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[level_plate_settings]
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#Determines when entity levels are rendered: ALWAYS, NEVER, or LOOKING_AT (only when the player is looking directly at/near the entity).
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#Allowed Values: ALWAYS, NEVER, LOOKING_AT
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render_behavior = "LOOKING_AT"
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maximum_render_distance = 64.0
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#Show Apotheosis world tier in entity level display (if Apotheosis is installed)
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#This will scan entity attributes for Apotheosis tier modifiers
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#Tiers: Haven, Frontier, Ascent, Summit, Pinnacle
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show_apotheosis_world_tier = true
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#Show Dungeon Difficulty info in entity level display (if Dungeon Difficulty is installed)
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#Displays the difficulty type and level in brackets after the entity level
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#Example: 'Lv. 15 [Normal 5]'
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show_dungeon_difficulty_info = true
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#Enable line of sight checks for entity level rendering
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#When enabled, levels are only shown for entities the player can see (requires raycast)
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#When disabled, levels are shown based on distance and render behavior only (better performance)
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enable_line_of_sight_check = true
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#Whether to inject level information into mob (non-player) nameplates
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#When false, mob nameplates show only the vanilla name without level info
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inject_level_into_mobs = true
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#Whether to inject level information into player nameplates
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#When false, player nameplates show only the vanilla name without level info
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inject_level_into_players = true
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#Whether to override the default nameplate visibility for mobs (non-players)
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#When false, vanilla decides when mob nameplates are shown (sneaking, spectator, etc.)
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#Level injection (if enabled) still applies when vanilla shows the nameplate
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override_mob_nameplate_visibility = true
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#Whether to override the default nameplate visibility for players
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#When false, vanilla decides when player nameplates are shown (sneaking, spectator, etc.)
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#Level injection (if enabled) still applies when vanilla shows the nameplate
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override_player_nameplate_visibility = true
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[integration_options]
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#Show entity levels in Jade tooltips (requires Jade to be installed)
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enable_jade_integration = true
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[entity_settings]
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entities_with_hidden_levels = []
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[structure_title_display]
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#Display structure names and level bonuses when entering structures
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#Defaults to false if Structure Credits mod is loaded
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show_structure_titles = true
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#Only display structure titles if the structure provides a level bonus
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#When false, structure titles always display when entering structures
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#When true (default), structure titles only display if structureBonus > 0
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structure_title_only_announce_if_modified = true
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#Time in ticks for structure title to fade in
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# Default: 10
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# Range: 0 ~ 100
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structure_title_fade_in_time = 10
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#Time in ticks to display structure title
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# Default: 60
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# Range: 0 ~ 600
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structure_title_display_time = 60
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#Time in ticks for structure title to fade out
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# Default: 20
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# Range: 0 ~ 100
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structure_title_fade_out_time = 20
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#Text color in hex format (e.g., "FFFFFF" for white)
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structure_title_text_color = "FFFFFF"
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#Render text shadow for structure titles
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structure_title_render_shadow = true
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#Text size multiplier for structure titles
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# Default: 2.0
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# Range: 0.5 ~ 5.0
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structure_title_text_size = 2.0
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#Anchor point for structure title positioning
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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structure_title_anchor = "BOTTOM_CENTER"
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#X offset from anchor point for structure title position
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structure_title_x_offset = 0
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#Y offset from anchor point for structure title position
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structure_title_y_offset = -82
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[biome_title_display]
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#Display biome names when entering biomes
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#Defaults to false if Traveler's Titles mod is loaded
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show_biome_titles = true
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#Only display biome titles if the biome provides a level bonus
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#When false (default), biome titles always display when entering biomes
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#When true, biome titles only display if biomeBonus > 0
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biome_title_only_announce_if_modified = false
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#Time in ticks for biome title to fade in
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# Default: 10
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# Range: 0 ~ 100
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biome_title_fade_in_time = 10
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#Time in ticks to display biome title
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# Default: 60
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# Range: 0 ~ 600
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biome_title_display_time = 60
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#Time in ticks for biome title to fade out
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# Default: 20
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# Range: 0 ~ 100
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biome_title_fade_out_time = 20
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#Text color in hex format (e.g., "FFFFFF" for white)
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biome_title_text_color = "FFFFFF"
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#Render text shadow for biome titles
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biome_title_render_shadow = true
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#Text size multiplier for biome titles
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# Default: 1.4
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# Range: 0.5 ~ 5.0
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biome_title_text_size = 1.4
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#Anchor point for biome title positioning
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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biome_title_anchor = "TOP_CENTER"
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#X offset from anchor point for biome title position
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biome_title_x_offset = 0
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#Y offset from anchor point for biome title position
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biome_title_y_offset = -60
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#Cooldown time in ticks before biome title can be shown again
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# Default: 20
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# Range: 0 ~ 200
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biome_title_cooldown_time = 20
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#Number of recent biomes to cache (prevents spam)
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# Default: 5
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# Range: 0 ~ 20
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biome_recent_cache_size = 5
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[dimension_title_display]
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#Display dimension names when entering dimensions
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#Defaults to false if Traveler's Titles mod is loaded
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show_dimension_titles = true
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#Only display dimension titles if the dimension modifies leveling
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#When false (default), dimension titles always display when entering dimensions
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#When true, dimension titles only display if the dimension has leveling settings
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dimension_title_only_announce_if_modified = false
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#Time in ticks for dimension title to fade in
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# Default: 10
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# Range: 0 ~ 100
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dimension_title_fade_in_time = 10
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#Time in ticks to display dimension title
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# Default: 60
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# Range: 0 ~ 600
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dimension_title_display_time = 60
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#Time in ticks for dimension title to fade out
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# Default: 20
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# Range: 0 ~ 100
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dimension_title_fade_out_time = 20
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#Text color in hex format (e.g., "FFFFFF" for white)
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dimension_title_text_color = "FFFFFF"
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#Render text shadow for dimension titles
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dimension_title_render_shadow = true
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#Text size multiplier for dimension titles
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# Default: 2.0
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# Range: 0.5 ~ 5.0
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dimension_title_text_size = 2.0
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#Anchor point for dimension title positioning
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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dimension_title_anchor = "TOP_CENTER"
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#X offset from anchor point for dimension title position
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dimension_title_x_offset = 0
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#Y offset from anchor point for dimension title position
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dimension_title_y_offset = -35
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[level_info_display]
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#Time in ticks for level info to fade in
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# Default: 10
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# Range: 0 ~ 100
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level_info_fade_in_time = 10
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#Time in ticks to display level info
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# Default: 60
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# Range: 0 ~ 600
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level_info_display_time = 60
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#Time in ticks for level info to fade out
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# Default: 20
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# Range: 0 ~ 100
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level_info_fade_out_time = 20
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#Text color in hex format (e.g., "FFFFFF" for white)
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level_info_text_color = "FFFFFF"
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#Render text shadow for level info
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level_info_render_shadow = true
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#Text size multiplier for level info
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# Default: 1.4
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# Range: 0.5 ~ 5.0
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level_info_text_size = 1.4
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#Anchor point for level info positioning
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#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
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level_info_anchor = "BOTTOM_CENTER"
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#X offset from anchor point for level info position
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level_info_x_offset = 0
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#Y offset from anchor point for level info position
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level_info_y_offset = -62
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