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#General mod settings
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[general]
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#logging
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useLoggingLog = true
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#-
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useLoggingDebug = false
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#-
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useLoggingError = true
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_version = 4
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[client]
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#
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# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
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showDhOptionsButtonInMinecraftUi = true
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[client.advanced.graphics]
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#
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# Enable Screen Space Ambient Occlusion
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enableSsao = true
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#
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# If true some vanilla graphics settings will be automatically changed
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# during DH setup to provide a better experience.
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#
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# IE disabling vanilla clouds (which render on top of DH LODs),
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# and chunk fading (DH already fades MC chunks)
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overrideVanillaGraphicsSettings = true
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[client.advanced.graphics.quality]
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#
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# The radius of the mod's render distance. (measured in chunks)
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lodChunkRenderDistanceRadius = 32
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#
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# This indicates how quickly LODs decrease in quality the further away they are.
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# Higher settings will render higher quality fake chunks farther away,
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# but will increase memory and GPU usage.
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horizontalQuality = "HIGH"
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#
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# What is the maximum detail LODs should be drawn at?
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# Higher settings will increase memory and GPU usage.
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#
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# CHUNK: render 1 LOD for each Chunk.
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# HALF_CHUNK: render 4 LODs for each Chunk.
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# FOUR_BLOCKS: render 16 LODs for each Chunk.
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# TWO_BLOCKS: render 64 LODs for each Chunk.
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# BLOCK: render 256 LODs for each Chunk (width of one block).
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#
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# Lowest Quality: CHUNK
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# Highest Quality: BLOCK
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maxHorizontalResolution = "BLOCK"
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#
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# This indicates how well LODs will represent
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# overhangs, caves, floating islands, etc.
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# Higher options will make the world more accurate, butwill increase memory and GPU usage.
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#
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# Lowest Quality: HEIGHT_MAP
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# Highest Quality: EXTREME
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verticalQuality = "HIGH"
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#
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# How should LOD transparency be handled.
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#
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# COMPLETE: LODs will render transparent.
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# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
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# DISABLED: LODs will be opaque.
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transparency = "COMPLETE"
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#
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# What blocks shouldn't be rendered as LODs?
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#
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# NONE: Represent all blocks in the LODs
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# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
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blocksToIgnore = "NON_COLLIDING"
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#
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# Should the blocks underneath avoided blocks gain the color of the avoided block?
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#
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# True: a red flower will tint the grass below it red.
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# False: skipped blocks will not change color of surface below them.
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tintWithAvoidedBlocks = true
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#
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# How should LODs be shaded?
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#
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# AUTO: Uses the same side shading as vanilla Minecraft blocks.
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# ENABLED: Simulates Minecraft's block shading for LODs.
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# Can be used to force LOD shading when using some shaders.
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# DISABLED: All LOD sides will be rendered with the same brightness.
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lodShading = "AUTO"
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#
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# How should the sides and bottom of grass block LODs render?
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#
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# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
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# FADE_TO_DIRT: sides fade from grass to dirt.
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# AS_DIRT: sides render entirely as dirt.
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grassSideRendering = "FADE_TO_DIRT"
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#
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# If true LODs will fade away as you get closer to them.
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# If false LODs will cut off abruptly at a set distance from the camera.
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# This setting is affected by the vanilla overdraw prevention config.
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ditherDhFade = true
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#
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# How should vanilla Minecraft fade into Distant Horizons LODs?
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#
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# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
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# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
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# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
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vanillaFadeMode = "DOUBLE_PASS"
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#
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# Should DH fade out before reaching the far clip plane?
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# This is helpful to prevent DH clouds from cutting off in the distance.
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dhFadeFarClipPlane = true
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#
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# How bright LOD colors are.
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#
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# 0 = black
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# 1 = normal
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# 2 = near white
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brightnessMultiplier = "1.0"
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#
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# How saturated LOD colors are.
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#
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# 0 = black and white
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# 1 = normal
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# 2 = very saturated
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saturationMultiplier = "1.0"
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#
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# This is the same as vanilla Biome Blending settings for Lod area.
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# Note that anything other than '0' will greatly effect Lod building time.
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#
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# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
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# '1' equals to Vanilla Biome Blending of '3x3',
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# '2' equals to Vanilla Biome Blending of '5x5'...
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lodBiomeBlending = 3
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[client.advanced.graphics.genericRendering]
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#
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# If true non terrain objects will be rendered in DH's terrain.
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# This includes beacon beams and clouds.
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enableGenericRendering = true
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#
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# If true LOD beacon beams will be rendered.
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enableBeaconRendering = true
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#
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# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
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beaconRenderHeight = 6000
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#
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# If true LOD beacon beams will be rendered wider at extreme distances,
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# making them easier to see.
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# If false all LOD beacon beams will only ever be 1 block wide.
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expandDistantBeacons = true
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#
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# If true LOD clouds will be rendered.
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enableCloudRendering = true
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#
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# A comma separated separated list of dimension resource locations where DH clouds will render.
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#
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# Example: "minecraft:overworld,minecraft:the_end"
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#
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# Changes will only be seen when the world is re-loaded.
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dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
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[client.advanced.graphics.fog]
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#
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# Determines if fog is drawn on DH LODs.
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enableDhFog = true
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#
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# What color should fog use?
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#
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# USE_WORLD_FOG_COLOR: Use the world's fog color.
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# USE_SKY_COLOR: Use the sky's color.
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colorMode = "USE_WORLD_FOG_COLOR"
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#
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# Should Minecraft's fog render?
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# Note: Other mods may conflict with this setting.
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enableVanillaFog = false
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#
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# At what distance should the far fog start?
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#
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# 0.0: Fog starts at the player's position.
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# 1.0: Fog starts at the closest edge of the vanilla render distance.
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# 1.414: Fog starts at the corner of the vanilla render distance.
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farFogStart = "0.4"
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#
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# Where should the far fog end?
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#
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# 0.0: Fog ends at player's position.
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# 1.0: Fog ends at the closest edge of the vanilla render distance.
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# 1.414: Fog ends at the corner of the vanilla render distance.
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farFogEnd = "1.0"
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#
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# What is the minimum fog thickness?
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#
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||||||
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# 0.0: No fog.
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||||||
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# 1.0: Fully opaque fog.
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farFogMin = "0.0"
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#
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||||||
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# What is the maximum fog thickness?
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#
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||||||
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# 0.0: No fog.
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# 1.0: Fully opaque fog.
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||||||
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farFogMax = "1.0"
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#
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||||||
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# How should the fog thickness should be calculated?
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#
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||||||
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# LINEAR: Linear based on distance (will ignore 'density')
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# EXPONENTIAL: 1/(e^(distance*density))
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||||||
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# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
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farFogFalloff = "EXPONENTIAL_SQUARED"
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#
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||||||
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# Used in conjunction with the Fog Falloff.
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farFogDensity = "2.5"
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[client.advanced.graphics.fog.heightFog]
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#
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||||||
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# How should height effect the fog thickness?
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# Note: height fog is combined with the other fog settings.
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||||||
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#
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||||||
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# SPHERICAL: Fog is calculated based on camera distance.
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# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
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#
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# MAX: max(heightFog, farFog)
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||||||
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# ADDITION: heightFog + farFog
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# MULTIPLY: heightFog * farFog
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||||||
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# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
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||||||
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# LIMITED_ADDITION: farFog + max(farFog, heightFog)
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# MULTIPLY_ADDITION: farFog + farFog * heightFog
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||||||
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# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
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# AVERAGE: farFog*0.5 + heightFog*0.5
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||||||
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heightFogMixMode = "SPHERICAL"
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#
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||||||
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# Where should the height fog start?
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||||||
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#
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||||||
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# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
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||||||
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# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
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||||||
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# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
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||||||
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# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
|
||||||
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# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
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||||||
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# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
|
||||||
|
heightFogDirection = "BELOW_SET_HEIGHT"
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#
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||||||
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# If the height fog is calculated around a set height, what is that height position?
|
||||||
|
heightFogBaseHeight = "80.0"
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||||||
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#
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||||||
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# Should the start of the height fog be offset?
|
||||||
|
#
|
||||||
|
# 0.0: Fog start with no offset.
|
||||||
|
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
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||||||
|
heightFogStart = "0.0"
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||||||
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#
|
||||||
|
# Should the end of the height fog be offset?
|
||||||
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#
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||||||
|
# 0.0: Fog end with no offset.
|
||||||
|
# 1.0: Fog end with offset of the entire world's height. (Include depth)
|
||||||
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heightFogEnd = "0.6"
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||||||
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#
|
||||||
|
# What is the minimum fog thickness?
|
||||||
|
#
|
||||||
|
# 0.0: No fog.
|
||||||
|
# 1.0: Fully opaque fog.
|
||||||
|
heightFogMin = "0.0"
|
||||||
|
#
|
||||||
|
# What is the maximum fog thickness?
|
||||||
|
#
|
||||||
|
# 0.0: No fog.
|
||||||
|
# 1.0: Fully opaque fog.
|
||||||
|
heightFogMax = "1.0"
|
||||||
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#
|
||||||
|
# How should the height fog thickness should be calculated?
|
||||||
|
#
|
||||||
|
# LINEAR: Linear based on height (will ignore 'density')
|
||||||
|
# EXPONENTIAL: 1/(e^(height*density))
|
||||||
|
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
|
||||||
|
heightFogFalloff = "EXPONENTIAL_SQUARED"
|
||||||
|
#
|
||||||
|
# What is the height fog's density?
|
||||||
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heightFogDensity = "20.0"
|
||||||
|
|
||||||
|
[client.advanced.graphics.noiseTexture]
|
||||||
|
#
|
||||||
|
# Should a noise texture be applied to LODs?
|
||||||
|
#
|
||||||
|
# This is done to simulate textures and make the LODs appear more detailed.
|
||||||
|
enableNoiseTexture = true
|
||||||
|
#
|
||||||
|
# How many steps of noise should be applied to LODs?
|
||||||
|
noiseSteps = 4
|
||||||
|
#
|
||||||
|
# How intense should the noise should be?
|
||||||
|
noiseIntensity = "0.05"
|
||||||
|
#
|
||||||
|
# Defines how far should the noise texture render before it fades away. (in blocks)
|
||||||
|
# Set to 0 to disable noise from fading away
|
||||||
|
noiseDropoff = 1024
|
||||||
|
|
||||||
|
[client.advanced.graphics.culling]
|
||||||
|
#
|
||||||
|
# Determines how far from the camera Distant Horizons will start rendering.
|
||||||
|
# Measured as a percentage of the vanilla render distance.
|
||||||
|
#
|
||||||
|
# -1 = auto, overdraw will change based on the vanilla render distance.
|
||||||
|
#
|
||||||
|
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
|
||||||
|
# but may cause holes in the world.
|
||||||
|
# Holes are most likely to appear when flying through unloaded terrain.
|
||||||
|
#
|
||||||
|
# Increasing the vanilla render distance increases the effectiveness of this setting.
|
||||||
|
overdrawPrevention = "-1.0"
|
||||||
|
#
|
||||||
|
# If set to true the overdraw prevention radius will get closer
|
||||||
|
# to the camera when flying/moving quickly.
|
||||||
|
#
|
||||||
|
# This helps reduce issues where Minecraft can't load or
|
||||||
|
# generate chunks fast enough to keep up with DH.
|
||||||
|
reduceOverdrawWithFastMovement = true
|
||||||
|
#
|
||||||
|
# If enabled caves won't be rendered.
|
||||||
|
#
|
||||||
|
# Note: for some world types this can cause
|
||||||
|
# overhangs or walls for floating objects.
|
||||||
|
# Tweaking the caveCullingHeight, can resolve some
|
||||||
|
# of those issues.
|
||||||
|
enableCaveCulling = false
|
||||||
|
#
|
||||||
|
# At what Y value should cave culling start?
|
||||||
|
# Lower this value if you get walls for areas with 0 light.
|
||||||
|
caveCullingHeight = 60
|
||||||
|
#
|
||||||
|
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
|
||||||
|
# If true all beacons will be rendered.
|
||||||
|
#
|
||||||
|
# Generally this should be left as true. It's main purpose is for debugging
|
||||||
|
# beacon updating/rendering.
|
||||||
|
disableBeaconDistanceCulling = true
|
||||||
|
#
|
||||||
|
# If true LODs outside the player's camera
|
||||||
|
# aren't drawn, increasing GPU performance.
|
||||||
|
#
|
||||||
|
# If false all LODs are drawn, even those behind
|
||||||
|
# the player's camera, decreasing GPU performance.
|
||||||
|
#
|
||||||
|
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||||
|
disableFrustumCulling = false
|
||||||
|
#
|
||||||
|
# Identical to the other frustum culling option
|
||||||
|
# only used when a shader mod is present using the DH API
|
||||||
|
# and the shadow pass is being rendered.
|
||||||
|
#
|
||||||
|
# Disable this if shadows render incorrectly.
|
||||||
|
disableShadowPassFrustumCulling = false
|
||||||
|
#
|
||||||
|
# A comma separated list of block resource locations that won't be rendered by DH.
|
||||||
|
# Air is always included in this list.
|
||||||
|
#
|
||||||
|
# Note:
|
||||||
|
# If you see gaps, or holes you may have to change
|
||||||
|
# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
|
||||||
|
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
||||||
|
#
|
||||||
|
# A comma separated list of block resource locations that shouldn't be rendered
|
||||||
|
# if they are in a 0 sky light underground area.
|
||||||
|
# Air is always included in this list.
|
||||||
|
#
|
||||||
|
# Defaults to an empty list since most cave blocks will be automatically ignored due to being:
|
||||||
|
# transparent, non-solid, or liquids, but new blocks can be added here if needed.
|
||||||
|
ignoredRenderCaveBlockCsv = ""
|
||||||
|
#
|
||||||
|
# A comma separated list of block resource locations that will be replaced by water
|
||||||
|
# if they're visible on the water's surface.
|
||||||
|
waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
|
||||||
|
#
|
||||||
|
# A comma separated list of block resource locations that will be removed
|
||||||
|
# when on top of water.
|
||||||
|
waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
|
||||||
|
|
||||||
|
[client.advanced.graphics.experimental]
|
||||||
|
#
|
||||||
|
# This is the earth size ratio when applying the curvature shader effect.
|
||||||
|
# Note: Enabling this feature may cause rendering bugs.
|
||||||
|
#
|
||||||
|
# 0 = flat/disabled
|
||||||
|
# 1 = 1 to 1 (6,371,000 blocks)
|
||||||
|
# 100 = 1 to 100 (63,710 blocks)
|
||||||
|
# 10000 = 1 to 10000 (637.1 blocks)
|
||||||
|
#
|
||||||
|
# Note: Due to current limitations, the min value is [50]
|
||||||
|
# and the max value is 5000. Any values outside this range
|
||||||
|
# will be set to 0 (disabled).
|
||||||
|
earthCurveRatio = 0
|
||||||
|
#
|
||||||
|
# A comma separated list of dimension resource locations where DH won't render.
|
||||||
|
#
|
||||||
|
# Example: "minecraft:the_nether,minecraft:the_end"
|
||||||
|
#
|
||||||
|
# Note:
|
||||||
|
# Some DH settings will be disabled and/or changed to improve
|
||||||
|
# visuals when DH rendering is disabled.
|
||||||
|
ignoredDimensionCsv = ""
|
||||||
|
#
|
||||||
|
# Requires a restart to change.
|
||||||
|
#
|
||||||
|
# Options:
|
||||||
|
# AUTO - changes based on the most likely API for that MC version
|
||||||
|
# OPEN_GL - Default
|
||||||
|
# BLAZE_3D - Only supported on MC 1.21.11
|
||||||
|
renderingApi = "AUTO"
|
||||||
|
|
||||||
|
[client.advanced.multiplayer]
|
||||||
|
#
|
||||||
|
# How should multiplayer save folders should be named?
|
||||||
|
#
|
||||||
|
# NAME_ONLY: Example: "Minecraft Server"
|
||||||
|
# IP_ONLY: Example: "192.168.1.40"
|
||||||
|
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
||||||
|
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
||||||
|
serverFolderNameMode = "NAME_ONLY"
|
||||||
|
|
||||||
|
[client.advanced.autoUpdater]
|
||||||
|
#
|
||||||
|
# Automatically check for updates on game launch?
|
||||||
|
enableAutoUpdater = true
|
||||||
|
#
|
||||||
|
# Should Distant Horizons silently, automatically download and install new versions?
|
||||||
|
# This setting is force disabled on dedicated servers for stability reasons.
|
||||||
|
enableSilentUpdates = false
|
||||||
|
#
|
||||||
|
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
|
||||||
|
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
|
||||||
|
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
|
||||||
|
updateBranch = "AUTO"
|
||||||
|
|
||||||
|
[client.advanced.debugging]
|
||||||
|
#
|
||||||
|
# What renderer is active?
|
||||||
|
#
|
||||||
|
# DEFAULT: Default lod renderer
|
||||||
|
# DEBUG_TRIANGLE: Debug testing renderer
|
||||||
|
# DISABLED: Disable rendering
|
||||||
|
rendererMode = "DEFAULT"
|
||||||
|
#
|
||||||
|
# Should specialized colors/rendering modes be used?
|
||||||
|
#
|
||||||
|
# OFF: LODs will be drawn with their normal colors.
|
||||||
|
# SHOW_DETAIL: LODs' color will be based on their detail level.
|
||||||
|
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
|
||||||
|
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
|
||||||
|
debugRenderingColors = "OFF"
|
||||||
|
#
|
||||||
|
# Stops vertex colors from being passed.
|
||||||
|
# Useful for debugging shaders
|
||||||
|
enableWhiteWorld = false
|
||||||
|
#
|
||||||
|
# If enabled this will disable (most) vanilla Minecraft rendering.
|
||||||
|
#
|
||||||
|
# NOTE: Do not report any issues when this mode is on!
|
||||||
|
# This setting is only for fun and debugging.
|
||||||
|
# Mod compatibility is not guaranteed.
|
||||||
|
lodOnlyMode = false
|
||||||
|
#
|
||||||
|
# If enabled the LODs will render as wireframe.
|
||||||
|
renderWireframe = false
|
||||||
|
#
|
||||||
|
# If true several keys can be used to toggle debug states.
|
||||||
|
# F6 - enable/disable LOD rendering
|
||||||
|
# F7 - enable/disable LOD only rendering
|
||||||
|
# F8 - cycle through the different debug rendering modes
|
||||||
|
enableDebugKeybindings = false
|
||||||
|
#
|
||||||
|
# If true overlapping quads will be rendered as bright red for easy identification.
|
||||||
|
# If false the quads will be rendered normally.
|
||||||
|
showOverlappingQuadErrors = false
|
||||||
|
#
|
||||||
|
# If true OpenGL Buffer garbage collection will be logged
|
||||||
|
# this also includes the number of live buffers.
|
||||||
|
logBufferGarbageCollection = false
|
||||||
|
|
||||||
|
[client.advanced.debugging.debugWireframe]
|
||||||
|
#
|
||||||
|
# If enabled, various wireframes for debugging internal functions will be drawn.
|
||||||
|
#
|
||||||
|
# NOTE: There WILL be performance hit!
|
||||||
|
# Additionally, only stuff that's loaded after you enable this
|
||||||
|
# will render their debug wireframes.
|
||||||
|
enableRendering = false
|
||||||
|
#
|
||||||
|
# Render queued world gen tasks?
|
||||||
|
showWorldGenQueue = false
|
||||||
|
#
|
||||||
|
# Render queued network sync on load tasks?
|
||||||
|
showNetworkSyncOnLoadQueue = false
|
||||||
|
#
|
||||||
|
# Render LOD section status?
|
||||||
|
showRenderSectionStatus = false
|
||||||
|
#
|
||||||
|
# Render Quad Tree Rendering status?
|
||||||
|
showQuadTreeRenderStatus = false
|
||||||
|
#
|
||||||
|
# Render full data update/lock status?
|
||||||
|
showFullDataUpdateStatus = false
|
||||||
|
|
||||||
|
[client.advanced.debugging.openGl]
|
||||||
|
#
|
||||||
|
# Defines how OpenGL errors are handled.
|
||||||
|
# Requires rebooting Minecraft to change.
|
||||||
|
# Will catch OpenGL errors thrown by other mods.
|
||||||
|
overrideVanillaGLLogger = true
|
||||||
|
#
|
||||||
|
# If true each Open GL error will only be logged once.
|
||||||
|
# Enabling this may cause some error logs to be missed.
|
||||||
|
# Does nothing if overrideVanillaGLLogger is set to false.
|
||||||
|
#
|
||||||
|
# Generally this can be kept as 'true' to prevent log spam.
|
||||||
|
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
|
||||||
|
onlyLogGlErrorsOnce = true
|
||||||
|
#
|
||||||
|
# Defines how OpenGL errors are handled.
|
||||||
|
# May incorrectly catch OpenGL errors thrown by other mods.
|
||||||
|
#
|
||||||
|
# IGNORE: Do nothing.
|
||||||
|
# LOG: write an error to the log.
|
||||||
|
# LOG_THROW: write to the log and throw an exception.
|
||||||
|
# Warning: this should only be enabled when debugging the LOD renderer
|
||||||
|
# as it may break Minecraft's renderer when an exception is thrown.
|
||||||
|
glErrorHandlingMode = "IGNORE"
|
||||||
|
|
||||||
|
[client.advanced.debugging.f3Screen]
|
||||||
|
#
|
||||||
|
# Shows the player's LOD position.
|
||||||
|
showPlayerPos = true
|
||||||
|
#
|
||||||
|
# Defines what internal detail level the player position will be shown as.
|
||||||
|
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
|
||||||
|
playerPosSectionDetailLevel = 6
|
||||||
|
#
|
||||||
|
# Shows info about each thread pool.
|
||||||
|
showThreadPools = true
|
||||||
|
#
|
||||||
|
# Shows info about the render thread tasks.
|
||||||
|
showRenderThreadTasks = false
|
||||||
|
#
|
||||||
|
# Shows the combined memory use and array counts for all DH pooled objects.
|
||||||
|
showCombinedObjectPools = false
|
||||||
|
#
|
||||||
|
# Shows the memory use and array counts for each DH object pool.
|
||||||
|
showSeparatedObjectPools = false
|
||||||
|
#
|
||||||
|
# Shows how many chunks are queued for processing and the max count that can be queued.
|
||||||
|
showQueuedChunkUpdateCount = true
|
||||||
|
#
|
||||||
|
# Shows what levels are loaded and world gen/rendering info about those levels.
|
||||||
|
showLevelStatus = true
|
||||||
|
#
|
||||||
|
# Only show levels that DH is actively rendering.
|
||||||
|
onlyShowRenderingLevels = true
|
||||||
|
|
||||||
|
[client.advanced.debugging.exampleConfigScreen]
|
||||||
|
boolTest = false
|
||||||
|
byteTest = "8"
|
||||||
|
intTest = 69420
|
||||||
|
doubleTest = "420.69"
|
||||||
|
shortTest = "69"
|
||||||
|
longTest = "42069"
|
||||||
|
floatTest = "0.42069"
|
||||||
|
stringTest = "Test input box"
|
||||||
|
listTest = ["option 1", "option 2", "option 3"]
|
||||||
|
mapTest = "{}"
|
||||||
|
linkableTest = 420
|
||||||
|
|
||||||
|
[common.worldGenerator]
|
||||||
|
#
|
||||||
|
# Should Distant Horizons slowly generate LODs
|
||||||
|
# outside the vanilla render distance?
|
||||||
|
# Depending on the generator mode, this will import existing chunks
|
||||||
|
# and/or generating missing chunks.
|
||||||
|
enableDistantGeneration = true
|
||||||
|
#
|
||||||
|
# How detailed should LODs be generated outside the vanilla render distance?
|
||||||
|
#
|
||||||
|
# PRE_EXISTING_ONLY
|
||||||
|
# Only create LOD data for already generated chunks.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# SURFACE
|
||||||
|
# Generate the world surface,
|
||||||
|
# this does NOT include trees,
|
||||||
|
# or structures.
|
||||||
|
#
|
||||||
|
# FEATURES
|
||||||
|
# Generate everything except structures.
|
||||||
|
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
|
||||||
|
#
|
||||||
|
# INTERNAL_SERVER
|
||||||
|
# Ask the local server to generate/load each chunk.
|
||||||
|
# This is the most compatible and will generate structures correctly,
|
||||||
|
# but may cause server/simulation lag.
|
||||||
|
# Note: unlike other modes this option DOES save generated chunks to
|
||||||
|
# Minecraft's region files.
|
||||||
|
distantGeneratorMode = "INTERNAL_SERVER"
|
||||||
|
#
|
||||||
|
# How should distant generator progress be displayed?
|
||||||
|
#
|
||||||
|
# OVERLAY: may be the same as CHAT for some Minecraft versions
|
||||||
|
# CHAT
|
||||||
|
# LOG
|
||||||
|
# DISABLED
|
||||||
|
showGenerationProgress = "DISABLED"
|
||||||
|
#
|
||||||
|
# How often should the distant generator progress be displayed?
|
||||||
|
generationProgressDisplayIntervalInSeconds = 2
|
||||||
|
#
|
||||||
|
# For how many seconds should instructions for disabling the distant generator progress be displayed?
|
||||||
|
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
|
||||||
|
generationProgressDisableMessageDisplayTimeInSeconds = 20
|
||||||
|
#
|
||||||
|
# When logging generation progress also include the rate at which chunks
|
||||||
|
# are being generated.
|
||||||
|
# This can be useful for troubleshooting performance.
|
||||||
|
generationProgressIncludeChunksPerSecond = true
|
||||||
|
#
|
||||||
|
# The center X chunk position that the world gen max radius is centered around.
|
||||||
|
generationCenterChunkX = 0
|
||||||
|
#
|
||||||
|
# The center Z chunk position that the world gen max radius is centered around.
|
||||||
|
generationCenterChunkZ = 0
|
||||||
|
#
|
||||||
|
# The max radius in chunks around the central point where world generation is allowed.
|
||||||
|
# If this value is set to 0, generation bounds are disabled and the render distance will be used.
|
||||||
|
#
|
||||||
|
# This should only be set if you have a pre-generated world that has a very limited size.
|
||||||
|
# Setting this on a normal MC world will prevent the world generator from filling
|
||||||
|
# out your render distance.
|
||||||
|
generationMaxChunkRadius = 0
|
||||||
|
|
||||||
|
[common.lodBuilding]
|
||||||
|
#
|
||||||
|
# Enabling this will drastically increase chunk processing time
|
||||||
|
# and you may need to increase your CPU load to handle it.
|
||||||
|
#
|
||||||
|
# Normally DH will attempt to skip creating LODs for chunks it's already seen
|
||||||
|
# and that haven't changed.
|
||||||
|
#
|
||||||
|
# However sometimes that logic incorrectly prevents LODs from being updated.
|
||||||
|
# Disabling this check may fix issues where LODs aren't updated after
|
||||||
|
# blocks have been changed.
|
||||||
|
disableUnchangedChunkCheck = false
|
||||||
|
#
|
||||||
|
# How should block data be compressed when creating LOD data?
|
||||||
|
# This setting will only affect new or updated LOD data,
|
||||||
|
# any data already generated when this setting is changed will be
|
||||||
|
# unaffected until it is modified or re-loaded.
|
||||||
|
#
|
||||||
|
# MERGE_SAME_BLOCKS
|
||||||
|
# Every block/biome change is recorded in the database.
|
||||||
|
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
|
||||||
|
# Expected Compression Ratio: 1.0
|
||||||
|
#
|
||||||
|
# VISUALLY_EQUAL
|
||||||
|
# Only visible block/biome changes are recorded in the database.
|
||||||
|
# Hidden blocks (IE ores) are ignored.
|
||||||
|
# Expected Compression Ratio: 0.7
|
||||||
|
worldCompression = "VISUALLY_EQUAL"
|
||||||
|
|
||||||
|
[common.lodBuilding.experimental]
|
||||||
|
#
|
||||||
|
# When active DH will attempt to fill missing LOD data
|
||||||
|
# with any data that is present in the tree, preventing holes when moving
|
||||||
|
# when a N-sized generator (or server) is active.
|
||||||
|
#
|
||||||
|
# This is only used when N-sized world generation is available
|
||||||
|
# and/or when on a server where [generateOnlyInHighestDetail] is false.
|
||||||
|
#
|
||||||
|
# Experimental:
|
||||||
|
# Enabling this option will increase CPU and harddrive use
|
||||||
|
# and may cause rendering bugs.
|
||||||
|
upsampleLowerDetailLodsToFillHoles = false
|
||||||
|
|
||||||
|
[common.multiThreading]
|
||||||
|
#
|
||||||
|
# How many threads should be used by Distant Horizons?
|
||||||
|
numberOfThreads = 12
|
||||||
|
#
|
||||||
|
# A value between 1.0 and 0.0 that represents the percentage
|
||||||
|
# of time each thread can run before going idle.
|
||||||
|
#
|
||||||
|
# This can be used to reduce CPU usage if the thread count
|
||||||
|
# is already set to 1 for the given option, or more finely
|
||||||
|
# tune CPU performance.
|
||||||
|
threadRunTimeRatio = "1.0"
|
||||||
|
#
|
||||||
|
# What Java thread priority should DH's primary thread pools run with?
|
||||||
|
#
|
||||||
|
# You probably don't need to change this unless you are also
|
||||||
|
# running C2ME and are seeing thread starvation in either C2ME or DH.
|
||||||
|
threadPriority = 5
|
||||||
|
|
||||||
|
[common.logging]
|
||||||
|
#
|
||||||
|
#
|
||||||
|
globalFileMaxLevel = "INFO"
|
||||||
|
#
|
||||||
|
#
|
||||||
|
globalChatMaxLevel = "ERROR"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about the world generation process.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logWorldGenEventToFile = "INFO"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about the world generation process.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logWorldGenChunkLoadEventToFile = "INFO"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about the renderer setup, cleanup, and any issues it may encounter.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logRendererEventToFile = "INFO"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about the renderer OpenGL process.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logRendererGLEventToFile = "INFO"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about the renderer OpenGL process.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logRendererGLEventToChat = "ERROR"
|
||||||
|
#
|
||||||
|
# If enabled, the mod will log information about network operations.
|
||||||
|
# This can be useful for debugging.
|
||||||
|
logNetworkEventToFile = "INFO"
|
||||||
|
#
|
||||||
|
# If enabled, config changes sent by the server will be logged.
|
||||||
|
logConnectionConfigChangesToFile = "WARN"
|
||||||
|
|
||||||
|
[common.logging.warning]
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed if Java doesn't have enough
|
||||||
|
# memory allocated to run DH well.
|
||||||
|
showLowMemoryWarningOnStartup = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed if DH detects
|
||||||
|
# that any pooled objects have been garbage collected.
|
||||||
|
showPoolInsufficientMemoryWarning = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed if vanilla MC's
|
||||||
|
# render distance is higher than the recommended amount.
|
||||||
|
showHighVanillaRenderDistanceWarning = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed when a replay is started
|
||||||
|
# giving some basic information about how DH will function.
|
||||||
|
showReplayWarningOnStartup = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed when DH has too many chunks
|
||||||
|
# queued for updating.
|
||||||
|
showUpdateQueueOverloadedChatWarning = false
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed when DH has too many chunks
|
||||||
|
# queued for updating.
|
||||||
|
showSlowWorldGenSettingWarnings = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed when a potentially problematic
|
||||||
|
# mod is installed alongside DH.
|
||||||
|
showModCompatibilityWarningsOnStartup = true
|
||||||
|
#
|
||||||
|
# If enabled, a message will be logged if the garbage
|
||||||
|
# collector Java is currently using is known
|
||||||
|
# to cause frame stuttering and/or other issues.
|
||||||
|
logGarbageCollectorWarning = true
|
||||||
|
#
|
||||||
|
# If enabled, a chat message will be displayed if the garbage
|
||||||
|
# collector Java is currently using is known
|
||||||
|
# to cause frame stuttering and/or other issues.
|
||||||
|
showGarbageCollectorWarning = true
|
||||||
|
|
||||||
|
[server]
|
||||||
|
#
|
||||||
|
# Makes the server send level keys for each world.
|
||||||
|
# Disable this if you use alternative ways to send level keys.
|
||||||
|
sendLevelKeys = true
|
||||||
|
#
|
||||||
|
# DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING.
|
||||||
|
# Autogenerated ID used to prevent multiple independent servers from accidentally
|
||||||
|
# writing over each other's LODs when the same serverKey is set on both.
|
||||||
|
serverId = 506252938
|
||||||
|
#
|
||||||
|
# Custom server key used which can be used to always reuse the same LOD data folder,
|
||||||
|
# for cases when the server doesn't have a static IP for some reason.
|
||||||
|
# If this value is empty, the client itself decides which folder name to use.
|
||||||
|
# Requires rejoining the server to apply after changing.
|
||||||
|
serverKey = ""
|
||||||
|
#
|
||||||
|
# Prefix of the level keys sent to the clients.
|
||||||
|
# If the mod is running behind a proxy, each backend should use a unique value.
|
||||||
|
# If this value is empty, level key will be based on the server's seed hash.
|
||||||
|
levelKeyPrefix = ""
|
||||||
|
#
|
||||||
|
# When enabled, Distant Horizons will attempt to download missing LODs from the server.
|
||||||
|
#
|
||||||
|
# Note: the server must have Distant Generation enabled for it to work.
|
||||||
|
enableServerGeneration = true
|
||||||
|
#
|
||||||
|
# How many LOD generation requests per second should a client send?
|
||||||
|
# Also limits the number of client requests allowed to stay in the server's queue.
|
||||||
|
generationRequestRateLimit = 20
|
||||||
|
#
|
||||||
|
# Defines the distance allowed to generate around the player.
|
||||||
|
maxGenerationRequestDistance = 4096
|
||||||
|
#
|
||||||
|
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
|
||||||
|
enableRealTimeUpdates = true
|
||||||
|
#
|
||||||
|
# Defines the distance the player will receive updates around.
|
||||||
|
realTimeUpdateDistanceRadiusInChunks = 256
|
||||||
|
#
|
||||||
|
# If true, clients will receive updated LODs when joining or loading new LODs.
|
||||||
|
synchronizeOnLoad = true
|
||||||
|
#
|
||||||
|
# How many LOD sync requests per second should a client send?
|
||||||
|
# Also limits the amount of player's requests allowed to stay in the server's queue.
|
||||||
|
syncOnLoadRateLimit = 50
|
||||||
|
#
|
||||||
|
# Defines the distance allowed to be synchronized around the player.
|
||||||
|
# Should be the same or larger than maxGenerationRequestDistance in most cases.
|
||||||
|
maxSyncOnLoadRequestDistance = 4096
|
||||||
|
#
|
||||||
|
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
|
||||||
|
# Value of 0 disables the limit.
|
||||||
|
playerBandwidthLimit = 500
|
||||||
|
#
|
||||||
|
# Maximum global speed for uploading LODs to the clients, in KB/s.
|
||||||
|
# Value of 0 disables the limit.
|
||||||
|
globalBandwidthLimit = 0
|
||||||
|
#
|
||||||
|
# Enables adaptive transfer speed based on client performance.
|
||||||
|
# If true, DH will automatically adjust transfer rate to minimize connection lag.
|
||||||
|
# If false, transfer speed will remain fixed.
|
||||||
|
enableAdaptiveTransferSpeed = false
|
||||||
|
|
||||||
|
[server.experimental]
|
||||||
|
#
|
||||||
|
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
|
||||||
|
# This must also be enabled on the server; otherwise, it will have no effect.
|
||||||
|
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
|
||||||
|
enableNSizedGeneration = false
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
RMBTweak=1
|
||||||
|
LMBTweakWithItem=1
|
||||||
|
LMBTweakWithoutItem=1
|
||||||
|
WheelTweak=1
|
||||||
|
WheelSearchOrder=1
|
||||||
|
WheelScrollDirection=0
|
||||||
|
ScrollItemScaling=0
|
||||||
|
Debug=0
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
{
|
||||||
|
raysCast: 200,
|
||||||
|
raysBounced: 3,
|
||||||
|
maxRayLength: 4,
|
||||||
|
procRange: 200,
|
||||||
|
volumeMultiplier: 1.0,
|
||||||
|
tickRate: 10,
|
||||||
|
permeation: true,
|
||||||
|
permeationStepSize: 0.0625,
|
||||||
|
useExplosionResistance: true,
|
||||||
|
attenuationType: "VERCIDIUM_LINEAR",
|
||||||
|
maxBlocksPermeated: 3.0,
|
||||||
|
permeationAbsorption: 0.4,
|
||||||
|
barrierAsAir: true,
|
||||||
|
bounceAbsorptionMultiplier: 0.9,
|
||||||
|
shortcutDirectionality: true,
|
||||||
|
maxSounds: 100,
|
||||||
|
debug: "OFF",
|
||||||
|
soundBlacklist: [],
|
||||||
|
soundTickBlacklist: [],
|
||||||
|
reverb: true,
|
||||||
|
reverbTuning: "OFF",
|
||||||
|
legacyReverb: "MODERN",
|
||||||
|
experimentalReverb: true,
|
||||||
|
globalReverbIntensity: 2.0,
|
||||||
|
indoorBias: 2.0,
|
||||||
|
outdoorBias: 0.2,
|
||||||
|
smallRoomEmphasis: 1.0,
|
||||||
|
largeRoomEmphasis: 1.0,
|
||||||
|
distanceAttenuationLinear: 0.0,
|
||||||
|
distanceAttenuationQuadratic: 0.0,
|
||||||
|
airAbsorptionRate: 0.003,
|
||||||
|
minAirAbsorption: 0.1,
|
||||||
|
roomVolumeMultiplier: 0.7,
|
||||||
|
surfaceAreaMultiplier: 6.0,
|
||||||
|
roomComplexityDivisor: 2.0,
|
||||||
|
lateReverbDelayMultiplier: 1.5,
|
||||||
|
soundSpeed: 343.0,
|
||||||
|
baseReverbGain: 0.1,
|
||||||
|
reverbGainMultiplier: 0.4,
|
||||||
|
maxOverallGain: 1.0,
|
||||||
|
sendFilterHfReduction: 0.7,
|
||||||
|
minDiffusion: 0.3,
|
||||||
|
maxDiffusion: 0.95,
|
||||||
|
minDensity: 0.3,
|
||||||
|
densityRoomSizeFactor: 100.0,
|
||||||
|
dynamicAbsorptionLfFactor: 3.0,
|
||||||
|
decayLfMultiplier: 1.2,
|
||||||
|
outdoorHfLeak: 0.7,
|
||||||
|
echoTimeMultiplier: 0.002,
|
||||||
|
echoDepthMultiplier: 0.1,
|
||||||
|
modulationTimeMultiplier: 0.01,
|
||||||
|
modulationDepthMultiplier: 0.1,
|
||||||
|
baseHfReference: 5000.0,
|
||||||
|
hfRoomSizeFactor: 20.0,
|
||||||
|
baseLfReference: 250.0,
|
||||||
|
lfRoomSizeFactor: 2.0,
|
||||||
|
roomRolloffSizeFactor: 50.0,
|
||||||
|
rt60SabineConstant: 0.161,
|
||||||
|
minTotalAbsorption: 0.1,
|
||||||
|
diffusionComplexityWeight: 1.0,
|
||||||
|
diffusionEnclosureWeight: 1.0,
|
||||||
|
diffusionReverbWeight: 1.0,
|
||||||
|
voicechatReverb: true,
|
||||||
|
voicechatReverbSelf: false,
|
||||||
|
voicechatMuffle: true,
|
||||||
|
voicechatMuffleVolume: true
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
"overlay_blocks": [],
|
||||||
|
"exclude_blocks": []
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#-
|
||||||
|
# Default: 0
|
||||||
|
# Range: > -2147483648
|
||||||
|
Particle_Reset_Frequency = 0
|
||||||
|
#-
|
||||||
|
Particle_engine_render = true
|
||||||
|
#-
|
||||||
|
Particle_engine_tick = true
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#-
|
||||||
|
# Default: 1124
|
||||||
|
# Range: > -2147483648
|
||||||
|
Misc_simBoxRadiusCutoff = 1124
|
||||||
|
#-
|
||||||
|
# Default: 1024
|
||||||
|
# Range: > -2147483648
|
||||||
|
Misc_simBoxRadiusSpawn = 1024
|
||||||
|
#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
|
||||||
|
overcastMode = true
|
||||||
|
#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
|
||||||
|
# Default: 0
|
||||||
|
# Range: > -2147483648
|
||||||
|
lockServerWeatherMode = 0
|
||||||
|
#How many ticks between cloud particle spawning
|
||||||
|
# Default: 2
|
||||||
|
# Range: > -2147483648
|
||||||
|
Cloud_ParticleSpawnDelay = 2
|
||||||
|
#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
|
||||||
|
# Default: 300
|
||||||
|
# Range: > -2147483648
|
||||||
|
Cloud_Formation_MinDistBetweenSpawned = 300
|
||||||
|
#For a second layer of passive non storm progressing cloudOption
|
||||||
|
Cloud_Layer1_Enable = false
|
||||||
|
#-
|
||||||
|
# Default: 264
|
||||||
|
# Range: > -2147483648
|
||||||
|
Cloud_Layer0_Height = 264
|
||||||
|
#-
|
||||||
|
# Default: 414
|
||||||
|
# Range: > -2147483648
|
||||||
|
Cloud_Layer1_Height = 414
|
||||||
|
#Not used at the moment
|
||||||
|
# Default: 564
|
||||||
|
# Range: > -2147483648
|
||||||
|
Cloud_Layer2_Height = 564
|
||||||
|
#How much to randomly change cloud coverage % amount, performed every 10 seconds
|
||||||
|
# Default: 0.05
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Cloud_Coverage_Random_Change_Amount = 0.05
|
||||||
|
#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
|
||||||
|
# Default: 0.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Cloud_Coverage_Min_Percent = 0.0
|
||||||
|
#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
|
||||||
|
# Default: 100.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Cloud_Coverage_Max_Percent = 100.0
|
||||||
|
#-
|
||||||
|
# Default: 256.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
sirenActivateDistance = 256.0
|
||||||
|
#-
|
||||||
|
Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
|
||||||
|
#-
|
||||||
|
Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
|
||||||
|
#-
|
||||||
|
Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
|
||||||
|
#-
|
||||||
|
Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
|
||||||
|
#-
|
||||||
|
blockBreakingInvokesCancellableEvent = false
|
||||||
|
#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
|
||||||
|
Aesthetic_Only_Mode = true
|
||||||
|
#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
|
||||||
|
Winter_Wonderland = false
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#Adjust amount of precipitation based particles, works as a multiplier
|
||||||
|
# Default: 0.7
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Precipitation_Particle_effect_rate = 0.7
|
||||||
|
#Adjust amount of all weather2 based particles, works as a multiplier
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Particle_effect_rate = 1.0
|
||||||
|
#If true, uses vanilla rain/snow non particle precipitation
|
||||||
|
Particle_vanilla_precipitation = false
|
||||||
|
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
|
||||||
|
Particle_engine_weather2 = true
|
||||||
|
#Extra flying block particles to spawn when the tornado rips up a block
|
||||||
|
# Default: 2
|
||||||
|
# Range: > -2147483648
|
||||||
|
Particle_Tornado_extraParticleCubes = 2
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#Takes the sand out of sandwiches
|
||||||
|
Storm_NoSandstorms = false
|
||||||
|
#-
|
||||||
|
Sandstorm_UseGlobalServerRate = false
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Sandstorm_OddsTo1 = 30
|
||||||
|
#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
|
||||||
|
# Default: 72000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Sandstorm_TimeBetweenInTicks = 72000
|
||||||
|
#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
|
||||||
|
# Default: 40
|
||||||
|
# Range: > -2147483648
|
||||||
|
Sandstorm_Sand_Buildup_TickRate = 40
|
||||||
|
#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
|
||||||
|
# Default: 800
|
||||||
|
# Range: > -2147483648
|
||||||
|
Sandstorm_Sand_Buildup_LoopAmountBase = 800
|
||||||
|
#Max height of sand allowed to buildup against something, higher = things get more buried over time
|
||||||
|
# Default: 3
|
||||||
|
# Range: > -2147483648
|
||||||
|
Sandstorm_Sand_Block_Max_Height = 3
|
||||||
|
#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
|
||||||
|
Sandstorm_Sand_Buildup_AllowOutsideDesert = true
|
||||||
|
#-
|
||||||
|
# Default: 0.6
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Sandstorm_Particle_Dust_effect_rate = 0.6
|
||||||
|
#-
|
||||||
|
# Default: 0.6
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Sandstorm_Particle_Debris_effect_rate = 0.6
|
||||||
|
#-
|
||||||
|
Sandstorm_Siren_PleaseNoDarude = false
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#-
|
||||||
|
Storm_NoSnowstorms = false
|
||||||
|
#-
|
||||||
|
Snowstorm_UseGlobalServerRate = false
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Snowstorm_OddsTo1 = 30
|
||||||
|
#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
|
||||||
|
# Default: 72000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Snowstorm_TimeBetweenInTicks = 72000
|
||||||
|
#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
|
||||||
|
# Default: 40
|
||||||
|
# Range: > -2147483648
|
||||||
|
Snowstorm_Snow_Buildup_TickRate = 40
|
||||||
|
#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
|
||||||
|
# Default: 800
|
||||||
|
# Range: > -2147483648
|
||||||
|
Snowstorm_Snow_Buildup_LoopAmountBase = 800
|
||||||
|
#Max height of snow allowed to buildup against something, higher = things get more buried over time
|
||||||
|
# Default: 5
|
||||||
|
# Range: > -2147483648
|
||||||
|
Snowstorm_Snow_Block_Max_Height = 5
|
||||||
|
#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
|
||||||
|
Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#
|
||||||
|
# Default: 0.0
|
||||||
|
# Range: 0.0 ~ 5.0
|
||||||
|
leavesVolume = 0.0
|
||||||
|
#
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 5.0
|
||||||
|
tornadoWindVolume = 1.0
|
||||||
|
#
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 5.0
|
||||||
|
tornadoDamageVolume = 1.0
|
||||||
|
#
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 5.0
|
||||||
|
windyStormVolume = 1.0
|
||||||
|
#
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 5.0
|
||||||
|
sirenVolume = 1.0
|
||||||
@@ -0,0 +1,196 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#-
|
||||||
|
# Default: 150
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_OddsTo1OfHighWindWaterSpout = 150
|
||||||
|
#-
|
||||||
|
Storm_FlyingBlocksHurt = true
|
||||||
|
#-
|
||||||
|
# Default: 20
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_MaxPerPlayerPerLayer = 20
|
||||||
|
#-
|
||||||
|
# Default: 128
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Deadly_CollideDistance = 128
|
||||||
|
#-
|
||||||
|
# Default: 200
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_LightningStrikeBaseValueOddsTo1 = 200
|
||||||
|
#-
|
||||||
|
Storm_NoRainVisual = false
|
||||||
|
#-
|
||||||
|
# Default: 300
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_MaxRadius = 300
|
||||||
|
#-
|
||||||
|
# Default: 60
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_AllTypes_TickRateDelay = 60
|
||||||
|
#-
|
||||||
|
# Default: 10
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_WaterBuildUpRate = 10
|
||||||
|
#-
|
||||||
|
# Default: 3
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_WaterSpendRate = 3
|
||||||
|
#-
|
||||||
|
# Default: 15
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
|
||||||
|
#-
|
||||||
|
# Default: 100
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
|
||||||
|
#-
|
||||||
|
# Default: 0.1
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
Storm_TemperatureAdjustRate = 0.1
|
||||||
|
#-
|
||||||
|
# Default: 10
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_HailPerTick = 10
|
||||||
|
#-
|
||||||
|
# Default: 300
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_OddsTo1OfOceanBasedStorm = 300
|
||||||
|
#-
|
||||||
|
# Default: 90
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_HighWind = 90
|
||||||
|
#-
|
||||||
|
# Default: 80
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_Hail = 80
|
||||||
|
#-
|
||||||
|
# Default: 70
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F0_Tornado = 70
|
||||||
|
#-
|
||||||
|
# Default: 70
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C0_Cyclone = 70
|
||||||
|
#-
|
||||||
|
# Default: 50
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F1_Tornado = 50
|
||||||
|
#-
|
||||||
|
# Default: 50
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C1_Cyclone = 50
|
||||||
|
#-
|
||||||
|
# Default: 40
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F2_Tornado = 40
|
||||||
|
#-
|
||||||
|
# Default: 40
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C2_Cyclone = 40
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F3_Tornado = 30
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C3_Cyclone = 30
|
||||||
|
#-
|
||||||
|
# Default: 20
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F4_Tornado = 20
|
||||||
|
#-
|
||||||
|
# Default: 20
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C4_Cyclone = 20
|
||||||
|
#-
|
||||||
|
# Default: 10
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_F5_Tornado = 10
|
||||||
|
#Also known as full blown hurricane
|
||||||
|
# Default: 10
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_PercentChanceOf_C5_Cyclone = 10
|
||||||
|
#-
|
||||||
|
# Default: 3
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_ParticleSpawnDelay = 3
|
||||||
|
#-
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Player_Storm_Deadly_OddsTo1 = 30
|
||||||
|
#-
|
||||||
|
# Default: 72000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Player_Storm_Deadly_TimeBetweenInTicks = 72000
|
||||||
|
#-
|
||||||
|
Server_Storm_Deadly_UseGlobalRate = true
|
||||||
|
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
|
||||||
|
# Default: 30
|
||||||
|
# Range: > -2147483648
|
||||||
|
Server_Storm_Deadly_OddsTo1 = 30
|
||||||
|
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
|
||||||
|
# Default: 72000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Server_Storm_Deadly_TimeBetweenInTicks = 72000
|
||||||
|
#For areas without the right mix of hot and cold biomes
|
||||||
|
# Default: 1200
|
||||||
|
# Range: > -2147483648
|
||||||
|
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
|
||||||
|
#For areas without the right mix of hot and cold biomes
|
||||||
|
# Default: 240000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
|
||||||
|
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
|
||||||
|
# Default: 1200
|
||||||
|
# Range: > -2147483648
|
||||||
|
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
|
||||||
|
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
|
||||||
|
# Default: 240000
|
||||||
|
# Range: > -2147483648
|
||||||
|
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
|
||||||
|
#-
|
||||||
|
preventServerThunderstorms = true
|
||||||
|
#-
|
||||||
|
# Default: 20
|
||||||
|
# Range: > -2147483648
|
||||||
|
Lightning_OddsTo1OfFire = 20
|
||||||
|
#-
|
||||||
|
# Default: 3
|
||||||
|
# Range: > -2147483648
|
||||||
|
Lightning_lifetimeOfFire = 3
|
||||||
|
#-
|
||||||
|
# Default: 256
|
||||||
|
# Range: > -2147483648
|
||||||
|
Lightning_DistanceToPlayerForEffects = 256
|
||||||
|
#-
|
||||||
|
Lightning_StartsFires = false
|
||||||
|
#-
|
||||||
|
# Default: 150
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Deflector_RadiusOfStormRemoval = 150
|
||||||
|
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
|
||||||
|
# Default: 1
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Deflector_MinStageRemove = 1
|
||||||
|
#-
|
||||||
|
Storm_Deflector_RemoveRainstorms = false
|
||||||
|
#-
|
||||||
|
Storm_Deflector_RemoveSandstorms = true
|
||||||
|
#-
|
||||||
|
# Default: 50
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_Overcast_OddsTo1 = 50
|
||||||
|
#-
|
||||||
|
# Default: 150
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_OddsTo1 = 150
|
||||||
|
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
|
||||||
|
# Default: 200
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Rain_TrackAndExtinguishEntitiesRate = 200
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
|
||||||
|
Storm_Tornado_RefinedGrabRules = true
|
||||||
|
#Makes weather boring! or peacefull?
|
||||||
|
Storm_NoTornadosOrCyclones = false
|
||||||
|
#Grab player or not
|
||||||
|
Storm_Tornado_grabPlayer = true
|
||||||
|
#Prevent grabbing of non players
|
||||||
|
Storm_Tornado_grabPlayersOnly = false
|
||||||
|
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
|
||||||
|
Storm_Tornado_grabMobs = true
|
||||||
|
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
|
||||||
|
Storm_Tornado_grabAnimals = true
|
||||||
|
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
|
||||||
|
Storm_Tornado_grabVillagers = true
|
||||||
|
#Tear up blocks from the ground based on conditions defined
|
||||||
|
Storm_Tornado_grabBlocks = true
|
||||||
|
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
|
||||||
|
Storm_Tornado_grabItems = false
|
||||||
|
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
|
||||||
|
Storm_Tornado_GrabCond_StrengthGrabbing = true
|
||||||
|
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
|
||||||
|
Storm_Tornado_GrabCond_List = false
|
||||||
|
#Treat block grab list as a blacklist instead of whitelist
|
||||||
|
Storm_Tornado_GrabListBlacklistMode = false
|
||||||
|
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
|
||||||
|
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
|
||||||
|
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
|
||||||
|
# Default: 200
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Tornado_maxFlyingEntityBlocks = 200
|
||||||
|
#-
|
||||||
|
# Default: 5
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Tornado_maxBlocksGrabbedPerTick = 5
|
||||||
|
#Make tornados initial heading aimed towards closest player
|
||||||
|
Storm_Tornado_aimAtPlayerOnSpawn = true
|
||||||
|
#Accuracy of tornado aimed at player
|
||||||
|
# Default: 5
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Tornado_aimAtPlayerAngleVariance = 5
|
||||||
|
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
|
||||||
|
# Default: 20
|
||||||
|
# Range: > -2147483648
|
||||||
|
Storm_Tornado_extraGrabAngle = 20
|
||||||
|
#-
|
||||||
|
Storm_Tornado_fallDamage = true
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
#General mod settings
|
||||||
|
[general]
|
||||||
|
#-
|
||||||
|
Misc_windOn = true
|
||||||
|
#-
|
||||||
|
Wind_LowWindEvents = true
|
||||||
|
#-
|
||||||
|
Wind_HighWindEvents = true
|
||||||
|
#-
|
||||||
|
Wind_UsePerlinNoise = false
|
||||||
|
#-
|
||||||
|
# Default: 2400
|
||||||
|
# Range: > -2147483648
|
||||||
|
lowWindTimerEnableAmountBase = 2400
|
||||||
|
#-
|
||||||
|
# Default: 12000
|
||||||
|
# Range: > -2147483648
|
||||||
|
lowWindTimerEnableAmountRnd = 12000
|
||||||
|
#-
|
||||||
|
# Default: 4000
|
||||||
|
# Range: > -2147483648
|
||||||
|
lowWindOddsTo1 = 4000
|
||||||
|
#-
|
||||||
|
# Default: 2400
|
||||||
|
# Range: > -2147483648
|
||||||
|
highWindTimerEnableAmountBase = 2400
|
||||||
|
#-
|
||||||
|
# Default: 12000
|
||||||
|
# Range: > -2147483648
|
||||||
|
highWindTimerEnableAmountRnd = 12000
|
||||||
|
#-
|
||||||
|
# Default: 8000
|
||||||
|
# Range: > -2147483648
|
||||||
|
highWindOddsTo1 = 8000
|
||||||
|
#-
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
globalWindAngleChangeAmountRate = 1.0
|
||||||
|
#-
|
||||||
|
# Default: 1.0E-5
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
windSpeedMin = 1.0E-5
|
||||||
|
#-
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
windSpeedMax = 1.0
|
||||||
|
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
|
||||||
|
# Default: 0.01
|
||||||
|
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||||
|
windSpeedMinGlobalOvercastRaining = 0.01
|
||||||
|
#-
|
||||||
|
# Default: 10
|
||||||
|
# Range: > -2147483648
|
||||||
|
Wind_Turbine_FE_Generated_Per_Tick = 10
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
"directly_sample_heightmap": false,
|
||||||
|
"frequency": 0.8
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"useExperimentalCaching": false,
|
||||||
|
"clientOptions": {
|
||||||
|
"equipControl": "MUST_NOT_CROUCH",
|
||||||
|
"forceNullRenderReplacement": false,
|
||||||
|
"disableEmptySlotScreenError": false,
|
||||||
|
"showCosmeticAccessories": true,
|
||||||
|
"disabledDefaultRenders": []
|
||||||
|
},
|
||||||
|
"screenOptions": {
|
||||||
|
"selectedScreenType": "ORIGINAL",
|
||||||
|
"showUnusedSlots": false,
|
||||||
|
"allowSlotScrolling": true,
|
||||||
|
"inventoryButtonOffset": {
|
||||||
|
"x": 66,
|
||||||
|
"y": 8
|
||||||
|
},
|
||||||
|
"creativeInventoryButtonOffset": {
|
||||||
|
"x": 96,
|
||||||
|
"y": 6
|
||||||
|
},
|
||||||
|
"isDarkMode": false,
|
||||||
|
"showEquippedStackSlotType": true,
|
||||||
|
"entityLooksAtMouseCursor": false,
|
||||||
|
"allowSideBarCraftingGrid": true,
|
||||||
|
"showGroupTabs": true,
|
||||||
|
"hoveredOptions": {
|
||||||
|
"brightenHovered": true,
|
||||||
|
"cycleBrightness": true,
|
||||||
|
"line": false,
|
||||||
|
"clickbait": false
|
||||||
|
},
|
||||||
|
"unHoveredOptions": {
|
||||||
|
"renderUnHovered": true,
|
||||||
|
"darkenUnHovered": true,
|
||||||
|
"darkenedBrightness": 0.5,
|
||||||
|
"darkenedOpacity": 1.0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"modifiers": []
|
||||||
|
}
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
# Don't change this! Version used to track needed updates.
|
||||||
|
version = 1
|
||||||
|
moddedLanternWorkaround = false
|
||||||
|
|
||||||
|
[widgetSettings]
|
||||||
|
showUIHints = true
|
||||||
|
quickSelect = true
|
||||||
|
|
||||||
|
[spyglassZoomSettings]
|
||||||
|
scrollableZoom = true
|
||||||
|
rememberZoomLevel = true
|
||||||
|
|
||||||
|
[infoOverlaySettings]
|
||||||
|
position = "TOP_LEFT"
|
||||||
|
offsetX = 0
|
||||||
|
offsetY = 0
|
||||||
|
textBackground = true
|
||||||
|
textBackgroundOpacity = 0.3
|
||||||
|
textShadow = false
|
||||||
|
coloredSeason = true
|
||||||
|
coloredWeather = true
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors]
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.raining]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 82
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 160
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 247
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.thundering]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 48
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 99
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 156
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.cloudy]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 135
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 135
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 135
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.snowing]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 47
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 206
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 210
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.spring]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 66
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 245
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 90
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.summer]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 242
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 245
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 66
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.autumn]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 245
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 117
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 66
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayColors.winter]
|
||||||
|
# Red component, 0 to 255
|
||||||
|
r = 66
|
||||||
|
# Green component, 0 to 255
|
||||||
|
g = 245
|
||||||
|
# Blue component, 0 to 255
|
||||||
|
b = 245
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
# Don't change this! Version used to track needed updates.
|
||||||
|
version = 1
|
||||||
|
slotMode = "DEFAULT_SLOT"
|
||||||
|
hideDebugInfoInSurvival = false
|
||||||
|
cancelElytraFlyingInLiquid = true
|
||||||
|
preventElytraRightClickEquip = false
|
||||||
|
|
||||||
|
[accessorySettings]
|
||||||
|
clockAccessory = true
|
||||||
|
compassAccessory = true
|
||||||
|
recoveryCompassAccessory = true
|
||||||
|
calendarAccessory = true
|
||||||
|
elytraAccessory = true
|
||||||
|
spyglassAccessory = true
|
||||||
|
lanternAccessory = true
|
||||||
|
totemOfUndyingAccessory = true
|
||||||
|
enderChestAccessory = true
|
||||||
|
shulkerBoxAccessory = true
|
||||||
|
arrowAccessory = true
|
||||||
|
|
||||||
|
[infoOverlaySettings]
|
||||||
|
showYCoordinate = true
|
||||||
|
obfuscateCompassIfNotOverworld = false
|
||||||
|
obfuscateClockIfNotOverworld = true
|
||||||
|
useObfuscationEffect = true
|
||||||
|
|
||||||
|
[infoOverlaySettings.overlayFields]
|
||||||
|
coordinates = true
|
||||||
|
direction = true
|
||||||
|
biome = true
|
||||||
|
dayAndTime = true
|
||||||
|
weather = true
|
||||||
|
moonPhase = true
|
||||||
|
season = true
|
||||||
|
lastDeathLocation = true
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
[general]
|
||||||
|
#The size of aether biome regions from each mod that uses AeroBlender.
|
||||||
|
"Aether Region Size" = 3
|
||||||
|
#The weighting of vanilla biome regions in the aether.
|
||||||
|
"Aether Region Weight" = 10
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
#.
|
||||||
|
#Parameters related to the physics of Aeronautics blocks
|
||||||
|
[physics]
|
||||||
|
#.
|
||||||
|
#.
|
||||||
|
#The recoil magnitude used whenever the Mounted Potato Cannon shoots
|
||||||
|
# Default: 0.20000000298023224
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
recoil_magnitude = 0.20000000298023224
|
||||||
|
#.
|
||||||
|
#Thrust scaling for Propeller Bearings
|
||||||
|
# Default: 0.20000000298023224
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
propellerBearingThrust = 0.20000000298023224
|
||||||
|
#.
|
||||||
|
#Airflow scaling for Propeller Bearings
|
||||||
|
# Default: 0.05000000074505806
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
propellerBearingAirflow = 0.05000000074505806
|
||||||
|
#.
|
||||||
|
#Thrust scaling for Wooden Propellers
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
woodenPropellerThrust = 1.0
|
||||||
|
#.
|
||||||
|
#Airflow scaling for Wooden Propellers
|
||||||
|
# Default: 0.10000000149011612
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
woodenPropellerAirflow = 0.10000000149011612
|
||||||
|
#.
|
||||||
|
#Thrust scaling for Andesite Propellers
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
andesitePropellerThrust = 1.0
|
||||||
|
#.
|
||||||
|
#Airflow scaling for Andesite Propellers
|
||||||
|
# Default: 0.10000000149011612
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
andesitePropellerAirflow = 0.10000000149011612
|
||||||
|
#.
|
||||||
|
#Thrust scaling for Smart Propellers
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
smartPropellerThrust = 1.0
|
||||||
|
#.
|
||||||
|
#Airflow scaling for Smart Propellers
|
||||||
|
# Default: 0.10000000149011612
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
smartPropellerAirflow = 0.10000000149011612
|
||||||
|
#.
|
||||||
|
#kpg lifted per cubic meter of Hot Air
|
||||||
|
# Default: 1.5
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
hotAirStrength = 1.5
|
||||||
|
#.
|
||||||
|
#kpg lifted per cubic meter of Steam
|
||||||
|
# Default: 1.5
|
||||||
|
# Range: 0.0 ~ 3.4028234663852886E38
|
||||||
|
steamStrength = 1.5
|
||||||
|
|
||||||
|
#.
|
||||||
|
#Parameters and abilities of Aeronautics Blocks
|
||||||
|
[blocks]
|
||||||
|
#.
|
||||||
|
#.
|
||||||
|
#If Levitite Blend should break adjacent blocks with the appropriate tag
|
||||||
|
break_blocks_on_levitite_crystallize = true
|
||||||
|
#.
|
||||||
|
#The maximum hot air a Hot Air Burner can output
|
||||||
|
# Default: 500
|
||||||
|
# Range: > -2147483648
|
||||||
|
hot_air_burner_max = 500
|
||||||
|
#.
|
||||||
|
#The maximum distance a Hot Air Burner is allowed to search to find a balloon
|
||||||
|
# Default: 80
|
||||||
|
# Range: > -2147483648
|
||||||
|
hot_air_burner_max_range = 80
|
||||||
|
#.
|
||||||
|
#The maximum steam a Steam Vent can output
|
||||||
|
# Default: 5000
|
||||||
|
# Range: > 0
|
||||||
|
steam_vent_hot_air_amount = 5000
|
||||||
|
#.
|
||||||
|
#The maximum distance a Steam Vent is allowed to search to find a balloon
|
||||||
|
# Default: 80
|
||||||
|
# Range: > -2147483648
|
||||||
|
steam_vent_max_range = 80
|
||||||
|
|
||||||
|
#.
|
||||||
|
#Parameters and abilities of Aeronautics's kinetic mechanisms
|
||||||
|
[kinetics]
|
||||||
|
|
||||||
|
#.
|
||||||
|
#.
|
||||||
|
#Fine tune the kinetic stats of individual components
|
||||||
|
[kinetics.stressValues.v2]
|
||||||
|
|
||||||
|
#.
|
||||||
|
#.
|
||||||
|
#[in Stress Units]
|
||||||
|
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||||
|
[kinetics.stressValues.v2.impact]
|
||||||
|
smart_propeller = 4.0
|
||||||
|
gyroscopic_propeller_bearing = 2.0
|
||||||
|
mounted_potato_cannon = 2.0
|
||||||
|
propeller_bearing = 2.0
|
||||||
|
andesite_propeller = 4.0
|
||||||
|
wooden_propeller = 4.0
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
[Rendering]
|
||||||
|
#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
|
||||||
|
"Switches to legacy mob models" = false
|
||||||
|
#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
|
||||||
|
"Disables Aether custom skybox" = false
|
||||||
|
#Disables the cloud rendering in the Aether
|
||||||
|
"Disables Aether's clouds" = false
|
||||||
|
#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
|
||||||
|
"Makes lightmap colder" = false
|
||||||
|
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
|
||||||
|
"Enables green sunrise/sunset" = false
|
||||||
|
|
||||||
|
[Gui]
|
||||||
|
#Makes the extra hearts given by life shards display as silver colored
|
||||||
|
"Enables silver life shard hearts" = true
|
||||||
|
#Disables the Aether's accessories button from appearing in GUIs
|
||||||
|
"Disables the accessories button" = false
|
||||||
|
#Disables the Aether's Moa Skins button from appearing in GUIs
|
||||||
|
"Disables the Moa Skins button" = false
|
||||||
|
#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
|
||||||
|
"Portal text y-coordinate in loading screens" = 50
|
||||||
|
#The x-coordinate of the accessories button in the inventory and accessories menus
|
||||||
|
"Button x-coordinate in inventory menus" = 27
|
||||||
|
#The y-coordinate of the accessories button in the inventory and accessories menus
|
||||||
|
"Button y-coordinate in inventory menus" = 68
|
||||||
|
#The x-coordinate of the accessories button in the creative menu
|
||||||
|
"Button x-coordinate in creative menu" = 74
|
||||||
|
#The y-coordinate of the accessories button in the creative menu
|
||||||
|
"Button y-coordinate in creative menu" = 40
|
||||||
|
#The x-coordinate of the accessories button in the accessories menu
|
||||||
|
"Button x-coordinate in accessories menu" = 9
|
||||||
|
#The y-coordinate of the accessories button in the accessories menu
|
||||||
|
"Button y-coordinate in accessories menu" = 68
|
||||||
|
#The x-coordinate of the layout of perks buttons when in the pause menu
|
||||||
|
"Perks layout x-coordinate in pause menu" = -116
|
||||||
|
#The y-coordinate of the layout of perks buttons when in the pause menu
|
||||||
|
"Perks layout y-coordinate in pause menu" = 0
|
||||||
|
#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
|
||||||
|
"Enables Hammer of Kingbdogz' cooldown overlay" = true
|
||||||
|
|
||||||
|
[Audio]
|
||||||
|
#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
|
||||||
|
"Blue Aercloud bouncing sounds" = true
|
||||||
|
#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
|
||||||
|
"Set backup minimum music delay" = 12000
|
||||||
|
#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
|
||||||
|
"Set backup maximum music delay" = 24000
|
||||||
|
#Disables the Aether's internal music manager, if true, this overrides all other audio configs
|
||||||
|
"Disables Aether music manager" = false
|
||||||
|
#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
|
||||||
|
"Disables Aether boss music" = false
|
||||||
|
#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
|
||||||
|
"Disables Aether menu music" = false
|
||||||
|
#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
|
||||||
|
"Disables vanilla world preview menu music" = false
|
||||||
|
#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
|
||||||
|
"Disables Aether world preview menu music" = false
|
||||||
|
|
||||||
|
[Miscellaneous]
|
||||||
|
#Enables a direct join button for the official server
|
||||||
|
"Enables server button" = false
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
[Gameplay]
|
||||||
|
#Use the default Accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
|
||||||
|
"Use default Accessories' menu" = true
|
||||||
|
#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
|
||||||
|
"Gives player Aether Portal Frame item" = false
|
||||||
|
#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
|
||||||
|
"Gives starting loot on entry" = true
|
||||||
|
#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
|
||||||
|
"Reposition attack message above hotbar" = false
|
||||||
|
#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
|
||||||
|
"Repeat Sun Spirit's battle dialogue" = true
|
||||||
|
#Determines if a message that links The Aether mod's Patreon should show
|
||||||
|
"Show Patreon message" = true
|
||||||
|
|
||||||
|
["Data Pack"]
|
||||||
|
#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
|
||||||
|
"Add Temporary Freezing automatically" = false
|
||||||
|
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
|
||||||
|
"Add Ruined Portals automatically" = true
|
||||||
|
|
||||||
|
[Modpack]
|
||||||
|
#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
|
||||||
|
"Enables Immersive Portals compatibility" = true
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
[Gameplay]
|
||||||
|
#Vanilla's beds will explode in the Aether
|
||||||
|
"Beds explode" = false
|
||||||
|
#Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether
|
||||||
|
"Debuff non-Aether tools" = true
|
||||||
|
#Ambrosium Shards can be eaten to restore a half heart of health
|
||||||
|
"Ambrosium Shards are edible" = true
|
||||||
|
#Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes
|
||||||
|
"Berry Bush consistency" = false
|
||||||
|
#Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes
|
||||||
|
"Crystal Fruit Leaves consistency" = false
|
||||||
|
#Gummy Swets when eaten restore full health instead of full hunger
|
||||||
|
"Gummy Swets restore health" = false
|
||||||
|
#Determines the limit of the amount of Life Shards a player can consume to increase their health
|
||||||
|
"Maximum consumable Life Shards" = 10
|
||||||
|
#Determines the cooldown in ticks for the Hammer of Kingbdogz's ability
|
||||||
|
"Cooldown for the Hammer of Kingbdogz projectile" = 50
|
||||||
|
#Determines the cooldown in ticks for the Cloud Staff's ability
|
||||||
|
"Cooldown for the Cloud Staff" = 40
|
||||||
|
#Makes armor abilities depend on wearing the respective gloves belonging to an armor set
|
||||||
|
"Require gloves for set abilities" = true
|
||||||
|
|
||||||
|
[Loot]
|
||||||
|
#Allows the Golden Feather to spawn in the Silver Dungeon loot table
|
||||||
|
"Golden Feather in loot" = false
|
||||||
|
#Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table
|
||||||
|
"Valkyrie Cape in loot" = true
|
||||||
|
|
||||||
|
["World Generation"]
|
||||||
|
#Determines whether the Aether should generate Tall Grass blocks on terrain or not
|
||||||
|
"Generate Tall Grass in the Aether" = true
|
||||||
|
#Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally'
|
||||||
|
"Generate Holiday Trees always" = false
|
||||||
|
#Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false
|
||||||
|
"Generate Holiday Trees seasonally" = true
|
||||||
|
|
||||||
|
[Multiplayer]
|
||||||
|
#Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks
|
||||||
|
"Balance Invisibility Cloak for PVP" = false
|
||||||
|
#Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP'
|
||||||
|
"Invisibility Cloak visibility timer" = 50
|
||||||
|
#Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server
|
||||||
|
"Only whitelisted users access Sun Altars" = false
|
||||||
|
#Configures what dimensions are able to have their time changed by the Sun Altar
|
||||||
|
"Configure Sun Altar dimensions" = ["aether:the_aether"]
|
||||||
|
|
||||||
|
[Modpack]
|
||||||
|
#Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues
|
||||||
|
"Spawns the player in the Aether" = false
|
||||||
|
#Prevents the Aether Portal from being created normally in the mod
|
||||||
|
"Disables Aether Portal creation" = false
|
||||||
|
#Prevents the player from falling back to the Overworld when they fall out of the Aether
|
||||||
|
"Disables falling into the Overworld" = false
|
||||||
|
#Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit
|
||||||
|
"Disables eternal day" = false
|
||||||
|
#Sets the Aether's time cycle to be the same length as the Overworld's
|
||||||
|
"Overworld-length Aether time cycle" = false
|
||||||
|
#Syncs the Aether's time cycle to the Overworld's
|
||||||
|
"Syncs time cycles" = false
|
||||||
|
#Sets the ID of the dimension that the Aether Portal will send the player to
|
||||||
|
"Sets portal destination dimension" = "aether:the_aether"
|
||||||
|
#Sets the ID of the dimension that the Aether Portal will return the player to
|
||||||
|
"Sets portal return dimension" = "minecraft:overworld"
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
[Gui]
|
||||||
|
#Adds random trivia and tips to the bottom of loading screens
|
||||||
|
"Enables random trivia" = false
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
haloEnabled:true
|
||||||
|
haloColor:
|
||||||
|
developerGlowEnabled:false
|
||||||
|
developerGlowColor:
|
||||||
|
moaSkin:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
[]
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"fireworkUseBehaviour": "COSMETIC",
|
||||||
|
"doCameraRoll": true,
|
||||||
|
"cameraRollScale": 1.0,
|
||||||
|
"cameraRollSpeed": 0.1,
|
||||||
|
"cloudskipperSpeedMultiplier": 1.0,
|
||||||
|
"cloudskipperCloudLevel": 192.0,
|
||||||
|
"smokestackAirRecharge": true,
|
||||||
|
"smokestackChargeTicks": 20,
|
||||||
|
"campfiresPushPlayers": true,
|
||||||
|
"campfirePushMaxStrength": 24.0,
|
||||||
|
"campfirePushBaseStrength": 10.0
|
||||||
|
}
|
||||||
@@ -0,0 +1,913 @@
|
|||||||
|
[general]
|
||||||
|
#Whether all players should get an Animal Dictionary when joining the world for the first time.
|
||||||
|
giveBookOnStartup = false
|
||||||
|
#Lava Opacity for the Lava Vision Potion.
|
||||||
|
# Default: 0.65
|
||||||
|
# Range: 0.01 ~ 1.0
|
||||||
|
lavaVisionOpacity = 0.65
|
||||||
|
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
|
||||||
|
shadersCompat = false
|
||||||
|
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
|
||||||
|
bananasDropFromLeaves = true
|
||||||
|
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
|
||||||
|
# Default: 200
|
||||||
|
# Range: > 0
|
||||||
|
bananaChance = 200
|
||||||
|
#Whether spiders should target fly mobs.
|
||||||
|
spidersAttackFlies = true
|
||||||
|
#Whether wolves should target moose mobs.
|
||||||
|
wolvesAttackMoose = true
|
||||||
|
#Whether polar bears should target seal mobs.
|
||||||
|
polarBearsAttackSeals = true
|
||||||
|
#Whether cats, ocelots and foxes should target jerboa mobs.
|
||||||
|
catsAndFoxesAttackJerboas = true
|
||||||
|
#Whether dolphins should target flying fish mobs.
|
||||||
|
dolphinsAttackFlyingFish = true
|
||||||
|
#Whether lava can be bottled with a right click of a glass bottle.
|
||||||
|
lavaBottleEnabled = true
|
||||||
|
#Whether bone serpents are neutral or hostile.
|
||||||
|
neutralBoneSerpents = false
|
||||||
|
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
|
||||||
|
mimicubeSpawnInEndCity = true
|
||||||
|
#Whether mimicream can be used to duplicate items.
|
||||||
|
mimicreamRepair = true
|
||||||
|
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
|
||||||
|
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
|
||||||
|
#Whether wild raccoons steal food from chests.
|
||||||
|
raccoonStealFromChests = true
|
||||||
|
#Whether wild crows steal crops from farmland.
|
||||||
|
crowsStealCrops = true
|
||||||
|
#Whether fish oil gives players a special levitation effect.
|
||||||
|
fishOilMeme = true
|
||||||
|
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
|
||||||
|
soulVultureSpawnOnFossil = true
|
||||||
|
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
|
||||||
|
acaciaBlossomsDropFromLeaves = true
|
||||||
|
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
|
||||||
|
# Default: 130
|
||||||
|
# Range: > 0
|
||||||
|
acaciaBlossomChance = 130
|
||||||
|
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
|
||||||
|
wanderingTraderOffers = true
|
||||||
|
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
|
||||||
|
# Default: 2
|
||||||
|
# Range: 0 ~ 2
|
||||||
|
mungusBiomeTransformationType = 2
|
||||||
|
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
|
||||||
|
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
|
||||||
|
#Whether guster spawns are limited to when it is raining/thundering.
|
||||||
|
limitGusterSpawnsToWeather = true
|
||||||
|
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
|
||||||
|
warpedMoscoTransformation = true
|
||||||
|
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
|
||||||
|
warpedMoscoMobTriggers = [""]
|
||||||
|
#True if straddleboard enchants are enabled.
|
||||||
|
straddleboardEnchants = true
|
||||||
|
#Whether emu should target skeletons.
|
||||||
|
emuTargetSkeletons = true
|
||||||
|
#Percent chance for emu leggings to dodge projectile attacks.
|
||||||
|
# Default: 0.45
|
||||||
|
# Range: 0.0 ~ 1.0
|
||||||
|
emuPantsDodgeChance = 0.45
|
||||||
|
#Whether cachalots can destroy wood blocks if angry.
|
||||||
|
cachalotDestruction = true
|
||||||
|
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
|
||||||
|
# Default: 3.0
|
||||||
|
# Range: 0.0 ~ 10.0
|
||||||
|
cachalotVolume = 3.0
|
||||||
|
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
|
||||||
|
# Default: 0.3
|
||||||
|
# Range: 0.0 ~ 1.0
|
||||||
|
leafcutterAntFungusGrowChance = 0.3
|
||||||
|
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
|
||||||
|
# Default: 25
|
||||||
|
# Range: 2 ~ 100000
|
||||||
|
leafcutterAntRepopulateFeedings = 25
|
||||||
|
#Max number of ant entities allowed inside a leafcutter anthill.
|
||||||
|
# Default: 10
|
||||||
|
# Range: 2 ~ 100000
|
||||||
|
leafcutterAntColonySize = 10
|
||||||
|
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
|
||||||
|
# Default: 0.2
|
||||||
|
# Range: 0.0 ~ 1.0
|
||||||
|
leafcutterAntBreakLeavesChance = 0.2
|
||||||
|
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
|
||||||
|
falconryTeleportsBack = false
|
||||||
|
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
|
||||||
|
fireproofTarantulaHawk = false
|
||||||
|
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
|
||||||
|
voidWormSpawnDimensions = ["minecraft:the_end"]
|
||||||
|
#All void worm damage is scaled to this.
|
||||||
|
# Default: 1.0
|
||||||
|
# Range: 0.0 ~ 100.0
|
||||||
|
voidWormDamageModifier = 1.0
|
||||||
|
#Max Health of the void worm boss.
|
||||||
|
# Default: 160.0
|
||||||
|
# Range: 0.0 ~ 1000000.0
|
||||||
|
voidWormMaxHealth = 160.0
|
||||||
|
#Whether the void worm boss is summonable or not, via the mysterious worm item.
|
||||||
|
voidWormSummonable = true
|
||||||
|
#Whether seagulls should steal food out of players' hotbar slots.
|
||||||
|
seagullStealing = true
|
||||||
|
#List of items that seagulls cannot take from players.
|
||||||
|
seagullStealingBlacklist = []
|
||||||
|
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
|
||||||
|
clingingFlipEffect = false
|
||||||
|
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
|
||||||
|
# Default: 0.02500000037252903
|
||||||
|
# Range: 0.0 ~ 1.0
|
||||||
|
tusklinShoesBarteringChance = 0.02500000037252903
|
||||||
|
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
|
||||||
|
# Default: 16.0
|
||||||
|
# Range: 1.0 ~ 10000.0
|
||||||
|
rainbowGlassFidelity = 16.0
|
||||||
|
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
|
||||||
|
bunfungusTransformation = true
|
||||||
|
#True if some Alex's Mobs items should spawn in loot chests.
|
||||||
|
addLootToChests = true
|
||||||
|
#List of items that cannot be put in a Transmuting Table.
|
||||||
|
transmutationBlacklist = ["minecraft:beacon"]
|
||||||
|
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
|
||||||
|
limitTransmutingToLootTables = false
|
||||||
|
#True if transmutation tables can explode when broken.
|
||||||
|
transmutingTableExplodes = true
|
||||||
|
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
|
||||||
|
# Default: 3
|
||||||
|
# Range: 0 ~ 100000
|
||||||
|
transmutingExperienceCost = 3
|
||||||
|
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
|
||||||
|
# Default: 3.0
|
||||||
|
# Range: 1.0 ~ 10000.0
|
||||||
|
transmutingWeightAddStep = 3.0
|
||||||
|
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
|
||||||
|
# Default: 4.0
|
||||||
|
# Range: 1.0 ~ 10000.0
|
||||||
|
transmutingWeightRemoveStep = 4.0
|
||||||
|
#True if skreechers can summon a new warden, when applicable.
|
||||||
|
skreechersSummonWarden = true
|
||||||
|
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
|
||||||
|
# Default: 8.0
|
||||||
|
# Range: 1.0 ~ 10000.0
|
||||||
|
underminerDisappearDistance = 8.0
|
||||||
|
|
||||||
|
[spawning]
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
grizzlyBearSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
grizzlyBearSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 9
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
roadrunnerSpawnWeight = 9
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
roadrunnerSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
boneSerpentSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 40
|
||||||
|
# Range: > 0
|
||||||
|
boneSeprentSpawnRolls = 40
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 40
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
gazelleSpawnWeight = 40
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
gazelleSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
crocodileSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
crocSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 3
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
flySpawnWeight = 3
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
flySpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 19
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
hummingbirdSpawnWeight = 19
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
hummingbirdSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 2
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
orcaSpawnWeight = 2
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 6
|
||||||
|
# Range: > 0
|
||||||
|
orcaSpawnRolls = 6
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 5
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
sunbirdSpawnWeight = 5
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 6
|
||||||
|
# Range: > 0
|
||||||
|
sunbirdSpawnRolls = 6
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 25
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
gorillaSpawnWeight = 25
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
gorillaSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
crimsonMosquitoSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
crimsonMosquitoSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 12
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
rattlesnakeSpawnWeight = 12
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
rattlesnakeSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
endergradeSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
endergradeSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
hammerheadSharkSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
hammerheadSharkSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 7
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
lobsterSpawnWeight = 7
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
lobsterSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 16
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
komodoDragonSpawnWeight = 16
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
komodoDragonSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 28
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
capuchinMonkeySpawnWeight = 28
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
capuchinMonkeySpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
caveCentipedeSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
caveCentipedeSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
warpedToadSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
warpedToadSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 9
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mooseSpawnWeight = 9
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
mooseSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 40
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mimicubeSpawnWeight = 40
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
mimicubeSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
raccoonSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
raccoonSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
blobfishSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
blobfishSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
sealSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
sealSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 4
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
cockroachSpawnWeight = 4
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
cockroachSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
shoebillSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
shoebillSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
elephantSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
elephantSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
soulVultureSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
soulVultureSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 18
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
snowLeopardSpawnWeight = 18
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
snowLeopardSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
spectreSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 5
|
||||||
|
# Range: > 0
|
||||||
|
spectreSpawnRolls = 5
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
crowSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
crowSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
alligatorSnappingTurtleSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
alligatorSnappingTurtleSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 4
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mungusSpawnWeight = 4
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
mungusSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mantisShrimpSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
mantisShrimpSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 35
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
gusterSpawnWeight = 35
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
gusterSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
|
||||||
|
# Default: 1
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
warpedMoscoSpawnWeight = 1
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1000
|
||||||
|
# Range: > 0
|
||||||
|
warpedMoscoSpawnRolls = 1000
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 70
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
straddlerSpawnWeight = 70
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
straddlerSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
stradpoleSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 3
|
||||||
|
# Range: > 0
|
||||||
|
stradpoleSpawnRolls = 3
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
emuSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
emuSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
platypusSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
platypusSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 19
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
dropbearSpawnWeight = 19
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
dropbearSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
tasmanianDevilSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
tasmanianDevilSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 25
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
kangarooSpawnWeight = 25
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
kangarooSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 2
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
cachalotWhaleSpawnWeight = 2
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
cachalotWhaleSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 4
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
enderiophageSpawnWeight = 4
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 2
|
||||||
|
# Range: > 0
|
||||||
|
enderiophageSpawnRolls = 2
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
baldEagleSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
baldEagleSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
tigerSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
tigerSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 6
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
tarantulaHawkSpawnWeight = 6
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
tarantulaHawkSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 0
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
voidWormSpawnWeight = 0
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
voidWormSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 11
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
frilledSharkSpawnWeight = 11
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
frilledSharkSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 9
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mimicOctopusSpawnWeight = 9
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
mimicOctopusSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 21
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
seagullSpawnWeight = 21
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
seagullSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 20
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
froststalkerSpawnWeight = 20
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
froststalkerSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 18
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
tusklinSpawnWeight = 18
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
tusklinSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
laviathanSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
laviathanSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 9
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
cosmawSpawnWeight = 9
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
cosmawSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 23
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
toucanSpawnWeight = 23
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
toucanSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
manedWolfSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
manedWolfSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 12
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
anacondaSpawnWeight = 12
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
anacondaSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 7
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
anteaterSpawnWeight = 7
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
anteaterSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 60
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
rockyRollerSpawnWeight = 60
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
rockyRollerSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 13
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
flutterSpawnWeight = 13
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
flutterSpawnRolls = 0
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 5
|
||||||
|
# Range: > 0
|
||||||
|
geladaMonkeySpawnWeight = 5
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
geladaMonkeySpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 12
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
jerboaSpawnWeight = 12
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 2
|
||||||
|
# Range: > 0
|
||||||
|
jerboaSpawnRolls = 2
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 4
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
terrapinSpawnWeight = 4
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
terrapinSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 5
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
combJellySpawnWeight = 5
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
combJellySpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 5
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
cosmicCodSpawnWeight = 5
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
cosmicCodSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 3
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
bunfungusSpawnWeight = 3
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
bunfungusSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 9
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
bisonSpawnWeight = 9
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
bisonSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 3
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
giantSquidSpawnWeight = 3
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
giantSquidSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||||
|
# Default: 23
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
devilsHolePupfishSpawnWeight = 23
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
devilsHolePupfishSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 4
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
catfishSpawnWeight = 4
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 2
|
||||||
|
# Range: > 0
|
||||||
|
catfishSpawnRolls = 2
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
flyingFishSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
flyingFishSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
skelewagSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
skelewagSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
rainFrogSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
rainFrogSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
potooSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
potooSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 28
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
mudskipperSpawnWeight = 28
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
mudskipperSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 24
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
rhinocerosSpawnWeight = 24
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
rhinocerosSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 15
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
sugarGliderSpawnWeight = 15
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
sugarGliderSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 30
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
farseerSpawnWeight = 30
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
farseerSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 10
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
skreecherSpawnWeight = 10
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
skreecherSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 50
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
underminerSpawnWeight = 50
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
underminerSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 5
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
murmurSpawnWeight = 5
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 1
|
||||||
|
# Range: > 0
|
||||||
|
murmurSpawnRolls = 1
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 7
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
skunkSpawnWeight = 7
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
skunkSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 14
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
bananaSlugSpawnWeight = 14
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
bananaSlugSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 16
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
blueJaySpawnWeight = 16
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
blueJaySpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 29
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
caimanSpawnWeight = 29
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
caimanSpawnRolls = 0
|
||||||
|
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||||
|
# Default: 8
|
||||||
|
# Range: 0 ~ 1000
|
||||||
|
triopsSpawnWeight = 8
|
||||||
|
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||||
|
# Default: 0
|
||||||
|
# Range: > 0
|
||||||
|
triopsSpawnRolls = 0
|
||||||
|
|
||||||
|
[uniqueSpawning]
|
||||||
|
#Maximum world y-level that cave centipedes can spawn at
|
||||||
|
# Default: 0
|
||||||
|
# Range: -64 ~ 320
|
||||||
|
caveCentipedeSpawnHeight = 0
|
||||||
|
#Maximum world y-level that blobfish can spawn at
|
||||||
|
# Default: 25
|
||||||
|
# Range: -64 ~ 320
|
||||||
|
blobfishSpawnHeight = 25
|
||||||
|
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
|
||||||
|
beachedCachalotWhales = true
|
||||||
|
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
|
||||||
|
# Default: 5
|
||||||
|
# Range: 0 ~ 100
|
||||||
|
beachedCachalotWhaleSpawnChance = 5
|
||||||
|
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
|
||||||
|
# Default: 24000
|
||||||
|
# Range: > 0
|
||||||
|
beachedCachalotWhaleSpawnDelay = 24000
|
||||||
|
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
|
||||||
|
# Default: 0.004999999888241291
|
||||||
|
# Range: 0.0 ~ 1.0
|
||||||
|
leafcutterAnthillSpawnChance = 0.004999999888241291
|
||||||
|
#Minimum world y-level that gelada monkeys can spawn at
|
||||||
|
# Default: 0
|
||||||
|
# Range: -64 ~ 320
|
||||||
|
geladaMonkeySpawnRolls = 0
|
||||||
|
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
|
||||||
|
restrictPupfishSpawns = true
|
||||||
|
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
|
||||||
|
# Default: 2000
|
||||||
|
# Range: 2 ~ 1000000000
|
||||||
|
pupfishChunkSpawnDistance = 2000
|
||||||
|
#Whether to restrict all skelewag spawns to shipwreck structures.
|
||||||
|
restrictSkelewagSpawns = true
|
||||||
|
#Whether to restrict all farseer spawns to near the world border.
|
||||||
|
restrictFarseerSpawns = true
|
||||||
|
#Whether to restrict all underminer spawns to abandoned mineshafts.
|
||||||
|
restrictUnderminerSpawns = true
|
||||||
|
#The maximum distance a farseer can spawn from the world border.
|
||||||
|
# Default: 100
|
||||||
|
# Range: 2 ~ 1000000000
|
||||||
|
farseerBorderSpawnDistance = 100
|
||||||
|
#Maximum world y-level that murmur can spawn at
|
||||||
|
# Default: -30
|
||||||
|
# Range: -64 ~ 320
|
||||||
|
murmurSpawnHeight = -30
|
||||||
|
|
||||||
|
[dangerZone]
|
||||||
|
#Its been so long...
|
||||||
|
superSecretSettings = false
|
||||||
|
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
|
||||||
|
# Default: 5
|
||||||
|
# Range: 1 ~ 100
|
||||||
|
pathfindingThreads = 5
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_swamp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:tundra_bog"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ice_marsh"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ice_marsh"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:bamboo_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:jungle_mountains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_hill"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_coniferous"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:windswept_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_plateau"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:bryce_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_spring"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_winter"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:haze_mountain"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:temperate_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:jade_cliffs"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:old_growth_pine_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:old_growth_spruce_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dense_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_rare"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:forested_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:yosemite_lowlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:redwood_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:coniferous_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:fir_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "autumnity:maple_forest"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_plains"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:meadow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:field"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:forested_field"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:grassland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:pasture"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:prairie"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cold_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:steppe"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_deep_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,215 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_forest"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:sparse_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cloud_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:forested_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lush_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_maple_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:temperate_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:wintry_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:yosemite_lowlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:bryce_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:redwood_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:cherry_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowblossom_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_nether"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_mushroom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_rare"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:mirage_isles"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:dune_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:stony_shore"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:lukewarm_ocean"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:deep_ocean"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:deep_lukewarm_ocean"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "alexscaves:abyssal_chasm"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/underground_jungle"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:bamboo_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:jungle_mountains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_swamp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_river"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ice_marsh"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warm_river"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_mushroom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_dark"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/andesite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/desert_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/diorite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/granite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/ice_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/infested_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/thermal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/crystal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/frostfire_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/mantle_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/deep_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/tuff_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_mushroom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_dark"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/andesite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/desert_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/diorite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/granite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/ice_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/infested_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/thermal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/crystal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/frostfire_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/mantle_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/deep_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/tuff_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:frozen_ocean"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:deep_frozen_ocean"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "alexscaves:abyssal_chasm"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:the_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:small_end_islands"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_end"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:crimson_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "byg:crimson_gardens"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:visceral_heap"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "incendium:ash_barrens"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "incendium:infernal_dunes"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_river"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_cold"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:tropic_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warm_river"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,276 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_plains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cold_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:hot_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:steppe"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:birch_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:forested_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lush_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_maple_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:temperate_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:wintry_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:yosemite_lowlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_spring"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_winter"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:mirage_isles"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cloud_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:cherry_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowblossom_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:nether_wastes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:crystalline_chasm"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warped_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:white_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:lush_desert"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:the_end"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:the_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:end_barrens"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:end_highlands"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:small_end_islands"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:mushroom_fields"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:lush_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_lukewarm_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_deep_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:ice_spikes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:frozen_peaks"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/frostfire_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:frozen_cliffs"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:glacial_chasm"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_desert"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_plains"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_plateau"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:hot_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:steppe"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_deep_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:bamboo_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:jungle_mountains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,215 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_forest"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:sparse_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cloud_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:forested_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lush_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_maple_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:temperate_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:wintry_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:yosemite_lowlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:bryce_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:redwood_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:cherry_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowblossom_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dry_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_sandy"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ancient_sands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_spires"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ashen_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/desert_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:flower_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:sunflower_plains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:meadow"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:jungle_mountains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_plateau"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_spring"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:cherry_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dry_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_sandy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ancient_sands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_spires"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sandstone_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warped_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:white_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:lush_desert"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_dense_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sandstone_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:tropics"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_nether"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_jungle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:bamboo_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:amethyst_rainforest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:jungle_mountains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:tropical_jungle"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_summer"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:stony_shore"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shrubland"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_warm_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:the_end"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,122 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_snowy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_wasteland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_snowy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowy_coniferous_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowy_fir_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "snowy_maple_woods"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_maple_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:snowy_shield"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:wintry_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:wintry_lowlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_desert"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_winter"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowblossom_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/underground_jungle"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_mushroom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_rare"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:mirage_isles"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_mushroom"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:deep_dark"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/andesite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/desert_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/diorite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/granite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/ice_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/infested_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/thermal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/crystal_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/frostfire_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/mantle_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/deep_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/tuff_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_river"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:tundra_bog"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warm_river"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:dark_forest"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,199 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_plains"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:alpine_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:birch_taiga"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:blooming_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:lavender_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:moonlight_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sakura_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cold_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:hot_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:rocky_shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shield_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:steppe"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:valley_clearing"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:temperate_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:mirage_isles"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:redwood_forest"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:cherry_grove"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:snowblossom_grove"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dry_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_sandy"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ancient_sands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_spires"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sandstone_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dry_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_sandy"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ancient_sands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_spires"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sandstone_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warped_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:white_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:arid_highlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:brushland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:fractured_savanna"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:savanna_slopes"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:shrubland"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_badlands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_dry_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_hot_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_sandy"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:ancient_sands"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_canyon"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:desert_spires"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:sandstone_valley"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:warped_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:white_mesa"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:dripstone_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/andesite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/diorite_caves"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:cave/granite_caves"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:basalt_cliffs"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:granite_cliffs"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:white_cliffs"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_autumn"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:skylands_spring"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:dune_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:stony_shore"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_ocean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_cold_overworld"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:gravel_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "biomesoplenty:dune_beach"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:stony_shore"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "c:is_swamp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": true,
|
||||||
|
"value": "minecraft:mangrove_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:orchid_swamp"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "REGISTRY_NAME",
|
||||||
|
"negate": false,
|
||||||
|
"value": "terralith:red_oasis"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"biomes": [
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": true,
|
||||||
|
"value": "c:no_default_monsters"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_overworld"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "BIOME_TAG",
|
||||||
|
"negate": false,
|
||||||
|
"value": "minecraft:is_deep_ocean"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user