[level_plate_settings] #Determines when entity levels are rendered: ALWAYS, NEVER, or LOOKING_AT (only when the player is looking directly at/near the entity). #Allowed Values: ALWAYS, NEVER, LOOKING_AT render_behavior = "LOOKING_AT" maximum_render_distance = 64.0 #Show Apotheosis world tier in entity level display (if Apotheosis is installed) #This will scan entity attributes for Apotheosis tier modifiers #Tiers: Haven, Frontier, Ascent, Summit, Pinnacle show_apotheosis_world_tier = true #Show Dungeon Difficulty info in entity level display (if Dungeon Difficulty is installed) #Displays the difficulty type and level in brackets after the entity level #Example: 'Lv. 15 [Normal 5]' show_dungeon_difficulty_info = true #Enable line of sight checks for entity level rendering #When enabled, levels are only shown for entities the player can see (requires raycast) #When disabled, levels are shown based on distance and render behavior only (better performance) enable_line_of_sight_check = true #Whether to inject level information into mob (non-player) nameplates #When false, mob nameplates show only the vanilla name without level info inject_level_into_mobs = true #Whether to inject level information into player nameplates #When false, player nameplates show only the vanilla name without level info inject_level_into_players = true #Whether to override the default nameplate visibility for mobs (non-players) #When false, vanilla decides when mob nameplates are shown (sneaking, spectator, etc.) #Level injection (if enabled) still applies when vanilla shows the nameplate override_mob_nameplate_visibility = true #Whether to override the default nameplate visibility for players #When false, vanilla decides when player nameplates are shown (sneaking, spectator, etc.) #Level injection (if enabled) still applies when vanilla shows the nameplate override_player_nameplate_visibility = true [integration_options] #Show entity levels in Jade tooltips (requires Jade to be installed) enable_jade_integration = true [entity_settings] entities_with_hidden_levels = [] [structure_title_display] #Display structure names and level bonuses when entering structures #Defaults to false if Structure Credits mod is loaded show_structure_titles = true #Only display structure titles if the structure provides a level bonus #When false, structure titles always display when entering structures #When true (default), structure titles only display if structureBonus > 0 structure_title_only_announce_if_modified = true #Time in ticks for structure title to fade in # Default: 10 # Range: 0 ~ 100 structure_title_fade_in_time = 10 #Time in ticks to display structure title # Default: 60 # Range: 0 ~ 600 structure_title_display_time = 60 #Time in ticks for structure title to fade out # Default: 20 # Range: 0 ~ 100 structure_title_fade_out_time = 20 #Text color in hex format (e.g., "FFFFFF" for white) structure_title_text_color = "FFFFFF" #Render text shadow for structure titles structure_title_render_shadow = true #Text size multiplier for structure titles # Default: 2.0 # Range: 0.5 ~ 5.0 structure_title_text_size = 2.0 #Anchor point for structure title positioning #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT structure_title_anchor = "BOTTOM_CENTER" #X offset from anchor point for structure title position structure_title_x_offset = 0 #Y offset from anchor point for structure title position structure_title_y_offset = -82 [biome_title_display] #Display biome names when entering biomes #Defaults to false if Traveler's Titles mod is loaded show_biome_titles = true #Only display biome titles if the biome provides a level bonus #When false (default), biome titles always display when entering biomes #When true, biome titles only display if biomeBonus > 0 biome_title_only_announce_if_modified = false #Time in ticks for biome title to fade in # Default: 10 # Range: 0 ~ 100 biome_title_fade_in_time = 10 #Time in ticks to display biome title # Default: 60 # Range: 0 ~ 600 biome_title_display_time = 60 #Time in ticks for biome title to fade out # Default: 20 # Range: 0 ~ 100 biome_title_fade_out_time = 20 #Text color in hex format (e.g., "FFFFFF" for white) biome_title_text_color = "FFFFFF" #Render text shadow for biome titles biome_title_render_shadow = true #Text size multiplier for biome titles # Default: 1.4 # Range: 0.5 ~ 5.0 biome_title_text_size = 1.4 #Anchor point for biome title positioning #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT biome_title_anchor = "TOP_CENTER" #X offset from anchor point for biome title position biome_title_x_offset = 0 #Y offset from anchor point for biome title position biome_title_y_offset = -60 #Cooldown time in ticks before biome title can be shown again # Default: 20 # Range: 0 ~ 200 biome_title_cooldown_time = 20 #Number of recent biomes to cache (prevents spam) # Default: 5 # Range: 0 ~ 20 biome_recent_cache_size = 5 [dimension_title_display] #Display dimension names when entering dimensions #Defaults to false if Traveler's Titles mod is loaded show_dimension_titles = true #Only display dimension titles if the dimension modifies leveling #When false (default), dimension titles always display when entering dimensions #When true, dimension titles only display if the dimension has leveling settings dimension_title_only_announce_if_modified = false #Time in ticks for dimension title to fade in # Default: 10 # Range: 0 ~ 100 dimension_title_fade_in_time = 10 #Time in ticks to display dimension title # Default: 60 # Range: 0 ~ 600 dimension_title_display_time = 60 #Time in ticks for dimension title to fade out # Default: 20 # Range: 0 ~ 100 dimension_title_fade_out_time = 20 #Text color in hex format (e.g., "FFFFFF" for white) dimension_title_text_color = "FFFFFF" #Render text shadow for dimension titles dimension_title_render_shadow = true #Text size multiplier for dimension titles # Default: 2.0 # Range: 0.5 ~ 5.0 dimension_title_text_size = 2.0 #Anchor point for dimension title positioning #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT dimension_title_anchor = "TOP_CENTER" #X offset from anchor point for dimension title position dimension_title_x_offset = 0 #Y offset from anchor point for dimension title position dimension_title_y_offset = -35 [level_info_display] #Time in ticks for level info to fade in # Default: 10 # Range: 0 ~ 100 level_info_fade_in_time = 10 #Time in ticks to display level info # Default: 60 # Range: 0 ~ 600 level_info_display_time = 60 #Time in ticks for level info to fade out # Default: 20 # Range: 0 ~ 100 level_info_fade_out_time = 20 #Text color in hex format (e.g., "FFFFFF" for white) level_info_text_color = "FFFFFF" #Render text shadow for level info level_info_render_shadow = true #Text size multiplier for level info # Default: 1.4 # Range: 0.5 ~ 5.0 level_info_text_size = 1.4 #Anchor point for level info positioning #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT level_info_anchor = "BOTTOM_CENTER" #X offset from anchor point for level info position level_info_x_offset = 0 #Y offset from anchor point for level info position level_info_y_offset = -62