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#The height of the flame overlay with one being the vanilla height, and zero fully hiding the overlay.
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#Default Value: 0.4
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# Default: 0.4
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# Range: 0.0 ~ 1.0
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flame_overlay_height = 0.4
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#Control rendering of mob effect particles on the player.
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#The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects.
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#Default Value: DISCREET
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#Allowed Values: NONE, DISCREET, ALL
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third_person_effect_particles = "DISCREET"
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#Should the effect particles setting affect all entities in the level, not just your player.
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#Default Value: false
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reduce_effect_particles_for_all_entities = false
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#Time in seconds before an effect is about to end when any visuals begin to fade back to normal.
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#Default Value: 3
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# Default: 3
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# Range: 1 ~ 20
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effect_fade_time = 3
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#Fire resistance provides better vision in lava and a graceful fading effect when the effect ends.
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#Default Value: true
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better_fire_resistance_vision = true
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#Control rendering of mob effect particles on the player.
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#The discreet setting will greatly reduce the amount of particles and makes them transparent, just like vanilla particles from beacon effects.
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#Default Value: DISCREET
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#Allowed Values: NONE, DISCREET, ALL
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first_person_effect_particles = "DISCREET"
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#Night vision fades away when ending instead of flashing.
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#Default Value: true
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no_night_vision_flashing = true
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