#include "/lib/shaderSettings/entityMaterials.glsl" int mat = currentRenderedItemId; #ifdef GBUFFERS_HAND float lViewPos = 0.0; #endif int subsurfaceMode; bool centerShadowBias; float noPuddles; if (currentRenderedItemId < 45000) { #include "/lib/materials/materialHandling/terrainIPBR.glsl" } else if (currentRenderedItemId < 45064) { if (currentRenderedItemId < 45032) { if (currentRenderedItemId < 45016) { if (currentRenderedItemId < 45008) { if (currentRenderedItemId == 45000) { // Armor Trims smoothnessG = 0.5; highlightMult = 2.0; smoothnessD = 0.5; #ifdef GLOWING_ARMOR_TRIM emission = 1.0; #endif #ifdef SITUATIONAL_GLOWING_TRIMS emission *= skyLightCheck; #endif } else if (currentRenderedItemId == 45004) { // Wooden Tools, Bow, Fishing Rod #include "/lib/materials/specificMaterials/planks/sprucePlanks.glsl" smoothnessG = min(smoothnessG, 0.4); smoothnessD = smoothnessG; } } else { if (currentRenderedItemId == 45008) { // Stone Tools if (CheckForStick(color.rgb)) { #include "/lib/materials/specificMaterials/planks/sprucePlanks.glsl" } else { #include "/lib/materials/specificMaterials/terrain/stone.glsl" } } else /*if (currentRenderedItemId == 45012)*/ { // Iron Tools, Iron Armor, Iron Ingot, Iron Nugget, Iron Horse Armor, Flint and Steel, Flint, Spyglass, Shears, Chainmail Armor if (CheckForStick(color.rgb)) { #include "/lib/materials/specificMaterials/planks/sprucePlanks.glsl" } else { #include "/lib/materials/specificMaterials/terrain/ironBlock.glsl" } } } } else { if (currentRenderedItemId < 45024) { if (currentRenderedItemId == 45016) { // Golden Tools, Golden Armor, Gold Ingot, Gold Nugget, Golden Apple, Enchanted Golden Apple, Golden Carrot, Golden Horse Armor if (CheckForStick(color.rgb)) { #include "/lib/materials/specificMaterials/planks/sprucePlanks.glsl" } else { #include "/lib/materials/specificMaterials/terrain/goldBlock.glsl" } } else /*if (currentRenderedItemId == 45020)*/ { // Diamond Tools, Diamond Armor, Diamond, Diamond Horse Armor, Emerald if (CheckForStick(color.rgb)) { #include "/lib/materials/specificMaterials/planks/sprucePlanks.glsl" } else { #include "/lib/materials/specificMaterials/terrain/diamondBlock.glsl" } } } else { if (currentRenderedItemId == 45024) { // Netherite Tools, Netherite Armor, Netherite Ingot materialMask = OSIEBCA; // Intense Fresnel smoothnessG = color.b * 1.65; smoothnessG = min1(smoothnessG); highlightMult = smoothnessG * 2.0; smoothnessD = smoothnessG * smoothnessG * 0.5; #ifdef COATED_TEXTURES noiseFactor = 0.33; #endif } else /*if (currentRenderedItemId == 45028)*/ { // Trident Item #include "/lib/materials/specificMaterials/others/trident.glsl" } } } } else { if (currentRenderedItemId < 45048) { if (currentRenderedItemId < 45040) { if (currentRenderedItemId == 45032) { // Lava Bucket if (color.r + color.g > color.b * 2.0) { emission = color.r + color.g - color.b * 1.5; emission *= 1.8; color.rg += color.b * vec2(0.4, 0.15); color.b *= 0.8; if (LAVA_TEMPERATURE != 0.0) maRecolor += LAVA_TEMPERATURE * 0.1; emission *= LAVA_EMISSION; #ifdef SOUL_SAND_VALLEY_OVERHAUL_INTERNAL color.rgb = changeColorFunction(color.rgb, 2.0, colorSoul, inSoulValley); #endif #ifdef PURPLE_END_FIRE_INTERNAL color.rgb = changeColorFunction(color.rgb, 2.0, colorEndBreath, 1.0); #endif } else { #include "/lib/materials/specificMaterials/terrain/ironBlock.glsl" } } else /*if (currentRenderedItemId == 45036)*/ { // Bucket++ if (GetMaxColorDif(color.rgb) < 0.01) { #include "/lib/materials/specificMaterials/terrain/ironBlock.glsl" } else { float factor = color.b; smoothnessG = factor; highlightMult = factor * 2.0; smoothnessD = factor; } } } else { if (currentRenderedItemId == 45040) { // Blaze Rod, Blaze Powder noSmoothLighting = false; lmCoordM.x = 0.85; emission = color.g; color.rgb = sqrt1(color.rgb); #ifdef SOUL_SAND_VALLEY_OVERHAUL_INTERNAL color.rgb = changeColorFunction(color.rgb, 2.0, colorSoul, inSoulValley); #endif #ifdef PURPLE_END_FIRE_INTERNAL color.rgb = changeColorFunction(color.rgb, 2.0, colorEndBreath, 1.0); #endif } else /*if (currentRenderedItemId == 45044)*/ { // Bottle o' Enchanting, Glow Inc Sac emission = color.b * 2.0; } } } else { if (currentRenderedItemId < 45056) { if (currentRenderedItemId == 45048) { // Fire Charge emission = max0(color.r + color.g - color.b * 0.5); #ifdef SOUL_SAND_VALLEY_OVERHAUL_INTERNAL color.rgb = changeColorFunction(color.rgb, 5.0, colorSoul, inSoulValley); #endif #ifdef PURPLE_END_FIRE_INTERNAL color.rgb = changeColorFunction(color.rgb, 5.0, colorEndBreath, 1.0); #endif } else /*if (currentRenderedItemId == 45052)*/ { // Chorus Fruit emission = max0(color.b * 2.0 - color.r) * 1.5; } } else { if (currentRenderedItemId == 45056) { // Amethyst Shard materialMask = OSIEBCA; // Intense Fresnel float factor = pow2(color.r); smoothnessG = 0.8 - factor * 0.3; highlightMult = factor * 3.0; smoothnessD = factor; } else /*if (currentRenderedItemId == 45060)*/ { // Shield float factor = min(color.r * color.g * color.b * 4.0, 0.7) * 0.7; smoothnessG = factor; highlightMult = factor * 3.0; smoothnessD = factor; } } } } } else { if (currentRenderedItemId < 45096) { if (currentRenderedItemId < 45080) { if (currentRenderedItemId < 45072) { if (currentRenderedItemId == 45064) { // Turtle Shell float factor = color.g * 0.7; smoothnessG = factor; highlightMult = factor * 3.0; smoothnessD = factor; } else /*if (currentRenderedItemId == 45068)*/ { // Ender Pearl smoothnessG = 1.0; highlightMult = 2.0; smoothnessD = 1.0; } } else { if (currentRenderedItemId == 45072) { // Eye of Ender smoothnessG = 1.0; highlightMult = 2.0; smoothnessD = 1.0; emission = max0(color.g - color.b * 0.25); color.rgb = pow(color.rgb, vec3(1.0 - 0.75 * emission)); } else /*if (currentRenderedItemId == 45076)*/ { // Clock if ( CheckForColor(color.rgb, vec3(255, 255, 0)) || CheckForColor(color.rgb, vec3(204, 204, 0)) || CheckForColor(color.rgb, vec3(73, 104, 216)) || CheckForColor(color.rgb, vec3(58, 83, 172)) || CheckForColor(color.rgb, vec3(108, 108, 137)) || CheckForColor(color.rgb, vec3(86, 86, 109)) ) { emission = 1.0; color.rgb += vec3(0.1); } #include "/lib/materials/specificMaterials/terrain/goldBlock.glsl" } } } else { if (currentRenderedItemId < 45088) { if (currentRenderedItemId == 45080) { // Compass if (color.r - 0.1 > color.b + color.g) { emission = color.r * 1.5; } #include "/lib/materials/specificMaterials/terrain/ironBlock.glsl" } else /*if (currentRenderedItemId == 45084)*/ { // Echo Shard, Recovery Compass, Music Disc 5 emission = max0(color.b + color.g - color.r * 2.0); #include "/lib/materials/specificMaterials/terrain/ironBlock.glsl" } } else { if (currentRenderedItemId == 45088) { // Nether Star emission = pow2(color.r + color.g) * 0.5; } else /*if (currentRenderedItemId == 45092)*/ { // End Crystal if (color.g < color.r) { emission = 3.0; color.r *= 1.1; } emission *= END_CRYSTAL_EMISSION; } } } } else { if (currentRenderedItemId < 45112) { if (currentRenderedItemId < 45104) { if (currentRenderedItemId == 45096) { // Glow Berries // iris needs to add support } else /*if (currentRenderedItemId == 45100)*/ { // Glowstone Dust emission = dot(color.rgb, color.rgb) * 0.5 + 1.0; } } else { if (currentRenderedItemId == 45104) { // Prismarine Crystals emission = pow1_5(color.r) * 2.5 + 0.2; } else /*if (currentRenderedItemId == 45108)*/ { // Totem of Undying #include "/lib/materials/specificMaterials/terrain/goldBlock.glsl" } } } else { if (currentRenderedItemId < 45120) { if (currentRenderedItemId == 45112) { // Trial Key, Ominous Trial Key emission = abs(color.r - color.b) * 3.0; color.rgb = pow(color.rgb, vec3(1.0 + 0.5 * sqrt(emission))); } else /*if (currentRenderedItemId == 45116)*/ { // Copper Tools, Copper Armor, Copper Ingot, Copper Horse Armor #include "/lib/materials/specificMaterials/terrain/copperBlock.glsl" smoothnessD *= 0.5; } } else { if (currentRenderedItemId == 45120) { // Ghast Harness+ vec2 tSize = textureSize(tex, 0); vec4 checkColorOneDown = texelFetch(tex, ivec2(texCoord * tSize) + ivec2(0, 1), 0); if ( CheckForColor(color.rgb, vec3(139, 193, 205)) || CheckForColor(color.rgb, vec3(208, 234, 233)) || CheckForColor(color.rgb, vec3(109, 152, 161)) || CheckForColor(color.rgb, vec3(255)) && CheckForColor(checkColorOneDown.rgb, vec3(109, 152, 161)) || CheckForColor(color.rgb, vec3(168, 208, 217)) ) { smoothnessG = 1.0; highlightMult = 2.0 - dot(color.rgb, vec3(0.25)); smoothnessD = 1.0; } } else /*if (currentRenderedItemId == 45124)*/ { // } } } } }