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{
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"armorFormula": {
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"desc:": "Armor damage reduction formula. Input values: armor,damage Default formula:damage*(15/(armor+15))",
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"armorFormula": "damage*(15/(armor+15))"
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},
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"toughnessFormula": {
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"desc:": "Armor toughness reduces damage in relation to percent health lost.Input values:hitpct(0-1), toughness, damage. Default: damage*(1/(toughness/10+1)*hitpct+(1-hitpct))",
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"toughnessFormula": "damage*(1/(toughness/10+1)*hitpct+(1-hitpct))"
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},
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"playerdamageFormula": {
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"desc:": "Player damage normalization, scales player damage caused to better balance modded weapons and combat. Input values:damage . To disable put just: damage Default formula:damage*(100/(damage+100))",
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"playerdamageFormula": "damage*(100/(damage+100))"
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},
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"debugprint": {
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"desc:": "Set to true to enable log debug output, default: false.",
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"debugprint": false
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}
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}
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