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[ender_phasing]
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#If true, Ender Phasing can teleport the player when damage is taken.
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doesPhasingTeleportPlayer = true
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#If true, Ender Phasing can teleport even when the damage source is water/rain/bubbles effects.
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doesPhasingTeleportPlayerWhenDamageTakenByWater = false
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#If true, being in water/bubbles while Ender Phasing is active deals damage.
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doesWaterHurtPlayerWithPhasingEffect = true
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#Horizontal teleport range (blocks).
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# Default: 5
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# Range: 1 ~ 64
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horizontalPhasingTeleportRange = 5
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#Vertical teleport range (blocks).
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# Default: 3
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# Range: 1 ~ 32
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verticalPhasingTeleportRange = 3
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#Cooldown between phasing teleports (ticks). 20 ticks = 1 second.
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# Default: 10
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# Range: 0 ~ 200
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cooldownBetweenPhasingTeleports = 10
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[void_pepper]
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#Max radius for void pepper spreading attempts.
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# Default: 7
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# Range: 1 ~ 32
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spreadRadius = 7
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#How many random positions are tried per spread tick.
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# Default: 15
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# Range: 1 ~ 200
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spreadAttempts = 15
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#Chance (0..1) to attempt spreading on a tick while SPREADING is true.
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# Default: 0.6666666666666666
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# Range: 0.0 ~ 1.0
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spreadChance = 0.6666666666666666
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#Chance (0..1) to become PEPPER on a tick while SPREADING is true.
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# Default: 0.3333333333333333
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# Range: 0.0 ~ 1.0
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pepperGrowChance = 0.3333333333333333
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