subsurfaceMode = 1, noSmoothLighting = true, noDirectionalShading = true; #ifdef GBUFFERS_TERRAIN DoFoliageColorTweaks(color.rgb, shadowMult, snowMinNdotU, viewPos, nViewPos, lViewPos, dither); #ifdef COATED_TEXTURES doTileRandomisation = false; #endif #endif if (color.r > 0.7 && color.r > color.g * 1.2 && color.g > color.b * 2.0) { // Emissive Part lmCoordM.x = 0.5; emission = 5.0 * color.g; color.rgb *= color.rgb; }