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subsurfaceMode = 1, noSmoothLighting = true, noDirectionalShading = true;
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#ifdef GBUFFERS_TERRAIN
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DoFoliageColorTweaks(color.rgb, shadowMult, snowMinNdotU, viewPos, nViewPos, lViewPos, dither);
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#ifdef COATED_TEXTURES
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doTileRandomisation = false;
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#endif
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#endif
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if (color.r > 0.7 && color.r > color.g * 1.2 && color.g > color.b * 2.0) { // Emissive Part
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lmCoordM.x = 0.5;
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emission = 5.0 * color.g;
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color.rgb *= color.rgb;
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}
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