first commit

This commit is contained in:
Leonid Pershin
2026-05-07 21:38:27 +03:00
commit 84fb173ea8
3949 changed files with 564326 additions and 0 deletions
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[level_plate_settings]
#Determines when entity levels are rendered: ALWAYS, NEVER, or LOOKING_AT (only when the player is looking directly at/near the entity).
#Allowed Values: ALWAYS, NEVER, LOOKING_AT
render_behavior = "LOOKING_AT"
maximum_render_distance = 64.0
#Show Apotheosis world tier in entity level display (if Apotheosis is installed)
#This will scan entity attributes for Apotheosis tier modifiers
#Tiers: Haven, Frontier, Ascent, Summit, Pinnacle
show_apotheosis_world_tier = true
#Show Dungeon Difficulty info in entity level display (if Dungeon Difficulty is installed)
#Displays the difficulty type and level in brackets after the entity level
#Example: 'Lv. 15 [Normal 5]'
show_dungeon_difficulty_info = true
#Enable line of sight checks for entity level rendering
#When enabled, levels are only shown for entities the player can see (requires raycast)
#When disabled, levels are shown based on distance and render behavior only (better performance)
enable_line_of_sight_check = true
#Whether to inject level information into mob (non-player) nameplates
#When false, mob nameplates show only the vanilla name without level info
inject_level_into_mobs = true
#Whether to inject level information into player nameplates
#When false, player nameplates show only the vanilla name without level info
inject_level_into_players = true
#Whether to override the default nameplate visibility for mobs (non-players)
#When false, vanilla decides when mob nameplates are shown (sneaking, spectator, etc.)
#Level injection (if enabled) still applies when vanilla shows the nameplate
override_mob_nameplate_visibility = true
#Whether to override the default nameplate visibility for players
#When false, vanilla decides when player nameplates are shown (sneaking, spectator, etc.)
#Level injection (if enabled) still applies when vanilla shows the nameplate
override_player_nameplate_visibility = true
[integration_options]
#Show entity levels in Jade tooltips (requires Jade to be installed)
enable_jade_integration = true
[entity_settings]
entities_with_hidden_levels = []
[structure_title_display]
#Display structure names and level bonuses when entering structures
#Defaults to false if Structure Credits mod is loaded
show_structure_titles = true
#Only display structure titles if the structure provides a level bonus
#When false, structure titles always display when entering structures
#When true (default), structure titles only display if structureBonus > 0
structure_title_only_announce_if_modified = true
#Time in ticks for structure title to fade in
# Default: 10
# Range: 0 ~ 100
structure_title_fade_in_time = 10
#Time in ticks to display structure title
# Default: 60
# Range: 0 ~ 600
structure_title_display_time = 60
#Time in ticks for structure title to fade out
# Default: 20
# Range: 0 ~ 100
structure_title_fade_out_time = 20
#Text color in hex format (e.g., "FFFFFF" for white)
structure_title_text_color = "FFFFFF"
#Render text shadow for structure titles
structure_title_render_shadow = true
#Text size multiplier for structure titles
# Default: 2.0
# Range: 0.5 ~ 5.0
structure_title_text_size = 2.0
#Anchor point for structure title positioning
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
structure_title_anchor = "BOTTOM_CENTER"
#X offset from anchor point for structure title position
structure_title_x_offset = 0
#Y offset from anchor point for structure title position
structure_title_y_offset = -82
[biome_title_display]
#Display biome names when entering biomes
#Defaults to false if Traveler's Titles mod is loaded
show_biome_titles = true
#Only display biome titles if the biome provides a level bonus
#When false (default), biome titles always display when entering biomes
#When true, biome titles only display if biomeBonus > 0
biome_title_only_announce_if_modified = false
#Time in ticks for biome title to fade in
# Default: 10
# Range: 0 ~ 100
biome_title_fade_in_time = 10
#Time in ticks to display biome title
# Default: 60
# Range: 0 ~ 600
biome_title_display_time = 60
#Time in ticks for biome title to fade out
# Default: 20
# Range: 0 ~ 100
biome_title_fade_out_time = 20
#Text color in hex format (e.g., "FFFFFF" for white)
biome_title_text_color = "FFFFFF"
#Render text shadow for biome titles
biome_title_render_shadow = true
#Text size multiplier for biome titles
# Default: 1.4
# Range: 0.5 ~ 5.0
biome_title_text_size = 1.4
#Anchor point for biome title positioning
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
biome_title_anchor = "TOP_CENTER"
#X offset from anchor point for biome title position
biome_title_x_offset = 0
#Y offset from anchor point for biome title position
biome_title_y_offset = -60
#Cooldown time in ticks before biome title can be shown again
# Default: 20
# Range: 0 ~ 200
biome_title_cooldown_time = 20
#Number of recent biomes to cache (prevents spam)
# Default: 5
# Range: 0 ~ 20
biome_recent_cache_size = 5
[dimension_title_display]
#Display dimension names when entering dimensions
#Defaults to false if Traveler's Titles mod is loaded
show_dimension_titles = true
#Only display dimension titles if the dimension modifies leveling
#When false (default), dimension titles always display when entering dimensions
#When true, dimension titles only display if the dimension has leveling settings
dimension_title_only_announce_if_modified = false
#Time in ticks for dimension title to fade in
# Default: 10
# Range: 0 ~ 100
dimension_title_fade_in_time = 10
#Time in ticks to display dimension title
# Default: 60
# Range: 0 ~ 600
dimension_title_display_time = 60
#Time in ticks for dimension title to fade out
# Default: 20
# Range: 0 ~ 100
dimension_title_fade_out_time = 20
#Text color in hex format (e.g., "FFFFFF" for white)
dimension_title_text_color = "FFFFFF"
#Render text shadow for dimension titles
dimension_title_render_shadow = true
#Text size multiplier for dimension titles
# Default: 2.0
# Range: 0.5 ~ 5.0
dimension_title_text_size = 2.0
#Anchor point for dimension title positioning
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
dimension_title_anchor = "TOP_CENTER"
#X offset from anchor point for dimension title position
dimension_title_x_offset = 0
#Y offset from anchor point for dimension title position
dimension_title_y_offset = -35
[level_info_display]
#Time in ticks for level info to fade in
# Default: 10
# Range: 0 ~ 100
level_info_fade_in_time = 10
#Time in ticks to display level info
# Default: 60
# Range: 0 ~ 600
level_info_display_time = 60
#Time in ticks for level info to fade out
# Default: 20
# Range: 0 ~ 100
level_info_fade_out_time = 20
#Text color in hex format (e.g., "FFFFFF" for white)
level_info_text_color = "FFFFFF"
#Render text shadow for level info
level_info_render_shadow = true
#Text size multiplier for level info
# Default: 1.4
# Range: 0.5 ~ 5.0
level_info_text_size = 1.4
#Anchor point for level info positioning
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
level_info_anchor = "BOTTOM_CENTER"
#X offset from anchor point for level info position
level_info_x_offset = 0
#Y offset from anchor point for level info position
level_info_y_offset = -62