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#ifndef ENTITY_MATERIALS_SETTINGS_FILE
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#define ENTITY_MATERIALS_SETTINGS_FILE
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//#define GLOWING_ARMOR_TRIM
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//#define SITUATIONAL_GLOWING_TRIMS
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#define END_CRYSTAL_EMISSION 1.0 //[0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5]
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#endif
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