[tweaks.enchanting] #Allow enchanting power from bookshelves to transmit through any non-solid block, not just replaceable ones "Non-solid blocks transmit enchanting power" = true #Allow Chiseled Bookshelves to be usable to boost enchanting table power "Chiseled Bookshelf enchanting" = true #How many regular books are needed to increase the enchantment power by 1 # Default: 3 # Range: 1 ~ 6 "Books needed" = 3 #How many enchanted are needed to increase the enchantment power by 1 # Default: 2 # Range: 1 ~ 6 "Enchanted Books needed" = 2 [tweaks.animal_armor] #Allow animal armor to be enchanted "Enchantable animal armor" = true #If animal armor can appear enchanted when found in loot tables "Generates in loot tables" = true #Which loot tables animal armor can't appear enchanted in "Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"] [tweaks.bane_of_arthropods] #If Bane of Arthropods increases the mining speed of Cobwebs "Bane of Arthropods mines cobwebs faster" = true [tweaks.feather_falling] #If having Feather Falling prevents farmland from being trampled "Feather Falling prevents trampling" = true [tweaks.infinity] #If Infinity requires an arrow in the player's inventory in order to shoot "Infinity requires arrows" = false [tweaks.riptide] #Allow Riptide to function when in cauldrons "Riptide works in cauldrons" = true [tweaks.soul_speed] #Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks "Soul Speed change" = true [tweaks.experience.dropped_xp] #If the player drops a flat percentage of their experience rather than capping at level 7 "Drop experience percentage" = true #What percentage of the player's total experience is dropped # Default: 0.75 # Range: 0.0 ~ 1.0 "Experience percentage" = 0.75 [tweaks.experience.level_scaling] #Remove the amount of experience per level increasing (experimental) "Remove level scaling" = true #The amount of experience per level, if level scaling is removed (experimental) # Default: 50 # Range: > 0 "Experience per level" = 40 #If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental) "Remove level scaling after cap" = true [tweaks.experience.ender_dragon] #If Ender Dragon experience dropping should be adjusted (to account for level scaling) "Adjust Ender Dragon experience drop" = false #The amount of experience (in points) that should be dropped by the Ender Dragon # Default: 3000 # Range: > 0 "Ender Dragon experience drop" = 3000 #The amount of experience (in points) that should be dropped by a respawned Ender Dragon # Default: 750 # Range: > 0 "Respawned Ender Dragon experience drop" = 750 [tweaks.experience.anvil] #If renaming items should always cost 1 experience "Cheap item renaming" = true #Remove the cap of 40 on anvil repairing prices "Remove too expensive" = true #If anvils can be repaired by right clicking with an iron ingot or using a dispenser "Anvil ingot repairing" = true #The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance) # Default: 5 # Range: > 0 "Ingot repair chance" = 5 #If anvil transaction costs should be capped at a certain level "Cap anvil costs" = true #The max amount of levels an anvil transaction should be able to cost # Default: 30 # Range: > 1 "Anvil cost cap" = 20