{ raysCast: 200, raysBounced: 3, maxRayLength: 4, procRange: 200, volumeMultiplier: 1.0, tickRate: 10, permeation: true, permeationStepSize: 0.0625, useExplosionResistance: true, attenuationType: "VERCIDIUM_LINEAR", maxBlocksPermeated: 3.0, permeationAbsorption: 0.4, barrierAsAir: true, bounceAbsorptionMultiplier: 0.9, shortcutDirectionality: true, maxSounds: 100, debug: "OFF", soundBlacklist: [], soundTickBlacklist: [], reverb: true, reverbTuning: "OFF", legacyReverb: "MODERN", experimentalReverb: true, globalReverbIntensity: 2.0, indoorBias: 2.0, outdoorBias: 0.2, smallRoomEmphasis: 1.0, largeRoomEmphasis: 1.0, distanceAttenuationLinear: 0.0, distanceAttenuationQuadratic: 0.0, airAbsorptionRate: 0.003, minAirAbsorption: 0.1, roomVolumeMultiplier: 0.7, surfaceAreaMultiplier: 6.0, roomComplexityDivisor: 2.0, lateReverbDelayMultiplier: 1.5, soundSpeed: 343.0, baseReverbGain: 0.1, reverbGainMultiplier: 0.4, maxOverallGain: 1.0, sendFilterHfReduction: 0.7, minDiffusion: 0.3, maxDiffusion: 0.95, minDensity: 0.3, densityRoomSizeFactor: 100.0, dynamicAbsorptionLfFactor: 3.0, decayLfMultiplier: 1.2, outdoorHfLeak: 0.7, echoTimeMultiplier: 0.002, echoDepthMultiplier: 0.1, modulationTimeMultiplier: 0.01, modulationDepthMultiplier: 0.1, baseHfReference: 5000.0, hfRoomSizeFactor: 20.0, baseLfReference: 250.0, lfRoomSizeFactor: 2.0, roomRolloffSizeFactor: 50.0, rt60SabineConstant: 0.161, minTotalAbsorption: 0.1, diffusionComplexityWeight: 1.0, diffusionEnclosureWeight: 1.0, diffusionReverbWeight: 1.0, voicechatReverb: true, voicechatReverbSelf: false, voicechatMuffle: true, voicechatMuffleVolume: true }