animation = min(starter * 0.3, 0.1) * 10.0; beginTextM(2, vec2(510, 413)); text.bgCol = vec4(0.0, 0.0, 0.0, 0.5); text.fgCol = vec4(1.0, 0.0, 1.0, 1.0); printString((_N, _e, _w, _space, _E, _u, _p, _h, _o, _r, _i, _a, _space, _P, _a, _t, _c, _h, _e, _s, _space, _U, _p, _d, _a, _t, _e, _colon)); text.fgCol = vec4(1.0, 0.0, 0.0, 1.0); printString((CURRENT_EUPHORIA_PATCHES_VERSION)); text.fgCol = vec4(1.0, 1.0, 1.0, 1.0); printString((_space, _minus, _gt, _space)); text.fgCol = vec4(0.0, 1.0, 0.0, 1.0); printString((NEXT_EUPHORIA_PATCHES_VERSION)); printLine(); text.fgCol = vec4(1.0, 1.0, 1.0, 1.0); printString((_D, _o, _w, _n, _l, _o, _a, _d, _colon, _space, _e, _u, _p, _h, _o, _r, _i, _a, _p, _a, _t, _c, _h, _e, _s, _dot, _c, _o, _m, _slash, _d, _o, _w, _n, _l, _o, _a, _d)); printLine(); vec3 textColor = color.rgb; endText(textColor); color.rgb = mix(textColor, color.rgb, animation);