#Misc Settings [misc] #List of egg data: each entry is [block_id, entity_id]. #This is used for the nest block, for eggs that can hatch, add the block to the animal_egg tag to be placeable or to the next config #Primal eggs are already defined eggData = [["minecraft:turtle_egg", "minecraft:turtle"], ["minecraft:sniffer_egg", "minecraft:sniffer"], ["nomansland:tortoise_egg", "nomansland:tortoise"]] #To add egg blocks directly instead of modifying the animal_egg tag extraPlaceableEggs = [] #Mob Settings [mob] [mob.replaced_models] #Toggle model replacements for certain mobs polarBearModelChange = true foxModelChange = true rabbitModelChange = true wolfModelChange = true dolphinModelChange = true [mob.misc] #Multiple random options polarBearIncreasesHealth = true wolfIncreasesHealth = true foxIncreasesHealth = true [mob.misc.babyCustomModels] #If for some reason you don't want the cute babies custom models, you can disable them here, and they will use the adult model with a big head. #You need to restart the game after changing these options. #Default for all=true bearBabyCustomModel = true crocodileBabyCustomModel = true cassowaryBabyCustomModel = true walrusBabyCustomModel = true lionBabyCustomModel = true snakeBabyCustomModel = true deerBabyCustomModel = true #Vanilla Mobs New Spawn - tweak natural spawn [mob.dolphin] [mob.dolphin.cold] #Enable or disable cold dolphins spawning #Default=true enableDolphinColdSpawn = true #Spawn weight for cold dolphins (higher = more common) #Default=2 # Default: 2 # Range: > 1 dolphinColdSpawnWeight = 2 #Minimum group size for cold dolphins, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 dolphinColdMinGroup = 1 #Maximum group size for cold dolphins, it MUST be greater than min group size #Default=2 # Default: 2 # Range: > 1 dolphinColdMaxGroup = 2 #Extra biomes (separated from biome tag) where cold dolphins can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] dolphinColdExtraBiomes = [] [mob.rabbit.badlands] #Enable or disable badlands rabbits spawning #Default=true enableRabbitBadlandsSpawn = true #Spawn weight for badlands rabbits (higher = more common) #Default=5 # Default: 5 # Range: > 1 rabbitBadlandsSpawnWeight = 5 #Minimum group size for badlands rabbits, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 rabbitBadlandsMinGroup = 1 #Maximum group size for badlands rabbits, it MUST be greater than min group size #Default=2 # Default: 3 # Range: > 1 rabbitBadlandsMaxGroup = 3 #Extra biomes (separated from biome tag) where badlands rabbits can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] rabbitBadlandsExtraBiomes = [] #Primal Mobs Spawn - tweak natural spawn #(Eagles only spawn on nests, tweak the nest spawn in world section) [mob.bear] [mob.bear.single] #Enable or disable bear single spawning #Default=true enableBearSingleSpawn = true #Spawn weight for single bears (higher = more common) #Default=15 # Default: 15 # Range: > 1 bearSingleSpawnWeight = 15 #Minimum group size for single bears, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 bearSingleMinGroup = 1 #Maximum group size for single bears, it MUST be greater than min group size #Default=1 # Default: 1 # Range: > 1 bearSingleMaxGroup = 1 #Extra biomes (separated from biome tag) where single bears can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] bearSingleExtraBiomes = [] [mob.bear.group] #Enable or disable bear group spawning (with babies) #Default=true enableBearGroupSpawn = true #Spawn weight for bear groups (higher = more common) #Default=5 # Default: 5 # Range: > 1 bearGroupSpawnWeight = 5 #Minimum group size for bear groups, it MUST be lesser than max group size #Default=2 # Default: 2 # Range: > 1 bearGroupMinGroup = 2 #Maximum group size for bear groups, it MUST be greater than min group size #Default=2 # Default: 2 # Range: > 1 bearGroupMaxGroup = 2 #Extra biomes (separated from biome tag) where bear groups can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] bearGroupExtraBiomes = [] [mob.crocodile.normal] #Enable or disable crocodile spawning in swampy/jungle biomes #Default=true enableCrocodileNormalSpawn = true #Spawn weight for crocodiles in swampy/jungle biomes (higher = more common) #Default=20 # Default: 20 # Range: > 1 crocodileNormalSpawnWeight = 20 #Minimum group size for crocodiles in swampy/jungle biomes, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 crocodileNormalMinGroup = 1 #Maximum group size for crocodiles in swampy/jungle biomes, it MUST be greater than min group size #Default=1 # Default: 1 # Range: > 1 crocodileNormalMaxGroup = 1 #Extra biomes (separated from biome tag) where normal crocodiles can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] crocodileNormalExtraBiomes = [] [mob.crocodile.warm] #Enable or disable crocodile spawning in warm biomes #Default=true enableCrocodileWarmSpawn = true #Spawn weight for crocodiles in warm biomes (higher = more common) #Default=3 # Default: 3 # Range: > 1 crocodileWarmSpawnWeight = 3 #Minimum group size for crocodiles in warm biomes, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 crocodileWarmMinGroup = 1 #Maximum group size for crocodiles in warm biomes, it MUST be greater than min group size #Default=1 # Default: 1 # Range: > 1 crocodileWarmMaxGroup = 1 #Extra biomes (separated from biome tag) where warm crocodiles can spawn #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] crocodileWarmExtraBiomes = [] [mob.shark.single] #Enable or disable single shark spawning #Default=true enableSingleSharkSpawn = true #Spawn weight for single sharks (higher = more common) #Default=2 # Default: 2 # Range: > 1 sharkSingleSpawnWeight = 2 #Minimum group size for single sharks, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 sharkSingleMinGroup = 1 #Maximum group size for single sharks, it MUST be greater than min group size #Default=1 # Default: 1 # Range: > 1 sharkSingleMaxGroup = 1 #Extra biomes (separated from biome tag) where single sharks can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] sharkSingleExtraBiomes = [] [mob.shark.group] #Enable or disable group shark spawning #Default=true enableSharkGroupSpawn = true #Spawn weight for shark groups (higher = more common) #Default=1 # Default: 1 # Range: > 1 sharkGroupSpawnWeight = 1 #Minimum group size for shark groups, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 sharkGroupMinGroup = 1 #Maximum group size for shark groups, it MUST be greater than min group size #Default=3 # Default: 3 # Range: > 1 sharkGroupMaxGroup = 3 #Extra biomes (separated from biome tag) where shark groups can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] sharkGroupExtraBiomes = [] [mob.walrus.coast] #Enable or disable walrus spawning on coasts #Default=true enableWalrusCoastSpawn = true #Spawn weight for walruses on coasts (higher = more common) #Default=3 # Default: 3 # Range: > 1 walrusCoastSpawnWeight = 3 #Minimum group size for walruses on coasts, it MUST be lesser than max group size #Default=3 # Default: 3 # Range: > 1 walrusCoastMinGroup = 3 #Maximum group size for walruses on coasts, it MUST be greater than min group size #Default=5 # Default: 5 # Range: > 1 walrusCoastMaxGroup = 5 #Extra biomes (separated from biome tag) where walruses on coasts can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] walrusCoastExtraBiomes = [] [mob.walrus.ocean] #Enable or disable walrus spawning on oceans (Walruses only spawn on the ground) #Default=true enableWalrusOceanSpawn = true #Spawn weight for walruses on oceans (Walruses only spawn on the ground) (higher = more common) #Default=1 # Default: 1 # Range: > 1 walrusOceanSpawnWeight = 1 #Minimum group size for walruses on oceans (Walruses only spawn on the ground), it MUST be lesser than max group size #Default=1 # Default: 2 # Range: > 1 walrusOceanMinGroup = 2 #Maximum group size for walruses on oceans (Walruses only spawn on the ground), it MUST be greater than min group size #Default=3 # Default: 3 # Range: > 1 walrusOceanMaxGroup = 3 #Extra biomes (separated from biome tag) where walruses on oceans can spawn (Walruses only spawn on the ground). #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] walrusOceanExtraBiomes = [] [mob.lion.savanna] #Enable or disable lion spawning on savanna #Default=true enableLionSavannaSpawn = true #Spawn weight for lions (higher = more common) #Default=5 # Default: 5 # Range: > 1 lionSavannaSpawnWeight = 5 #Minimum group size for lions, it MUST be lesser than max group size #Default=2 # Default: 2 # Range: > 1 lionSavannaMinGroup = 2 #Maximum group size for lions, it MUST be greater than min group size #Default=5 # Default: 5 # Range: > 1 lionSavannaMaxGroup = 5 #Extra biomes (separated from biome tag) where lions can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] lionSavannaExtraBiomes = [] [mob.lion.snowy] #Enable or disable cave lions spawning on snowy biomes #Default=true enableLionSnowySpawn = true #Spawn weight for cave lions (higher = more common) #Default=1 # Default: 1 # Range: > 1 lionSnowySpawnWeight = 1 #Minimum group size for cave lions, it MUST be lesser than max group size #Default=2 # Default: 2 # Range: > 1 lionSnowyMinGroup = 2 #Maximum group size for cave lions, it MUST be greater than min group size #Default=3 # Default: 3 # Range: > 1 lionSnowyMaxGroup = 3 #Extra biomes (separated from biome tag) where cave lions can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] lionSnowyExtraBiomes = [] [mob.snake.overworld] #Enable or disable snake spawning (the spawn from hollow logs is in the world section) #Default=true enableSnakeSpawn = true #Spawn weight for snakes (higher = more common) #Default=2 # Default: 2 # Range: > 1 snakeSpawnWeight = 2 #Minimum group size for snakes, it MUST be lesser than max group size #Default=1 # Default: 1 # Range: > 1 snakeMinGroup = 1 #Maximum group size for snakes, it MUST be greater than min group size #Default=1 # Default: 1 # Range: > 1 snakeMaxGroup = 1 #Extra biomes (separated from biome tag) where snakes can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] snakeExtraBiomes = [] [mob.deer.forest] #Enable or disable deer spawning on forests #Default=true enableDeerForestSpawn = true #Spawn weight for deer on forests (higher = more common) #Default=12 # Default: 12 # Range: > 1 deerForestSpawnWeight = 12 #Minimum group size for deer on forests, it MUST be lesser than max group size #Default=3 # Default: 3 # Range: > 1 deerForestMinGroup = 3 #Maximum group size for deer on forests, it MUST be greater than min group size #Default=6 # Default: 6 # Range: > 1 deerForestMaxGroup = 6 #Extra biomes (separated from biome tag) where deer on forests can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] deerForestExtraBiomes = [] [mob.deer.snowy] #Enable or disable deer spawning on snowy biomes #Default=true enableDeerSnowySpawn = true #Spawn weight for deer on snowy biomes (higher = more common) #Default=3 # Default: 3 # Range: > 1 deerSnowySpawnWeight = 3 #Minimum group size for deer on snowy biomes, it MUST be lesser than max group size #Default=2 # Default: 2 # Range: > 1 deerSnowyMinGroup = 2 #Maximum group size for deer on snowy biomes, it MUST be greater than min group size #Default=4 # Default: 4 # Range: > 1 deerSnowyMaxGroup = 4 #Extra biomes (separated from biome tag) where deer on snowy biomes can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] deerSnowyExtraBiomes = [] #World Settings [world] [world.river_reeds] #Enable or disable river reeds spawning, they spawn alongside some cattails #Default=true riverReedsSpawnInWorld = true #Patch rarity for river reeds, they spawn alongside some cattails #Default=2 # Default: 2 # Range: > 0 riverReedsPatchRarity = 2 #Patch horizontal spread (XZ) for river reeds, they spawn alongside some cattails #Default=8 # Default: 8 # Range: > 0 riverReedsPatchSpreadXZ = 8 #Patch vertical spread (Y) for river reeds, they spawn alongside some cattails #Default=5 # Default: 5 # Range: > 0 riverReedsPatchSpreadY = 5 #Extra biomes (separated from biome tag) where river reeds can spawn, they spawn alongside some cattails. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] riverReedsExtraBiomes = [] [world.cattails] #Enable or disable cattails spawning #Default=true cattailsSpawnInWorld = true #Cattails can generate alongside river reeds, this is to decrease them or disable the replacing #This is separated from the normal spawning on swamps #Put 0 to disable the replacing. It is on percentage (1 means 100%, 0.3 means 30%) #Default=0.33 # Default: 0.3 # Range: 0.0 ~ 1.0 cattailsAlongsideRiverReedsProbability = 0.3 #Patch rarity for cattails #Default=2 # Default: 2 # Range: > 0 cattailsPatchRarity = 2 #Patch horizontal spread (XZ) for cattails #Default=8 # Default: 8 # Range: > 0 cattailsPatchSpreadXZ = 8 #Patch vertical spread (Y) for cattails #Default=5 # Default: 5 # Range: > 0 cattailsPatchSpreadY = 5 #Extra biomes (separated from biome tag) where cattails can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] cattailsExtraBiomes = [] [world.seashells] #Enable or disable seashells spawning #Default=true seaShellsSpawnInWorld = true #Patch rarity for seashells #Default=5 # Default: 5 # Range: > 0 seaShellsPatchRarity = 5 #Number of tries per patch for seashells #Default=96 # Default: 96 # Range: > 0 seaShellsPatchTries = 96 #Patch horizontal spread (XZ) for seashells #Default=6 # Default: 6 # Range: > 0 seaShellsPatchSpreadXZ = 6 #Patch vertical spread (Y) for seashells #Default=2 # Default: 2 # Range: > 0 seaShellsPatchSpreadY = 2 #Extra biomes (separated from biome tag) where seashells can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] seaShellsExtraBiomes = [] [world.thorny_acacia] #Enable or disable thorny acacia trees spawning #Default=true thornyAcaciaSpawnInWorld = true #Probability of a thorny acacia replacing the generation of an acacia tree #Lower values make the tree rarer. It is on percentage (1 means 100%, 0.3 means 30%) #Minimum = 0.0 #Default = 0.25 # Default: 0.25 # Range: 0.0 ~ 1.0 thornyAcaciaProbabilityOfReplacing = 0.25 #Extra biomes (separated from biome tag) where thorny acacia trees can spawn. #Thorny acacia trees replace ONLY acacia trees. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] thornyAcaciaExtraBiomes = [] [world.hollow_logs] #Enable or disable hollow oak logs spawning. #Default=true hollowOakLogSpawnInWorld = true #Enable or disable hollow spruce logs spawning. #Default=true hollowSpruceLogSpawnInWorld = true #Enable or disable hollow birch logs spawning. #Default=true hollowBirchLogSpawnInWorld = true #Enable or disable hollow jungle logs spawning. #Default=true hollowJungleLogSpawnInWorld = true #Enable or disable hollow acacia logs spawning. #Default=true hollowAcaciaLogSpawnInWorld = true #Enable or disable hollow dark oak logs spawning. #Default=true hollowDarkOakLogSpawnInWorld = true #Enable or disable hollow mangrove logs spawning. #Default=true hollowMangroveLogSpawnInWorld = true #Probability of an empty hollow log spawning, each entry is a different tree. #Lower values make the hollow log rarer. It is on percentage (1 means 100%, 0.3 means 30%, 0.002 means 0.2%) #Minimum = 0.00 #Default = [0.004, 0.002, 0.001, 0.01, 0.002, 0.15, 0.002] #The list goes: Oak, Spruce, Birch, Jungle, Acacia, Dark Oak and Mangrove. hollowLogEmptyProbability = [0.004, 0.002, 0.001, 0.08, 0.002, 0.15, 0.002] #Probability of a hollow log with snakes inside spawning, each entry is a different tree. #Lower values make the hollow log rarer. It is on percentage (1 means 100%, 0.3 means 30%, 0.002 means 0.2%) #For reference, a bee nest on vanilla has 0.2% of spawning on a tree on a normal forest. #Minimum = 0.00 #Default = [0.003, 0.002, 0.002, 0.002, 0.004, 0.002, 0.002] #The list goes: Oak, Spruce, Birch, Jungle, Acacia, Dark Oak and Mangrove. hollowLogSnakeProbability = [0.002, 0.002, 0.002, 0.002, 0.004, 0.002, 0.002] #Extra biomes (separated from the biome tag) where hollow logs can spawn. #Hollow logs can replace any log with air in front of the log hole generated within a tree, #as long as they are inside the proper biome and the hollow version of the log actually exists. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] hollowTreesExtraBiomes = [] [world.eagle_nest] #Enable or disable eagle nest spawning #Default=true eagleNestSpawnInWorld = true #Rarity of eagle nests (higher = rarer) #Default=30 # Default: 30 # Range: > 0 eagleNestRarity = 30 #Number of tries per patch for eagle nests #Default=12 # Default: 12 # Range: > 0 eagleNestTries = 12 #Patch horizontal spread (XZ) for eagle nests #Default=1 # Default: 1 # Range: > 0 eagleNestSpreadXZ = 1 #Patch vertical spread (Y) for eagle nests #Default=0 # Default: 0 # Range: > 0 eagleNestSpreadY = 0 #Extra biomes (separated from biome tag) where eagle nests can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] eagleNestExtraBiomes = [] [world.cassowary_nest] #Enable or disable cassowary nest spawning #Default=true cassowaryNestSpawnInWorld = true #Rarity of cassowary nests (higher = rarer) #Note: Cassowary nests can only generate if there is air on all sides of the origin, which makes them rarer in areas with a lot of obstructions. #Default=15 # Default: 15 # Range: > 0 cassowaryNestRarity = 15 #Number of tries per patch for cassowary nests #Default=30 # Default: 30 # Range: > 0 cassowaryNestTries = 30 #Patch horizontal spread (XZ) for cassowary nests #Default=3 # Default: 3 # Range: > 0 cassowaryNestSpreadXZ = 3 #Patch vertical spread (Y) for cassowary nests #Default=1 # Default: 1 # Range: > 0 cassowaryNestSpreadY = 1 #Extra biomes (separated from biome tag) where cassowary nests can spawn. #Must be written as full biome IDs (e.g. "minecraft:plains", "nomansland:maple_forest") #You can use biome tags too, just put a # before (e.g. "#minecraft:is_forest", "#nomansland:is_river") #Default = [] cassowaryNestExtraBiomes = []