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#Specifies whether to enable the mod on Windows
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enabledOnWindows = true
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#Specifies whether to enable the mod on macOS
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enabledOnMacOS = false
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#Specifies whether to enable the mod on Linux
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enabledOnLinux = true
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#Specifies whether to enable the mod on other platforms
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enabledOnOtherPlatforms = true
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#Enable to use some experimental GLFW state cache, which may improve performance with some mods
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aggressiveCaching = false
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#Enable to use a more flexible threading model, which improves performance while obeying threading requirements of the underlying operating system.
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flexibleThreading = true
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#Enable to disallow delaying of any GLFW call. Might reduce performance considerably.
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fullyBlockingMode = false
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#Specifies the priority of the event polling thread. Valid values are 0~10, where 0 = auto decide.
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eventPollingThreadPriority = 0
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#Enables logging of blocking calls and stacktrace. Debug Only.
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logBlockingCalls = false
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#Enables logging of cache issues. Debug Only.
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logCacheIssues = false
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[bufferedRawInput]
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#Enable to use buffered raw input for the mouse when supported, which can greatly improve event polling performance and reduce CPU usage.
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mouse = true
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#Enable to use buffered raw input for the keyboard when supported, which can offer a small performance boost to event polling performance.
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keyboard = false
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#When buffered raw input is enabled, this option allows releasing all mouse buttons and keys when the game window loses focus to emulate vanilla behavior.
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releaseOnLosingFocus = true
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#Specifies the initial raw input buffer size.
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minRawInputBufferSize = 32
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#Specifies the maximum raw input buffer size.
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maxRawInputBufferSize = 1024
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