Update .gitignore and configuration files: Added crash-reports directory to .gitignore, modified Quark configuration files to clarify comments and remove outdated settings, and deleted obsolete mod files to optimize server performance.

This commit is contained in:
Leonid Pershin
2026-05-07 23:05:14 +03:00
parent 54f844dd05
commit 4ef6f48cd0
12 changed files with 1953 additions and 21 deletions
+1
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@@ -4,3 +4,4 @@ Server/logs/
Server/eula.txt Server/eula.txt
options.txt options.txt
logs/ logs/
Server/crash-reports/
+4 -9
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@@ -19,15 +19,10 @@
"Enable Onboarding" = true "Enable Onboarding" = true
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
"Chest Button Slot Target" = 27 "Chest Button Slot Target" = 27
#Set this to false to not generate the Quark Programmer Art resource pack #Set this to false to not show the Quark Programmer Art resource pack in the resource pack selection screen
"Generate Programmer Art" = true "Generate Programmer Art" = true
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. #Set this to false to prevent Quark from ever disabling any vanilla data files. This will break certain modules, so only do this if you know what you're doing!
"Terrablender Add Region" = true "Quark V D O" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
[general.chest_button_offsets] [general.chest_button_offsets]
"Player X" = 0 "Player X" = 0
@@ -1138,7 +1133,7 @@
#Chance for logs to spawn on water #Chance for logs to spawn on water
"On Water Chance" = 0.1 "On Water Chance" = 0.1
"Sparse Biome Rarity" = 12 "Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types #Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"] "Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions] [world.fallen_logs.dimensions]
+8 -1
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@@ -21,6 +21,13 @@
"Chest Button Slot Target" = 27 "Chest Button Slot Target" = 27
#Set this to false to not generate the Quark Programmer Art resource pack #Set this to false to not generate the Quark Programmer Art resource pack
"Generate Programmer Art" = true "Generate Programmer Art" = true
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
[general.chest_button_offsets] [general.chest_button_offsets]
"Player X" = 0 "Player X" = 0
@@ -1131,7 +1138,7 @@
#Chance for logs to spawn on water #Chance for logs to spawn on water
"On Water Chance" = 0.1 "On Water Chance" = 0.1
"Sparse Biome Rarity" = 12 "Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace #Tags that define which biomes can have which wood types
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"] "Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions] [world.fallen_logs.dimensions]
+1 -8
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@@ -15,13 +15,6 @@
"Allowed Screens" = [] "Allowed Screens" = []
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
"Use Screen List Blacklist" = false "Use Screen List Blacklist" = false
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
#Set to false to disable the popup message telling you that you can config quark in the q menu #Set to false to disable the popup message telling you that you can config quark in the q menu
"Enable Onboarding" = true "Enable Onboarding" = true
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
@@ -1138,7 +1131,7 @@
#Chance for logs to spawn on water #Chance for logs to spawn on water
"On Water Chance" = 0.1 "On Water Chance" = 0.1
"Sparse Biome Rarity" = 12 "Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types #Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"] "Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions] [world.fallen_logs.dimensions]
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-3
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@@ -304,9 +304,6 @@
"Allow Opening Shulker Boxes" = true "Allow Opening Shulker Boxes" = true
"Allow Rotating Bundles" = true "Allow Rotating Bundles" = true
[management.hotbar_changer]
"Animation Time" = 7.0
[management.inventory_sorting] [management.inventory_sorting]
"Enable Player Inventory" = true "Enable Player Inventory" = true
"Enable Player Inventory In Chests" = true "Enable Player Inventory In Chests" = true
@@ -0,0 +1,7 @@
{
"enable_commands": true,
"force_resilient_feature_indexer": false,
"overworld_replacement_scale": 4,
"nether_replacement_scale": 2,
"end_replacement_scale": 1
}
+23
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@@ -0,0 +1,23 @@
{
"virtual_pack_output": false,
"log_registry_types": false,
"log_registry_event_objects": false,
"log_added_recipes": false,
"log_removed_recipes": false,
"log_modified_recipes": false,
"log_skipped_recipes": false,
"log_recipe_debug": false,
"log_skipped_tags": false,
"log_erroring_recipes": true,
"log_erroring_parsed_recipes": false,
"log_invalid_recipe_handlers": true,
"log_skipped_plugins": true,
"log_generated_data": false,
"log_event_error_stack_trace": false,
"log_changes_in_chat": false,
"strict_tags": false,
"always_capture_errors": false,
"reload_on_file_save": false,
"kubedex_sound": "entity.experience_orb.pickup",
"open_uri_format": "vscode"
}
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