#ifdef MULTICOLORED_BLOCKLIGHT #define OLD_SSBL_ERROR #endif #ifdef MC_ANISOTROPIC_FILTERING #define OPTIFINE_AF_ERROR #endif #if COLORED_LIGHTING > 0 && defined MC_OS_MAC #define APPLE_ACT_ERROR #endif #if COLORED_LIGHTING > 0 && (!defined IS_IRIS || !defined IRIS_FEATURE_CUSTOM_IMAGES) #define OPTIFINE_ACT_ERROR #endif #if defined END_PORTAL_BEAM && !defined IS_IRIS #define OPTIFINE_PORTAL_BEAM_ERROR #endif #if defined END_PORTAL_BEAM && defined MC_OS_MAC #define APPLE_PORTAL_BEAM_ERROR #endif #if DRAGON_DEATH_EFFECT > 0 && !defined IS_IRIS #define OPTIFINE_DRAGON_DEATH_ERROR #endif #if DRAGON_DEATH_EFFECT > 0 && defined MC_OS_MAC #define APPLE_DRAGON_DEATH_ERROR #endif #if END_CRYSTAL_VORTEX > 0 && !defined IS_IRIS #define OPTIFINE_END_CRYSTAL_ERROR #endif #if END_CRYSTAL_VORTEX > 0 && defined MC_OS_MAC #define APPLE_END_CRYSTAL_ERROR #endif #if COLORED_LIGHTING_INTERNAL > 0 #define COORDINATES_ACT_ERROR #define SHADOWDISTANCE_ACT_ERROR #endif #if (MCBL_MAIN_DEFINE >= 1 || defined SSBL_OVERRIDE) && MC_VERSION < 11604 && !(defined IS_IRIS || defined IS_ANGELICA) #define OLD_VERSION_SSBL_ERROR #endif #ifdef NEW_EUPHORIA_PATCHES_UPDATE #include "/lib/textRendering/new_Euphoria_Version.glsl" #endif #ifdef COLOR_CODED_PROGRAMS #include "/lib/textRendering/color_code_info.glsl" #endif #if COLORED_LIGHTING > 0 && SHADOW_QUALITY < 0 #define ACT_SHADOW_ERROR #endif #if WORLD_SPACE_REFLECTIONS > 0 && COLORED_LIGHTING == 0 #define WSR_MISSING_ACT_ERROR #endif #ifdef OLD_VERSION_SSBL_ERROR #include "/lib/textRendering/old_version_ssbl_error.glsl" #elif defined OLD_SSBL_ERROR #include "/lib/textRendering/old_ssbl_error.glsl" #elif defined OPTIFINE_AF_ERROR #include "/lib/textRendering/error_optifine_af.glsl" #elif defined APPLE_ACT_ERROR #include "/lib/textRendering/error_apple_act.glsl" #elif defined WSR_MISSING_ACT_ERROR #include "/lib/textRendering/error_wsr_missing_act.glsl" #elif defined OPTIFINE_ACT_ERROR #include "/lib/textRendering/error_optifine_act.glsl" #elif defined APPLE_PORTAL_BEAM_ERROR #include "/lib/textRendering/error_apple_portal_beam.glsl" #elif defined OPTIFINE_PORTAL_BEAM_ERROR #include "/lib/textRendering/error_optifine_portal_beam.glsl" #elif defined APPLE_DRAGON_DEATH_ERROR #include "/lib/textRendering/error_apple_dragon_death.glsl" #elif defined OPTIFINE_DRAGON_DEATH_ERROR #include "/lib/textRendering/error_optifine_dragon_death.glsl" #elif defined APPLE_END_CRYSTAL_ERROR #include "/lib/textRendering/error_apple_end_crystal.glsl" #elif defined OPTIFINE_END_CRYSTAL_ERROR #include "/lib/textRendering/error_optifine_end_crystal.glsl" #elif defined ACT_SHADOW_ERROR #include "/lib/textRendering/error_shadows_act.glsl" #elif USE_TEXTURE_PALETTE > 0 && defined PALETTE_SWAP #include "/lib/textRendering/error_palette_not_found.glsl" #else #if defined COORDINATES_ACT_ERROR && !defined ACT_DISTANCE_WARNING_OVERRIDE ivec2 absCameraPositionIntXZ = abs(cameraPositionInt.xz); if (max(absCameraPositionIntXZ.x, absCameraPositionIntXZ.y) > 8388550) { #include "/lib/textRendering/error_coordinates_act.glsl" } #endif #ifdef SHADOWDISTANCE_ACT_ERROR if (COLORED_LIGHTING_INTERNAL > shadowDistance*2) { #include "/lib/textRendering/error_shadowdistance_act.glsl" } #endif #endif