#Block Settings [blockSettings] #The chance for buried fossil ore to convert into fossil fuel every random tick # Default: 0.02 # Range: 0.0 ~ 1.0 fossilOreConversionChance = 0.02 #Intensity of movement speed reduction when submerged in soul glass # Default: 0.6 # Range: 0.0 ~ 1.0 soulGlassMovementSlowdown = 0.6 #Defines how long it should take for the soul swirls to deactivate in seconds # Default: 50 # Range: > 0 soulSwirlsCooldown = 50 #Duration of unbounded speed when it is inflicted from soul swirls #Setting to 0 functionally disables it # Default: 10 # Range: > 0 unboundedSpeedDuration = 10 #Weather soul swirls can be bone-mealed to duplicate or not boneMealSoulSwirls = true #If enabled wisps can be forced out of ecto soul sand with a brush brushWispsOut = true #The chance for a wisp to come out of ecto soul sand # Default: 0.02 # Range: 0.0 ~ 1.0 wispEmergingChance = 0.02 #The chance for a wisp to be tickled out of ecto soul sand with a brush # Default: 0.07 # Range: 0.0 ~ 1.0 wispEmergingChanceBrush = 0.07 #Durability penalty for tickling ecto soul sand to force wisps out # Default: 4 # Range: > 0 ectoSoulSandBrushDamage = 4 #Weather ecto soul sand converts to suspicious soul sand by exiting wisps convertsToSuspiciousSoulSand = true #Defines the loot table which the game will use when no registry is found for that particular biome or structure context wispArchaeologyDefaultLootTable = "netherexp:archaeology/wisp_arch_default" #The chance for non-persistent suspicious soul sand block to decay # Default: 0.05 # Range: 0.0 ~ 1.0 suspiciousSoulSandDecayChance = 0.05 #The amount of decay required for suspicious soul sand to revert back to soul sand # Default: 5 # Range: > 0 suspiciousSoulSandMaxDecay = 5 #The chance for lesion blocks to grow a layer back # Default: 0.1 # Range: 0.0 ~ 1.0 lesionGrowthChance = 0.1 #The amount of wraithing flesh dropped by a lesion upon harvesting # Default: 12 # Range: > 0 lesionDropsPerHarvest = 12 #Vertical velocity gained from bouncing on a sporeshroom block # Default: 1.0 # Range: 4.9E-324 ~ 1.7976931348623157E308 sporeshroomHeightVelocity = 1.0 #Vertical velocity gained from stepping on a geyser block # Default: 1.2 # Range: 4.9E-324 ~ 1.7976931348623157E308 geyserHeightVelocity = 1.2 #Defines how long it should take for the geyser to become active again in seconds # Default: 5 # Range: > 0 geyserCooldown = 5 #When submerged underwater black icicles will have the specified chance to grow longer # Default: 0.28 # Range: 0.0 ~ 1.0 blackIcicleGrowthChance = 0.28 #Chance for thin black ice to break when stood on # Default: 0.015 # Range: 0.0 ~ 1.0 thinIceBreakingChance = 0.015 #Chance for thin black ice to break when sprinting on # Default: 0.2 # Range: 0.0 ~ 1.0 thinIceBreakingChanceSprinting = 0.2 #Chance for nearby thin black ice to shatter # Default: 0.4 # Range: 0.0 ~ 1.0 nearbyThinIceBreakingChance = 0.4 #Chance for black ice or thin black ice to freeze nearby water into more thin black ice # Default: 0.6 # Range: 0.0 ~ 1.0 blackIceFrostsWaterChance = 0.6 #Black ice will taint netherrack into pale soul slate blackIceTainting = true #Sorrowsquash taints nearby soul ground blocks into sorroweed when bone-mealed sorrowsquashTainting = true #Weather sorrowsquashes fall if the stem it's attached to breaks shouldSorrowsquashFall = true #Damage multiplier per block the sorrowsquash falls to be inflicted as sorrowsquished # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 sorrowsquishedDamageMultiplier = 1.5 #Maximum damage that can be accumulated form sorrowsquash to be inflicted as sorrowsquished # Default: 30 # Range: > 0 sorrowsquishedMaxDamage = 30 #Chance for sorrowsquashes to grow from a sorrowsquash stem #If sorrowsquash fails to grow then the stem will attempt to grow upwards instead # Default: 0.2 # Range: 0.0 ~ 1.0 sorrowsquashGrowthChance = 0.2 #Chance for cerebrage skulls to grow to their next stage # Default: 0.1 # Range: 0.0 ~ 1.0 cerebrageGrowthChance = 0.1 #Minimum amount of cerebrage dropped when harvesting a cerebrage skull # Default: 3 # Range: > 0 minCerebrageDropped = 3 #Maximum amount of cerebrage dropped when harvesting a cerebrage skull # Default: 6 # Range: > 0 maxCerebrageDropped = 6 #Chance for cerebrage skulls to drop an additional seed upon harvesting # Default: 0.05 # Range: 0.0 ~ 1.0 cerebrageSeedsDropChance = 0.05 #If cerebrage skulls are bone-mealed past their last growth stage then a brain tree can grow from it cerebrageGrowsBrainTrees = true #The amount of shotgun pellets fired from a shotgun barrel # Default: 10 # Range: > 0 shotgunBarrelBullets = 10 #Normally frogmists can only be broken when other frogmist or a hoe is held in hand #This config makes it breakable with anything regardless of what's in your hand canAnythingBreakFrogmist = false #Item Settings [itemSettings] #Amount of duration depleted when immunity effects protect against infliction # Default: 600 # Range: > 0 immunityConsumption = 600 #Weather the amount of duration depleted multiplies with the infliction's amplifier amplifierScalesImmunityConsumption = true #Backports the tears music disc from 1.21.6+ backportTearsMusicDisc = true #Makes obtaining the tears music disc harder, when enabled requires you to slay a ghast in the overworld #If disabled then the disc is obtained by redirecting a fireball into a ghast like in vanilla tweakObtainingTearsMusicDisc = true #The amount of self-pushback experienced upon firing a shotgun #Enchantments can influence the final total of bullets fired # Default: 0.35 # Range: 0.0 ~ 1.7976931348623157E308 shotgunSelfRecoil = 0.35 #The amount of additional self-recoil gained from hitting a target point-blank # Default: 0.45 # Range: 0.0 ~ 1.7976931348623157E308 pointBlankSelfRecoilBonus = 0.45 #How close you need to be to a target in blocks to get a point-blank self recoil bonus # Default: 18.0 # Range: 0.0 ~ 1.7976931348623157E308 pointBlankSelfRecoilDistance = 18.0 #The base amount of shotgun pellets fired from a shotgun-fist #Enchantments can influence the final total of bullets fired # Default: 25 # Range: > 0 shotgunFistBullets = 25 #The base amount of ticks the shotgun-fist will go into cooldown upon firing #Enchantments can influence the final total of cooldown # Default: 40 # Range: > 0 shotgunFistCooldown = 40 #The base amount of shotgun pellets fired from a pump-charge shotgun #Enchantments and pumps can influence the final total of bullets fired # Default: 10 # Range: > 0 pumpChargeShotgunBullets = 10 #The base amount of ticks the pump-charge shotgun will go into cooldown upon firing #Enchantments can influence the final total of cooldown # Default: 15 # Range: > 0 pumpChargeShotgunCooldown = 15 #The amount of damage a slug pellet will deal to a block upon impact #Negative values will disable block destruction with slugs # Default: 1.0 # Range: -1.0 ~ 1.7976931348623157E308 slugBlockDamageStrength = 1.0 #When a counterforce shotgun is used it'll grant you immunity frames for the specified number of ticks # Default: 20 # Range: > 0 counterforce_iframes = 20 #The number of will o' wisps that can be stored in a single stack # Default: 64 # Range: 1 ~ 99 willOWispStackSize = 64 #Entity Settings [entitySettings] #The chance for a wisp's boredom counter to increase each second # Default: 0.02 # Range: 0.0 ~ 1.0 wispBoredomChance = 0.02 #The amount of freezing in ticks that all black ices can inflict # Default: 100 # Range: > 0 blackIceFreezingTicks = 100 #Upon death skeletons will fossilize soul soil blocks they are standing on into fossil ore skeletonFossilization = true #Upon death wither skeletons will fossilize soul soil blocks they are standing on into fossil fuel ore witherSkeletonFossilization = true #The amount of wisps which disperse out of an apparition upon its death # Default: 2 # Range: > 0 wispsDroppedByApparition = 2 #Cooldown in ticks for how long an apparition needs to wait before re-possessing a mob #If set to -1 then apparitions unleashed from a possessed mob cannot repossess anything # Default: 300 # Range: > -1 apparitionPossessionCooldown = 300 #Apparitions can be salted... or erm, "waxed" until actual salt is added in the future #Salted apparitions cannot possess any mobs, although will still attack them apparitionsCanBeSalted = true #Apparitions can take control of certain mobs they kill and turn into possessed variants apparitionsCanPossessMobs = true #Apparitions can use certain gargoyle statues to turn themselves into their possessed variants apparitionsCanPossessGargoyles = true #Upon death possessed mobs have a chance to unleash an apparition out into the world possessedMobsUnleashApparition = true #Multiplies the individual unleashing odds of a possessed mob by the specified amount # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 hardDifficultyUnleashingMultiplier = 2.0 #Most projectiles will phase through apparitions and wisps except for a few specific kinds #Projectiles specified in the "phantasm_hull_protects_blacklist" tag still hit these entities regardless projectilesPhaseThroughGhosts = true #Blazes will visibly become dimmer the lower their health is much like Minecraft: Dungeons diminishingBlazes = true #The minimum amount of shotgun pellets fired from a vessel # Default: 16 # Range: > 0 minVesselBullets = 16 #The maximum amount of shotgun pellets fired from a vessel # Default: 20 # Range: > 0 maxVesselBullets = 20 #Attack timer is a value that decrements when a vessel is aggroed #It dictates the wait-time between each shotgun blast the vessel does # Default: 110 # Range: > 0 vesselAttackTime = 110 #At the specified attack time the vessel will take aim preparing to fire #This value cannot go any lower than 50 to prevent animation issues # Default: 100 # Range: > 50 vesselShootsAtAttackTime = 100 #When a target is at or closer to the specified distance in blocks the vessel's aim will be more accurate and will almost always hit a perfect point-blank # Default: 5 # Range: > 0 vesselAccurateDistance = 5 #Banshees hurt by an entity will try to teleport away to a random spot or their anchor bansheeTeleportsAfterHit = true #The number of teleports a banshee can do before returning to its anchor point #This config value is influenced by the world difficulty adding: #-1 on Easy #+1 on Hard # # Default: 3 # Range: > 1 bansheeAnchorInterval = 3 #The base attack interval of a banshee, which constantly ticks down. when the value reaches "0" it'll fire a will o' wisp #After which the specified value will be added to the attack interval for it to continue ticking down # Default: 40 # Range: > 0 bansheeAttackInterval = 40 #This value gets added on top of the base attack interval adding to further randomization in its attack patterns # Default: 30 # Range: > 0 bansheeAttackIntervalBonus = 30 #When hurt the banshee's attack interval can be staggered by the specified amount in ticks # Default: 10 # Range: > 0 bansheeAttackIntervalStagger = 10 #Specify what behavior should take place if a banshee gets hit with its own will o' wisp projectile #Allowed Values: DO_NOTHING, STUN, INSTAKILL bansheeRedirectBehavior = "STUN" #Defines how long a banshee hit with its own projectile will be stunned for #During this it is unable to fire will o' wisps # Default: 100 # Range: > 0 bansheeStunTimer = 100 #How well a will o' wisp shot by a player or dispenser can turn sharp corners # Default: 0.22 # Range: 0.0 ~ 1.7976931348623157E308 genericWillOWispManoeuvrability = 0.22 #How well a will o' wisp shot by a banshee can turn sharp corners # Default: 0.2 # Range: 0.0 ~ 1.7976931348623157E308 bansheeWillOWispManoeuvrability = 0.2 #Weather world difficulty will have any affect on a banshee will o' wisps' manoeuvrability #The values below are added onto whatever is specifed in "bansheeWillOWispManoeuvrability" #-0.05 on Easy #+0.04 on Hard # manoeuvrabilityAffectedByDifficulty = true #When a will o' wisp is hit with a wind charge it'll accelerate the its speed and manoeuvrability greatly willOWispWindPropulsion = true #The chance for vessels to unleash apparitions upon death # Default: 0.25 # Range: 0.0 ~ 1.0 vesselUnleashingOdds = 0.25 #The chance for stampedes to unleash apparitions upon death # Default: 0.5 # Range: 0.0 ~ 1.0 stampedeUnleashingOdds = 0.5 #The chance for banshees to unleash apparitions upon death # Default: 0.15 # Range: 0.0 ~ 1.0 bansheeUnleashingOdds = 0.15 #Stampedes will shed stridite upon running over any entity # Default: 0.1 # Range: 0.0 ~ 1.0 stampedeStriditeSheddingChance = 0.1 #The minimum number of stridite that can be shed by a stampede # Default: 1 # Range: > 0 minStampedeStriditeDrops = 1 #The maximum number of stridite that can be shed by a stampede # Default: 5 # Range: > 0 maxStampedeStriditeDrops = 5 #World Settings [worldSettings] #Improves the vanilla nether terrain generation with better multilayered-ness and height changes #The Height changes include: #-Base Nether being extended to 192 blocks tall #-Underlava sections extended by -32 blocks of depth #-And the area above the roof will be 64 blocks tall instead # #§cNOTE: If Amplified Nether is installed then that mod's generation will take priority regardless of config value # netherWorldGenOverhaul = true #Brightens up the nether fog of most vanilla and modded biomes to compliment their environments better #It overall makes the nether feel more warmer and helps make out shapes in the distance like actual fog brighterNetherFog = true #Changes the nether wastes fog back to being red like in vanilla redNetherWastesFog = false #Dust like particles will blow in the soul sand valley instead of the occasional falling ash betterSoulSandValleyParticles = true #Visual & Sound Settings [visualAndSoundSettings] #Usually in vanilla the nether fog cannot exceed past 12 chunks, this config removes that limiter uncappedNetherFogDistance = true #Black ice blocks will produce black flake particles underneath blackIceParticles = true #Ectoplasm will produce rays of light and rising particles from its surface ectoplasmParticles = true #Ectoplasm will whisper incomprehensible gibberish to players ectoplasmSounds = true #Periodically misty particles will form around the distance fog netherMistParticles = true #Controls the tick intervals of nether mist spawning # Default: 6 # Range: > 0 netherMistSpawnRate = 6 #Minimum distance at which the nether mist particles spawn # Default: 32.0 # Range: 0.0 ~ 1.7976931348623157E308 netherMistMinDistance = 32.0 #Maximum distance at which the nether mist particles spawn # Default: 80.0 # Range: 0.0 ~ 1.7976931348623157E308 netherMistMaxDistance = 80.0 #The size of nether mist particles # Default: 60.0 # Range: 0.0 ~ 1.7976931348623157E308 netherMistScale = 60.0 #The opacity of nether mist particles # Default: 0.5 # Range: 0.0 ~ 1.0 netherMistOpacity = 0.5 #Influences the nether mist particle to go off in random directions at the defined speed # Default: 0.05 # Range: 0.0 ~ 1.7976931348623157E308 netherMistMotionMultiplier = 0.05 #Makes the nether mist particles disappear faster if you get close enough to them #You may disable this functionality entirely by just setting the value to 0.0 # Default: 20.0 # Range: 0.0 ~ 1.7976931348623157E308 netherMistDissipateDistance = 20.0 #Influences the wind speed of ash particles in the soul sand valley # Default: 0.2 # Range: 0.0 ~ 1.7976931348623157E308 soulSandValleyWindSpeed = 0.2 #Multiplies the size of windy ash particles # Default: 1.6 # Range: 0.0 ~ 1.7976931348623157E308 windyAshScaleMultiplier = 1.6 #Number of drifting soul particles which can spawn from a single block # Default: 4 # Range: > 0 driftingSoulsSpawnQuantity = 4 #The radius of particles a single drifting souls block can spawn around in each direction # Default: 32 # Range: > 0 driftingSoulsSpawnRadius = 32 #Fired will o' wisps will produce wisp-like trail particles behind them willOWispParticles = true #Fired will o' wisps will make a weeping sound that helps with knowing if one is homing in on you willOWispSounds = true #Adds more dynamic and animated particles to all fire blocks improvedFireParticles = true #Enables new smoke particles for fire fireSmokeParticles = true #Enables new ember particles for fire fireEmberParticles = true #Adds slight color variation gradients to lava to break up the repetitive texture in large areas lavaPerlinNoiseGradient = true #The first color that is applied to the lava perlin noise gradient #Color §cMUST§r be in #RRGGBB or #AARRGGBB format lavaGradientColorA = "#FFFFFFFF" #The second color that is applied to the lava perlin noise gradient #Color §cMUST§r be in #RRGGBB or #AARRGGBB format LavaGradientColorB = "#FFE28001" #Scale factor that determines how big the perlin noise streaks are # Default: 14.0 # Range: 4.9E-324 ~ 1.7976931348623157E308 LavaGradientNoiseScale = 14.0 #Toggle the screenshake when a shotgun is fired shotgunScreenshake = true #Toggles all heat distortion effects in JNE; To disable individual heat distortion effects check the below configs enableHeatDistortion = true #Heat distortion is applied to far away objects when in certain biomes such as the nether biomeHeatDistortion = true #A much stronger heat distortion is applied when close to lava source blocks lavaHeatDistortion = true #Intensity of heat distortion wobbling # Default: 0.003 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionIntensity = 0.003 #Speed of heat distortion wobbling # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionSpeed = 2.0 #Minimum distance from the camera that heat distortion starts at # Default: 12.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionMinDistance = 12.0 #Maximum distance from the camera that heat distortion reaches its max intensity at # Default: 128.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionMaxDistance = 128.0 #Intensity of heat distortion wobbling when close to lava sources # Default: 0.006000000052154064 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionLavaIntensity = 0.006000000052154064 #Speed of heat distortion wobbling when close to lava sources # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionLavaSpeed = 2.0 #Minimum distance from the camera that heat distortion starts at when close to lava sources # Default: 0.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionLavaMinDistance = 0.0 #Maximum distance from the camera that heat distortion reaches its max intensity at when close to lava sources # Default: 64.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionLavaMaxDistance = 64.0 #How often the game will check around the player for lava heat distortion in ticks #§cWARNING: Lower numbers can increase lag especially when paired with high proximity distances to iterate through # Default: 100 # Range: > 0 heatDistortionLavaCheckPeriod = 100 #How far the game will check around the player for heat distortion lava sources #§cWARNING: Increasing the distance can add some latency to performance! as it needs to iterate through all the specified blocks in-range # Default: 2.0 # Range: 0.0 ~ 1.7976931348623157E308 heatDistortionLavaProximity = 2.0 #The number of source blocks that need to be around the player to cause heat distortion # Default: 12 # Range: > 0 requiredSourceBlocksForLavaHeatDistortion = 12 #Toggles the on-screen filter when submerged inside soul glass enableSoulGlassScreenFilter = true #Removes the ripple effect from soul glass entirely and leaves just the frosted glass effect for people who find the distortion uneasy noSoulGlassRipple = false #Improves the brewing stand's particles improvedBrewingStandParticles = true #Adds a particle effect around the player after drinking from a potion or antidote similar to Minecraft Dungeons potionConsumptionParticles = true #Improves the nether portal's particles improvedNetherPortalParticles = true #Adds new JNE inspired splash texts alongside the vanilla ones if enabled enableJNESplashTexts = true #Splash texts added by JNE will be a wonderful red color opposed to the usual yellow redSplashText = true #JNE has swearing, and lots of it too but is normally censored #If you'd like to disable profanity entirely or uncensor it you may do so with this config #Allowed Values: DISABLED, CENSORED, UNFILTERED profanity = "CENSORED" #Game Mechanic Settings [gameMechanicSettings] #Ectoplasm will slowly start to deal freezing damage when submerged ectoplasmFreezes = true #Ectoplasm will rust all netherite upon contact ectoplasmRustsNetherite = true #Silver weapons will deal multiplied damage to possessed and ghost mobs # Default: 1.8 # Range: 4.9E-324 ~ 1.7976931348623157E308 silverParanormalDamageMultiplier = 1.8 #Silver armor will damage possessed and ghost mobs which damaged you in melee # Default: 5.0 # Range: 0.0 ~ 1.7976931348623157E308 silverParanormalProtectionDamage = 5.0 #Silver armor and weapons will inflict possessed and ghost mobs with slowness silverInflictsParanormalSlowness = true #Turns on various developer loggers, technical information and such for debugging purposes #I suggest you keep this disabled if you're just a casual player developerMode = false #Pretty self-explanatory; When running beta builds of JNE, a pop-up will appear on screen warning you upon joining worlds showBetaWarningPopUp = true