#This option enables the use of a compatibility shader compiler for compiling shaders when set to true. compat_shader_compiler = false #List of post-processing chains to skip injection inject_post_chain_blacklist = [] #Screen capture mode capture_mode = "A" #Upscale ratio factor upscale_ratio = 1.422 #Algorithm used for upscaling upscale_algo = "fsr1" #Sharpness adjustment factor sharpness = 0.55 #Enable super-resolution upscaling enable_upscale = false #Pause game when GUI is open pause_game_on_gui = false enable_dataset_generator = false #Algorithm special configuration [special] [special.sgsr2] variant = "CS_2" [special.fsr1] fp16 = true [special.fsr2] version = "V233" fp16 = true [debug] #Skip Vulkan initialization (auto-set based on OS) skip_init_vulkan = true #Enable RenderDoc integration (auto-disabled on incompatible OS) enable_render_doc = false #Enable ImGui debug interface (auto-disabled on incompatible OS) enable_imgui = false #Dump shaders for debugging purposes debug_dump_shader = false #Enable more detailed performance profiling for advanced analysis. enable_detailed_profiling = false [experiment] #Generate motion vectors for advanced effects generate_motion_vectors = false