#ifndef INCLUDE_WATER_FOG #define INCLUDE_WATER_FOG float GetWaterFog(float lViewPos) { #if WATER_FOG_MULT != 100 #define WATER_FOG_MULT_M WATER_FOG_MULT * 0.01; lViewPos *= WATER_FOG_MULT_M; #endif #if LIGHTSHAFT_QUALI > 0 && SHADOW_QUALITY > -1 float fog = lViewPos / 48.0; fog *= fog; #else float fog = lViewPos / 32.0; #endif return 1.0 - exp(-fog); } #endif