first commit
This commit is contained in:
@@ -0,0 +1,519 @@
|
||||
#Block Settings
|
||||
[blockSettings]
|
||||
#The chance for buried fossil ore to convert into fossil fuel every random tick
|
||||
# Default: 0.02
|
||||
# Range: 0.0 ~ 1.0
|
||||
fossilOreConversionChance = 0.02
|
||||
#Intensity of movement speed reduction when submerged in soul glass
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
soulGlassMovementSlowdown = 0.6
|
||||
#Defines how long it should take for the soul swirls to deactivate in seconds
|
||||
# Default: 50
|
||||
# Range: > 0
|
||||
soulSwirlsCooldown = 50
|
||||
#Duration of unbounded speed when it is inflicted from soul swirls
|
||||
#Setting to 0 functionally disables it
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
unboundedSpeedDuration = 10
|
||||
#Weather soul swirls can be bone-mealed to duplicate or not
|
||||
boneMealSoulSwirls = true
|
||||
#If enabled wisps can be forced out of ecto soul sand with a brush
|
||||
brushWispsOut = true
|
||||
#The chance for a wisp to come out of ecto soul sand
|
||||
# Default: 0.02
|
||||
# Range: 0.0 ~ 1.0
|
||||
wispEmergingChance = 0.02
|
||||
#The chance for a wisp to be tickled out of ecto soul sand with a brush
|
||||
# Default: 0.07
|
||||
# Range: 0.0 ~ 1.0
|
||||
wispEmergingChanceBrush = 0.07
|
||||
#Durability penalty for tickling ecto soul sand to force wisps out
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
ectoSoulSandBrushDamage = 4
|
||||
#Weather ecto soul sand converts to suspicious soul sand by exiting wisps
|
||||
convertsToSuspiciousSoulSand = true
|
||||
#Defines the loot table which the game will use when no registry is found for that particular biome or structure context
|
||||
wispArchaeologyDefaultLootTable = "netherexp:archaeology/wisp_arch_default"
|
||||
#The chance for non-persistent suspicious soul sand block to decay
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
suspiciousSoulSandDecayChance = 0.05
|
||||
#The amount of decay required for suspicious soul sand to revert back to soul sand
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
suspiciousSoulSandMaxDecay = 5
|
||||
#The chance for lesion blocks to grow a layer back
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
lesionGrowthChance = 0.1
|
||||
#The amount of wraithing flesh dropped by a lesion upon harvesting
|
||||
# Default: 12
|
||||
# Range: > 0
|
||||
lesionDropsPerHarvest = 12
|
||||
#Vertical velocity gained from bouncing on a sporeshroom block
|
||||
# Default: 1.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
sporeshroomHeightVelocity = 1.0
|
||||
#Vertical velocity gained from stepping on a geyser block
|
||||
# Default: 1.2
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
geyserHeightVelocity = 1.2
|
||||
#Defines how long it should take for the geyser to become active again in seconds
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
geyserCooldown = 5
|
||||
#When submerged underwater black icicles will have the specified chance to grow longer
|
||||
# Default: 0.28
|
||||
# Range: 0.0 ~ 1.0
|
||||
blackIcicleGrowthChance = 0.28
|
||||
#Chance for thin black ice to break when stood on
|
||||
# Default: 0.015
|
||||
# Range: 0.0 ~ 1.0
|
||||
thinIceBreakingChance = 0.015
|
||||
#Chance for thin black ice to break when sprinting on
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.0
|
||||
thinIceBreakingChanceSprinting = 0.2
|
||||
#Chance for nearby thin black ice to shatter
|
||||
# Default: 0.4
|
||||
# Range: 0.0 ~ 1.0
|
||||
nearbyThinIceBreakingChance = 0.4
|
||||
#Chance for black ice or thin black ice to freeze nearby water into more thin black ice
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
blackIceFrostsWaterChance = 0.6
|
||||
#Black ice will taint netherrack into pale soul slate
|
||||
blackIceTainting = true
|
||||
#Sorrowsquash taints nearby soul ground blocks into sorroweed when bone-mealed
|
||||
sorrowsquashTainting = true
|
||||
#Weather sorrowsquashes fall if the stem it's attached to breaks
|
||||
shouldSorrowsquashFall = true
|
||||
#Damage multiplier per block the sorrowsquash falls to be inflicted as sorrowsquished
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
sorrowsquishedDamageMultiplier = 1.5
|
||||
#Maximum damage that can be accumulated form sorrowsquash to be inflicted as sorrowsquished
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
sorrowsquishedMaxDamage = 30
|
||||
#Chance for sorrowsquashes to grow from a sorrowsquash stem
|
||||
#If sorrowsquash fails to grow then the stem will attempt to grow upwards instead
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.0
|
||||
sorrowsquashGrowthChance = 0.2
|
||||
#Chance for cerebrage skulls to grow to their next stage
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
cerebrageGrowthChance = 0.1
|
||||
#Minimum amount of cerebrage dropped when harvesting a cerebrage skull
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
minCerebrageDropped = 3
|
||||
#Maximum amount of cerebrage dropped when harvesting a cerebrage skull
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
maxCerebrageDropped = 6
|
||||
#Chance for cerebrage skulls to drop an additional seed upon harvesting
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
cerebrageSeedsDropChance = 0.05
|
||||
#If cerebrage skulls are bone-mealed past their last growth stage then a brain tree can grow from it
|
||||
cerebrageGrowsBrainTrees = true
|
||||
#The amount of shotgun pellets fired from a shotgun barrel
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
shotgunBarrelBullets = 10
|
||||
#Normally frogmists can only be broken when other frogmist or a hoe is held in hand
|
||||
#This config makes it breakable with anything regardless of what's in your hand
|
||||
canAnythingBreakFrogmist = false
|
||||
|
||||
#Item Settings
|
||||
[itemSettings]
|
||||
#Amount of duration depleted when immunity effects protect against infliction
|
||||
# Default: 600
|
||||
# Range: > 0
|
||||
immunityConsumption = 600
|
||||
#Weather the amount of duration depleted multiplies with the infliction's amplifier
|
||||
amplifierScalesImmunityConsumption = true
|
||||
#Backports the tears music disc from 1.21.6+
|
||||
backportTearsMusicDisc = true
|
||||
#Makes obtaining the tears music disc harder, when enabled requires you to slay a ghast in the overworld
|
||||
#If disabled then the disc is obtained by redirecting a fireball into a ghast like in vanilla
|
||||
tweakObtainingTearsMusicDisc = true
|
||||
#The amount of self-pushback experienced upon firing a shotgun
|
||||
#Enchantments can influence the final total of bullets fired
|
||||
# Default: 0.35
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
shotgunSelfRecoil = 0.35
|
||||
#The amount of additional self-recoil gained from hitting a target point-blank
|
||||
# Default: 0.45
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
pointBlankSelfRecoilBonus = 0.45
|
||||
#How close you need to be to a target in blocks to get a point-blank self recoil bonus
|
||||
# Default: 18.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
pointBlankSelfRecoilDistance = 18.0
|
||||
#The base amount of shotgun pellets fired from a shotgun-fist
|
||||
#Enchantments can influence the final total of bullets fired
|
||||
# Default: 25
|
||||
# Range: > 0
|
||||
shotgunFistBullets = 25
|
||||
#The base amount of ticks the shotgun-fist will go into cooldown upon firing
|
||||
#Enchantments can influence the final total of cooldown
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
shotgunFistCooldown = 40
|
||||
#The base amount of shotgun pellets fired from a pump-charge shotgun
|
||||
#Enchantments and pumps can influence the final total of bullets fired
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
pumpChargeShotgunBullets = 10
|
||||
#The base amount of ticks the pump-charge shotgun will go into cooldown upon firing
|
||||
#Enchantments can influence the final total of cooldown
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
pumpChargeShotgunCooldown = 15
|
||||
#The amount of damage a slug pellet will deal to a block upon impact
|
||||
#Negative values will disable block destruction with slugs
|
||||
# Default: 1.0
|
||||
# Range: -1.0 ~ 1.7976931348623157E308
|
||||
slugBlockDamageStrength = 1.0
|
||||
#When a counterforce shotgun is used it'll grant you immunity frames for the specified number of ticks
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
counterforce_iframes = 20
|
||||
#The number of will o' wisps that can be stored in a single stack
|
||||
# Default: 64
|
||||
# Range: 1 ~ 99
|
||||
willOWispStackSize = 64
|
||||
|
||||
#Entity Settings
|
||||
[entitySettings]
|
||||
#The chance for a wisp's boredom counter to increase each second
|
||||
# Default: 0.02
|
||||
# Range: 0.0 ~ 1.0
|
||||
wispBoredomChance = 0.02
|
||||
#The amount of freezing in ticks that all black ices can inflict
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
blackIceFreezingTicks = 100
|
||||
#Upon death skeletons will fossilize soul soil blocks they are standing on into fossil ore
|
||||
skeletonFossilization = true
|
||||
#Upon death wither skeletons will fossilize soul soil blocks they are standing on into fossil fuel ore
|
||||
witherSkeletonFossilization = true
|
||||
#The amount of wisps which disperse out of an apparition upon its death
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
wispsDroppedByApparition = 2
|
||||
#Cooldown in ticks for how long an apparition needs to wait before re-possessing a mob
|
||||
#If set to -1 then apparitions unleashed from a possessed mob cannot repossess anything
|
||||
# Default: 300
|
||||
# Range: > -1
|
||||
apparitionPossessionCooldown = 300
|
||||
#Apparitions can be salted... or erm, "waxed" until actual salt is added in the future
|
||||
#Salted apparitions cannot possess any mobs, although will still attack them
|
||||
apparitionsCanBeSalted = true
|
||||
#Apparitions can take control of certain mobs they kill and turn into possessed variants
|
||||
apparitionsCanPossessMobs = true
|
||||
#Apparitions can use certain gargoyle statues to turn themselves into their possessed variants
|
||||
apparitionsCanPossessGargoyles = true
|
||||
#Upon death possessed mobs have a chance to unleash an apparition out into the world
|
||||
possessedMobsUnleashApparition = true
|
||||
#Multiplies the individual unleashing odds of a possessed mob by the specified amount
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
hardDifficultyUnleashingMultiplier = 2.0
|
||||
#Most projectiles will phase through apparitions and wisps except for a few specific kinds
|
||||
#Projectiles specified in the "phantasm_hull_protects_blacklist" tag still hit these entities regardless
|
||||
projectilesPhaseThroughGhosts = true
|
||||
#Blazes will visibly become dimmer the lower their health is much like Minecraft: Dungeons
|
||||
diminishingBlazes = true
|
||||
#The minimum amount of shotgun pellets fired from a vessel
|
||||
# Default: 16
|
||||
# Range: > 0
|
||||
minVesselBullets = 16
|
||||
#The maximum amount of shotgun pellets fired from a vessel
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
maxVesselBullets = 20
|
||||
#Attack timer is a value that decrements when a vessel is aggroed
|
||||
#It dictates the wait-time between each shotgun blast the vessel does
|
||||
# Default: 110
|
||||
# Range: > 0
|
||||
vesselAttackTime = 110
|
||||
#At the specified attack time the vessel will take aim preparing to fire
|
||||
#This value cannot go any lower than 50 to prevent animation issues
|
||||
# Default: 100
|
||||
# Range: > 50
|
||||
vesselShootsAtAttackTime = 100
|
||||
#When a target is at or closer to the specified distance in blocks the vessel's aim will be more accurate and will almost always hit a perfect point-blank
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
vesselAccurateDistance = 5
|
||||
#Banshees hurt by an entity will try to teleport away to a random spot or their anchor
|
||||
bansheeTeleportsAfterHit = true
|
||||
#The number of teleports a banshee can do before returning to its anchor point
|
||||
#This config value is influenced by the world difficulty adding:
|
||||
#-1 on Easy
|
||||
#+1 on Hard
|
||||
#
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
bansheeAnchorInterval = 3
|
||||
#The base attack interval of a banshee, which constantly ticks down. when the value reaches "0" it'll fire a will o' wisp
|
||||
#After which the specified value will be added to the attack interval for it to continue ticking down
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
bansheeAttackInterval = 40
|
||||
#This value gets added on top of the base attack interval adding to further randomization in its attack patterns
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
bansheeAttackIntervalBonus = 30
|
||||
#When hurt the banshee's attack interval can be staggered by the specified amount in ticks
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
bansheeAttackIntervalStagger = 10
|
||||
#Specify what behavior should take place if a banshee gets hit with its own will o' wisp projectile
|
||||
#Allowed Values: DO_NOTHING, STUN, INSTAKILL
|
||||
bansheeRedirectBehavior = "STUN"
|
||||
#Defines how long a banshee hit with its own projectile will be stunned for
|
||||
#During this it is unable to fire will o' wisps
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
bansheeStunTimer = 100
|
||||
#How well a will o' wisp shot by a player or dispenser can turn sharp corners
|
||||
# Default: 0.22
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
genericWillOWispManoeuvrability = 0.22
|
||||
#How well a will o' wisp shot by a banshee can turn sharp corners
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
bansheeWillOWispManoeuvrability = 0.2
|
||||
#Weather world difficulty will have any affect on a banshee will o' wisps' manoeuvrability
|
||||
#The values below are added onto whatever is specifed in "bansheeWillOWispManoeuvrability"
|
||||
#-0.05 on Easy
|
||||
#+0.04 on Hard
|
||||
#
|
||||
manoeuvrabilityAffectedByDifficulty = true
|
||||
#When a will o' wisp is hit with a wind charge it'll accelerate the its speed and manoeuvrability greatly
|
||||
willOWispWindPropulsion = true
|
||||
#The chance for vessels to unleash apparitions upon death
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
vesselUnleashingOdds = 0.25
|
||||
#The chance for stampedes to unleash apparitions upon death
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
stampedeUnleashingOdds = 0.5
|
||||
#The chance for banshees to unleash apparitions upon death
|
||||
# Default: 0.15
|
||||
# Range: 0.0 ~ 1.0
|
||||
bansheeUnleashingOdds = 0.15
|
||||
#Stampedes will shed stridite upon running over any entity
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
stampedeStriditeSheddingChance = 0.1
|
||||
#The minimum number of stridite that can be shed by a stampede
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
minStampedeStriditeDrops = 1
|
||||
#The maximum number of stridite that can be shed by a stampede
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
maxStampedeStriditeDrops = 5
|
||||
|
||||
#World Settings
|
||||
[worldSettings]
|
||||
#Improves the vanilla nether terrain generation with better multilayered-ness and height changes
|
||||
#The Height changes include:
|
||||
#-Base Nether being extended to 192 blocks tall
|
||||
#-Underlava sections extended by -32 blocks of depth
|
||||
#-And the area above the roof will be 64 blocks tall instead
|
||||
#
|
||||
#§cNOTE: If Amplified Nether is installed then that mod's generation will take priority regardless of config value
|
||||
#
|
||||
netherWorldGenOverhaul = true
|
||||
#Brightens up the nether fog of most vanilla and modded biomes to compliment their environments better
|
||||
#It overall makes the nether feel more warmer and helps make out shapes in the distance like actual fog
|
||||
brighterNetherFog = true
|
||||
#Changes the nether wastes fog back to being red like in vanilla
|
||||
redNetherWastesFog = false
|
||||
#Dust like particles will blow in the soul sand valley instead of the occasional falling ash
|
||||
betterSoulSandValleyParticles = true
|
||||
|
||||
#Visual & Sound Settings
|
||||
[visualAndSoundSettings]
|
||||
#Usually in vanilla the nether fog cannot exceed past 12 chunks, this config removes that limiter
|
||||
uncappedNetherFogDistance = true
|
||||
#Black ice blocks will produce black flake particles underneath
|
||||
blackIceParticles = true
|
||||
#Ectoplasm will produce rays of light and rising particles from its surface
|
||||
ectoplasmParticles = true
|
||||
#Ectoplasm will whisper incomprehensible gibberish to players
|
||||
ectoplasmSounds = true
|
||||
#Periodically misty particles will form around the distance fog
|
||||
netherMistParticles = true
|
||||
#Controls the tick intervals of nether mist spawning
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
netherMistSpawnRate = 6
|
||||
#Minimum distance at which the nether mist particles spawn
|
||||
# Default: 32.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMistMinDistance = 32.0
|
||||
#Maximum distance at which the nether mist particles spawn
|
||||
# Default: 80.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMistMaxDistance = 80.0
|
||||
#The size of nether mist particles
|
||||
# Default: 60.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMistScale = 60.0
|
||||
#The opacity of nether mist particles
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
netherMistOpacity = 0.5
|
||||
#Influences the nether mist particle to go off in random directions at the defined speed
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMistMotionMultiplier = 0.05
|
||||
#Makes the nether mist particles disappear faster if you get close enough to them
|
||||
#You may disable this functionality entirely by just setting the value to 0.0
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
netherMistDissipateDistance = 20.0
|
||||
#Influences the wind speed of ash particles in the soul sand valley
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
soulSandValleyWindSpeed = 0.2
|
||||
#Multiplies the size of windy ash particles
|
||||
# Default: 1.6
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
windyAshScaleMultiplier = 1.6
|
||||
#Number of drifting soul particles which can spawn from a single block
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
driftingSoulsSpawnQuantity = 4
|
||||
#The radius of particles a single drifting souls block can spawn around in each direction
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
driftingSoulsSpawnRadius = 32
|
||||
#Fired will o' wisps will produce wisp-like trail particles behind them
|
||||
willOWispParticles = true
|
||||
#Fired will o' wisps will make a weeping sound that helps with knowing if one is homing in on you
|
||||
willOWispSounds = true
|
||||
#Adds more dynamic and animated particles to all fire blocks
|
||||
improvedFireParticles = true
|
||||
#Enables new smoke particles for fire
|
||||
fireSmokeParticles = true
|
||||
#Enables new ember particles for fire
|
||||
fireEmberParticles = true
|
||||
#Adds slight color variation gradients to lava to break up the repetitive texture in large areas
|
||||
lavaPerlinNoiseGradient = true
|
||||
#The first color that is applied to the lava perlin noise gradient
|
||||
#Color §cMUST§r be in #RRGGBB or #AARRGGBB format
|
||||
lavaGradientColorA = "#FFFFFFFF"
|
||||
#The second color that is applied to the lava perlin noise gradient
|
||||
#Color §cMUST§r be in #RRGGBB or #AARRGGBB format
|
||||
LavaGradientColorB = "#FFE28001"
|
||||
#Scale factor that determines how big the perlin noise streaks are
|
||||
# Default: 14.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
LavaGradientNoiseScale = 14.0
|
||||
#Toggle the screenshake when a shotgun is fired
|
||||
shotgunScreenshake = true
|
||||
#Toggles all heat distortion effects in JNE; To disable individual heat distortion effects check the below configs
|
||||
enableHeatDistortion = true
|
||||
#Heat distortion is applied to far away objects when in certain biomes such as the nether
|
||||
biomeHeatDistortion = true
|
||||
#A much stronger heat distortion is applied when close to lava source blocks
|
||||
lavaHeatDistortion = true
|
||||
#Intensity of heat distortion wobbling
|
||||
# Default: 0.003
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionIntensity = 0.003
|
||||
#Speed of heat distortion wobbling
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionSpeed = 2.0
|
||||
#Minimum distance from the camera that heat distortion starts at
|
||||
# Default: 12.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionMinDistance = 12.0
|
||||
#Maximum distance from the camera that heat distortion reaches its max intensity at
|
||||
# Default: 128.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionMaxDistance = 128.0
|
||||
#Intensity of heat distortion wobbling when close to lava sources
|
||||
# Default: 0.006000000052154064
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionLavaIntensity = 0.006000000052154064
|
||||
#Speed of heat distortion wobbling when close to lava sources
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionLavaSpeed = 2.0
|
||||
#Minimum distance from the camera that heat distortion starts at when close to lava sources
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionLavaMinDistance = 0.0
|
||||
#Maximum distance from the camera that heat distortion reaches its max intensity at when close to lava sources
|
||||
# Default: 64.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionLavaMaxDistance = 64.0
|
||||
#How often the game will check around the player for lava heat distortion in ticks
|
||||
#§cWARNING: Lower numbers can increase lag especially when paired with high proximity distances to iterate through
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
heatDistortionLavaCheckPeriod = 100
|
||||
#How far the game will check around the player for heat distortion lava sources
|
||||
#§cWARNING: Increasing the distance can add some latency to performance! as it needs to iterate through all the specified blocks in-range
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
heatDistortionLavaProximity = 2.0
|
||||
#The number of source blocks that need to be around the player to cause heat distortion
|
||||
# Default: 12
|
||||
# Range: > 0
|
||||
requiredSourceBlocksForLavaHeatDistortion = 12
|
||||
#Toggles the on-screen filter when submerged inside soul glass
|
||||
enableSoulGlassScreenFilter = true
|
||||
#Removes the ripple effect from soul glass entirely and leaves just the frosted glass effect for people who find the distortion uneasy
|
||||
noSoulGlassRipple = false
|
||||
#Improves the brewing stand's particles
|
||||
improvedBrewingStandParticles = true
|
||||
#Adds a particle effect around the player after drinking from a potion or antidote similar to Minecraft Dungeons
|
||||
potionConsumptionParticles = true
|
||||
#Improves the nether portal's particles
|
||||
improvedNetherPortalParticles = true
|
||||
#Adds new JNE inspired splash texts alongside the vanilla ones if enabled
|
||||
enableJNESplashTexts = true
|
||||
#Splash texts added by JNE will be a wonderful red color opposed to the usual yellow
|
||||
redSplashText = true
|
||||
#JNE has swearing, and lots of it too but is normally censored
|
||||
#If you'd like to disable profanity entirely or uncensor it you may do so with this config
|
||||
#Allowed Values: DISABLED, CENSORED, UNFILTERED
|
||||
profanity = "CENSORED"
|
||||
|
||||
#Game Mechanic Settings
|
||||
[gameMechanicSettings]
|
||||
#Ectoplasm will slowly start to deal freezing damage when submerged
|
||||
ectoplasmFreezes = true
|
||||
#Ectoplasm will rust all netherite upon contact
|
||||
ectoplasmRustsNetherite = true
|
||||
#Silver weapons will deal multiplied damage to possessed and ghost mobs
|
||||
# Default: 1.8
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
silverParanormalDamageMultiplier = 1.8
|
||||
#Silver armor will damage possessed and ghost mobs which damaged you in melee
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
silverParanormalProtectionDamage = 5.0
|
||||
#Silver armor and weapons will inflict possessed and ghost mobs with slowness
|
||||
silverInflictsParanormalSlowness = true
|
||||
#Turns on various developer loggers, technical information and such for debugging purposes
|
||||
#I suggest you keep this disabled if you're just a casual player
|
||||
developerMode = false
|
||||
#Pretty self-explanatory; When running beta builds of JNE, a pop-up will appear on screen warning you upon joining worlds
|
||||
showBetaWarningPopUp = true
|
||||
Reference in New Issue
Block a user