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#if !defined REPROJECTION_FILE
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#define REPROJECTION_FILE
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// Previous frame reprojection from Chocapic13
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vec2 Reprojection(vec3 pos, vec3 cameraOffset) {
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pos = pos * 2.0 - 1.0;
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vec4 viewPosPrev = gbufferProjectionInverse * vec4(pos, 1.0);
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viewPosPrev /= viewPosPrev.w;
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viewPosPrev = gbufferModelViewInverse * viewPosPrev;
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vec4 previousPosition = viewPosPrev + vec4(cameraOffset, 0.0);
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previousPosition = gbufferPreviousModelView * previousPosition;
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previousPosition = gbufferPreviousProjection * previousPosition;
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return previousPosition.xy / previousPosition.w * 0.5 + 0.5;
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}
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vec3 FHalfReprojection(vec3 pos) {
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pos = pos * 2.0 - 1.0;
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vec4 viewPosPrev = gbufferProjectionInverse * vec4(pos, 1.0);
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viewPosPrev /= viewPosPrev.w;
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viewPosPrev = gbufferModelViewInverse * viewPosPrev;
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return viewPosPrev.xyz;
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}
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vec2 SHalfReprojection(vec3 playerPos, vec3 cameraOffset) {
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vec4 proPos = vec4(playerPos + cameraOffset, 1.0);
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vec4 previousPosition = gbufferPreviousModelView * proPos;
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previousPosition = gbufferPreviousProjection * previousPosition;
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return previousPosition.xy / previousPosition.w * 0.5 + 0.5;
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}
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#endif
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