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Leonid Pershin
2026-05-07 21:38:27 +03:00
commit 84fb173ea8
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[graphics.particle]
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
buffer_particles = true
#Should screen particles be visible?
screen_particles = true
[graphics.fire]
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
# Default: 0.0
# Range: 0.0 ~ 1.0
fire_overlay_offset = 0.0
[screenshake]
#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
# Default: 1.0
# Range: 0.0 ~ 5.0
screenshake_intensity = 1.0
[model]
#Multiplier for the distance at which model levels of detail are rendered. Higher numbers increase the distance at which detailed models are rendered.
# Default: 1.0
# Range: 0.1 ~ 10.0
lod_distance_multiplier = 1.0