first commit

This commit is contained in:
Leonid Pershin
2026-05-07 21:38:27 +03:00
commit 84fb173ea8
3949 changed files with 564326 additions and 0 deletions
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materialMask = OSIEBCA; // Intense Fresnel
float factor = pow2(sqrt2(GetLuminance(color.rgb)));
float factor2 = pow2(factor);
float factor4 = pow2(factor2);
smoothnessG = factor - factor4 * 0.4;
highlightMult = 3.0 * factor4;
smoothnessD = factor4 * 0.75;
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif