[general] #The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas. # Default: 512 # Range: 0 ~ 1000000 max_map_count = 512 #If enabled, you can increase the Empty Map count by inserting Paper accept_paper_for_empty_maps = false #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size require_empty_maps_to_expand = false #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas # Default: 0 # Range: 0 ~ 64 pity_activation_map_count = 0 #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. enable_empty_map_entry_and_fill = true #Locations of where an atlas will be scanned for. By default only hotbar will be scanned #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY activation_locations = "HOTBAR_AND_HANDS" #Allows players in creative to teleport using the atlas. Hold shift and press anywhere creative_teleport = true #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable pin_marked_id = "map_atlases:pin" #Shows light color on maps. Needs Moonlight lib light_map = false #Show nearby mobs on minimap. Needs matching client config also set mob_radar = false #If active, when Supplementaries is installed, the atlas will need to be filled with slice maps to be able to create new sliced maps requires_slice_maps = false [update_logic] #Update maps in simple round robin fashion instead of prioritizing the ones closer #Allowed Values: SMART, ROUND_ROBIN update_priority = "SMART" #Max of maps to update each tick. Increase to make maps update faster # Default: 1 # Range: 0 ~ 100 map_updates_per_tick = 1 #Range multiplier of the map update. Logic affects all maps, atlas or not. Change to make the range smaller or bigger # Default: 1.0 # Range: 1.0E-4 ~ 10.0 map_range_multiplier = 1.0 #Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update #Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON multithreaded_update = "SINGLE_PLAYER_ONLY" #Visually shows map updates debug_map_updates = false #Every how many ticks should markers be updated # Default: 10 # Range: 1 ~ 200 markers_update_period = 10