movement
#
# You have three options:
# - DISABLED: Player movement will behave like you are using a keyboard
# - LOCAL_ONLY: Player movement will depend on how much input you are applying to the
# thumbstick, giving you more precise control over direction and speed.
# However, this feature will only work in singleplayer/lan servers.
# - ALWAYS: Same as LOCAL_ONLY but allows you to additionally use the feature on
# remote servers (read message below).
#
# You should set this to DISABLED or LOCAL_ONLY if you are playing on public
# servers (e.g Hypixel) as analog movement may be detected by anti-cheat software.
# Valid values: DISABLED, LOCAL_ONLY, ALWAYS
analogMovement = "LOCAL_ONLY"
# If enabled, allows reading controller input even if the window is not in focus. This option will also
# prevent the game from auto pausing if the window loses focus.
# Valid values: true, false
backgroundInput = false
# If enabled, after four seconds, any overlays related to the controller will be hidden if no input is detected
# Valid values: true, false
overlayTimeout = true
# Advanced related options. "advancedMode" option must be enabled
[options.advanced]
# If enabled, shows more advanced options for finer tuning
# Valid values: true, false
advancedMode = true
# The distance you have to move the left thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
leftThumbstickDeadZone = 0.1
# The distance you have to move the right thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
rightThumbstickDeadZone = 0.1
# The library to use for game controller input. You can change this if you are having problems detecting game controllers.
# Please note that changing from the default library may disable some feature in Controllable, only use this as a last resort
# Valid values: GLFW, SDL2
inputLibrary = "SDL2"
# In-game related options. These can be changed in game instead of config!
[options]
# If enabled, some gameplay elements will cause the controller to rumble
# Valid values: true, false
rumble = true
# If rumble is enabled, this option determines the intensity. The higher the value, the stronger the feedback.
# Valid range: 0 to 1 (inclusive)
rumbleIntensity = 0.1
# If enabled, controller will be automatically selected on start up or when plugged in
# Valid values: true, false
autoSelect = true
# If enabled, the player will render in the top left corner likes Bedrock Edition
# Valid values: true, false
paperDoll = false
# If enabled, hotbar will render closer to the center of the screen like on console.
# Valid values: true, false
consoleHotbar = false
# The image to use for the cursor. This only applies if virtual mouse is enabled!
# Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK
cursorType = "CONSOLE"
# The controller icons to use in game to display actions
# Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM
controllerIcons = "DEFAULT"
# If enabled, inverts the controls on the Y axis for the camera
# Valid values: true, false
invertLook = false
# If enabled, inverts the controls on the X axis for the camera
# Valid values: true, false
invertRotation = false
# The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
deadZone = 0.1
# How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero
# Valid range: 0 to 1 (inclusive)
triggerDeadZone = 0.05
# The speed which the camera turns in game
# Valid range: 0 to 150 (inclusive)
rotationSpeed = 50.0
# The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
pitchSensitivity = 0.75
# The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
yawSensitivity = 1.0
# The speed which the cursor or virtual mouse moves around the screen
# Valid range: 0 to 50 (inclusive)
mouseSpeed = 15.0
# If enabled, this will disable and remove the virtual cursor from appearing. This is useful for a controller/mouse input combination.
# Valid values: true, false
disableVirtualCursor = true
# If enabled, shows common actions when displaying available on the screen
# Valid values: ALL, MINIMAL, NONE
showActions = "NONE"
# If enabled, allows you to craft quickly when clicking an item in the recipe book
# Valid values: true, false
quickCraft = true
# If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu
# Valid values: true, false
navigateSound = true
# If enabled, plays the wooden button sound when quick moving items in an inventory (similar to legacy console edition)
# Valid values: true, false
quickMoveSound = true
# The thumbstick to use when scrolling items in the radial menu
# Valid values: LEFT, RIGHT
radialThumbstick = "RIGHT"
# The scale of the mouse speed when hovering a widget or item slot
# Valid range: 0,05 to 1 (inclusive)
hoverModifier = 0.6
# Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap.
# Valid values: true, false
fpsPollingFix = false
# Draws a transparent background behind the text of the button hint
# Valid values: true, false
hintBackground = true
# The speed that lists scroll
# Valid range: 1 to 30 (inclusive)
listScrollSpeed = 10.0
# Adjusts the camera sensitivity when looking through a spyglass
# Valid range: 0 to 1 (inclusive)
spyglassSensitivity = 0.2
# Allows you to control the settings of analog movement
#
# You have three options:
# - DISABLED: Player movement will behave like you are using a keyboard
# - LOCAL_ONLY: Player movement will depend on how much input you are applying to the
# thumbstick, giving you more precise control over direction and speed.
# However, this feature will only work in singleplayer/lan servers.
# - ALWAYS: Same as LOCAL_ONLY but allows you to additionally use the feature on
# remote servers (read message below).
#
# You should set this to DISABLED or LOCAL_ONLY if you are playing on public
# servers (e.g Hypixel) as analog movement may be detected by anti-cheat software.
# Valid values: DISABLED, LOCAL_ONLY, ALWAYS
analogMovement = "LOCAL_ONLY"
# If enabled, allows reading controller input even if the window is not in focus. This option will also
# prevent the game from auto pausing if the window loses focus.
# Valid values: true, false
backgroundInput = false
# If enabled, after four seconds, any overlays related to the controller will be hidden if no input is detected
# Valid values: true, false
overlayTimeout = true
# Advanced related options. "advancedMode" option must be enabled
[options.advanced]
# If enabled, shows more advanced options for finer tuning
# Valid values: true, false
advancedMode = true
# The distance you have to move the left thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
leftThumbstickDeadZone = 0.1
# The distance you have to move the right thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
rightThumbstickDeadZone = 0.1
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@@ -0,0 +1,118 @@
# The library to use for game controller input. You can change this if you are having problems detecting game controllers.
# Please note that changing from the default library may disable some feature in Controllable, only use this as a last resort
# Valid values: GLFW, SDL2
inputLibrary = "SDL2"
# In-game related options. These can be changed in game instead of config!
[options]
# If enabled, some gameplay elements will cause the controller to rumble
# Valid values: true, false
rumble = true
# If rumble is enabled, this option determines the intensity. The higher the value, the stronger the feedback.
# Valid range: 0 to 1 (inclusive)
rumbleIntensity = 0.1
# If enabled, controller will be automatically selected on start up or when plugged in
# Valid values: true, false
autoSelect = true
# If enabled, the player will render in the top left corner likes Bedrock Edition
# Valid values: true, false
paperDoll = false
# If enabled, hotbar will render closer to the center of the screen like on console.
# Valid values: true, false
consoleHotbar = false
# The image to use for the cursor. This only applies if virtual mouse is enabled!
# Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK
cursorType = "CONSOLE"
# The controller icons to use in game to display actions
# Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM
controllerIcons = "DEFAULT"
# If enabled, inverts the controls on the Y axis for the camera
# Valid values: true, false
invertLook = false
# If enabled, inverts the controls on the X axis for the camera
# Valid values: true, false
invertRotation = false
# The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
deadZone = 0.1
# How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero
# Valid range: 0 to 1 (inclusive)
triggerDeadZone = 0.05
# The speed which the camera turns in game
# Valid range: 0 to 150 (inclusive)
rotationSpeed = 50.0
# The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
pitchSensitivity = 0.75
# The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
# Valid range: 0 to 1 (inclusive)
yawSensitivity = 1.0
# The speed which the cursor or virtual mouse moves around the screen
# Valid range: 0 to 50 (inclusive)
mouseSpeed = 15.0
# If enabled, this will disable and remove the virtual cursor from appearing. This is useful for a controller/mouse input combination.
# Valid values: true, false
disableVirtualCursor = true
# If enabled, shows common actions when displaying available on the screen
# Valid values: ALL, MINIMAL, NONE
showActions = "NONE"
# If enabled, allows you to craft quickly when clicking an item in the recipe book
# Valid values: true, false
quickCraft = true
# If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu
# Valid values: true, false
navigateSound = true
# If enabled, plays the wooden button sound when quick moving items in an inventory (similar to legacy console edition)
# Valid values: true, false
quickMoveSound = true
# The thumbstick to use when scrolling items in the radial menu
# Valid values: LEFT, RIGHT
radialThumbstick = "RIGHT"
# The scale of the mouse speed when hovering a widget or item slot
# Valid range: 0.05 to 1 (inclusive)
hoverModifier = 0.6
# Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap.
# Valid values: true, false
fpsPollingFix = false
# Draws a transparent background behind the text of the button hint
# Valid values: true, false
hintBackground = true
# The speed that lists scroll
# Valid range: 1 to 30 (inclusive)
listScrollSpeed = 10.0
# Adjusts the camera sensitivity when looking through a spyglass
# Valid range: 0 to 1 (inclusive)
spyglassSensitivity = 0.2
# Allows you to control the settings of analog movement
#
# You have three options:
# - DISABLED: Player movement will behave like you are using a keyboard
# - LOCAL_ONLY: Player movement will depend on how much input you are applying to the
# thumbstick, giving you more precise control over direction and speed.
# However, this feature will only work in singleplayer/lan servers.
# - ALWAYS: Same as LOCAL_ONLY but allows you to additionally use the feature on
# remote servers (read message below).
#
# You should set this to DISABLED or LOCAL_ONLY if you are playing on public
# servers (e.g Hypixel) as analog movement may be detected by anti-cheat software.
# Valid values: DISABLED, LOCAL_ONLY, ALWAYS
analogMovement = "LOCAL_ONLY"
# If enabled, allows reading controller input even if the window is not in focus. This option will also
# prevent the game from auto pausing if the window loses focus.
# Valid values: true, false
backgroundInput = false
# If enabled, after four seconds, any overlays related to the controller will be hidden if no input is detected
# Valid values: true, false
overlayTimeout = true
# Advanced related options. "advancedMode" option must be enabled
[options.advanced]
# If enabled, shows more advanced options for finer tuning
# Valid values: true, false
advancedMode = true
# The distance you have to move the left thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
leftThumbstickDeadZone = 0.1
# The distance you have to move the right thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
# Valid range: 0 to 1 (inclusive)
rightThumbstickDeadZone = 0.1
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@@ -1,5 +1,5 @@
{
"shaderHash": "3e88d18d474d76f09d202873b635a46100f79c5c588ec0491f108fc63b624f05",
"shaderHash": "2e16a5107a90e42c0da19166dd359d5dfc5f685d9816fccee4a0cb7759d80cbc",
"EPVersion": "1.8.6",
"styleReimagined": false,
"styleUnbound": false
+1 -1
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@@ -1,5 +1,5 @@
#Indigo properties file
#Thu Apr 30 15:08:57 MDT 2026
#Thu May 07 22:07:46 MSK 2026
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
+14 -14
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@@ -1,14 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 10
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
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@@ -1,14 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 10
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
+14 -14
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@@ -1,14 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 10
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
+14 -14
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@@ -1,14 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 10
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
+14
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@@ -0,0 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
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@@ -4,7 +4,7 @@ backend = "DEFAULT"
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 16
# Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.
+2 -2
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@@ -13,9 +13,9 @@ disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
earlyWindowWidth = 925
#Early window height
earlyWindowHeight = 480
earlyWindowHeight = 530
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
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@@ -0,0 +1,9 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu May 07 22:08:14 MSK 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=
+1 -1
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@@ -1 +1 @@
{"v":1,"s":"e04dc1afe8a99433df3646983f8c314a98e008ecc31882df9ed4f6c0430944dbf3e6d3a177b269ec7c82f8c8d5b99e9a1d5e32a3073dd2b8a40d5a11dd565dd6","u":"9984bb6e8e90afd36e425121a424a236b95567e9950fe6ddd913459099b81bf06a9faebb1e1e6f18195fde1132b5e631f4cc300d42873279bff20160b397ad9f","p":"b2757d296b134f24e1b49445e61e9de58da073078d401eeb8026d8da9e2568c19b93e57764082960ed2b80afe7f0f2099658739fece405d4f2f326fd264d5f1a","t":1772524137}
{"v":1,"s":"0ea206fcea4cf211f31a8d5d6ff82f044d4d3ef559099afa230d0ddacb0c85d1b8b8dba81ae349c96a63a6570b08cbc8a8f4637344c3d7fdf192aeb6c7c1e969","u":"14def5b20388cc1c97b2d2829db9ffd540b95bc2dba285b349e5cdaa4f327c1c6ef672ef28c6aa4549602a97e1254e4bf9e89700419cba8bde4a0d5bb951a28a","p":"eb0f42baaa47f4a9f29c1c0a46dc3ba01148325411298a668a6aea0c3e761f8140bae0819d3d81c2e5a6727dacce6710801c08ff41dcbbc070c2968ab41f8fe4","t":1778180894}
+1 -1
View File
@@ -20,7 +20,7 @@
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": true
"has_seen_donation_prompt": false
},
"debug": {
"terrain_sorting_enabled": true
+2 -1
View File
@@ -21,7 +21,8 @@
"soundEvent": "minecraft:block.note_block.chime"
},
"mentionKeywords": [
"@SherpaScotty"
"@SherpaScotty",
"@mrleo1nid"
],
"ignoreSystemChats": false,
"enableChatSoundCooldown": false,
+29
View File
@@ -0,0 +1,29 @@
enable_upscale = true
upscale_ratio = 1.7
upscale_algo = "sgsr1"
sharpness = 0.55
capture_mode = "A"
pause_game_on_gui = false
inject_post_chain_blacklist = []
compat_shader_compiler = false
enable_dataset_generator = false
[debug]
debug_dump_shader = false
skip_init_vulkan = true
enable_render_doc = false
enable_imgui = false
enable_detailed_profiling = false
[experiment]
generate_motion_vectors = false
[special.fsr1]
fp16 = true
[special.fsr2]
version = "V233"
fp16 = true
[special.sgsr2]
variant = "CS_2"