#Primary color for the interface theme theme_color = "#78DC77" #List of post-processing chains to skip injection inject_post_chain_blacklist = [] #Screen capture mode capture_mode = "A" interop_sync_mode = "HighPerformance" #Upscale ratio factor upscale_ratio = 1.45 #Algorithm used for upscaling upscale_algo = "fsr1" #Color scheme variant for the interface theme theme_scheme_variant = "FIDELITY" #Contrast level for the interface theme (-1.0 to 1.0) theme_contrast_level = 0.0 #Disable Super Resolution when using vanilla rendering. disable_upscale_on_vanilla = true #This option enables the use of a compatibility shader compiler for compiling shaders when set to true. compat_shader_compiler = false #Interface theme theme = "Light" #Sharpness adjustment factor sharpness = 0.3 #Force disable shader pack compatibility mode. force_disable_shader_compat = false #Enable super-resolution upscaling enable_upscale = true #Pause game when GUI is open pause_game_on_gui = false #The precision of the internal texture format affects video memory consumption: higher precision results in greater consumption, while lower precision leads to smaller consumption. Note: Excessively low precision may cause noticeable color banding in the image. internal_texture_format = "AUTO" [debug] #Skip Vulkan initialization (auto-set based on OS) skip_init_vulkan = true #Enable RenderDoc integration (auto-disabled on incompatible OS) enable_render_doc = false #Enable debug mode enable_debug = false #Enable ImGui debug interface (auto-disabled on incompatible OS) enable_imgui = false #Dump shaders for debugging purposes debug_dump_shader = false #Enable more detailed performance profiling for advanced analysis. enable_detailed_profiling = false #Algorithm special configuration [special] [special.fsr] version = "V3" [special.dlss] render_preset = "K" [special.sgsr2] variant = "FS_2" [special.fsr1] fp16 = true [special.fsr2] version = "V233" fp16 = true [experiment] #Enable experimental features enable_experimental_features = false #Generate motion vectors for advanced effects generate_motion_vectors = false [dataset] dataset_path = "msrDataset" enable_dataset_generator = false