if (color.r > 0.65 && abs(color.g - color.b) < 0.1) { emission = (3.5 - 2.25 * color.g) * 0.97; color.rgb *= color.rgb; #if MC_VERSION >= 12102 // redstone torch model got changed in 1.21.2 color.gb = max(color.gb * vec2(0.75, 0.5), pow2(color.gb)); #endif } else if (color.r > color.g * 2.0) { materialMask = OSIEBCA * 5.0; // Redstone Fresnel float factor = pow2(color.r); smoothnessG = 0.4; highlightMult = factor + 0.4; smoothnessD = factor * 0.7 + 0.3; }