Update .gitignore and configuration files: Added crash-reports directory to .gitignore, modified Quark configuration files to clarify comments and remove outdated settings, and deleted obsolete mod files to optimize server performance.

This commit is contained in:
Leonid Pershin
2026-05-07 23:05:14 +03:00
parent 54f844dd05
commit 4ef6f48cd0
12 changed files with 1953 additions and 21 deletions
+1
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@@ -4,3 +4,4 @@ Server/logs/
Server/eula.txt
options.txt
logs/
Server/crash-reports/
+4 -9
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@@ -19,15 +19,10 @@
"Enable Onboarding" = true
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
"Chest Button Slot Target" = 27
#Set this to false to not generate the Quark Programmer Art resource pack
#Set this to false to not show the Quark Programmer Art resource pack in the resource pack selection screen
"Generate Programmer Art" = true
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
#Set this to false to prevent Quark from ever disabling any vanilla data files. This will break certain modules, so only do this if you know what you're doing!
"Quark V D O" = true
[general.chest_button_offsets]
"Player X" = 0
@@ -1138,7 +1133,7 @@
#Chance for logs to spawn on water
"On Water Chance" = 0.1
"Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types
#Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions]
+8 -1
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@@ -21,6 +21,13 @@
"Chest Button Slot Target" = 27
#Set this to false to not generate the Quark Programmer Art resource pack
"Generate Programmer Art" = true
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
[general.chest_button_offsets]
"Player X" = 0
@@ -1131,7 +1138,7 @@
#Chance for logs to spawn on water
"On Water Chance" = 0.1
"Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
#Tags that define which biomes can have which wood types
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions]
+1 -8
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@@ -15,13 +15,6 @@
"Allowed Screens" = []
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
"Use Screen List Blacklist" = false
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
#Set to false to disable the popup message telling you that you can config quark in the q menu
"Enable Onboarding" = true
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
@@ -1138,7 +1131,7 @@
#Chance for logs to spawn on water
"On Water Chance" = 0.1
"Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types
#Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions]
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-3
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@@ -304,9 +304,6 @@
"Allow Opening Shulker Boxes" = true
"Allow Rotating Bundles" = true
[management.hotbar_changer]
"Animation Time" = 7.0
[management.inventory_sorting]
"Enable Player Inventory" = true
"Enable Player Inventory In Chests" = true
@@ -0,0 +1,7 @@
{
"enable_commands": true,
"force_resilient_feature_indexer": false,
"overworld_replacement_scale": 4,
"nether_replacement_scale": 2,
"end_replacement_scale": 1
}
+23
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@@ -0,0 +1,23 @@
{
"virtual_pack_output": false,
"log_registry_types": false,
"log_registry_event_objects": false,
"log_added_recipes": false,
"log_removed_recipes": false,
"log_modified_recipes": false,
"log_skipped_recipes": false,
"log_recipe_debug": false,
"log_skipped_tags": false,
"log_erroring_recipes": true,
"log_erroring_parsed_recipes": false,
"log_invalid_recipe_handlers": true,
"log_skipped_plugins": true,
"log_generated_data": false,
"log_event_error_stack_trace": false,
"log_changes_in_chat": false,
"strict_tags": false,
"always_capture_errors": false,
"reload_on_file_save": false,
"kubedex_sound": "entity.experience_orb.pickup",
"open_uri_format": "vscode"
}
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